Nicholas
Revision as of 19:54, 9 February 2017 Added Signals section. Updated Commander Skills for 0.6.0. | Revision as of 19:03, 9 October 2020 | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | A destroyer leader design. Having kept the torpedo armament of her predecessors, the ship was close to cruisers in terms of dimensions and artillery firepower. The ship's powerful propulsion was intended to produce very high speeds.<!-- <br><br>{{Model3DViewer|453e1c555b2c49ed8959b60d6c7b655f}}--> | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Monstrous rate of fire at 15 RPM, pairing with 127mm guns, HE spamming from distance is a piece of cake | + | * Monstrous rate of fire at 15 RPM, pairing with 127mm guns, HE spamming from distance is a piece of cake. | |
? | * Torpedoes have the same sped to that of Clemson' | + | * Torpedoes have the same sped to that of ''[[Clemson]]''’s, have 500m more range and deal more damage. | |
? | * AA suite that can rip up some planes at the same tier and most | + | * AA suite that can rip up some planes at the same tier and most carriers at Tier IV and V will avoid attacking ''Nicholas''. | |
? | * Very wide torpedo launch arc and with 2 triple tubes on each side, 12 torpedoes can be launched at once | + | * Very wide torpedo launch arc and with 2 triple tubes on each side, 12 torpedoes can be launched at once. | |
? | * Good pool of hit points at 13100 when upgraded | + | * Good pool of hit points at 13100 when upgraded. | |
? | * AP penetration is surprisingly good for a destroyer, can give poorly-armored cruisers it face a nightmare when aimed correctly | + | * AP penetration is surprisingly good for a destroyer, can give poorly-armored cruisers it face a nightmare when aimed correctly. | |
? | * Fast at 37 knots and reaches up to 40 knots with engine boost consumable used | + | * Fast at 37 knots and reaches up to 40 knots with engine boost consumable used. | |
? | * Stealthier than Clemson | + | * Stealthier than ''Clemson''. | |
? | * Just one researchable module, avoids players from getting confused for wondering what to upgrade first | + | * Just one researchable module, avoids players from getting confused for wondering what to upgrade first. | |
? | * Can use Defensive Fire | + | * Can use {{Defensive AA Fire}} instead of {{Engine Boost}}, excellent for defending against enemy aircraft. | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Bad armor like any destroyer | + | * Bad armor like any destroyer. | |
? | * Suffers from frequent module incapacitation | + | * Suffers from frequent module incapacitation when hit. | |
? | * AA suite, despite being useful at the same tier, will have a very hard time against higher tier planes | + | * AA suite, despite being useful at the same tier, will have a very hard time against higher tier planes. | |
? | * Terrible main battery firing arc from its bow | + | * Terrible main battery firing arc from its bow. | |
? | * | + | * The stock configuration still has the same long gun reload time of lower tier US destroyers (6.5 sec). | |
? | * Shell flight time is high making aiming | + | * Shell flight time is high, making aiming difficult at distance, especially against destroyers. | |
? | * Torpedoes still | + | * Torpedoes are still short-range (5.5 km) and less that the ship's detection range, making them dangerous to use against ships with lots of guns. | |
? | * HE chance of fire is low at just 5% | + | * HE chance of fire is low at just 5%. Even with the Demolition Expert skill it is difficult to set fires. | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | ||
+ | * '''Hull:''' Upgrade to Hull (B) for more hit points, a faster main battery rate of fire and better AA defense. Research of this module unlocks progression to ''[[Farragut]]''. | |||
+ | ||||
+ | Hull (B) is the only upgrade offered to ''Nicholas'' captains. Not only does it up her health pool, it replaces her main battery of five 5"/51 mounts with four 5"/38 mounts. This significantly alters the ballistics and velocity of her shells, while also making the main battery dual purpose so that it contributes to her anti-aircraft defense. The 5"/38 is the standard main battery mount for the rest of the line, so while captains may be tempted to stick with the easier-to-use 5"/51s for their time in ''Nicholas'' they are encouraged to begin learning how to effectively use the 5"/38. | |||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
+ | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
+ | * '''Slot 2''': {{Engine Room Protection}} | |||
+ | * '''Slot 3''': {{Aiming Systems Modification 1}} | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | <!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. --> | |||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | Priority Target | + | | rating11 = 1 <!-- Priority Target --> | |
? | | | + | | rating12 = 3 <!-- Preventive Maint --> | |
? | | Expert Loader | + | | rating13 = 1 <!-- Expert Loader --> | |
? | | | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | Direction Center for | + | | rating15 = 0 <!-- Direction Center for Fighters --> | |
? | | | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | Incoming Fire Alert | + | | rating17 = <!-- Incoming Fire Alert --> | |
? | | | + | | rating18 = 0 <!-- Last Gasp --> | |
? | | | + | | rating21 = 2 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = 1 <!-- Jack of All Trades --> | |
? | | Expert Marksman | + | | rating23 = 2 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 1 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | | + | | rating27 = 2 <!-- Adrenaline Rush --> | |
? | | | + | | rating28 = 3 <!-- Last Stand --> | |
? | | | + | | rating31 = <!-- Basics of Survivability --> | |
? | + | | rating32 = 3 <!-- Survivability Expert--> | ||
? | | Torpedo Armament Expertise | + | | rating33 = 1 <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 3 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 2 <!-- Superintendent --> | |
? | | | + | | rating37 = 2 <!-- Demolition Expert --> | |
? | | | + | | rating38 = 1 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = 1 <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 1 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
? | ||||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Smoke Generator}} | |||
+ | * '''Slot 3:''' {{Engine Boost}} '''or''' {{Defensive AA Fire}} | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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</gallery>|History=<!-- write text below --> | </gallery>|History=<!-- write text below --> | |||
? | The ''Nicholas'' is based off of a 1919 destroyer leader design that was an enlargement of the older ''Clemson''-class. Envisioned as squadron leaders of "packs" of smaller 1,000 ton destroyers, they were larger and more heavily armed than their counterparts. The design and concept garnered notable interest, but budget cuts to the Navy after the end of First World War resulted in the design's abandonment. | + | The ''Nicholas'' is based off of a 1919 destroyer leader design that was an enlargement of the older ''[[Clemson]]''-class. Envisioned as squadron leaders of "packs" of smaller 1,000 ton destroyers, they were larger and more heavily armed than their counterparts. The design and concept garnered notable interest, but budget cuts to the Navy after the end of First World War resulted in the design's abandonment. | |
The design was given the name "Nicholas" (after Samuel Nicholas, the first officer commissioned in the United States Continental Marines) in accordance with the American tradition to name Destroyers after significant naval figures. | The design was given the name "Nicholas" (after Samuel Nicholas, the first officer commissioned in the United States Continental Marines) in accordance with the American tradition to name Destroyers after significant naval figures. | |||
+ | ||||
+ | ===Historical Inaccuracies=== | |||
+ | * Hull (B) depicts the ship in fictional World War II condition. This conflicts with a ''Fletcher''-class destroyer which was also named ''Nicholas'' (DD-449) and was in USN service from 1942 to 1970. | |||
|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |
Revision as of 19:03, 9 October 2020
Nicholas
Tech Tree Position
stock
top
Main Battery
127 mm/51 Mk.7 on a shielded mount4 х 1 pcs. |
Rate of Fire9.23 shots/min. |
Reload Time6.5 sec. |
Rotation Speed15 deg./sec. |
180 Degree Turn Time12 sec. |
Firing Range10.93 km. |
Maximum Dispersion96 m. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell4 % |
Initial HE Shell Velocity960 m./s. |
HE Shell Weight22.7 kg. |
AP Shell127 mm AP Mk15 |
Maximum AP Shell Damage2,200 |
Initial AP Shell Velocity960 m./s. |
AP Shell Weight22.7 kg. |
Torpedo Tubes
533 mm Triple4 х 3 pcs. |
Rate of Fire0.91 shots/min. |
Reload Time66 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMk11 |
Maximum Damage11,733 |
Torpedo Speed56 knot |
Torpedo Range5.49 km. |
AA Defense
127 mm/38 Mk.12 on a Mk.21 mod.1 mount2 х 1 pcs. |
. . . Average Damage per Second6.4 |
. . . Firing Range5.01 km. |
IDS_PAGM150_5IN38_MK24_MOD62 х 1 pcs. |
. . . Average Damage per Second16 |
. . . Firing Range5.01 km. |
12.7 mm Browning on a single mount6 х 1 pcs. |
. . . Average Damage per Second22.8 |
. . . Firing Range1.2 km. |
76.2 mm/23 Mk.14 on a single mount2 х 1 pcs. |
. . . Average Damage per Second2 |
. . . Firing Range3 km. |
Maneuverability
Maximum Speed37 knot |
Turning Circle Radius600 m. |
Rudder Shift Time4 sec. |
Concealment
Surface Detectability Range6.46 km. |
Air Detectability Range2.46 km. |
Battle Levels
12345678910
Nicholas — American Tier V destroyer.
A destroyer leader design. Having kept the torpedo armament of her predecessors, the ship was close to cruisers in terms of dimensions and artillery firepower. The ship's powerful propulsion was intended to produce very high speeds.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
Mark 11 | 0.9 | 66 | 7.2 | 11,733 | 56 | 5.5 | 0 | 152,000 |
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
Player Opinion
Performance
The Nicholas is a welcome upgrade from the Clemson, and a very fun and strong destroyer for its tier. Compared to the Clemson, the Nicholas is a vast improvement in nearly every way. Perhaps the most conspicuous upgrade is the main battery, which previously on the Clemson was practically the same 102mm armament found on the tier 2 American destroyer, the Sampson, including essentially the same range and rate of fire. For the Nicholas, not only has the caliber been buffed to 127mm and rate of fire increased to a monstrous 15 RPM, the range of the guns can now reach 10.9km away even stock. The Nicholas also gets increased top speed by 2 knots, 8 seconds faster artillery rotation time, and a 0.3 km shorter spotting range. The Nicholas has a fairly tall silhouette due to the tower in the front of the vessel, so once you're spotted you should be more careful as a destroyer's armor is basically nonexistent. Otherwise, the Nicholas is an excellent destroyer for its tier and can be very effective in both assaulting with torpedoes and harassing with its fast firing guns.
Pros:
- Monstrous rate of fire at 15 RPM, pairing with 127mm guns, HE spamming from distance is a piece of cake.
- Torpedoes have the same sped to that of Clemson’s, have 500m more range and deal more damage.
- AA suite that can rip up some planes at the same tier and most carriers at Tier IV and V will avoid attacking Nicholas.
- Very wide torpedo launch arc and with 2 triple tubes on each side, 12 torpedoes can be launched at once.
- Good pool of hit points at 13100 when upgraded.
- AP penetration is surprisingly good for a destroyer, can give poorly-armored cruisers it face a nightmare when aimed correctly.
- Fast at 37 knots and reaches up to 40 knots with engine boost consumable used.
- Stealthier than Clemson.
- Just one researchable module, avoids players from getting confused for wondering what to upgrade first.
- Can use Defensive AA Fire instead of Engine Boost , excellent for defending against enemy aircraft.
Cons:
- Bad armor like any destroyer.
- Suffers from frequent module incapacitation when hit.
- AA suite, despite being useful at the same tier, will have a very hard time against higher tier planes.
- Terrible main battery firing arc from its bow.
- The stock configuration still has the same long gun reload time of lower tier US destroyers (6.5 sec).
- Shell flight time is high, making aiming difficult at distance, especially against destroyers.
- Torpedoes are still short-range (5.5 km) and less that the ship's detection range, making them dangerous to use against ships with lots of guns.
- HE chance of fire is low at just 5%. Even with the Demolition Expert skill it is difficult to set fires.
Research
Availability of researchable upgrades for Nicholas is as follows:
- Hull: Upgrade to Hull (B) for more hit points, a faster main battery rate of fire and better AA defense. Research of this module unlocks progression to Farragut.
Optimal Configuration
Upgrades
The recommended upgrades for Nicholas are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★★ |
★ |
Χ |
Χ |
Χ |
|
Χ |
2 |
★★ |
★ |
★★ |
|
★ |
Χ |
★★ |
★★★ |
3 |
|
★★★ |
★ |
Χ |
★★★ |
★★ |
★★ |
★ |
4 |
|
|
★ |
Χ |
★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Nicholas can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost or Defensive AA Fire
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★★ |
|
|
★ |
★★ |
★★ |
★★ |
|
|
★★★ |
★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Ships of U.S.A.
Destroyers
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