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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?A destroyer leader design. Having kept the torpedo armament of her predecessors, the ship was close to cruisers in terms of dimensions and artillery firepower. The ship's powerful propulsion was intended to produce very high speeds.+A destroyer leader design. Having kept the torpedo armament of her predecessors, the ship was close to cruisers in terms of dimensions and artillery firepower. The ship's powerful propulsion was intended to produce very high speeds.<br><br>{{Model3DViewer|453e1c555b2c49ed8959b60d6c7b655f}}
?{{Model3DViewer|453e1c555b2c49ed8959b60d6c7b655f}}+
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->

Revision as of 04:43, 26 September 2020

Nicholas
Nicholas_wows_main.jpg
Destroyer | U.S.A. | Tier V
Tech Tree Position
Clemson
Arrow_down.png
Nicholas_icon_small.png
Arrow_down.png
Farragut
stock
 top
General
Research price11000 exp
Purchase price1,300,000 Credits
Hit Points12,000 
Main Battery
127 mm/51 Mk7 mod. 24 х 1 pcs.
Rate of Fire9.23 shots/min.
Reload Time6.5 sec.
Rotation Speed15 deg./sec.
180 Degree Turn Time12 sec.
Firing Range10.93 km.
Maximum Dispersion96 m.
HE Shell127 mm HE/HC Mk39 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity960 m./s.
HE Shell Weight22.7 kg.
AP Shell127 mm AP Mk15 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity960 m./s.
AP Shell Weight22.7 kg.
Torpedo Tubes
533 mm Triple4 х 3 pcs.
Rate of Fire0.91 shots/min.
Reload Time66 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk11 
Maximum Damage11,733 
Torpedo Speed56 knot
Torpedo Range5.49 km.
AA Defense
127 mm/38 Mk21 mod. 12 х 1 pcs.
. . . Average Damage per Second6.4 
. . . Firing Range5.01 km.
127 mm/38 Mk21 mod. 02 х 1 pcs.
. . . Average Damage per Second6.4 
. . . Firing Range5.01 km.
76.2 mm/23 Mk72 х 1 pcs.
. . . Average Damage per Second
. . . Firing Rangekm.
12.7 mm Browning M2 mod. 26 х 1 pcs.
. . . Average Damage per Second22.8 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed37 knot
Turning Circle Radius600 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range6.66 km.
Air Detectability Range2.45 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
V
Ship_PASD014_Leader_1919.png
1,300,000

Nicholas — American Tier V destroyer.

A destroyer leader design. Having kept the torpedo armament of her predecessors, the ship was close to cruisers in terms of dimensions and artillery firepower. The ship's powerful propulsion was intended to produce very high speeds.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
127 mm/51 Mk.7 on a Mk.15 mount 127 mm/38 Mk.12 on a Mk.21 mount1512961,80052,100 095,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Nicholas (A)12,00062142/640 0140,000
Nicholas (B)13,10062144/2/640 4,300380,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
Mark 110.9667.211,733565.5 0152,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Mk5 mod. 1010.9 090,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 55,000 hp37 0120,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Defensive AA Fire Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Smoke Generator Modification 1 Torpedo Tubes Modification 1

Player Opinion

Performance

The Nicholas is a welcome upgrade from the Clemson, and a very fun and strong destroyer for its tier. Compared to the Clemson, the Nicholas is a vast improvement in nearly every way. Perhaps the most conspicuous upgrade is the main battery, which previously on the Clemson was practically the same 102mm armament found on the tier 2 American destroyer, the Sampson, including essentially the same range and rate of fire. For the Nicholas, not only has the caliber been buffed to 127mm and rate of fire increased to a monstrous 15 RPM, the range of the guns can now reach 10.9km away even stock. The Nicholas also gets increased top speed by 2 knots, 8 seconds faster artillery rotation time, and a 0.3 km shorter spotting range. The Nicholas has a fairly tall silhouette due to the tower in the front of the vessel, so once you're spotted you should be more careful as a destroyer's armor is basically nonexistent. Otherwise, the Nicholas is an excellent destroyer for its tier and can be very effective in both assaulting with torpedoes and harassing with its fast firing guns.

Pros:

  • Monstrous rate of fire at 15 RPM, pairing with 127mm guns, HE spamming from distance is a piece of cake.
  • Torpedoes have the same sped to that of Clemson’s, have 500m more range and deal more damage.
  • AA suite that can rip up some planes at the same tier and most carriers at Tier IV and V will avoid attacking Nicholas.
  • Very wide torpedo launch arc and with 2 triple tubes on each side, 12 torpedoes can be launched at once.
  • Good pool of hit points at 13100 when upgraded.
  • AP penetration is surprisingly good for a destroyer, can give poorly-armored cruisers it face a nightmare when aimed correctly.
  • Fast at 37 knots and reaches up to 40 knots with engine boost consumable used.
  • Stealthier than Clemson.
  • Just one researchable module, avoids players from getting confused for wondering what to upgrade first.
  • Can use Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) instead of Engine Boost (While active, increases a ship's speed by a fixed percentage.), excellent for defending against enemy aircraft.

Cons:

  • Bad armor like any destroyer.
  • Suffers from frequent module incapacitation when hit.
  • AA suite, despite being useful at the same tier, will have a very hard time against higher tier planes.
  • Terrible main battery firing arc from its bow.
  • The stock configuration still has the same long gun reload time of lower tier US destroyers (6.5 sec).
  • Shell flight time is high, making aiming difficult at distance, especially against destroyers.
  • Torpedoes are still short-range (5.5 km) and less that the ship's detection range, making them dangerous to use against ships with lots of guns.
  • HE chance of fire is low at just 5%. Even with the Demolition Expert skill it is difficult to set fires.

Research

Availability of researchable upgrades for Nicholas is as follows:

  • Hull: Upgrade to Hull (B) for more hit points, a faster main battery rate of fire and better AA defense. Research of this module unlocks progression to Farragut.
Hull (B) is the only upgrade offered to Nicholas captains. Not only does it up her health pool, it replaces her main battery of five 5"/51 mounts with four 5"/38 mounts. This significantly alters the ballistics and velocity of her shells, while also making the main battery dual purpose so that it contributes to her anti-aircraft defense. The 5"/38 is the standard main battery mount for the rest of the line, so while captains may be tempted to stick with the easier-to-use 5"/51s for their time in Nicholas they are encouraged to begin learning how to effectively use the 5"/38.

Optimal Configuration

Upgrades

The recommended upgrades for Nicholas are as follows:

Commander Skills

Consumables

Nicholas can equip the following consumables:

Signals

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VII FloridaDoubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • IX Iowa • IX Minnesota • IX MissouriDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X OhioDoubloons 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway • X Franklin D. Roosevelt
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • VIII Arashi • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X Khabarovsk • X Grozovoi • X DD R-10 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons 
Italy  VI Leone • IX Paolo EmilioDoubloons 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VII Leberecht Maass • VII Z-39Doubloons • VIII Z-23 • VIII Z-35Doubloons • IX Z-46 • IX Z-44 • X Z-52 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • VI Västerås • VII Skåne • VII BłyskawicaDoubloons • VIII Öland • VIII OrkanDoubloons • IX Östergötland • IX FrieslandDoubloons • X Halland • X Småland 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X Marceau 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • X Daring 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • IX Chung Mu • X Yueyang 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons 
Pan-America