New Orleans
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | The first U.S. heavy cruiser of the new generation. The key difference from the preceding cruisers was her remarkably reinforced armor. Taking into account her limited displacement, the ship boasted a successful balance of armament, protection and speed. | |||
+ | <!-- <br>{{Model3DViewer|0b3d695bdf1f4d9ab93c933356926b47}}--> | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | ''{{#var:ship_name}}'' is basically a melding of ''[[Pensacola]]'', ''Northampton'', and ''Portland'' — currently represented by Tier VII Premium cruiser ''[[Indianapolis]]'' — and shows herself as a new shift in US heavy cruisers. A stocky ship, it should come as to no surprise that her armor is a vast improvement from ''Pensacola'' (not hard to do), allowing her to at least handle herself in cruiser duels. Her AA suite is also somewhat better, though it is not until Tier VIII's ''[[Baltimore]]'' that American heavy cruiser anti-aircraft defenses become truly fearsome. | ||
? | + | She has the same excellent gun performance as the ''Pensacola''. When fully specialized for concealment she has a 10.6 km detection radius by sea. Despite this, pushing in at the beginning of a battle is an extremely hazardous proposition as her armor is still inadequate protection against battleships, especially considering her mediocre health pool. She must use islands and concealment to contribute in the early game without taking too much fire. The later stages of the game can offer more opportunities to be aggressive, whether it is hunting down enemy destroyers or ambushing enemy cruisers. | ||
? | + | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | ||
+ | * Decently armored; more capable of bouncing enemy shells than ''[[Pensacola]]''. | |||
+ | * Solid main battery performance; reload speed is good for its tier, turret traverse speed is above average, and firing range is adequate. | |||
+ | * Decent anti-aircraft armament. | |||
+ | * Excellent concealment (better than Japanese counterpart ''[[Myoko]]''). | |||
? | + | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | ||
? | + | * Armor must to be angled to be effective against cruiser shells, and it remains very weak against battleship AP. | ||
+ | * Most of the anti-aircraft firepower is located in the smallest diameter bubble. | |||
+ | * Second slowest rate-of-fire of all non-Premium Tier VII heavy cruisers. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
+ | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | |||
+ | * Hull: Upgrade to Hull (B) for more hitpoints, more anti-air capabilities, and better rudder shift time. Research of this module unlocks progression to ''[[Baltimore]]''. | |||
+ | * Gun Fire Control System: Upgrade to Mk7 mod. 2 for an extra 10% range on the main battery. | |||
+ | ||||
+ | Captains should grab Hull (B) first for the added health, then move on to the range upgrade. | |||
+ | ||||
+ | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | ||||
+ | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
+ | *'''Slot 1''': {{Main Armaments Modification 1}} keeps her guns active and firing. | |||
+ | *'''Slot 2''': {{Damage Control System Modification 1}} | |||
+ | *'''Slot 3''': {{Aiming Systems Modification 1}} improves her accuracy. | |||
+ | *'''Slot 4''': {{Propulsion Modification 1}} increases her acceleration. | |||
+ | ||||
+ | '''Anti-Aircraft Build:''' Captains focusing on making ''{{#var:ship_name}}'' have better AA will opt for {{Auxiliary Armaments Modification 1}} for '''Slot 1''' to increase the anti-aircraft armament durability and {{AA Guns Modification 1}} for '''Slot 3''' to increase her medium- and long-range AA power. The usefulness of this build is dependent on whether there is a carrier in the game. The presence of an enemy carrier generally can be ensured by forming a division with a friendly carrier. | |||
+ | ||||
+ | '''Generalist Build:''' Captains focusing on making ''{{#var:ship_name}}'' a more well-rounded ship will opt for {{Main Armaments Modification 1}} for '''Slot 1''' and {{Aiming Systems Modification 1}} for the '''Slot 3''' to increase her accuracy. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | {{Commander Skills | + | {{Commander Skills 3 CR | |
? | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | ||
? | | | + | | rating11 = 2 <!-- Grease the Gears --> | |
? | | | + | | rating12 = <!-- Swift Fish --> | |
? | | | + | | rating13 = <!-- Consumables Specialist --> | |
? | | | + | | rating14 = <!-- Gun Feeder --> | |
? | | | + | | rating15 = <!-- Incoming Fire Alert --> | |
? | + | | rating16 = <!-- Last Stand --> | ||
? | | | + | ||
? | | | + | | rating21 = 2 <!-- Pyrotechnician --> | |
? | | | + | | rating22 = <!-- Fill the Tubes --> | |
? | | | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | | + | | rating24 = <!-- Eye in the Sky --> | |
? | | | + | | rating25 = 2 <!-- Priority Target --> | |
? | | | + | | rating26 = 2 <!-- Expert AA Marksman --> | |
? | + | |||
? | + | |||
? | | | + | | rating31 = <!-- Heavy HE and SAP Shells --> | |
? | | | + | | rating32 = <!-- Enhanced Torpedo Explosive Charge --> | |
? | + | | rating33 = 2 <!-- Adrenaline Rush --> | ||
? | | | + | | rating34 = 2 <!-- Heavy AP Shells --> | |
? | | | + | | rating35 = <!-- Superintendent --> | |
? | | Superintendent | + | | rating36 = <!-- Survivability Expert --> | |
? | | | + | ||
? | + | |||
? | | | + | | rating41 = 2 <!-- Top Grade Gunner --> | |
? | | | + | | rating42 = <!-- Outnumbered --> | |
? | | | + | | rating43 = <!-- Radio Location --> | |
? | | | + | | rating44 = <!-- Inertial Fuse for HE Shells --> | |
? | + | | rating45 = 2 <!-- Concealment Expert --> | ||
? | + | | rating46 = <!-- AA Gunner --> | ||
? | | | + | ||
? | | | + | ||
}} | }} | |||
? | | | + | |Consumables=<!-- write text about selection of Consumables below --> | |
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
? | * | + | * '''Slot 1:''' {{Damage Control Party}} | |
? | * | + | * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} | |
? | * | + | * '''Slot 3:''' {{Catapult Fighter}} | |
? | | | + | |Camouflage=<!-- write text about useful camouflage below --> | |
? | + | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | ||
? | + | |||
? | + | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 17 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | ||
+ | ||||
+ | |Signals=<!-- write text about best set of signals below --> | |||
+ | ||||
+ | {{Signal Flags | |||
+ | | November Echo Setteseven = 3 | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = 3 | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | Victor Lima = 3 | |||
+ | | Hotel Yankee = 1 | |||
+ | ||||
+ | | November Foxtrot = 3 | |||
+ | | Sierra Mike = 2 | |||
+ | | India Delta = | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | India Yankee = 2 | |||
+ | | Juliet Charlie = 2 | |||
+ | ||||
+ | | Zulu = | |||
+ | | India Bravo Terrathree = | |||
+ | | Equal Speed Charlie London = 3 | |||
+ | | Zulu Hotel = 3 | |||
+ | | Papa Papa = | |||
+ | ||||
+ | | Wyvern = | |||
+ | | Red Dragon = 2 | |||
+ | | Dragon Flag = 2 | |||
+ | | Ouroboros = | |||
+ | | Hydra = | |||
+ | }} | |||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
+ | File:NOStart.jpg | |||
+ | File:NOStart2.jpg | |||
+ | File:NOBroad.jpg | |||
+ | File:NOBroad2.jpg | |||
+ | File:NOArcs.jpg | |||
+ | File:NOVillage.jpg | |||
+ | File:New_Orleans_HullA.jpg|Hull A | |||
+ | File:New_Orleans_HullB.jpg|Hull B | |||
+ | File:New_Orleans_HullBType17.jpg|Type 17 New Orleans Camo | |||
+ | File:CongratulatoryNewOrleansCamo.jpg|Congratulatory New Orleans Camo | |||
? | </gallery | + | </gallery> | |
? | As the lead ship of her class, which was to be the last series of ships designed to abide by the Washington Naval Treaty, the USS ''New Orleans'' (CA-32) was among the first cruisers to be built with enough armour to stop 8in shells. Due to the time in which she was designed, the class name was considered unofficially as either the ''Minneapolis''-class or more affectionately as ''Astoria''-class. However, after the loss of ''Astoria'', along with ''Quincy'' and ''Vincennes'', in 1942 at the Battle of Savo Island, ''New Orleans'' became the official class name for the cruisers. | + | |History=<!-- write text below --> | |
? | + | |||
? | + | As the lead ship of her class, which was to be the last series of ships designed to abide by the Washington Naval Treaty, the USS ''New Orleans'' (CA-32) was among the first cruisers to be built with enough armour to stop 8in shells. Due to the time in which she was designed, the class name was considered unofficially as either the ''Minneapolis''-class or more affectionately as ''Astoria''-class. However, after the loss of ''Astoria'', along with ''Quincy'' and ''Vincennes'', in 1942 at the Battle of Savo Island, ''New Orleans'' became the official class name for the cruisers. | ||
? | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | + | ||
? | File:USS New Orleans (1933).jpg|USS New Orleans (CA-32) | + | Twenty-three cruisers were originally planned under a 1929 programme by the US Navy, but the due to the 1930 London Naval Treaty and already owning several 8-inch cruisers, they only produced seven of the ''New Orleans''-class ships. However, this class had three distinct test designs, with the ''New Orleans'', ''Astoria'', and ''Minneapolis'' all belonging to one. As a result from these test designs, the class spawned the ''Baltimore'', ''Brooklyn'', ''Cleveland'', and ''Wichita'' class cruisers. The final four ''New Orleans''-class ships were scrapped 1959-1961. | |
? | File:New Orleans class heavy cruiser ONI identification 1943.jpeg|1943 ONI identification sheet for the U.S. Navy New Orleans-class heavy cruisers from the U.S. Office of Naval Intelligence. | + | ||
? | File:WNUS_1-1-75_mk1_Astoria_fantail_pic.jpg|1.1-inch (28 mm) quad guns on USS Astoria in 1941. This configuration is currently missing from the in-game New Orleans | + | ===Historical Inaccuracies=== | |
? | </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | + | * Permanent camouflage resembles the Measure 33/13D scheme, which was only applied to sister ships ''Tuscaloosa'' and ''San Francisco''. ''New Orleans'' was painted in overall Navy Blue. In 1945 she was repainted with Measure 22 camouflage. | |
+ | * No ships of the ''New Orleans'' class were ever fitted with twin mounted 40mm Bofors. The first Bofors guns to be fitted on the ships were already in quadruple mounts. | |||
+ | * The four quad 1.1" (28mm)/75 caliber AA guns that were fitted in 1941 is missing. These guns remained until late 1943, when they were replaced by six quad 40mm Bofors. | |||
+ | ||||
+ | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
+ | File:USS New Orleans (1933).jpg|USS ''New Orleans'' (CA-32). | |||
+ | File:New Orleans class heavy cruiser ONI identification 1943.jpeg|1943 ONI identification sheet for the U.S. Navy ''New Orleans''-class heavy cruisers from the U.S. Office of Naval Intelligence. | |||
+ | File:WNUS_1-1-75_mk1_Astoria_fantail_pic.jpg|1.1-inch (28 mm) quad guns on USS ''Astoria'' in 1941. This configuration is currently missing from the in-game ''New Orleans''. | |||
+ | </gallery> | |||
+ | ||||
+ | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
+ | {{VideoYT|NgoFp6PPYg4}} | |||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
? | + | # [https://en.wikipedia.org/wiki/USS_New_Orleans_(CA-32) USS ''New Orleans'' (CA-32) - Wikipedia] | ||
? | + | # [https://en.wikipedia.org/wiki/New_Orleans-class_cruiser ''New Orleans''-class cruiser - Wikipedia] | ||
? | + | # [https://worldofwarships.com/en/news/general-news/armada-new-orleans/ "Armada" Video: USS New Orleans - News - World of Warships] | ||
? | + | # [https://www.youtube.com/watch?v=NgoFp6PPYg4 Armada - New Orleans - World of Warships Official Channel - YouTube] | ||
+ | # Historyofwar.org | |||
+ | # GlobalSecurity.org | |||
+ | # The Pacific War Online Encyclopedia | |||
+ | ||||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 01:29, 1 March 2021
203 mm/55 Mk.12 in a turret3 х 3 pcs. |
Rate of Fire4.62 shots/min. |
Reload Time13 sec. |
Rotation Speed6.5 deg./sec. |
180 Degree Turn Time27.69 sec. |
Firing Range14.7 km. |
Maximum Dispersion134 m. |
HE Shell203 mm HE/HC Mk25 |
Maximum HE Shell Damage2,800 |
Chance of Fire on Target Caused by HE Shell14 % |
Initial HE Shell Velocity823 m./s. |
HE Shell Weight118 kg. |
AP Shell203 mm AP Mk19 |
Maximum AP Shell Damage4,600 |
Initial AP Shell Velocity853 m./s. |
AP Shell Weight118 kg. |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
HE Shell127 mm HE/HC Mk36 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity657 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
. . . Average Damage per Second58.4 |
. . . Firing Range4.2 km. |
40 mm/56 Bofors on a Mk.1 mount6 х 2 pcs. |
. . . Average Damage per Second67.8 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.4 mount26 х 1 pcs. |
. . . Average Damage per Second93.6 |
. . . Firing Range2.01 km. |
Maximum Speed32.5 knot |
Turning Circle Radius660 m. |
Rudder Shift Time9 sec. |
Surface Detectability Range12.06 km. |
Air Detectability Range6 km. |
New Orleans — American Tier VII cruiser.
The first U.S. heavy cruiser of the new generation. The key difference from the preceding cruisers was her remarkably reinforced armor. Taking into account her limited displacement, the ship boasted a successful balance of armament, protection and speed.
Modules
Compatible Upgrades
Slot 1 |
||||
---|---|---|---|---|
Slot 2 |
||||
Slot 3 |
||||
Slot 4 |
Player Opinion
Performance
New Orleans is basically a melding of Pensacola, Northampton, and Portland — currently represented by Tier VII Premium cruiser Indianapolis — and shows herself as a new shift in US heavy cruisers. A stocky ship, it should come as to no surprise that her armor is a vast improvement from Pensacola (not hard to do), allowing her to at least handle herself in cruiser duels. Her AA suite is also somewhat better, though it is not until Tier VIII's Baltimore that American heavy cruiser anti-aircraft defenses become truly fearsome.
She has the same excellent gun performance as the Pensacola. When fully specialized for concealment she has a 10.6 km detection radius by sea. Despite this, pushing in at the beginning of a battle is an extremely hazardous proposition as her armor is still inadequate protection against battleships, especially considering her mediocre health pool. She must use islands and concealment to contribute in the early game without taking too much fire. The later stages of the game can offer more opportunities to be aggressive, whether it is hunting down enemy destroyers or ambushing enemy cruisers.Pros:
- Decently armored; more capable of bouncing enemy shells than Pensacola.
- Solid main battery performance; reload speed is good for its tier, turret traverse speed is above average, and firing range is adequate.
- Decent anti-aircraft armament.
- Excellent concealment (better than Japanese counterpart Myoko).
Cons:
- Armor must to be angled to be effective against cruiser shells, and it remains very weak against battleship AP.
- Most of the anti-aircraft firepower is located in the smallest diameter bubble.
- Second slowest rate-of-fire of all non-Premium Tier VII heavy cruisers.
Research
Availability of researchable upgrades for New Orleans is as follows:
- Hull: Upgrade to Hull (B) for more hitpoints, more anti-air capabilities, and better rudder shift time. Research of this module unlocks progression to Baltimore.
- Gun Fire Control System: Upgrade to Mk7 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for New Orleans are as follows:
- Slot 1: Main Armaments Modification 1 keeps her guns active and firing.
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 improves her accuracy.
- Slot 4: Propulsion Modification 1 increases her acceleration.
Anti-Aircraft Build: Captains focusing on making New Orleans have better AA will opt for Auxiliary Armaments Modification 1 for Slot 1 to increase the anti-aircraft armament durability and AA Guns Modification 1 for Slot 3 to increase her medium- and long-range AA power. The usefulness of this build is dependent on whether there is a carrier in the game. The presence of an enemy carrier generally can be ensured by forming a division with a friendly carrier.
Generalist Build: Captains focusing on making New Orleans a more well-rounded ship will opt for Main Armaments Modification 1 for Slot 1 and Aiming Systems Modification 1 for the Slot 3 to increase her accuracy.
Commander Skills
Recommended Commander Skills | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | ||||
1 |
★★ |
|
|
|
|
|
2 |
★★ |
|
|
|
★★ |
★★ |
3 |
|
|
★★ |
★★ |
|
|
4 |
★★ |
|
|
|
★★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
New Orleans can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Catapult Fighter
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip New Orleans with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
|
★★ |
★ |
★★★ |
★★★ |
|
|
★★★ |
★★ |
★★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
- USS New Orleans (CA-32) - Wikipedia
- New Orleans-class cruiser - Wikipedia
- "Armada" Video: USS New Orleans - News - World of Warships
- Armada - New Orleans - World of Warships Official Channel - YouTube
- Historyofwar.org
- GlobalSecurity.org
- The Pacific War Online Encyclopedia