North Carolina
Revision as of 01:58, 4 April 2020 references to ship - worldofwarships.com & YouTubea | Revision as of 20:11, 9 March 2021 | |||
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''North Carolina'' boasts speed, protection, armament, and handling that represent improvements in ship design made over the span of a 15-year gap in American battleship construction that began in the mid-1920's. Her fully upgraded top speed of 28 knots is immediately noticeable, and while other Tier VIII battleships like ''[[Bismarck]], [[Tirpitz]]'', and ''[[Amagi]]'' can still outrun her, the gap in speed is limited to a only few knots. ''North Carolina'' is more than capable of keeping up with her team and using her excellent range to begin punishing enemy units while they close. | ''North Carolina'' boasts speed, protection, armament, and handling that represent improvements in ship design made over the span of a 15-year gap in American battleship construction that began in the mid-1920's. Her fully upgraded top speed of 28 knots is immediately noticeable, and while other Tier VIII battleships like ''[[Bismarck]], [[Tirpitz]]'', and ''[[Amagi]]'' can still outrun her, the gap in speed is limited to a only few knots. ''North Carolina'' is more than capable of keeping up with her team and using her excellent range to begin punishing enemy units while they close. | |||
? | ''North Carolina'' can fire at very long ranges fully upgraded, which is a double-edged sword. ''If'' the super-heavy AP shells hit at such ranges, they are legitimate plunging fire penetrations and will pierce most citadel decks. However her dispersion is irritating and the muzzle velocities of her 16-inch, 45 caliber guns are slower than the 50 caliber guns found on ''[[Iowa]]'' and ''[[Montana]]''. Those deadly high arc shells seemingly take forever to return to earth at ranges past 13-14 km, meaning that captains must use additional lead when firing at far off targets. Frustratingly, she cannot equip [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Aiming Systems Modification 1]] to improve her dispersion, either. All-and-all, 23+ kilometer bombing is not a good use of salvos and match time unless the enemy is camping in place. | + | ''North Carolina'' can fire at very long ranges fully upgraded(27km), which is a double-edged sword. ''If'' the super-heavy AP shells hit at such ranges, they are legitimate plunging fire penetrations and will pierce most citadel decks. However her dispersion is irritating and the muzzle velocities of her 16-inch, 45 caliber guns are slower than the 50 caliber guns found on ''[[Iowa]]'' and ''[[Montana]]''. Those deadly high arc shells seemingly take forever to return to earth at ranges past 13-14 km, meaning that captains must use additional lead when firing at far off targets. Frustratingly, she cannot equip [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Aiming Systems Modification 1]] to improve her dispersion, either. All-and-all, 23+ kilometer bombing is not a good use of salvos and match time unless the enemy is camping in place. | |
Still, there are some nice trade-offs. Unlike many ships, her stock configuration is relatively solid, and when fully upgraded her anti-aircraft suite is brutally punishing to enemy planes. When fully-rigged for stealth — via [[Ship:Upgrades#Tier_VIII.2B_Equipment_.28Slot_6.29|Concealment Systems Modification 1]] and the Concealment Expert commander skill — her surface detection range drops to a positively ludicrous 12.1 km. This frequently allows ''North Carolina'' to maneuver unseen and strike at unsuspecting cruisers and battleships from an angle they did not anticipate. It also allows her to cease fire and escape when necessary; she is very easy to citadel while broadside to enemy ships (even cruisers!), so care must be taken when turning around under fire. She has the worst torpedo protection out of all Tier VIII battleships; captains must be very cautious about putting ''North Carolina'' into a position where enemy destroyers will focus torpedoes on her. | Still, there are some nice trade-offs. Unlike many ships, her stock configuration is relatively solid, and when fully upgraded her anti-aircraft suite is brutally punishing to enemy planes. When fully-rigged for stealth — via [[Ship:Upgrades#Tier_VIII.2B_Equipment_.28Slot_6.29|Concealment Systems Modification 1]] and the Concealment Expert commander skill — her surface detection range drops to a positively ludicrous 12.1 km. This frequently allows ''North Carolina'' to maneuver unseen and strike at unsuspecting cruisers and battleships from an angle they did not anticipate. It also allows her to cease fire and escape when necessary; she is very easy to citadel while broadside to enemy ships (even cruisers!), so care must be taken when turning around under fire. She has the worst torpedo protection out of all Tier VIII battleships; captains must be very cautious about putting ''North Carolina'' into a position where enemy destroyers will focus torpedoes on her. | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Excellent main battery range, when using a range build she can shoot from 27 km away(without spotter aircraft). | |
? | * | + | * Powerful AP shells with very good damage and penetration. | |
? | * | + | * High sigma (2.0) for a Tier 8 battleship. | |
? | * Very durable when angled. | + | * Very durable when properly angled, with a thick lower belt and 38mm deck armor. | |
? | * | + | * Very strong AA suite. | |
? | * | + | * Significant speed improvement over preceding ships like ''[[Colorado]]'', useful for supporting allies and cap areas when needed. | |
+ | * Decent turn radius for a battleship. | |||
+ | * Excellent concealment with all relevant upgrades. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Due to the heavy weight of AP shells, they have a long flight time meaning that excessive lead is required to hit a target. | |
? | * | + | * Poor main battery dispersion. | |
? | * | + | * Despite speed improvement, many battleships can still outrun her. | |
? | * | + | * Extensively covered in 32mm armor, vulnerable to HE spam and AP overmatch. | |
? | * | + | * Very easy to citadel when showing broadside because of the citadel's location at the waterline. | |
? | + | * Poor protection against torpedos and torpedo bombers due to the poor torpedo damage reduction of a mere 19%. | ||
+ | * Even though ''North Carolina'''s AA is strong they can be easily destroyed by HE shells, rockets or fire. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | Prioritize researching the Hull B upgrade, followed by the propoulsion upgrade. The range upgrade is welcome but optional, as ''North Carolina'''s base range is already plenty good, and she can equip the {{Spotting Aircraft}} consumable to boost it when needed. | ||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | ||
? | '''Slot 1''' | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
? | + | * '''Slot 2''': {{Damage Control System Modification 1}} | ||
? | '''Slot 2''' | + | * '''Slot 3''': {{AA Guns Modification 1}} | |
? | + | * '''Slot 4''': {{Damage Control System Modification 2}} | ||
? | '''Slot 3''' | + | * '''Slot 5''': {{Concealment System Modification 1}} | |
? | + | |||
? | '''Slot 4''' | + | ||
? | + | |||
? | '''Slot 5''' | + | ||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | ||||
? | {{Commander Skills | + | {{Commander Skills 3 BB | |
? | + | | rating11 = <!-- Gun Feeder --> | ||
? | | rating11 = | + | | rating12 = <!-- Pyrotechnician --> | |
? | | rating12 = | + | | rating13 = 2 <!-- Consumables Specialist --> | |
? | | rating13 = | + | | rating14 = <!-- Emergency Repair Specialist --> | |
? | | rating14 = | + | | rating15 = <!-- Incoming Fire Alert --> | |
? | | rating15 = | + | | rating16 = 2 <!-- Preventive Maintenance --> | |
? | + | |||
? | + | |||
? | | | + | ||
? | | rating21 = | + | | rating21 = <!-- Grease the Gears --> | |
? | | rating22 = | + | | rating22 = <!-- Inertial Fuse for HE Shells --> | |
? | | rating23 = | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | rating24 = | + | | rating24 = <!-- Vigilance --> | |
? | | rating25 = | + | | rating25 = <!-- Priority Target --> | |
? | | rating26 | + | | rating26 = 2 <!-- AA Gunner --> | |
? | + | |||
? | + | |||
? | | rating31 = | + | | rating31 = <!-- Super-Heavy AP Shells --> | |
? | | rating32 = <!-- | + | | rating32 = <!-- Long-Range Secondary Battery Shells --> | |
? | | rating33 = | + | | rating33 = 2 <!-- Adrenaline Rush --> | |
? | | rating34 = | + | | rating34 = 2 <!-- Basics of Survivability --> | |
? | | rating35 = | + | | rating35 = <!-- Enhanced Anti-Torpedo Protection --> | |
? | | rating36 = | + | | rating36 = 2 <!-- Expert AA Marksman --> | |
? | + | |||
? | + | |||
? | | rating41 = <!-- | + | | rating41 = <!-- Dead Eye --> | |
? | | rating42 = | + | | rating42 = <!-- Improved Secondary Battery Aiming --> | |
? | | rating43 = <!-- | + | | rating43 = <!-- Close Quarters Combat --> | |
? | | rating44 = | + | | rating44 = 2 <!-- Emergency Repair Expert --> | |
? | | rating45 = | + | | rating45 = <!-- Concealment Expert --> | |
? | | rating46 = | + | | rating46 = 2 <!-- Fire Prevention Expert --> | |
? | + | |||
? | + | |||
}} | }} | |||
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After the end of the war, both ships took part in Operation Magic Carpet, the withdrawal of American military personnel from overseas deployments. The vessels were laid up in the reserve fleet until the early 1960s, when ''North Carolina'' was sold to her home state as a museum ship, and ''Washington'' was broken up for scrap. | After the end of the war, both ships took part in Operation Magic Carpet, the withdrawal of American military personnel from overseas deployments. The vessels were laid up in the reserve fleet until the early 1960s, when ''North Carolina'' was sold to her home state as a museum ship, and ''Washington'' was broken up for scrap. | |||
? | == | + | ==In-game historical inaccuracies== | |
* ''North Carolina'' has a unique permanent camouflage in that upgrading to Hull (B) will change the ship's camouflage pattern. Measure 12 is tied to Hull (A) while Measure 32 is tied to Hull (B). | * ''North Carolina'' has a unique permanent camouflage in that upgrading to Hull (B) will change the ship's camouflage pattern. Measure 12 is tied to Hull (A) while Measure 32 is tied to Hull (B). | |||
* The Measure 12 camouflage was used by ''North Carolina'' in 1942. During this time she was armed with five quad 1.1-inch (28 mm) cannons. Hull (A) represents ''North Carolina'' after her November 1942 refit, when she was re-equipped with ten quad 40 mm Bofors. By this time she had been repainted with Measure 21 camouflage, which is overall Navy Blue with dark Deck Blue decks. This camouflage scheme should be on Hull (A) and it is currently missing. | * The Measure 12 camouflage was used by ''North Carolina'' in 1942. During this time she was armed with five quad 1.1-inch (28 mm) cannons. Hull (A) represents ''North Carolina'' after her November 1942 refit, when she was re-equipped with ten quad 40 mm Bofors. By this time she had been repainted with Measure 21 camouflage, which is overall Navy Blue with dark Deck Blue decks. This camouflage scheme should be on Hull (A) and it is currently missing. | |||
* ''North Carolina''’s original anti-aircraft complement of four quad 1.1"/75 (28 mm) cannons and twelve .50 caliber (12.7 mm) M2 Browning machine guns is not represented. | * ''North Carolina''’s original anti-aircraft complement of four quad 1.1"/75 (28 mm) cannons and twelve .50 caliber (12.7 mm) M2 Browning machine guns is not represented. | |||
? | * Actual propulsion is 121,000 hp | + | * Actual propulsion is 121,000 hp; the 100,000 hp downgrade was invented by WG. | |
* Actual speed was 28 knots in 1941 and 26.8 knots in 1945, due to increasing number of AA gun mounts and electronics as the World War 2 progressed. | * Actual speed was 28 knots in 1941 and 26.8 knots in 1945, due to increasing number of AA gun mounts and electronics as the World War 2 progressed. | |||
* The Measure 22 camouflage applied to ''North Carolina'' from 1945-1946 is missing. | * The Measure 22 camouflage applied to ''North Carolina'' from 1945-1946 is missing. | |||
+ | * The 5"/38 caliber gun's actual rate of fire is 15 rounds per minute; ''North Carolina''’s is 10 rounds per minute. Only ''[[Massachusetts]]'' has the correct rate of fire. | |||
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |
Revision as of 20:11, 9 March 2021
406 mm/45 Mk.6 in a turret3 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range21.14 km. |
Maximum Dispersion292 m. |
HE Shell406 mm HE/HC Mk13 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell36 % |
Initial HE Shell Velocity820 m./s. |
HE Shell Weight862 kg. |
AP Shell406 mm AP Mk8 |
Maximum AP Shell Damage13,100 |
Initial AP Shell Velocity701 m./s. |
AP Shell Weight1225 kg. |
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs. |
. . . Average Damage per Second151 |
. . . Firing Range5.01 km. |
40 mm/56 Bofors on a Mk.1 mount15 х 2 pcs. |
. . . Average Damage per Second169.5 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.4 mount38 х 1 pcs. |
. . . Average Damage per Second136.8 |
. . . Firing Range2.01 km. |
Maximum Speed24.42 knot |
Turning Circle Radius760 m. |
Rudder Shift Time20 sec. |
Surface Detectability Range15.19 km. |
Air Detectability Range10.06 km. |
North Carolina — American Tier VIII battleship.
The first U.S. battleship of the new generation. The key advantage over her predecessors of this type was significantly increased speed. In contrast to preceding ships of the same type, she featured a thinner armor belt, but had very solid horizontal armor protection and a superior AA armament including numerous dual-purpose artillery.
USS North Carolina is now preserved as a military museum ship in Wilmington, North Carolina.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
The biggest transition in American battleship game play, North Carolina is the first fast battleship of the American line. She is a welcome change of pace for players used to the 21 knot top speed of New York, New Mexico, and Colorado, and is a radical departure from the pudgy appearance and mediocre firing range of her dreadnought predecessors.
North Carolina boasts speed, protection, armament, and handling that represent improvements in ship design made over the span of a 15-year gap in American battleship construction that began in the mid-1920's. Her fully upgraded top speed of 28 knots is immediately noticeable, and while other Tier VIII battleships like Bismarck, Tirpitz, and Amagi can still outrun her, the gap in speed is limited to a only few knots. North Carolina is more than capable of keeping up with her team and using her excellent range to begin punishing enemy units while they close.
North Carolina can fire at very long ranges fully upgraded(27km), which is a double-edged sword. If the super-heavy AP shells hit at such ranges, they are legitimate plunging fire penetrations and will pierce most citadel decks. However her dispersion is irritating and the muzzle velocities of her 16-inch, 45 caliber guns are slower than the 50 caliber guns found on Iowa and Montana. Those deadly high arc shells seemingly take forever to return to earth at ranges past 13-14 km, meaning that captains must use additional lead when firing at far off targets. Frustratingly, she cannot equip Aiming Systems Modification 1 to improve her dispersion, either. All-and-all, 23+ kilometer bombing is not a good use of salvos and match time unless the enemy is camping in place.
Still, there are some nice trade-offs. Unlike many ships, her stock configuration is relatively solid, and when fully upgraded her anti-aircraft suite is brutally punishing to enemy planes. When fully-rigged for stealth — via Concealment Systems Modification 1 and the Concealment Expert commander skill — her surface detection range drops to a positively ludicrous 12.1 km. This frequently allows North Carolina to maneuver unseen and strike at unsuspecting cruisers and battleships from an angle they did not anticipate. It also allows her to cease fire and escape when necessary; she is very easy to citadel while broadside to enemy ships (even cruisers!), so care must be taken when turning around under fire. She has the worst torpedo protection out of all Tier VIII battleships; captains must be very cautious about putting North Carolina into a position where enemy destroyers will focus torpedoes on her.
With careful positioning and heads-up play, North Carolina is an solid all-around Tier VIII battleship.
Pros:
- Excellent main battery range, when using a range build she can shoot from 27 km away(without spotter aircraft).
- Powerful AP shells with very good damage and penetration.
- High sigma (2.0) for a Tier 8 battleship.
- Very durable when properly angled, with a thick lower belt and 38mm deck armor.
- Very strong AA suite.
- Significant speed improvement over preceding ships like Colorado, useful for supporting allies and cap areas when needed.
- Decent turn radius for a battleship.
- Excellent concealment with all relevant upgrades.
Cons:
- Due to the heavy weight of AP shells, they have a long flight time meaning that excessive lead is required to hit a target.
- Poor main battery dispersion.
- Despite speed improvement, many battleships can still outrun her.
- Extensively covered in 32mm armor, vulnerable to HE spam and AP overmatch.
- Very easy to citadel when showing broadside because of the citadel's location at the waterline.
- Poor protection against torpedos and torpedo bombers due to the poor torpedo damage reduction of a mere 19%.
- Even though North Carolina's AA is strong they can be easily destroyed by HE shells, rockets or fire.
Research
Optimal Configuration
Upgrades
The recommended upgrades for North Carolina are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: AA Guns Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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|
★★ |
|
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★★ |
2 |
|
|
|
|
|
★★ |
3 |
|
|
★★ |
★★ |
|
★★ |
4 |
|
|
|
★★ |
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
North Carolina can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft or Catapult Fighter
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip North Carolina with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
North Carolina also has an alternate premium camouflage called "Leviathan", in which she appears as she does during the Halloween scenario "Terror of the Deep".
Signals
As a battleship, North Carolina benefits greatly from flags that boost her survivability, such as India Delta, November Foxtrot, and India Yankee.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★ |
★★ |
★ |
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|
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★ |
★★ |
★★★ |
★ |
★★★ |
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|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
- USS North Carolina (BB-55) - Wikipedia
- North Carolina-class battleship - Wikipedia
- "Armada" Video: USS North Carolina - News - World of Warships
- Naval Legends: North Carolina Trailer - News - World of Warships
- Naval Legends: North Carolina - News - World of Warships
- Armada: North Carolina - World of Warships Official Channel - YouTube
- Naval Legends: North Carolina. Trailer - World of Warships Official Channel - YouTube
- Naval Legends: North Carolina - World of Warships Official Channel - YouTube