New York
Revision as of 17:50, 3 May 2018 Added 3D model. | Revision as of 08:30, 30 June 2018 inaccuracies | |||
Line 177: | Line 177: | |||
* Permanent camouflage is actually the historical camouflage of USS ''Oklahoma'', a ''Nevada''-class battleship. It was an experimental pattern that was applied to the ship in 1917. | * Permanent camouflage is actually the historical camouflage of USS ''Oklahoma'', a ''Nevada''-class battleship. It was an experimental pattern that was applied to the ship in 1917. | |||
* ''New York''’s Measure 31a camouflage is missing. The same pattern was also applied to her sister ship ''[[Texas]]''. | * ''New York''’s Measure 31a camouflage is missing. The same pattern was also applied to her sister ship ''[[Texas]]''. | |||
+ | * ''New York''’s early Measure 12 (modified) camouflage is also missing. | |||
* ''New York'' is depicted in modernized condition. As a result her original 1914 configuration is missing. | * ''New York'' is depicted in modernized condition. As a result her original 1914 configuration is missing. | |||
* ''New York''’s aircraft catapult on turret number three is missing. | * ''New York''’s aircraft catapult on turret number three is missing. |
Revision as of 08:30, 30 June 2018
356 mm/45 Mk.8 in a turret5 х 2 pcs. |
Rate of Fire1.97 shots/min. |
Reload Time30.5 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range16.4 km. |
Maximum Dispersion240 m. |
HE Shell356 mm HE/HC Mk22 |
Maximum HE Shell Damage5,000 |
Chance of Fire on Target Caused by HE Shell30 % |
Initial HE Shell Velocity834 m./s. |
HE Shell Weight578.34 kg. |
AP Shell356 mm AP Mk16 |
Maximum AP Shell Damage10,300 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight680.4 kg. |
127 mm/51 Mk.7 on a Mk.13 mount12 х 1 pcs. |
Firing Range4.3 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity960 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
76 mm/50 Mk.22 on a single mount8 х 1 pcs. |
. . . Average Damage per Second22.4 |
. . . Firing Range3.51 km. |
12.7 mm Browning on a single mount8 х 1 pcs. |
. . . Average Damage per Second30.4 |
. . . Firing Range1.2 km. |
Maximum Speed18.35 knot |
Turning Circle Radius600 m. |
Rudder Shift Time17 sec. |
Surface Detectability Range15.54 km. |
Air Detectability Range8.36 km. |
New York — American Tier V battleship.
Developed from the Wyoming class. In contrast to her predecessor, she featured reinforced armor and main battery guns of a larger caliber. When upgraded, she received reasonably good AA defense and improved torpedo protection.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
Player Opinion
Performance
Pros:
- Heavily armed with a strong broadside with ten 14-inch guns in five twin turrets.
- Compact and well armored.
- Upgraded AA is significant for tier and a major hazard to Tier IV carriers.
- Decent dispersion at mid-range which makes New York a deadly foe enemy cruisers.
- Much more heavily armored and armed than her Japanese counterpart, Kongo.
Cons:
- Stock hull is a downgrade from elite World War II Wyoming including ineffective AA and secondaries (even when upgraded), poor penetration, and extreme sluggishness.
- Sluggish top speed of 21 knots.
- Torpedoes have a higher chance of causing detonations due to the magazines all along the hull.
- Very narrow full salvo firing arc, which means captains must show her broadside or forget about using her third turret.
- Armor scheme is tough but can be tricky to use.
Research
Optimal Configuration
Upgrades
New York only has a handful of upgrade slots to fill.
Slot 1 is most commonly filled with Main Armaments Modification 1 , though Auxiliary Armaments Modification 1 is a popular pick for captains who go for a full AA build with other upgrades and commander skills.
Slot 2 has one choice for battleships - Damage Control System Modification 1 . This will reduce chances of fire and flood.
Slot 3 offers several options. AA Guns Modification 2 () will boost maximum AA range, while Secondary Battery Modification 1 () will boost the range and accuracy of secondaries instead. Artillery Plotting Room Modification 1 will increase range and give secondaries a slight boost in range and accuracy, but may be a weaker choice than the other two.
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★ |
★ |
|
|
|
★ |
|
2 |
★★ |
★ |
★★★ |
|
|
|
★★ |
|
3 |
★★ |
|
|
|
★★ |
★★★ |
|
★ |
4 |
|
★★★ |
|
|
★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
New York can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
Players finding themselves quickly and easily set on fire may want to mount premium Damage Control Party for a decreased cooldown on the consumable. Said players may also want to mount premium Repair Party to lower the cooldown for said consumable as well, as fires are 100% repairable, but can easily and quickly eat away a lot of health.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip New York with Type 15 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. An alternate permanent camouflage ("Skull") is occasionally available that paints her hull entirely black with a white skull on either side of her bow.
Signals
New York can mount up to eight signal flags simultaneously. Captains should mount Sierra Mike () flags to increase the ship’s top speed. India Delta () flags are highly recommended to increase the amount of hitpoints the Repair Party consumable can recover. India Yankee () flags are also recommended to reduce the time required to put out fires. Lastly, economic and special signal flags can be mounted to increase the ship’s experience and credit gain per battle.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★ |
★★★ |
|
|
|
|
★ |
★★ |
★★★ |
★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
New York’s shells hit an enemy Cleveland, dealing significant damage.
An enemy Nürnberg sinks after attempting to ambush New York.
Historical Info
Historical Gallery