New Orleans
Revision as of 21:09, 4 June 2020 | Revision as of 02:27, 4 August 2020 DCSM1 instead of SGM1 (now obsolete) | |||
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The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
*'''Slot 1''': {{Main Armaments Modification 1}} keeps her guns active and firing. | *'''Slot 1''': {{Main Armaments Modification 1}} keeps her guns active and firing. | |||
? | *'''Slot 2''': {{ | + | *'''Slot 2''': {{Damage Control Systems Modification 1}} | |
*'''Slot 3''': {{Aiming Systems Modification 1}} improves her accuracy. | *'''Slot 3''': {{Aiming Systems Modification 1}} improves her accuracy. | |||
*'''Slot 4''': {{Propulsion Modification 2}} increases her acceleration. | *'''Slot 4''': {{Propulsion Modification 2}} increases her acceleration. |
Revision as of 02:27, 4 August 2020
203 mm/55 Mk.12 in a turret3 х 3 pcs. |
Rate of Fire4.62 shots/min. |
Reload Time13 sec. |
Rotation Speed6.5 deg./sec. |
180 Degree Turn Time27.69 sec. |
Firing Range14.7 km. |
Maximum Dispersion134 m. |
HE Shell203 mm HE/HC Mk25 |
Maximum HE Shell Damage2,800 |
Chance of Fire on Target Caused by HE Shell14 % |
Initial HE Shell Velocity823 m./s. |
HE Shell Weight118 kg. |
AP Shell203 mm AP Mk19 |
Maximum AP Shell Damage4,600 |
Initial AP Shell Velocity853 m./s. |
AP Shell Weight118 kg. |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
HE Shell127 mm HE/HC Mk36 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity657 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
. . . Average Damage per Second58.4 |
. . . Firing Range4.2 km. |
40 mm/56 Bofors on a Mk.1 mount6 х 2 pcs. |
. . . Average Damage per Second67.8 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.4 mount26 х 1 pcs. |
. . . Average Damage per Second93.6 |
. . . Firing Range2.01 km. |
Maximum Speed32.5 knot |
Turning Circle Radius660 m. |
Rudder Shift Time9 sec. |
Surface Detectability Range12.06 km. |
Air Detectability Range6 km. |
New Orleans — American Tier VII cruiser.
The first U.S. heavy cruiser of the new generation. The key difference from the preceding cruisers was her remarkably reinforced armor. Taking into account her limited displacement, the ship boasted a successful balance of armament, protection and speed.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
New Orleans is basically a melding of Pensacola, Northampton, and Portland — currently represented by Tier VII Premium cruiser Indianapolis — and shows herself as a new shift in US heavy cruisers. A stocky ship, it should come as to no surprise that her armor is a vast improvement from Pensacola (not hard to do), allowing her to at least handle herself in cruiser duels. Her AA suite is also somewhat better, though it is not until Tier VIII's Baltimore that American heavy cruiser anti-aircraft defenses become truly fearsome.
She has the same excellent gun performance as the Pensacola. When fully specialized for concealment she has a 10.6 km detection radius by sea. Despite this, pushing in at the beginning of a battle is an extremely hazardous proposition as her armor is still inadequate protection against battleships, especially considering her mediocre health pool. She must use islands and concealment to contribute in the early game without taking too much fire. The later stages of the game can offer more opportunities to be aggressive, whether it is hunting down enemy destroyers or ambushing enemy cruisers.Pros:
- Decently armored; more capable of bouncing enemy shells than Pensacola.
- Solid main battery performance; reload speed is good for its tier, turret traverse speed is above average, and firing range is adequate.
- Decent anti-aircraft armament.
- Excellent concealment (better than Japanese counterpart Myoko).
Cons:
- Armor must to be angled to be effective against cruiser shells, and it remains very weak against battleship AP.
- Most of the anti-aircraft firepower is located in the smallest diameter bubble.
- Second slowest rate-of-fire of all non-Premium Tier VII heavy cruisers.
Research
Availability of researchable upgrades for New Orleans is as follows:
- Hull: Upgrade to Hull (B) for more hitpoints, more anti-air capabilities, and better rudder shift time. Research of this module unlocks progression to Baltimore.
- Gun Fire Control System: Upgrade to Mk7 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for New Orleans are as follows:
- Slot 1: Main Armaments Modification 1 keeps her guns active and firing.
- Slot 2: Template:Damage Control Systems Modification 1
- Slot 3: Aiming Systems Modification 1 improves her accuracy.
- Slot 4: Propulsion Modification 1 () increases her acceleration.
Anti-Aircraft Build: Captains focusing on making New Orleans have better AA will opt for Auxiliary Armaments Modification 1 for Slot 1 to increase the anti-aircraft armament durability and AA Guns Modification 1 for Slot 3 to increase her medium- and long-range AA power. The usefulness of this build is dependent on whether there is a carrier in the game. The presence of an enemy carrier generally can be ensured by forming a division with a friendly carrier.
Generalist Build: Captains focusing on making New Orleans a more well-rounded ship will opt for Main Armaments Modification 1 for Slot 1 and Aiming Systems Modification 1 for the Slot 3 to increase her accuracy.
Commander Skills
The poor range and DPS of the large caliber AA makes it not really worth it to choose Manual Fire Control for AA Armament, as the ship can reliably shoot down enemy strike aircraft with Defensive AA Fire alone.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★ |
Χ |
★ |
Χ |
★★ |
Χ |
2 |
★★ |
★★★ |
★★ |
Χ |
Χ |
Χ |
★★ |
|
3 |
★★ |
★ |
Χ |
Χ |
★★ |
★★★ |
★★★ |
★★ |
4 |
|
★ |
|
Χ |
★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
New Orleans can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Catapult Fighter
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip New Orleans with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
|
★★ |
★ |
★★★ |
★★★ |
|
|
★★★ |
★★ |
★★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
- USS New Orleans (CA-32) - Wikipedia
- New Orleans-class cruiser - Wikipedia
- "Armada" Video: USS New Orleans - News - World of Warships
- Armada - New Orleans - World of Warships Official Channel - YouTube
- Historyofwar.org
- GlobalSecurity.org
- The Pacific War Online Encyclopedia