Novorossiysk
Revision as of 01:48, 16 January 2022 Performance, ProCons, Commander skills | Revision as of 01:50, 16 January 2022 minor changes | |||
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Compared to her Tier V version, ''{{#var:ship_name}}'' loses some bow and stern armor, but carries a more heavily armored superstructure and upper belt. As a result, every ship with a gun caliber of 228mm or higher can overmatch her bow and stern, a significant downgrade in survivability. While ''{{#var:ship_name}}'' does not have the icebreaker commonly found on Soviet heavy cruisers and battleships, she features 110mm and 130mm fore and aft end armor belts to deflect incoming fire. Her heavy side plating consists of a lower 220mm main belt, followed by a lighter 130mm belt stretching to the deck on the aft end of the ship, and a light 26mm plate on the fore end of the ship. With an underwater citadel further protected by a turtleback armor layout, other ships will find ‘’{{#var:ship_name}}’’ a difficult battleship to citadel. | Compared to her Tier V version, ''{{#var:ship_name}}'' loses some bow and stern armor, but carries a more heavily armored superstructure and upper belt. As a result, every ship with a gun caliber of 228mm or higher can overmatch her bow and stern, a significant downgrade in survivability. While ''{{#var:ship_name}}'' does not have the icebreaker commonly found on Soviet heavy cruisers and battleships, she features 110mm and 130mm fore and aft end armor belts to deflect incoming fire. Her heavy side plating consists of a lower 220mm main belt, followed by a lighter 130mm belt stretching to the deck on the aft end of the ship, and a light 26mm plate on the fore end of the ship. With an underwater citadel further protected by a turtleback armor layout, other ships will find ‘’{{#var:ship_name}}’’ a difficult battleship to citadel. | |||
? | <h4>Armament</h4 | + | <h4>Armament</h4> | |
Another difference between ''{{#var:ship_name}}'' and her Tier V self is the main battery range, with just over a kilometer more than '''Giulio Cesare''' at 17.4km. As reload stays the same, this gives ''{{#var:ship_name}}'' an average range and reload for battleships at Tier VI. However, the AP shells low deal the least amount of damage out of allTier VI battleships, with an anemic maximum of 9250 damage per shell. This decreases her damage output by 5% relative to '''Giulio Cesare'''. | Another difference between ''{{#var:ship_name}}'' and her Tier V self is the main battery range, with just over a kilometer more than '''Giulio Cesare''' at 17.4km. As reload stays the same, this gives ''{{#var:ship_name}}'' an average range and reload for battleships at Tier VI. However, the AP shells low deal the least amount of damage out of allTier VI battleships, with an anemic maximum of 9250 damage per shell. This decreases her damage output by 5% relative to '''Giulio Cesare'''. | |||
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* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
* '''Slot :''' {{Repair Party}} | * '''Slot :''' {{Repair Party}} | |||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> |
Revision as of 01:50, 16 January 2022
320 mm/44 OTO Model 1934 in a turret2 х 3 / 2 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range17.47 km. |
Maximum Dispersion194 m. |
HE Shell320 mm HE Model 1934 |
Maximum HE Shell Damage4,800 |
Chance of Fire on Target Caused by HE Shell35 % |
Initial HE Shell Velocity830 m./s. |
HE Shell Weight485 kg. |
AP Shell320 mm AP Model 1934 |
Maximum AP Shell Damage9,250 |
Initial AP Shell Velocity830 m./s. |
AP Shell Weight525 kg. |
100 mm/50 on a Minisini mount4 х 2 pcs. |
Firing Range4.96 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE ShellHE-56 |
Maximum HE Shell Damage1,400 |
Initial HE Shell Velocity800 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
120 mm/50 ОТО Model 1933 in a turret4 х 2 pcs. |
Firing Range4.96 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell120 mm HE |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity950 m./s. |
Chance of Fire on Target Caused by HE Shell7 % |
IDS_PRGS183_120MM50_BARRELS_2_M1933_RM22 х 2 pcs. |
Firing Range4.96 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell120 mm HE |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity950 m./s. |
Chance of Fire on Target Caused by HE Shell7 % |
100 mm/50 on a Minisini mount4 х 2 pcs. |
. . . Average Damage per Second18.8 |
. . . Firing Range3.99 km. |
37 mm V-11 mount6 х 2 pcs. |
. . . Average Damage per Second55.2 |
. . . Firing Range3.51 km. |
IDS_PRGA185_37MM70K4 х 1 pcs. |
. . . Average Damage per Second22.8 |
. . . Firing Range3.21 km. |
37 mm 70-K mount2 х 1 pcs. |
. . . Average Damage per Second11.4 |
. . . Firing Range3.21 km. |
Maximum Speed27.8 knot |
Turning Circle Radius660 m. |
Rudder Shift Time12.9 sec. |
Surface Detectability Range15.02 km. |
Air Detectability Range8.52 km. |
Novorossiysk — Soviet special premium Tier VI battleship.
Giulio Cesare was laid down at the Ansaldo shipyard in Genoa in 1910. She participated in World War I. The ship underwent a complete modernization process between 1933 and 1935 and received new weapons and enhanced armor. During World War II, she participated in the battle of Punta Stilo, as well as in hunts for Maltese convoys and in other operations. After the end of the war, she was transferred to the U.S.S.R. and received the name Novorossiysk. On October 29, 1955, an explosion erupted under the hull of the ship with the equivalent power of 1,000 kg of TNT—617 people lost their lives in that tragedy, and the cause of the explosion has yet to be determined.
Novorossiysk was first available as a mission reward on 15 December, 2021.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Background
Novorossiysk first launched as the Italian dreadnought battleship Giulio Cesare in 1914, but later transferred to the Soviet Navy as part of post-World War Two reparations. She subsequently saw use as a training ship. In 1953, all of her light AA guns and fire control systems were replaced as stop-gap armament while plans to upgrade her secondaries and temporary AA were drawn up. On the night of October 28th, 1955, an explosion forward of the first turret caused uncontrollable flooding, leading to her sinking. The cause of the explosion is still unknown, but was officially declared as a German mine laid during World War Two. A later underwater survey corroborates this, with 32 German mines found in the area, some in close proximity to the wreck. After two years, Novorossiysk was salvaged and scrapped.
The Ship
At first glance, Novorossiysk resembles an up-tiered Guilio Cesare. However, while they were the same ship historically, they differ significantly in game. Specifically, Novorossiysk trades a high HP pool for better accuracy, improving performance in long range engagements.
Armor
Compared to her Tier V version, Novorossiysk loses some bow and stern armor, but carries a more heavily armored superstructure and upper belt. As a result, every ship with a gun caliber of 228mm or higher can overmatch her bow and stern, a significant downgrade in survivability. While Novorossiysk does not have the icebreaker commonly found on Soviet heavy cruisers and battleships, she features 110mm and 130mm fore and aft end armor belts to deflect incoming fire. Her heavy side plating consists of a lower 220mm main belt, followed by a lighter 130mm belt stretching to the deck on the aft end of the ship, and a light 26mm plate on the fore end of the ship. With an underwater citadel further protected by a turtleback armor layout, other ships will find ‘’Novorossiysk’’ a difficult battleship to citadel.
Armament
Another difference between Novorossiysk and her Tier V self is the main battery range, with just over a kilometer more than Giulio Cesare at 17.4km. As reload stays the same, this gives Novorossiysk an average range and reload for battleships at Tier VI. However, the AP shells low deal the least amount of damage out of allTier VI battleships, with an anemic maximum of 9250 damage per shell. This decreases her damage output by 5% relative to Giulio Cesare.
However, Novorossiysk's main selling point is her dispersion. On paper, her dispersion is not great, with a sigma of 1.4. However Novorossiysk uses battlecruiser dispersion, making her one of the most accurate battleships at Tier VI.
Anti-Aircraft
Like many other dreadnought-era ships, Novorossiysk’s carries a minimalist anti-aircraft suite. She has no short range AA, a medium range suite with a range of 3.5km and a damage of 190, and a long range suite with a maximum range of 4.6km and damage of 28. Further disadvantaging Novorossiysk is a small flak bonus of 1050. As such, commanders should stick near a teammate when focused by enemy aircraft squadrons, and play cautiously when facing higher tier CVs.
Battle Performance
Unlike most Soviet battleships, Novorossiysk is specialized for fighting at range. Like other long range focused Soviet battleships like [Slava]]', Novorossiysks health pool is below average at a low 40100 HP. Like most other Soviet battleships, she carries four charges of Fast Damage Control Team with a 10 seconds base duration and 40 second base cooldown. Her minimum detect range of 13.5km is worse than average, leaving only 4km of buffer for concealed maneuvers.
With these factors in mind, staying at range reduces the amount of return fire received , allowing her to contribute to the battle for longer. Novorossiysk should primarily focus broadside cruisers and battleships at range and use island cover to help support pushing flanks.Pros:
- Good Dispersion
- Turtleback Armor layout
- Access to Fast Damage Control Team allowing for quick reload on the charge
Cons:
- Limited Damage control party
- Low HP for her class at Tier VI
- Weak armor
Research
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 2
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★ |
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★★ |
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★★ |
2 |
★★ |
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★★★ |
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3 |
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★★ |
★★★ |
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4 |
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★★★ |
★★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Novorossiysk equips the following consumables:
- Slot 1: Damage Control Party
- Slot : Repair Party
Camouflage
Novorossiysk comes with Type XX permanent camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.9.
Testing Changes
- DevBlog 205:
- Preliminary characteristics.
- DevBlog 239:
- Detectability range by sea decreased from 14.68 to 14.48 km. Other detectability ranges decreased accordingly.
- Main battery reload time increased from 28 to 29 s.
- With the release of Update 0.10.10:
- Main Battery Reload Time increased from 29 to 30 s.
- DevBlog 247:
- Hitpoints decreased from 44,500 to 40,100.
- Maximum AP shell damage decreased from 9,700 to 9,250.
- Update 0.10.10 and 0.10.11:
- Available as the final reward for a five-part mission chain, with the final stage unlocking on December 15, 2021.
- Unavailable as of December 22, 2021.