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Nicholas

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Revision as of 18:18, 24 September 2019
Massive AA Fire
Revision as of 23:02, 1 October 2019
Commander Skills 2
Line 45:Line 45:
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +<!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. -->
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 1+| rating11 = 1 <!-- Priority Target -->
?| Preventative Maintenance = 3+| rating12 = 3 <!-- Preventive Maint -->
?| Expert Loader = 1+| rating13 = 1 <!-- Expert Loader -->
?| Air Supremacy = +| rating14 = 0 <!-- Air Supremacy -->
?| Direction Center for Fighters = +| rating15 = 0 <!-- Direction Center for Fighters -->
?| Improved Engine Boost = +| rating16 = 0 <!-- Improved Engine Boost -->
?| Incoming Fire Alert = +| rating17 = <!-- Incoming Fire Alert -->
?| Last Gasp = +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 2+| rating21 = 2 <!-- High Alert -->
?| Jack of All Trades = 1+| rating22 = 1 <!-- Jack of All Trades -->
?| Expert Marksman = 2+| rating23 = 2 <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = 1+| rating25 = 1 <!-- Smoke Screen Expert -->
?| Improved Engines = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 2+| rating27 = 2 <!-- Adrenaline Rush -->
?| Last Stand = 3+| rating28 = 3 <!-- Last Stand -->
  
?| Basics of Survivability = +| rating31 = <!-- Basics of Survivability -->
?| Survivability Expert = 3+| rating32 = 3 <!-- Survivability Expert-->
?| Torpedo Armament Expertise = 1+| rating33 = 1 <!-- Torpedo Armament Expertise-->
?| Aircraft Armor = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 3+| rating35 = 3 <!-- Basic Firing Training -->
?| Superintendent = 2+| rating36 = 2 <!-- Superintendent -->
?| Demolition Expert = 2+| rating37 = 2 <!-- Demolition Expert -->
?| Vigilance = 1+| rating38 = 1 <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = +| rating42 = <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = 1+| rating43 = 1 <!-- Inertia Fuse for HE Shells -->
?| Sight Stabilization = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 1+| rating45 = 1 <!-- Advanced Firing Training -->
?| Massive AA Fire = +| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = +| rating47 = <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
? 
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->

Revision as of 23:02, 1 October 2019

Nicholas
Nicholas_wows_main.jpg
Destroyer | U.S.A. | Tier V
Tech Tree Position
Clemson
Arrow_down.png
Nicholas_icon_small.png
Arrow_down.png
Farragut
stock
 top
General
Research price11000 exp
Purchase price1,300,000 Credits
Hit Points12,000 
Main Battery
127 mm/51 Mk.7 on a shielded mount4 х 1 pcs.
Rate of Fire9.23 shots/min.
Reload Time6.5 sec.
Rotation Speed15 deg./sec.
180 Degree Turn Time12 sec.
Firing Range10.93 km.
Maximum Dispersion96 m.
HE Shell127 mm HE/HC Mk39 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity960 m./s.
HE Shell Weight22.7 kg.
AP Shell127 mm AP Mk15 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity960 m./s.
AP Shell Weight22.7 kg.
Torpedo Tubes
533 mm Triple4 х 3 pcs.
Rate of Fire0.91 shots/min.
Reload Time66 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk11 
Maximum Damage11,733 
Torpedo Speed56 knot
Torpedo Range5.49 km.
AA Defense
127 mm/38 Mk.12 on a Mk.21 mod.1 mount2 х 1 pcs.
. . . Average Damage per Second6.4 
. . . Firing Range5.01 km.
IDS_PAGM150_5IN38_MK24_MOD62 х 1 pcs.
. . . Average Damage per Second16 
. . . Firing Range5.01 km.
12.7 mm Browning on a single mount6 х 1 pcs.
. . . Average Damage per Second22.8 
. . . Firing Range1.2 km.
76.2 mm/23 Mk.14 on a single mount2 х 1 pcs.
. . . Average Damage per Second
. . . Firing Rangekm.
Maneuverability
Maximum Speed37 knot
Turning Circle Radius600 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range6.46 km.
Air Detectability Range2.46 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
V
Ship_PASD014_Leader_1919.png
1,300,000

Nicholas — American Tier V destroyer.

A destroyer leader design. Having kept the torpedo armament of her predecessors, the ship was close to cruisers in terms of dimensions and artillery firepower. The ship's powerful propulsion was intended to produce very high speeds.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/51 Mk.7 on a Mk.15 mount 127 mm/38 Mk.12 on a Mk.21 mount1512961,80052,100 095,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Nicholas (A)12,00061546/24 0140,000
Nicholas (B)13,100615444 4,300380,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mark 110.9667.211,733565.5 0152,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk5 mod. 10 090,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 55,000 hp37 0120,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1

Player Opinion

Performance

The Nicholas is a welcome upgrade from the Clemson, and a very fun and strong destroyer for its tier. Compared to the Clemson, the Nicholas is a vast improvement in nearly every way. Perhaps the most conspicuous upgrade is the main battery, which previously on the Clemson was practically the same 102mm armament found on the tier 2 American destroyer, the Sampson, including essentially the same range and rate of fire. For the Nicholas, not only has the caliber been buffed to 127mm and rate of fire increased to a monstrous 15 RPM, the range of the guns can now reach 10.9km away even stock. The Nicholas also gets increased top speed by 2 knots, 8 seconds faster artillery rotation time, and a 0.3 km shorter spotting range. The Nicholas has a fairly tall silhouette due to the tower in the front of the vessel, so once you're spotted you should be more careful as a destroyer's armor is basically nonexistent. Otherwise, the Nicholas is an excellent destroyer for its tier and can be very effective in both assaulting with torpedoes and harassing with its fast firing guns.

Pros:

  • Monstrous rate of fire at 15 RPM, pairing with 127mm guns, HE spamming from distance is a piece of cake.
  • Torpedoes have the same sped to that of Clemson’s, have 500m more range and deal more damage.
  • AA suite that can rip up some planes at the same tier and most carriers at Tier IV and V will avoid attacking Nicholas.
  • Very wide torpedo launch arc and with 2 triple tubes on each side, 12 torpedoes can be launched at once.
  • Good pool of hit points at 13100 when upgraded.
  • AP penetration is surprisingly good for a destroyer, can give poorly-armored cruisers it face a nightmare when aimed correctly.
  • Fast at 37 knots and reaches up to 40 knots with engine boost consumable used.
  • Stealthier than Clemson.
  • Just one researchable module, avoids players from getting confused for wondering what to upgrade first.
  • Can use Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. instead of Engine BoostWhile active, increases a ship's speed by a fixed percentage., excellent for defending against enemy aircraft.

Cons:

  • Bad armor like any destroyer.
  • Suffers from frequent module incapacitation when hit.
  • AA suite, despite being useful at the same tier, will have a very hard time against higher tier planes.
  • Terrible main battery firing arc from its bow.
  • The stock configuration still has the same long gun reload time of lower tier US destroyers (6.5 sec).
  • Shell flight time is high, making aiming difficult at distance, especially against destroyers.
  • Torpedoes are still short-range (5.5 km) and less that the ship's detection range, making them dangerous to use against ships with lots of guns.
  • HE chance of fire is low at just 5%. Even with the Demolition Expert skill it is difficult to set fires.

Research

Availability of researchable upgrades for Nicholas is as follows:

  • Hull: Upgrade to Hull (B) for more hit points, a faster main battery rate of fire, and access to Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased.. Research of this module unlocks progression to Farragut.
Hull (B) is the only upgrade offered to Nicholas captains. Not only does it up her health pool, it replaces her main battery of five 5"/51 mounts with four 5"/38 mounts. This significantly alters the ballistics and velocity of her shells, while also making the main battery dual purpose so that it contributes to her anti-aircraft defense (and allows her to equip Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. instead of Engine BoostWhile active, increases a ship's speed by a fixed percentage. if desired). The 5"/38 is the standard main battery mount for the rest of the line, so while captains may be tempted to stick with the easier-to-use 5"/51s for their time in Nicholas they are encouraged to begin learning how to effectively use the 5"/38.

Optimal Configuration

Upgrades

The recommended upgrades for Nicholas are as follows:

Commander Skills

Consumables

Nicholas can equip the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
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Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
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Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
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U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons