North Carolina
Revision as of 13:10, 8 October 2016 | Revision as of 06:53, 16 November 2016 Added Commander Skills, Research, and Camouflage sections. Added links to museum websites. | |||
Line 3: | Line 3: | |||
|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | The first U.S. battleship of the new generation. The key advantage over her predecessors of this type was significantly increased speed. In contrast to preceding ships of the same type, she featured a thinner armor belt, but had very solid horizontal armor protection and a superior AA armament including numerous dual-purpose artillery.<br><br>USS ''North Carolina'' is now preserved as a [https://www.battleshipnc.com/ military museum ship] in Wilmington, North Carolina. | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
The biggest transition in American battleship gameplay, the North Carolina, often called "No Cal", "NC" or her nickname "The Showboat", is the first fast battleship you will ever be in the helm of and she will utterly impress those who are used to the pudgy, well protected appearance, ergonomics and the range of her dreadnought predecessors as she boasts speed, protection, armament and ergonomics that improved in the span of the 15 year gap in American battleship building. As the first fast battleship evolution, you should notice her speed while, at most her tier 8 battleship colleagues Tirpitz and Amagi can outrun her, is reasonable enough to reach her destination and her main battery can begin the engagement with her opening shots even if she does not reach the target as fast provided if an enemy has been seen. Even at stock, she is still a very sound battleship and her AA suite is good enough to offer protection from lower tier carriers. While the North Carolina can fire at long range, she has questionable dispersion which can be adverse to the shooter, added the fact that you cannot mount the main battery accuracy mod but you can extend firing range to a whopping 25km. As an allusion to her sister ship Washington getting very close to fire undetected during the Battle of Guadalcanal, the North carolina can literally "ninja" for a battleship provided you kit her with the appropriate skills, paint and modules. | The biggest transition in American battleship gameplay, the North Carolina, often called "No Cal", "NC" or her nickname "The Showboat", is the first fast battleship you will ever be in the helm of and she will utterly impress those who are used to the pudgy, well protected appearance, ergonomics and the range of her dreadnought predecessors as she boasts speed, protection, armament and ergonomics that improved in the span of the 15 year gap in American battleship building. As the first fast battleship evolution, you should notice her speed while, at most her tier 8 battleship colleagues Tirpitz and Amagi can outrun her, is reasonable enough to reach her destination and her main battery can begin the engagement with her opening shots even if she does not reach the target as fast provided if an enemy has been seen. Even at stock, she is still a very sound battleship and her AA suite is good enough to offer protection from lower tier carriers. While the North Carolina can fire at long range, she has questionable dispersion which can be adverse to the shooter, added the fact that you cannot mount the main battery accuracy mod but you can extend firing range to a whopping 25km. As an allusion to her sister ship Washington getting very close to fire undetected during the Battle of Guadalcanal, the North carolina can literally "ninja" for a battleship provided you kit her with the appropriate skills, paint and modules. | |||
? | ||||
{{VideoYT|rb298JtNoK8|320}} | {{VideoYT|rb298JtNoK8|320}} | |||
? | ||||
? | ||||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
Line 29: | Line 27: | |||
* Extremely poor torpedo defense, 19% compared to its counterpart Amagi at 28% torpedo reduction. | * Extremely poor torpedo defense, 19% compared to its counterpart Amagi at 28% torpedo reduction. | |||
* the AP penetration is questionable at times and tends not to have citadel hits even if shells' hit at the enemy ship's citadel | * the AP penetration is questionable at times and tends not to have citadel hits even if shells' hit at the enemy ship's citadel | |||
+ | ||||
+ | |Research=<!-- write text about priority sequence of research below --> | |||
+ | Experience gains should be allocated to Hull (B) first, the Engine upgrade module next, and lastly to the Fire Control System buff to ''North Carolina''’s range. | |||
+ | ||||
+ | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | ||||
+ | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | ||||
+ | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | ||||
+ | {{Commander Skills | |||
+ | | Expert Loader=1 | |||
+ | | Basic Firing Training=2 | |||
+ | | Basics of Survivability=3 | |||
+ | | Expert Rear Gunner= | |||
+ | ||||
+ | | Expert Marksman=3 | |||
+ | | Torpedo Armament Expertise= | |||
+ | | Fire Prevention=2 | |||
+ | | Incoming Fire Alert=1 | |||
+ | | Last Stand= | |||
+ | ||||
+ | | Torpedo Acceleration= | |||
+ | | High Alert=2 | |||
+ | | Vigilance=2 | |||
+ | | Dogfighting Expert= | |||
+ | | Superintendent=3 | |||
+ | ||||
+ | | Demolition Expert= | |||
+ | | Advanced Firing Training=3 | |||
+ | | Survivability Expert= | |||
+ | | Aircraft Servicing Expert= | |||
+ | | Manual Fire Control for AA Armament=2 | |||
+ | ||||
+ | | Last Chance=1 | |||
+ | | Manual Fire Control for Secondary Armament=1 | |||
+ | | Preventative Maintenance=2 | |||
+ | | Concealment Expert=2 | |||
+ | | Air Supremacy= | |||
+ | | Jack of All Trades=3 | |||
+ | }} | |||
+ | ||||
+ | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ||||
+ | ||||
+ | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | |||
+ | ||||
+ | Players who wish to spend doubloons can equip ''North Carolina'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |||
+ | ||||
+ | |Signals=<!-- write text about best set of signals below --> | |||
Revision as of 06:53, 16 November 2016
406 mm/45 Mk.6 in a turret3 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range21.14 km. |
Maximum Dispersion292 m. |
HE Shell406 mm HE/HC Mk13 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell36 % |
Initial HE Shell Velocity820 m./s. |
HE Shell Weight862 kg. |
AP Shell406 mm AP Mk8 |
Maximum AP Shell Damage13,100 |
Initial AP Shell Velocity701 m./s. |
AP Shell Weight1225 kg. |
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs. |
. . . Average Damage per Second151 |
. . . Firing Range5.01 km. |
40 mm/56 Bofors on a Mk.1 mount15 х 2 pcs. |
. . . Average Damage per Second169.5 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.4 mount38 х 1 pcs. |
. . . Average Damage per Second136.8 |
. . . Firing Range2.01 km. |
Maximum Speed24.42 knot |
Turning Circle Radius760 m. |
Rudder Shift Time20 sec. |
Surface Detectability Range15.19 km. |
Air Detectability Range10.06 km. |
North Carolina — American Tier VIII battleship.
The first U.S. battleship of the new generation. The key advantage over her predecessors of this type was significantly increased speed. In contrast to preceding ships of the same type, she featured a thinner armor belt, but had very solid horizontal armor protection and a superior AA armament including numerous dual-purpose artillery.
USS North Carolina is now preserved as a military museum ship in Wilmington, North Carolina.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
|||||
Slot 5 |
Player Opinion
Performance
The biggest transition in American battleship gameplay, the North Carolina, often called "No Cal", "NC" or her nickname "The Showboat", is the first fast battleship you will ever be in the helm of and she will utterly impress those who are used to the pudgy, well protected appearance, ergonomics and the range of her dreadnought predecessors as she boasts speed, protection, armament and ergonomics that improved in the span of the 15 year gap in American battleship building. As the first fast battleship evolution, you should notice her speed while, at most her tier 8 battleship colleagues Tirpitz and Amagi can outrun her, is reasonable enough to reach her destination and her main battery can begin the engagement with her opening shots even if she does not reach the target as fast provided if an enemy has been seen. Even at stock, she is still a very sound battleship and her AA suite is good enough to offer protection from lower tier carriers. While the North Carolina can fire at long range, she has questionable dispersion which can be adverse to the shooter, added the fact that you cannot mount the main battery accuracy mod but you can extend firing range to a whopping 25km. As an allusion to her sister ship Washington getting very close to fire undetected during the Battle of Guadalcanal, the North carolina can literally "ninja" for a battleship provided you kit her with the appropriate skills, paint and modules.
Pros:
- Ergonomics will feel different to her dreadnought predecessors
- Highest range of any tier 8 battleship.
- Unrivaled AA suite at her tier
- Very durable when angled.
- Decently fast at nearly 28 kts
- 16 inch guns fire the same superheavy shells of the Iowa and Montana, so the shell penetration and damage are devastating with good hits.
- With the commander's concealment expert skill, the concealment module and paint, the battleship can practically be seen somewhere at 11.4km which is likely the homage to her sister ship Washington
Cons:
- Rudder shift is slightly slow.
- Very low AP velocity
- High shot dispersion, can't mount accuracy mod to reduce it.
- Large citadel and not as well-armored as Colorado, showing your broadside is completely suicide.
- Small volume of secondaries compared to other tier 8 battleship colleagues
- Extremely poor torpedo defense, 19% compared to its counterpart Amagi at 28% torpedo reduction.
- the AP penetration is questionable at times and tends not to have citadel hits even if shells' hit at the enemy ship's citadel
Research
Optimal Configuration
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
|
★★ |
★ |
|
|
|
★ |
|
2 |
★★ |
★★★ |
★★★ |
|
|
|
|
|
3 |
★★★ |
|
|
|
★★ |
★★★ |
|
★★ |
4 |
★ |
★★ |
|
|
★★★ |
|
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip North Carolina with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.Gallery
Historical Info
Historical Gallery