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New York

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Revision as of 05:11, 21 September 2021
changed pic from 630GT to 1050TI
Revision as of 18:59, 20 October 2021
Changelog edit
Line 204:Line 204:
 # [https://en.wikipedia.org/wiki/New_York-class_battleship ''New York''-class battleship - Wikipedia] # [https://en.wikipedia.org/wiki/New_York-class_battleship ''New York''-class battleship - Wikipedia]
  
?{{WoWS Ship Changelog Insert|+{{WoWS Ship Changelog Insert|1=
 *Added to the game in Update 0.1.7 (alpha version). *Added to the game in Update 0.1.7 (alpha version).
 *Update 0.3.1.2: *Update 0.3.1.2:
Line 218:Line 218:
 *Update 0.6.3: *Update 0.6.3:
 **Stock firing range increased from 14,162 to 16,400 m. **Stock firing range increased from 14,162 to 16,400 m.
 +*Update 0.6.11:
 +**Fixed a bug that caused the main guns to pass through elements of the ship when in restricted firing angles.
 *Update 0.6.12: *Update 0.6.12:
 **Detectability when firing main guns in smoke changed to 13.99 km. **Detectability when firing main guns in smoke changed to 13.99 km.

Revision as of 18:59, 20 October 2021

N/A | N/A | Tier
Tech Tree Position
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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
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<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

Developed from the Wyoming class. In contrast to her predecessor, she featured reinforced armor and main battery guns of a larger caliber. When upgraded, she received reasonably good AA defense and improved torpedo protection.

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

The first American superdreadnought, New York is a substantial firepower upgrade from Wyoming with ten (10) 14-inch main guns. These guns can penetrate most targets within two tiers of her. New York is a very short battleship at 573 feet long and, combined with better accuracy than its predecessor, this concentration of firepower means she is a very dangerous target to broadside at short-to-medium range. The midships turret has a very limited engagement arc to either side and usually has to be brought to bear by turning the hull. In terms of protection she is heavily and reliably armored against lateral fire but her deck armor is ineffective against most battleship rounds she will meet, so long-range duels and exposure are best avoided.

Pros:

  • She has one of the heaviest broadsides in her tier, with ten 356 mm guns in five twin turrets.
  • Compact and well armored.
  • Upgraded AA is significant for tier and a major hazard to Tier IV carriers.
  • Decent dispersion at mid-range, making her deadly against enemy cruisers and battleships.
  • Much more heavily armored and armed than many of her counterparts.

Cons:

  • Stock hull is a downgrade from elite World War II Wyoming including ineffective AA and secondaries (even when upgraded), poor penetration, and extreme sluggishness.
  • Sluggish top speed of 21 knots.
  • Torpedoes have a higher chance of causing detonations due to the magazines all along the hull.
  • Very narrow full salvo firing arc, which means captains must show her broadside or forget about using her third turret.
  • Armor scheme is tough but can be tricky to use.
  • Similarly to the predecessor Wyoming, hull B makes the secondary battery weakest in the game for a battleship, with only 3 slow-firing, short-range barrels per side.

Research

While it may be tempting to invest in Hull (B) first, New York’s stock speed is pathetically slow and liable to keep her out of the battle for significant lengths of time. It's best to buy the upgraded Propulsion module first, then pick up Hull (B). The range boost from the improved Fire Control System module can be left for last.

Optimal Configuration

Upgrades

New York only has a handful of upgrade slots to fill.

Slot 1 is most commonly filled with Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time., though Auxiliary Armaments Modification 1 : +100% survivability to each. is a popular pick for captains who go for a full AA build with other upgrades and commander skills.

Slot 2 has one choice for battleships - Damage Control System Modification 1: -5% to the risk of fire. / -3% to the risk of flooding when torpedoes hit the torpedo protection.. This will reduce chances of fire and flood.

Slot 3 has only one option that is recommended, Artillery Plotting Room Modification 1 Extends the firing range of the main battery and secondary battery: +16% main battery firing range. / +5% secondary battery firing range. / -5% secondary battery dispersion., as this improves the firing range of her main battery which will be of good use when facing ships of a higher tier.

Commander Skills

Consumables

' can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip New York with Type 15 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. An alternate permanent camouflage ("Skull") is occasionally available that paints her hull entirely black with a white skull on either side of her bow.

Signals

New York can mount up to eight signal flags simultaneously. Captains should mount Sierra Mike (+5% to the ship's maximum speed.) flags to increase the ship’s top speed. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) flags are highly recommended to increase the amount of hitpoints the Repair Party consumable can recover. India Yankee (-20% to fire duration.) flags are also recommended to reduce the time required to put out fires. Lastly, economic and special signal flags can be mounted to increase the ship’s experience and credit gain per battle.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS New York (BB-34) - Wikipedia
  2. New York-class battleship - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.1.7 (alpha version).
  • Update 0.3.1.2:
    • The efficiency of the Repair Party consumable was changed (to 0.5 % HP per second).
  • Update 0.5.2:
    • Credits and experience earnings ratios were changed:
      • Experience +2%.
      • Credits +4%.
  • Update 0.5.6:
    • Received a new permanent camouflage - "Type 15".
  • Update 0.5.9:
    • The armored model of the hull was refined.
  • Update 0.6.3:
    • Stock firing range increased from 14,162 to 16,400 m.
  • Update 0.6.11:
    • Fixed a bug that caused the main guns to pass through elements of the ship when in restricted firing angles.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 13.99 km.
  • Update 0.6.13:
    • Improved display of thin elements.
    • Minor fixes to ship geometry and textures.
    • The survivability of air defense weapons was tested and brought to a single standard. The change affects 76.2 mm and 40 mm guns.
  • Update 0.6.15:
    • Added a bonus to Permanent camouflages Type 15 and Skull: a 10% discount to the cost of post-battle service.
  • Update 0.7.9:
    • Catapults were added to the main battery turrets.
    • Added Spotting Aircraft consumable.
  • Update 0.7.12:
    • The rudder shift time for Hull (A) was reduced from 19.3 to 17.1 s.
    • The rudder shift time for Hull (B) was reduced from 12.5 to 11.0 s.
    • The reloading time of the main was reduced from 34.3 to 31 s.
    • HP recovery rate for the Repair Party consumable was increased from 0.5 to 0.66 % HP per second.
  • Update 0.8.8:
    • Fixed a bug due to which the view range could be less than the firing range.
  • Update 0.9.5:
    • Main battery reload time decreased from 31.0 to 30.5 s.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 600 m to correct prior discrepancy.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 4.3 km.
    • Updated camera position in the Port.
  • Update 0.10.2:
    • Fixed geometry and textures of the ship.
  • Update 0.10.3:
    • The stock hull was replaced with a new one, created on the basis of the researchable hull with a modified air defense composition.
  • Update 0.10.5:
    • Fixed geometry and textures of the ship.
  • Update 0.10.8:
    • Fixed model and textures of the ship.

<span class="b-tech-nav_icon b-tech-nav_icon__<mark_unset_error>"></span>Ships of N/A
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