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Nicholas

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Revision as of 05:24, 9 February 2017Revision as of 19:54, 9 February 2017
Added Signals section. Updated Commander Skills for 0.6.0.
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 The Nicholas is a welcome upgrade from the Clemson, and a very fun and strong destroyer for its tier. Compared to the Clemson, the Nicholas is a vast improvement in nearly every way. Perhaps the most conspicuous upgrade is the main battery, which previously on the Clemson was practically the same 102mm armament found on the tier 2 American destroyer, the Sampson, including essentially the same range and rate of fire. For the Nicholas, not only has the caliber been buffed to 127mm and rate of fire increased to a monstrous 15 RPM, the range of the guns can now reach 10.9km away even stock. The Nicholas also gets increased top speed by 2 knots, 8 seconds faster artillery rotation time, and a 0.3 km shorter spotting range. The Nicholas has a fairly tall silhouette due to the tower in the front of the vessel, so once you're spotted you should be more careful as a destroyer's armor is basically nonexistent. Otherwise, the Nicholas is an excellent destroyer for its tier and can be very effective in both assaulting with torpedoes and harassing with its fast firing guns. The Nicholas is a welcome upgrade from the Clemson, and a very fun and strong destroyer for its tier. Compared to the Clemson, the Nicholas is a vast improvement in nearly every way. Perhaps the most conspicuous upgrade is the main battery, which previously on the Clemson was practically the same 102mm armament found on the tier 2 American destroyer, the Sampson, including essentially the same range and rate of fire. For the Nicholas, not only has the caliber been buffed to 127mm and rate of fire increased to a monstrous 15 RPM, the range of the guns can now reach 10.9km away even stock. The Nicholas also gets increased top speed by 2 knots, 8 seconds faster artillery rotation time, and a 0.3 km shorter spotting range. The Nicholas has a fairly tall silhouette due to the tower in the front of the vessel, so once you're spotted you should be more careful as a destroyer's armor is basically nonexistent. Otherwise, the Nicholas is an excellent destroyer for its tier and can be very effective in both assaulting with torpedoes and harassing with its fast firing guns.
? 
?|Research=<!-- write text about priority sequence of research below --> 
?Since the Nicholas is very enjoyable and only requires one upgrade, go straight for that (B) hull upgrade, then proceed to Farragut 
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
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 * Torpedoes still retain the "traditional" 5.5 km range, making them almost useless except for the case of trying to go bow-on to an enemy battleship and launch them * Torpedoes still retain the "traditional" 5.5 km range, making them almost useless except for the case of trying to go bow-on to an enemy battleship and launch them
 * HE chance of fire is low at just 5% and even with the Demolition Expert skill trained total fires set per battle don't increase much * HE chance of fire is low at just 5% and even with the Demolition Expert skill trained total fires set per battle don't increase much
 +
 +|Research=<!-- write text about priority sequence of research below -->
 +Since the Nicholas is very enjoyable and only requires one upgrade, go straight for that (B) hull upgrade, then proceed to Farragut
 +
 +|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 +
 +|Upgrades=<!-- write text about best upgrades below -->
 +
 +|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +
 +{{Commander Skills
 +| Priority Target = 1
 +| Preventative Maintenance = 3
 +| Expert Loader = 1
 +| Aircraft Servicing Expert =
 +| Direction Center for Catapult Aircraft =
 +| Dogfighting Expert =
 +| Incoming Fire Alert =
 +| Evasive Maneuver =
 +
 +| High Alert = 2
 +| Jack of All Trades = 1
 +| Expert Marksman = 2
 +| Torpedo Acceleration =
 +| Smoke Screen Expert = 1
 +| Expert Rear Gunner =
 +| Adrenaline Rush = 2
 +| Last Stand = 3
 +
 +| Survivability Expert = 3
 +| Basics of Survivability =
 +| Torpedo Armament Expertise = 1
 +| Emergency Takeoff =
 +| Basic Firing Training = 3
 +| Superintendent = 2
 +| Demolition Expert = 2
 +| Vigilance = 1
 +
 +| Manual Fire Control for Secondary Armament =
 +| Fire Prevention =
 +| Inertia Fuse for HE Shells = 1
 +| Air Supremacy =
 +| Advanced Firing Training = 1
 +| Manual Fire Control for AA Armament =
 +| Radio Position Finding =
 +| Concealment Expert = 3
 +}}
 +
 +
 +|Consumables=<!-- write text about selection of Consumables below -->
 +
 +|Camouflage=<!-- write text about useful camouflage below -->
 +
 +|Signals=<!-- write text about best set of signals below -->
 +
 +{{Signal Flags
 +| Hotel Yankee = 1
 +| Juliet Charlie = 3
 +| November Foxtrot = 2
 +| Zulu =
 +| Juliet Yankee Bissotwo =
 +| India Delta =
 +
 +| India Yankee =
 +| November Echo Setteseven =
 +| Zulu Hotel = 2
 +| India Bravo Terrathree =
 +| Sierra Mike = 3
 +| Victor Lima = 2
 +
 +| Mike Yankee Soxisix =
 +| Papa Papa = 1
 +| India X-Ray = 2
 +| Equal Speed Charlie London = 3
 +| Juliet Whiskey Unaone = 2
 +| Dragon Flag = 1
 +}}
 +
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>

Revision as of 19:54, 9 February 2017

Nicholas
Nicholas_wows_main.jpg
Destroyer | U.S.A. | Tier V
Tech Tree Position
Clemson
Arrow_down.png
Nicholas_icon_small.png
Arrow_down.png
Farragut
stock
 top
General
Research price11000 exp
Purchase price1,300,000 Credits
Hit Points12,000 
Main Battery
127 mm/51 Mk.7 on a shielded mount4 х 1 pcs.
Rate of Fire9.23 shots/min.
Reload Time6.5 sec.
Rotation Speed15 deg./sec.
180 Degree Turn Time12 sec.
Firing Range10.93 km.
Maximum Dispersion96 m.
HE Shell127 mm HE/HC Mk39 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity960 m./s.
HE Shell Weight22.7 kg.
AP Shell127 mm AP Mk15 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity960 m./s.
AP Shell Weight22.7 kg.
Torpedo Tubes
533 mm Triple4 х 3 pcs.
Rate of Fire0.91 shots/min.
Reload Time66 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk11 
Maximum Damage11,733 
Torpedo Speed56 knot
Torpedo Range5.49 km.
AA Defense
127 mm/38 Mk.12 on a Mk.21 mod.1 mount2 х 1 pcs.
. . . Average Damage per Second6.4 
. . . Firing Range5.01 km.
IDS_PAGM150_5IN38_MK24_MOD62 х 1 pcs.
. . . Average Damage per Second16 
. . . Firing Range5.01 km.
12.7 mm Browning on a single mount6 х 1 pcs.
. . . Average Damage per Second22.8 
. . . Firing Range1.2 km.
76.2 mm/23 Mk.14 on a single mount2 х 1 pcs.
. . . Average Damage per Second
. . . Firing Rangekm.
Maneuverability
Maximum Speed37 knot
Turning Circle Radius600 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range6.46 km.
Air Detectability Range2.46 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
V
Ship_PASD014_Leader_1919.png
1,300,000

Nicholas — American Tier V destroyer.

The construction of a large number of destroyers in the absence of cruisers raised a discussion in the U.S. Navy about the need to produce destroyer leaders. Some officers suggested creating an intermediate ship type that would combine the features of a cruiser and a destroyer. After a series of sketches, a project for the destroyer leader with a displacement of 2,200 tons and equipped with five 127 mm guns was proposed. The beginning of the construction of the Omaha-class cruisers eventually eliminated the need for a destroyer leader, and it was decided to abandon the construction of this class.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/51 Mk.7 on a Mk.15 mount 127 mm/38 Mk.12 on a Mk.21 mount1512961,80052,100 095,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Nicholas (A)12,00061546/24 0140,000
Nicholas (B)13,100615444 4,300380,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mark 110.9667.211,733565.5 0152,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk5 mod. 10 090,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 55,000 hp37 0120,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1

Player Opinion

Performance

The Nicholas is a welcome upgrade from the Clemson, and a very fun and strong destroyer for its tier. Compared to the Clemson, the Nicholas is a vast improvement in nearly every way. Perhaps the most conspicuous upgrade is the main battery, which previously on the Clemson was practically the same 102mm armament found on the tier 2 American destroyer, the Sampson, including essentially the same range and rate of fire. For the Nicholas, not only has the caliber been buffed to 127mm and rate of fire increased to a monstrous 15 RPM, the range of the guns can now reach 10.9km away even stock. The Nicholas also gets increased top speed by 2 knots, 8 seconds faster artillery rotation time, and a 0.3 km shorter spotting range. The Nicholas has a fairly tall silhouette due to the tower in the front of the vessel, so once you're spotted you should be more careful as a destroyer's armor is basically nonexistent. Otherwise, the Nicholas is an excellent destroyer for its tier and can be very effective in both assaulting with torpedoes and harassing with its fast firing guns.

Pros:

  • Monstrous rate of fire at 15 RPM, pairing with 127mm guns, HE spamming from distance is a piece of cake
  • Torpedoes have the same sped to that of Clemson's, have 500m more range and deal more damage
  • AA suite that can rip up some planes at the same tier and most carries at tier 4 and 5 will avoid attacking Nicholas
  • Very wide torpedo launch arc and with 2 triple tubes on each side, 12 torpedoes can be launched at once
  • Good pool of hit points at 13100 when upgraded
  • AP penetration is surprisingly good for a destroyer, can give poorly-armored cruisers it face a nightmare when aimed correctly
  • Fast at 37 knots and reaches up to 40 knots with engine boost consumable used
  • Stealthier than Clemson
  • Just one researchable module, avoids players from getting confused for wondering what to upgrade first
  • Can use Defensive Fire Consumable instead of Engine Boost Consumable, excellent for shooting down aircraft at the loss of more speed.

Cons:

  • Bad armor like any destroyer
  • Suffers from frequent module incapacitation
  • AA suite, despite being useful at the same tier, will have a very hard time against higher tier planes
  • Terrible main battery firing arc from its bow
  • Stock configuration still reflects low tier US destroyers when main batteries take a time to reload
  • Shell flight time is high making aiming a difficult thing, especially when shooting destroyers at distance
  • Torpedoes still retain the "traditional" 5.5 km range, making them almost useless except for the case of trying to go bow-on to an enemy battleship and launch them
  • HE chance of fire is low at just 5% and even with the Demolition Expert skill trained total fires set per battle don't increase much

Research

Since the Nicholas is very enjoyable and only requires one upgrade, go straight for that (B) hull upgrade, then proceed to Farragut

Optimal Configuration


Commander Skills


Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons