Ognevoi
Revision as of 03:29, 8 July 2018 Removed outdated reference to OWSF being possible in this ship. OWSF was removed, so that Pro was outdated. Also reworked speed Pro. The ship is NOT especially fast, so I downgraded that Pro a bit. | Revision as of 04:06, 15 August 2018 Overall update to the page, re-wrote historical info to provide more detail. | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | ''Ognevoi'' | + | ''Ognevoi'' represents a relatively major shift compared to other Soviet destroyers, which is important for the player to realize as it will surprise them in both fortunate and unfortunate ways. ''Ognevoi'' experiences a loss of six knots of speed compared to her predecessor, ''[[Minsk]]'', but has a much tighter turning circle. She features four guns in two twin turrets compared to ''Minsk'''s five singles, but starts off with 10.0 km ranged torpedoes compared to the 4.0 km options available to previous destroyers. Although her concealment is identical, as a tier VIII destroyer, she gains access to {{Concealment System Modification 1}}, allowing her to achieve superior detection. | |
? | + | ''Ognevoi'''s turrets can be a mixed blessing. Once upgraded they have more than double the traverse speed of ''Minsk''’s open mounts, which allows the player to handle their ship more aggressively, with less far fear of throwing off their aim. However, with only two turrets, losing a single turret can be severely crippling to ''Ognevoi'', effectively halving the ship's firepower. Thankfully, losing turrets entirely is a rarity once {{Main Armaments Modification 1}} is installed, and the benefits of their traverse rate and superior ballistics far outweighs this risk. Her 10.0 km torpedo range gives ''Ognevoi'' a decent fallback should the worst occur. While their speed and damage is heavily underwhelming, the rapid reloading rate of these torpedoes compared to other torpedoboats at her tier enable her to output far more torpedoes. For example, over the course of five minutes she may (theoretically) output 32.6 torpedoes, whereas her closest competitor in this regard, [[Z-23]], will only drop 26.7 torpedoes. Players should use this to their advantage, as they are less able to rely on the potential for an individual launch to be devastating. | ||
? | ''Ognevoi'' | + | ''Ognevoi'' is one of the few Soviet Destroyers with decent concealment, giving her an almost 4.0 km stealth-torpedoing window. She's able to get close to most targets and even some other destroyers without being noticed, but players should be aware than not only are Japanese destroyers still stealthier, but also many of the American destroyers, which are very dangerous opponents at close range due to their rate of fire. | |
? | Having said that, ''Ognevoi'' | + | Having said that, once upgraded ''Ognevoi'' mounts the same excellent 130 mm guns that ''Khabarovsk'' uses, and they are quite competitive at Tier VIII. Their high rate-of-fire and accuracy make them ideal for harassing distracted targets, and cruisers that wander too close showing their broadsides will find their HP deleted quite rapidly from repeated citadel penetrations. With the faster turret traverse, ''Ognevoi'' can better handle itself in close quarters combat, but it will still lose to American destroyers with their faster rate-of-fire. Perhaps the greatest benefit the faster traverse rate will have is the ability to maneuver heavily at medium to long range like other destroyers, previously difficult for Soviet destroyers. | |
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
* Small turning circle compared to the other Russian destroyers. | * Small turning circle compared to the other Russian destroyers. | |||
* Workable speed. Not the best by any stretch of the imagination, but hey, it's way better than Akizuki's. | * Workable speed. Not the best by any stretch of the imagination, but hey, it's way better than Akizuki's. | |||
? | * Turret traverse is incredibly good compared to its predecessors | + | * Turret traverse is incredibly good compared to its predecessors, and maintains decent rate of fire | |
? | + | * 10.0 km torpedo range with relatively rapid reload rates allows for launching torpedoes from stealth at mid-ranges. | ||
? | * 10.0 km torpedo range allows for launching torpedoes from stealth at mid-ranges. | + | ||
* Gains access to the {{Defensive AA Fire}} consumable. | * Gains access to the {{Defensive AA Fire}} consumable. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * All main guns are concentrated in only two | + | * All main guns and torpedoes are concentrated in only two mounts each, thus disabling hits will halve firepower | |
? | * | + | * Concealment, although decent, is still inferior to dangerous gunboats such as the destroyers of America and Pan-Asia. | |
+ | * Torpedoes, despite having decent range and stealth, have mediocre speed and damage | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | Quickly research the upgraded main battery 130 mm/55 B-2-U and the (B) Hull, as the (B) Hull increases the | + | Quickly research the upgraded main battery 130 mm/55 B-2-U to benefit from their superior ballistics and more than twice as rapid a traverse rate. Then research the (B) Hull, as the (B) Hull increases the torpedo mounts of ''Ognevoi'' from triple-tube launchers to quintuple-tube ones, significantly increases the anti-air power, lowers rudder shift time, and unlocks the option for {{Defensive AA Fire}} consumable in the {{Engine Boost}} consumable slot. Finally, research the upgraded Gun Fire Control System for better main battery range. | |
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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| Jack of All Trades = 1 | | Jack of All Trades = 1 | |||
| Expert Marksman = 1 | | Expert Marksman = 1 | |||
? | | Torpedo Acceleration = | + | | Torpedo Acceleration = 1 | |
| Smoke Screen Expert = | | Smoke Screen Expert = | |||
| Expert Rear Gunner = | | Expert Rear Gunner = | |||
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===History=== | ===History=== | |||
====Design==== | ====Design==== | |||
? | ||||
? | + | A series of destroyers built for the Soviet Navy during WWII and following the war, the Project 30 and Project 30K ''Ognevoi''-class destroyers were evolutions of the Project 7 destroyers, which although built in large numbers, had proved to have too many flaws, especially in regards to seaworthiness, and thus production was cut short. The Project 30 destroyers sought to correct this, becoming larger with stronger hulls and greater freeboard. They also featured their main battery in enclosed twin turrets, a first for Russian destroyers. Greater engine power and fuel stowage allowed them to maintain the same speed as their predecessors (37 knots) and also increase their operational range. | ||
+ | ||||
+ | Although many were laid down from 1939 to 1941, only one (''Ognevoi'' itself) was completed during the war due to the German invasion of the Soviet Union. While some were able to be successfully launched and evacuated deeper into Soviet territory, not all could be saved and many hulls were destroyed, some by the Russians to keep them from falling into German hands, and others by the Germans. | |||
+ | ||||
+ | Ultimately only ''Ognevoi'' was completed before the end of the war, and after the conflict the design was revisited with the benefit of wartime experience, resulting in the Project 30K (for "Corrected") destroyers, a modified design that ten of the surviving hulls were completed to from from 1947 to 1951. The 30K was slightly longer, and arranged the machinery in echelon. It improved the Anti-Aircraft armament, utilizing 85mm AA guns instead of the 76mm guns of the Project 30. Finally, it added many radar and sonar systems that the Project 30 had lacked, greatly enhancing their detection and combat abilities. | |||
+ | ||||
+ | Although the ships, even completed to the more modern Project 30K design, still had issues in terms of machinery reliability and lacked a dual-purpose main battery, they proved popular in the VMF, and thus their successors, the Project 30bis ''Skorry''-class, were largely based on them. This class, which incorporated improvements such as a welded hull (where rivets had been used before), improved seaworthiness and endurance, as well as detection systems, proved to be one of the most successful classes in Soviet history, with the largest production run of any Soviet destroyer class - 70 warships. | |||
|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |
Revision as of 04:06, 15 August 2018
130 mm/50 Model 1936 on a B-2LM mount2 х 2 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed9.7 deg./sec. |
180 Degree Turn Time18.56 sec. |
Firing Range10.93 km. |
Maximum Dispersion105 m. |
HE ShellHE-46 |
Maximum HE Shell Damage1,900 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity870 m./s. |
HE Shell Weight33.4 kg. |
AP ShellSAP-46 |
Maximum AP Shell Damage2,500 |
Initial AP Shell Velocity870 m./s. |
AP Shell Weight33.5 kg. |
533 mm Quintuple 2-N2 х 5 pcs. |
Rate of Fire0.65 shots/min. |
Reload Time92 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-39 mod. 3 |
Maximum Damage15,100 |
Torpedo Speed57 knot |
Torpedo Range9.99 km. |
130 mm/55 on a B-2-U mount2 х 2 pcs. |
. . . Average Damage per Second24.6 |
. . . Firing Range5.19 km. |
12.7 mm DShK on a DShKM-2B mount6 х 2 pcs. |
. . . Average Damage per Second30.6 |
. . . Firing Range1.2 km. |
12.7 mm DShK4 х 1 pcs. |
. . . Average Damage per Second14.4 |
. . . Firing Range1.2 km. |
76 mm Model 1935 on a 39-K mount1 х 2 pcs. |
. . . Average Damage per Second3.1 |
. . . Firing Range3.51 km. |
Maximum Speed37 knot |
Turning Circle Radius610 m. |
Rudder Shift Time6.7 sec. |
Surface Detectability Range7.51 km. |
Air Detectability Range3.02 km. |
Ognevoi — Soviet Tier VIII destroyer.
Developed from the Gnevny-class destroyers, the ship (Project 30) featured a larger displacement. In contrast to her predecessors, she boasted improved armor protection for artillery and a more powerful torpedo armament.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Ognevoi represents a relatively major shift compared to other Soviet destroyers, which is important for the player to realize as it will surprise them in both fortunate and unfortunate ways. Ognevoi experiences a loss of six knots of speed compared to her predecessor, Minsk, but has a much tighter turning circle. She features four guns in two twin turrets compared to Minsk's five singles, but starts off with 10.0 km ranged torpedoes compared to the 4.0 km options available to previous destroyers. Although her concealment is identical, as a tier VIII destroyer, she gains access to Concealment System Modification 1 , allowing her to achieve superior detection.
Ognevoi's turrets can be a mixed blessing. Once upgraded they have more than double the traverse speed of Minsk’s open mounts, which allows the player to handle their ship more aggressively, with less far fear of throwing off their aim. However, with only two turrets, losing a single turret can be severely crippling to Ognevoi, effectively halving the ship's firepower. Thankfully, losing turrets entirely is a rarity once Main Armaments Modification 1 is installed, and the benefits of their traverse rate and superior ballistics far outweighs this risk. Her 10.0 km torpedo range gives Ognevoi a decent fallback should the worst occur. While their speed and damage is heavily underwhelming, the rapid reloading rate of these torpedoes compared to other torpedoboats at her tier enable her to output far more torpedoes. For example, over the course of five minutes she may (theoretically) output 32.6 torpedoes, whereas her closest competitor in this regard, Z-23, will only drop 26.7 torpedoes. Players should use this to their advantage, as they are less able to rely on the potential for an individual launch to be devastating.
Ognevoi is one of the few Soviet Destroyers with decent concealment, giving her an almost 4.0 km stealth-torpedoing window. She's able to get close to most targets and even some other destroyers without being noticed, but players should be aware than not only are Japanese destroyers still stealthier, but also many of the American destroyers, which are very dangerous opponents at close range due to their rate of fire.
Having said that, once upgraded Ognevoi mounts the same excellent 130 mm guns that Khabarovsk uses, and they are quite competitive at Tier VIII. Their high rate-of-fire and accuracy make them ideal for harassing distracted targets, and cruisers that wander too close showing their broadsides will find their HP deleted quite rapidly from repeated citadel penetrations. With the faster turret traverse, Ognevoi can better handle itself in close quarters combat, but it will still lose to American destroyers with their faster rate-of-fire. Perhaps the greatest benefit the faster traverse rate will have is the ability to maneuver heavily at medium to long range like other destroyers, previously difficult for Soviet destroyers.Pros:
- Small turning circle compared to the other Russian destroyers.
- Workable speed. Not the best by any stretch of the imagination, but hey, it's way better than Akizuki's.
- Turret traverse is incredibly good compared to its predecessors, and maintains decent rate of fire
- 10.0 km torpedo range with relatively rapid reload rates allows for launching torpedoes from stealth at mid-ranges.
- Gains access to the Defensive AA Fire consumable.
Cons:
- All main guns and torpedoes are concentrated in only two mounts each, thus disabling hits will halve firepower
- Concealment, although decent, is still inferior to dangerous gunboats such as the destroyers of America and Pan-Asia.
- Torpedoes, despite having decent range and stealth, have mediocre speed and damage
Research
Optimal Configuration
Upgrades
The recommended upgrades for Ognevoi are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Propulsion Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 2
- Slot 5: Concealment System Modification 1
Captains who wish to forego some stealth in favor of being a harder target to hit should also consider Steering Gears Modification 2 () in Slot 5.
Captains who have one of the rare Engine Boost Modification 1 upgrades and has the Sierra Mike () signal equipped, are encouraged to replace the Propulsion Modification 1 upgrade, as it extends the Engine Boost consumable duration by 50%, thereby allowing her to maintain a max speed of 42.0 knots for three minutes.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
|
|
|
|
|
|
2 |
★ |
★ |
★ |
★ |
|
|
★★ |
★★★ |
3 |
★ |
★★ |
★ |
|
★★ |
★★★ |
★★ |
★ |
4 |
|
|
★ |
|
★★★ |
|
★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Ognevoi can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost (or Defensive AA Fire [Hull (B) Only])
It is worthwhile to note that Ognevoi has very similar main armament array to American destroyer Benson and similar concealment. Players used to equipping Benson with Defensive AA Fire instead of Engine Boost may find it worthwhile on Ognevoi. However, it should be noted that the anti-air potential of Ognevoi is somewhat weaker than Benson’s.
Camouflage
Type 1, 2, or 5 camouflages can be equipped for credits; Type 1 or 5 are recommended at a minimum, as they reduce detectability range.
Players who wish to spend doubloons can equip Ognevoi with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★★ |
|
|
|
★★ |
★★ |
|
|
|
★★★ |
★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Ognevoi destroys an enemy Atlanta.
An enemy Iowa class battleship ignores the puny Russian destroyer.
Ognevoi engages an enemy Tirpitz from the safety of smoke.
Historical Info
Historical Gallery