Nueve de Julio
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{{WoWs_Ship | {{WoWs_Ship | |||
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |||
? | + | |||
|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | [[File:Wows_flag_Argentina.png|50px|frameless|right|link=]]A ''Brooklyn''-class light cruiser built for the US Navy. Her main battery consisted of fifteen 152 mm guns that had a very high rate of fire. In 1951, she was transferred to the Argentine Navy. | + | [[File:Wows_flag_Argentina.png|50px|frameless|right|link=]]A ''Brooklyn''-class light cruiser built for the US Navy. Her main battery consisted of fifteen 152 mm guns that had a very high rate of fire. In 1951, she was transferred to the Argentine Navy. <br /><br />''{{#var:ship_name}}'' was first released for sale on 27 July 2018. | |
? | |Performance= | + | |Performance={{AA Sidebar Warning Insert}} | |
? | The first Pan-American ship in World of Warships, ''{{#var:ship_name}}'' | + | The first Pan-American ship in World of Warships, ''{{#var:ship_name}}'' is USS ''[[Boise]]'', a Brooklyn-class light cruiser, sold to Argentina in the 1950's. ''Boise's'' precis is applied here. | |
? | ''{{#var:ship_name}}'' | + | ''{{#var:ship_name}}'' has many similarities to Tier VII American tech tree cruiser ''[[Helena]]''. Comparisons between the two ships are well-earned, given that the two classes are closely related in American light cruiser design and development in the 1930's; anyone used to playing one of them should find the other a comfortable fit as well. There are a few notable differences between the two ships, however: ''Helena'', for instance, has a kilometer more of range on her main battery guns, while ''{{#var:ship_name}}'' gains access to the {{Specialized Repair Teams}} consumable. These aren't the only differences between the two ships, though, they are simply the most notable. | |
? | + | ''{{#var:ship_name}}'' isn't a front line ship, no matter what her outstanding repair ability suggests. She is a close cousin of the American light cruiser branch, in no small part due to her association with ''Helena''. Like many of the ships in that line, she does not take well to being shot at. Her armor simply isn't adequate protection against battleship shells, and even cruiser shells chew through her health pool all too quickly. As a result, any health regained through the repair consumable can quickly be lost again. | ||
? | + | Captains should take care to minimize ''{{#var:ship_name}}''’s exposure to the enemy team through careful positioning and map awareness; however, keeping ''{{#var:ship_name}}'' away from harm's reach can be difficult due to her short main battery range. Though range (13.6 kilometers) is 0.2 kilometers better than ''[[Atlanta]]''’s 13.4 km base range, it falls somewhat short of ''Helena''’s 14.6 km. The issue of engagement distance can be somewhat mitigated by ''{{#var:ship_name}}''’s high explosive shells — which can be a bit of a double edged sword due to their high arcing, low velocity nature. On one hand, it's easy to lob the the shells over islands and onto enemy ships, since they go into low earth orbit after being fired. On the other hand, these shells take a long time to go up and come down, making it difficult to lead enemy ships that are actively maneuvering with such low velocity ordinance. It is noteworthy that ''{{#var:ship_name}}''’s guns almost require the [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] skill in order to dish out good damage with her HE shells. With the skill though, full salvos of her high-explosive rounds can be devastating. | ||
? | + | With only 30 knots of speed to work with, ''{{#var:ship_name}}'' can feel frustratingly slow and shouldn't be relied upon to change positions very quickly. She also handles rather sluggishly, with a large turning radius to go with her lower-than-average speed. These issues are only exacerbated when comparison to ''Helena''. | ||
? | {{ | + | ''{{#var:ship_name}}'' sacrifices speed, main battery range, anti-aircraft firepower, and handling quality in order to gain access to her Royal Navy-style {{Specialized Repair Teams}}. Captains should think carefully about this ship's trade-offs and decide for themselves if they can make good use of the tools offered by the ship. | |
? | '' | + | ||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Armament is comparable to Tier VII | + | * Armament is comparable to Tier VII ''[[Helena]]'', but turret traverse is faster. | |
* Massive broadside firepower; landing most of an HE salvo on an enemy ship can do a significant amount of damage. | * Massive broadside firepower; landing most of an HE salvo on an enemy ship can do a significant amount of damage. | |||
? | * Access to | + | * Access to Royal Navy-style {{Specialized Repair Teams}} gives her excellent survivability. | |
* Three rear facing turrets allows for effective kiting tactics. | * Three rear facing turrets allows for effective kiting tactics. | |||
* Good concealment. | * Good concealment. | |||
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* Poor forward turret angles and high shell arcs. | * Poor forward turret angles and high shell arcs. | |||
* Slow for a Tier VII cruiser, with a large turning radius. | * Slow for a Tier VII cruiser, with a large turning radius. | |||
? | * Short main battery range (even shorter than '' | + | * Short main battery range (even shorter than ''Helena'' though by 0.2 kilometers is better than Atlanta | |
? | * Requires Inertia Fuse for | + | * Slower main battery reload speed and weaker AA suite than ''Helena''. | |
+ | * Requires the [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] commander skill to make her guns truly effective against other cruisers and battleships. | |||
* Has no torpedo protection. | * Has no torpedo protection. | |||
? | ||||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
? | * '''Slot 1''': {{ | + | * '''Slot 1''': {{Main Armaments Modification 1}} <nowiki>*</nowiki> | |
? | * '''Slot 2''': {{ | + | * '''Slot 2''': {{Damage Control System Modification 1}} * or {{Engine Room Protection}} | |
? | * '''Slot 3''': {{ | + | * '''Slot 3''': {{Aiming Systems Modification 1}} <nowiki>*</nowiki> | |
? | * '''Slot 4''': {{Steering Gears Modification | + | * '''Slot 4''': {{Steering Gears Modification 1}} <nowiki>*</nowiki> | |
? | '''Slot 4''' provides two viable upgrade options. Most captains will find | + | '''Slot 4''' provides two viable upgrade options. Most captains will find ''Steering Gears Modification 1'' useful for increased maneuverability. Captains who prefer to use islands as cover will likely prefer {{Propulsion Modification 1}} in order to reposition more quickly if spotted. | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | Key skills for ''{{#var:ship_name}}'' commanders include the regular set of skills for light cruisers; priority being on Inertia Fuse for High Explosive Shells and Concealment Expert. Superintendent is also valuable for the additional Repair Party consumable. | + | Key skills for ''{{#var:ship_name}}'' commanders include the regular set of skills for light cruisers; priority being on Inertia Fuse for High Explosive Shells and Concealment Expert. Superintendent is also valuable for the additional {{Repair Party}} consumable. | |
? | {{Commander Skills | + | {{Commander Skills 3 CR | |
? | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | ||
? | | | + | | rating11 = <!-- Grease the Gears --> | |
? | | | + | | rating12 = <!-- Swift Fish --> | |
? | | | + | | rating13 = <!-- Consumables Specialist --> | |
? | | | + | | rating14 = <!-- Gun Feeder --> | |
? | | | + | | rating15 = 2 <!-- Incoming Fire Alert --> | |
? | + | | rating16 = 2 <!-- Last Stand --> | ||
? | | | + | ||
? | | | + | | rating21 = 1 <!-- Pyrotechnician --> | |
? | | | + | | rating22 = <!-- Fill the Tubes --> | |
? | | | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | | + | | rating24 = <!-- Eye in the Sky --> | |
? | | | + | | rating25 = 2 <!-- Priority Target --> | |
? | + | | rating26 = <!-- Expert AA Marksman --> | ||
? | + | |||
? | | | + | ||
? | | | + | | rating31 = 2 <!-- Heavy HE and SAP Shells --> | |
? | | | + | | rating32 = <!-- Enhanced Torpedo Explosive Charge --> | |
? | | | + | | rating33 = 2 <!-- Adrenaline Rush --> | |
? | | | + | | rating34 = <!-- Heavy AP Shells --> | |
? | | | + | | rating35 = 2 <!-- Superintendent --> | |
? | + | | rating36 = 1 <!-- Survivability Expert --> | ||
? | | | + | ||
? | + | |||
? | | | + | | rating41 = <!-- Top Grade Gunner --> | |
? | | | + | | rating42 = <!-- Outnumbered --> | |
? | | | + | | rating43 = <!-- Radio Location --> | |
? | | | + | | rating44 = 2 <!-- Inertial Fuse for HE Shells --> | |
? | + | | rating45 = 2 <!-- Concealment Expert --> | ||
? | + | | rating46 = <!-- AA Gunner --> | ||
? | | | + | ||
? | | | + | ||
}} | }} | |||
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* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
* '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} | * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} | |||
? | * '''Slot 3:''' {{Repair | + | * '''Slot 3:''' {{Specialized Repair Teams}} | |
? | + | |Camouflage={{Prem Ship Camo Insert|shiptier=7}} | ||
? | + | |||
? | |Camouflage= | + | ||
? | + | |||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
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<div class="thumb tright"> | <div class="thumb tright"> | |||
{{AnnoWiki|content= | {{AnnoWiki|content= | |||
? | <h2>ARA ''{{#var:ship_name}}'' | + | <h2>ARA ''{{#var:ship_name}}'', 1951</h2> | |
====Construction==== | ====Construction==== | |||
? | :Builder: Newport News Shipbuilding | + | USS ''Boise'' (CL-47): | |
+ | :Builder: Newport News Shipbuilding:<br> Newport News, Virginia, United States | |||
:Laid down: 1 April 1935 | :Laid down: 1 April 1935 | |||
:Launched: 3 December 1936 | :Launched: 3 December 1936 | |||
:Commissioned: 12 August 1938 | :Commissioned: 12 August 1938 | |||
? | :Decommissioned: 11 July 1946 | + | :Decommissioned: 11 July 1946 <br> | |
? | : | + | ARA ''Nueve de Julio'' (C-5): | |
+ | :Acquired: 11 January 1951 | |||
+ | :Commissioned: 11 March 1952 | |||
---- | ---- | |||
====Specifications==== | ====Specifications==== | |||
? | :Displacement: | + | :Displacement: 9,767 tons, standard | |
:Length: 185.42m | :Length: 185.42m | |||
:Beam: 18.82m | :Beam: 18.82m | |||
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===History=== | ===History=== | |||
====Design==== | ====Design==== | |||
? | After the London Naval Treaty in 1930 restricted the construction of "heavy" cruisers, the navies of Japan, Great Britain, and the United States started looking for alternatives which would combine similar strong firepower without violating the treaty. The solution was found in so-called "light" cruisers. Instead of maintaining their predecessors' focus on larger main battery gun diameters ( | + | After the London Naval Treaty in 1930 restricted the construction of "heavy" cruisers, the navies of Japan, Great Britain, and the United States started looking for alternatives which would combine similar strong firepower without violating the treaty. The solution was found in so-called "light" cruisers. Instead of maintaining their predecessors' focus on larger main battery gun diameters (typically 203mm), light cruisers would attempt to cram large quantities of smaller (150-155mm) barrels into hulls featuring improved armor protection. In Japan, this led to the ''[[Mogami]]'' class, armed with a heavy torpedo armament and five triple 155mm barrel turrets (though these ships would later be converted into heavy cruisers with 203mm barrels instead). The Royal Navy began development of what would become the [[Ship:Edinburgh|Town]] class, also featuring a torpedo armament as well as twelve 152mm guns in four triple turrets. | |
? | By this time, the United States had dropped the idea of a torpedo armament aboard their cruisers (excluding the later ''[[Atlanta]]'' class, which would fill a special role). Though the ''[[Pensacola]]''-class cruisers were built with torpedoes, | + | By this time, the United States had dropped the idea of a torpedo armament aboard their cruisers (excluding the later ''[[Atlanta]]'' class, which would fill a special role). Though the ''[[Pensacola]]''-class cruisers were built with torpedoes, they were removed from all vessels of the class during refits in the 1930's. Thus, the ''Brooklyn'' class was not intended to carry torpedoes, focusing on other aspects of the cruiser's perceived role. Five 152mm triple-barrel turrets, mounted along the center line, formed the primary armament. Compared to the armament of the preceding ''[[Omaha]]'' class, the firepower the ''Brooklyn'' class was staggering; the ''Brooklyn''s had almost twice the firepower in a broadside, and the improved shells helped ensure better damage-dealing and penetration. The secondary armament consisted of eight (8) single-mounted 127mm guns, which could also be used against aircraft. Eight .50-caliber machine guns were added to provided close-range AA defense. | |
The armor protection was vastly improved compared to the older light cruisers, with a 127mm thick belt protecting the vital areas of the vessel and a 51mm deck over the citadel. The steam turbines could pump out nearly 100,000 shaft horsepower, which allowed for a design speed of 32.5 knots. Unlike all preceding American cruisers, the aircraft facilities — including the hangar and the catapult(s) — were moved to the stern of the ship, with the hangar being a part of the ship’s hull. This freed up a lot of space amidships, which would later be used for additional armament. | The armor protection was vastly improved compared to the older light cruisers, with a 127mm thick belt protecting the vital areas of the vessel and a 51mm deck over the citadel. The steam turbines could pump out nearly 100,000 shaft horsepower, which allowed for a design speed of 32.5 knots. Unlike all preceding American cruisers, the aircraft facilities — including the hangar and the catapult(s) — were moved to the stern of the ship, with the hangar being a part of the ship’s hull. This freed up a lot of space amidships, which would later be used for additional armament. | |||
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====Service==== | ====Service==== | |||
? | USS ''Boise'' (CL-47) was laid down at the Newport News Shipbuilding and Drydock Company in Newport News, Virginia, on 1 April 1935, launched on 3 December 1936, and commissioned into the United States Navy as the second-to-last ''Brooklyn''-class cruiser on 12 August 1938. ''Boise''’s shakedown cruise took her to Liberia and South Africa along the western coast of Africa, after which she transferred to the Pacific, where she operated between the US West Coast and Hawaii until November 1941. On the day of the Japanese air raid on Pearl Harbor, ''Boise'' found herself in the Philippines, in danger of being surrounded by Japanese warships. | + | USS ''[[Boise]]'' (CL-47) was laid down at the Newport News Shipbuilding and Drydock Company in Newport News, Virginia, on 1 April 1935, launched on 3 December 1936, and commissioned into the United States Navy as the second-to-last ''Brooklyn''-class cruiser on 12 August 1938. ''Boise''’s shakedown cruise took her to Liberia and South Africa along the western coast of Africa, after which she transferred to the Pacific, where she operated between the US West Coast and Hawaii until November 1941. On the day of the Japanese air raid on Pearl Harbor, ''Boise'' found herself in the Philippines, in danger of being surrounded by Japanese warships. | |
''Boise'' made a hasty voyage to Darwin, Australia, where she joined up with the light cruiser USS ''[[Marblehead]]'' (CL-12) and five ''[[Clemson]]''-class destroyers. She escorted a Dutch transport ship carrying supplies to the Dutch East Indies in January 1942, but in a twist of fate, on 21 January 1942, she struck an uncharted shoal and she had to return to Ceylon, then India, then finally the US for repairs. The mishap may have saved her from the fate that befell many Allied ships in the battles around Java. Her repairs were complete by mid-June 1942, and she was back at Pearl Harbor by early July. Her next mission was a dangerous one: a raiding cruise in Japanese waters, intended to cause enough confusion and chatter to cover up the Allied preparations for the Guadalcanal campaign. Departing Pearl on 27 July, she arrived at her raiding destination on 5 August, and completed her mission by the 8th (which was considered an success). Next, she covered the landing of Marine reinforcements on Guadalcanal in mid-September, supporting the mission she helped cover up. | ''Boise'' made a hasty voyage to Darwin, Australia, where she joined up with the light cruiser USS ''[[Marblehead]]'' (CL-12) and five ''[[Clemson]]''-class destroyers. She escorted a Dutch transport ship carrying supplies to the Dutch East Indies in January 1942, but in a twist of fate, on 21 January 1942, she struck an uncharted shoal and she had to return to Ceylon, then India, then finally the US for repairs. The mishap may have saved her from the fate that befell many Allied ships in the battles around Java. Her repairs were complete by mid-June 1942, and she was back at Pearl Harbor by early July. Her next mission was a dangerous one: a raiding cruise in Japanese waters, intended to cause enough confusion and chatter to cover up the Allied preparations for the Guadalcanal campaign. Departing Pearl on 27 July, she arrived at her raiding destination on 5 August, and completed her mission by the 8th (which was considered an success). Next, she covered the landing of Marine reinforcements on Guadalcanal in mid-September, supporting the mission she helped cover up. | |||
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|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
+ | {{VideoYT|8iP01h54RsA}} | |||
{{VideoYT|lyKzgHmPmO4}} | {{VideoYT|lyKzgHmPmO4}} | |||
{{VideoYT|ma_kF0euQ2M}} | {{VideoYT|ma_kF0euQ2M}} | |||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | <references /><br /> | |||
+ | {{AnnoWiki|content='''[https://forum.worldofwarships.com/topic/165011-premium-ship-review-106-nueve-de-julio/ LittleWhiteMouse's Premium Ship Review: Nueve de Julio] from the NA forums'''}} | |||
+ | ||||
+ | * [https://en.wikipedia.org/wiki/ARA_Nueve_de_Julio_(C-5) ARA ''Nueve de Julio'' (C-5) - Wikipedia] | |||
+ | * [https://en.wikipedia.org/wiki/USS_Boise_(CL-47) USS ''Boise'' (CL-47) - Wikipedia] | |||
+ | * [https://en.wikipedia.org/wiki/Brooklyn-class_cruiser ''Brooklyn''-class cruiser - Wikipedia] | |||
+ | ||||
+ | {{WoWS Ship Changelog Insert|1= | |||
+ | ||||
+ | *Introduced into the game as the American cruiser Boise and was available for testing by supertesters in the game since Update 0.7.4. | |||
+ | *Update 0.7.6: | |||
+ | **Renamed (and re-nationed) to Pan American cruiser Nueve de Julio. | |||
+ | *Update 0.7.7: | |||
+ | **Added for sale in the Premium Shop. | |||
+ | *Update 0.7.10: | |||
+ | **The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes. | |||
+ | *Update 0.7.12: | |||
+ | **Minor fixes to geometry and textures. | |||
+ | *Update 0.9.2: | |||
+ | **HE shell armor penetration increased from 24 to 25 mm. | |||
+ | **Armor thickness was changed: deck armor increased from 16 to 25 mm. | |||
+ | *Update 0.9.6: | |||
+ | **The value of the in-game turning circle radius was changed to 690 m to correct prior discrepancy. | |||
+ | *Update 0.10.0: | |||
+ | **Fixed a bug due to which the main guns did not move. | |||
+ | **The firing range of the secondary battery was increased to 5.6 km. | |||
+ | *Update 0.11.3: | |||
+ | **Minor fixes to geometry and textures of the ship. | |||
+ | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Latest revision as of 06:08, 11 July 2022
152 mm/47 Mk.16 in a turret5 х 3 pcs. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range13.56 km. |
Maximum Dispersion126 m. |
HE Shell152 mm HE/HC Mk34 |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity812 m./s. |
HE Shell Weight47.6 kg. |
AP Shell152 mm AP Mk35 |
Maximum AP Shell Damage3,200 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight59 kg. |
127 mm/25 Mk.13 on a Mk.27 mount8 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
HE Shell127 mm HE/HC Mk36 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity657 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/25 Mk.13 on a Mk.27 mount8 х 1 pcs. |
. . . Average Damage per Second58.4 |
. . . Firing Range4.2 km. |
20 mm Oerlikon on a Mk.20 mount8 х 2 pcs. |
. . . Average Damage per Second48.8 |
. . . Firing Range2.01 km. |
40 mm Bofors on a Mk.2 mount4 х 4 pcs. |
. . . Average Damage per Second63.6 |
. . . Firing Range3.51 km. |
40 mm Bofors on a Mk.1 mount6 х 2 pcs. |
. . . Average Damage per Second67.8 |
. . . Firing Range3.51 km. |
Maximum Speed30 knot |
Turning Circle Radius690 m. |
Rudder Shift Time9.2 sec. |
Surface Detectability Range11.52 km. |
Air Detectability Range6.06 km. |
Nueve de Julio — Pan-American premium Tier VII cruiser.
A Brooklyn-class light cruiser built for the US Navy. Her main battery consisted of fifteen 152 mm guns that had a very high rate of fire. In 1951, she was transferred to the Argentine Navy.Nueve de Julio was first released for sale on 27 July 2018.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
The first Pan-American ship in World of Warships, Nueve de Julio is USS Boise, a Brooklyn-class light cruiser, sold to Argentina in the 1950's. Boise's precis is applied here.
Nueve de Julio has many similarities to Tier VII American tech tree cruiser Helena. Comparisons between the two ships are well-earned, given that the two classes are closely related in American light cruiser design and development in the 1930's; anyone used to playing one of them should find the other a comfortable fit as well. There are a few notable differences between the two ships, however: Helena, for instance, has a kilometer more of range on her main battery guns, while Nueve de Julio gains access to the Specialized Repair Teams consumable. These aren't the only differences between the two ships, though, they are simply the most notable.
Nueve de Julio isn't a front line ship, no matter what her outstanding repair ability suggests. She is a close cousin of the American light cruiser branch, in no small part due to her association with Helena. Like many of the ships in that line, she does not take well to being shot at. Her armor simply isn't adequate protection against battleship shells, and even cruiser shells chew through her health pool all too quickly. As a result, any health regained through the repair consumable can quickly be lost again.
Captains should take care to minimize Nueve de Julio’s exposure to the enemy team through careful positioning and map awareness; however, keeping Nueve de Julio away from harm's reach can be difficult due to her short main battery range. Though range (13.6 kilometers) is 0.2 kilometers better than Atlanta’s 13.4 km base range, it falls somewhat short of Helena’s 14.6 km. The issue of engagement distance can be somewhat mitigated by Nueve de Julio’s high explosive shells — which can be a bit of a double edged sword due to their high arcing, low velocity nature. On one hand, it's easy to lob the the shells over islands and onto enemy ships, since they go into low earth orbit after being fired. On the other hand, these shells take a long time to go up and come down, making it difficult to lead enemy ships that are actively maneuvering with such low velocity ordinance. It is noteworthy that Nueve de Julio’s guns almost require the Inertia Fuse for HE Shells skill in order to dish out good damage with her HE shells. With the skill though, full salvos of her high-explosive rounds can be devastating.
With only 30 knots of speed to work with, Nueve de Julio can feel frustratingly slow and shouldn't be relied upon to change positions very quickly. She also handles rather sluggishly, with a large turning radius to go with her lower-than-average speed. These issues are only exacerbated when comparison to Helena.
Nueve de Julio sacrifices speed, main battery range, anti-aircraft firepower, and handling quality in order to gain access to her Royal Navy-style Specialized Repair Teams . Captains should think carefully about this ship's trade-offs and decide for themselves if they can make good use of the tools offered by the ship.Pros:
- Armament is comparable to Tier VII Helena, but turret traverse is faster.
- Massive broadside firepower; landing most of an HE salvo on an enemy ship can do a significant amount of damage.
- Access to Royal Navy-style Specialized Repair Teams gives her excellent survivability.
- Three rear facing turrets allows for effective kiting tactics.
- Good concealment.
- Quick rudder shift.
Cons:
- Weak broadside armor.
- Poor forward turret angles and high shell arcs.
- Slow for a Tier VII cruiser, with a large turning radius.
- Short main battery range (even shorter than Helena though by 0.2 kilometers is better than Atlanta
- Slower main battery reload speed and weaker AA suite than Helena.
- Requires the Inertia Fuse for HE Shells commander skill to make her guns truly effective against other cruisers and battleships.
- Has no torpedo protection.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Nueve de Julio are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1 * or Engine Room Protection
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Steering Gears Modification 1 *
Slot 4 provides two viable upgrade options. Most captains will find Steering Gears Modification 1 useful for increased maneuverability. Captains who prefer to use islands as cover will likely prefer Propulsion Modification 1 in order to reposition more quickly if spotted.
Commander Skills
Key skills for Nueve de Julio commanders include the regular set of skills for light cruisers; priority being on Inertia Fuse for High Explosive Shells and Concealment Expert. Superintendent is also valuable for the additional Repair Party consumable.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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|
|
|
★★ |
★★ |
2 |
★ |
|
|
|
★★ |
|
3 |
★★ |
|
★★ |
|
★★ |
★ |
4 |
|
|
|
★★ |
★★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Nueve de Julio can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Specialized Repair Teams
Camouflage
As a premium ship, Nueve de Julio comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Nueve de Julio is a light cruiser, meaning that most cruiser signals will work for her. Players may want to use signals to boost the fire chance ( ), consumable cool down (), and heal amount (). As a premium ship, players may also want to use economic signals, but her nation limits captain training abilities.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★ |
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★★ |
★★ |
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★ |
★ |
★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
- ARA Nueve de Julio (C-5) - Wikipedia
- USS Boise (CL-47) - Wikipedia
- Brooklyn-class cruiser - Wikipedia
Ship Change Log
See here for links to Update notes.
- Introduced into the game as the American cruiser Boise and was available for testing by supertesters in the game since Update 0.7.4.
- Update 0.7.6:
- Renamed (and re-nationed) to Pan American cruiser Nueve de Julio.
- Update 0.7.7:
- Added for sale in the Premium Shop.
- Update 0.7.10:
- The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
- Update 0.7.12:
- Minor fixes to geometry and textures.
- Update 0.9.2:
- HE shell armor penetration increased from 24 to 25 mm.
- Armor thickness was changed: deck armor increased from 16 to 25 mm.
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 690 m to correct prior discrepancy.
- Update 0.10.0:
- Fixed a bug due to which the main guns did not move.
- The firing range of the secondary battery was increased to 5.6 km.
- Update 0.11.3:
- Minor fixes to geometry and textures of the ship.
Destroyers | VI Juruá |
Cruisers | I Hércules • II Almirante Barroso • II Almirante Abreu • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de Julio • VIII Ignacio Allende • VIII Almirante Grau • IX Santander • X San Martín |
Battleships | V Rio de Janeiro • VIII Atlântico |
Aircraft Carriers |