Ognevoi
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? | Developed from the ''[[Gnevny]]''-class destroyers, the ship (Project 30) featured a larger displacement. In contrast to her predecessors, she boasted improved armor protection for artillery and a more powerful torpedo armament.<br><!-- <br>{{Model3DViewer|01356d4d499a48408d72551624ed892a}}--> | + | Developed from the ''[[Gnevny]]''-class destroyers, the ship (Project 30) featured a larger displacement. In contrast to her predecessors, she boasted improved armor protection for artillery and a more powerful torpedo armament.<br> | |
+ | <!-- <br>{{Model3DViewer|01356d4d499a48408d72551624ed892a}}--> | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
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* '''Slot 2''': {{Engine Room Protection}} | * '''Slot 2''': {{Engine Room Protection}} | |||
* '''Slot 3''': {{Aiming Systems Modification 1}} | * '''Slot 3''': {{Aiming Systems Modification 1}} | |||
? | * '''Slot 4''': {{Steering Gears Modification | + | * '''Slot 4''': {{Steering Gears Modification 1}} | |
* '''Slot 5''': {{Concealment System Modification 1}} | * '''Slot 5''': {{Concealment System Modification 1}} | |||
Revision as of 04:10, 10 October 2020
130 mm/50 Model 1936 on a B-2LM mount2 х 2 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed9.7 deg./sec. |
180 Degree Turn Time18.56 sec. |
Firing Range10.93 km. |
Maximum Dispersion105 m. |
HE ShellHE-46 |
Maximum HE Shell Damage1,900 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity870 m./s. |
HE Shell Weight33.4 kg. |
AP ShellSAP-46 |
Maximum AP Shell Damage2,500 |
Initial AP Shell Velocity870 m./s. |
AP Shell Weight33.5 kg. |
533 mm Quintuple 2-N2 х 5 pcs. |
Rate of Fire0.65 shots/min. |
Reload Time92 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-39 mod. 3 |
Maximum Damage15,100 |
Torpedo Speed57 knot |
Torpedo Range9.99 km. |
130 mm/55 on a B-2-U mount2 х 2 pcs. |
. . . Average Damage per Second24.6 |
. . . Firing Range5.19 km. |
12.7 mm DShK on a DShKM-2B mount6 х 2 pcs. |
. . . Average Damage per Second30.6 |
. . . Firing Range1.2 km. |
12.7 mm DShK4 х 1 pcs. |
. . . Average Damage per Second14.4 |
. . . Firing Range1.2 km. |
76 mm Model 1935 on a 39-K mount1 х 2 pcs. |
. . . Average Damage per Second3.1 |
. . . Firing Range3.51 km. |
Maximum Speed37 knot |
Turning Circle Radius610 m. |
Rudder Shift Time6.7 sec. |
Surface Detectability Range7.51 km. |
Air Detectability Range3.02 km. |
Ognevoi — Soviet Tier VIII destroyer.
Developed from the Gnevny-class destroyers, the ship (Project 30) featured a larger displacement. In contrast to her predecessors, she boasted improved armor protection for artillery and a more powerful torpedo armament.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Ognevoi represents a relatively major shift compared to other Soviet destroyers, which is important for the player to realize as it will surprise them in both fortunate and unfortunate ways. Ognevoi experiences a loss of six knots of speed compared to her predecessor, Minsk, but has a much tighter turning circle. She features four guns in two twin turrets compared to Minsk's five singles, but starts off with 10.0 km ranged torpedoes compared to the 4.0 km options available to previous destroyers. Although her concealment is identical, as a tier VIII destroyer, she gains access to Concealment System Modification 1 , allowing her to achieve superior detection.
Ognevoi's turrets can be a mixed blessing. Once upgraded they have more than double the traverse speed of Minsk’s open mounts, which allows the player to handle their ship more aggressively, with less far fear of throwing off their aim. However, with only two turrets, losing a single turret can be severely crippling to Ognevoi, effectively halving the ship's firepower. Thankfully, losing turrets entirely is a rarity once Main Armaments Modification 1 is installed, and the benefits of their traverse rate and superior ballistics far outweighs this risk. Her 10.0 km torpedo range gives Ognevoi a decent fallback should the worst occur. While their speed and damage is heavily underwhelming, the rapid reloading rate of these torpedoes compared to other torpedo boats at her tier enable her to output far more torpedoes. For example, over the course of five minutes she may (theoretically) output 32.6 torpedoes, whereas her closest competitor in this regard, Z-23, will only drop 26.7 torpedoes. Players should use this to their advantage, as they are less able to rely on the potential for an individual launch to be devastating.
Ognevoi is one of the few Soviet Destroyers with decent concealment, giving her an almost 4.0 km stealth-torpedoing window. She's able to get close to most targets and even some other destroyers without being noticed, but players should be aware than not only are Japanese destroyers still stealthier, but also many of the American destroyers, which are very dangerous opponents at close range due to their rate of fire.
Having said that, once upgraded Ognevoi mounts the same excellent 130 mm guns that Khabarovsk uses, and they are quite competitive at Tier VIII. Their high rate-of-fire and accuracy make them ideal for harassing distracted targets, and cruisers that wander too close showing their broadsides will find their HP deleted quite rapidly from repeated citadel penetrations. With the faster turret traverse, Ognevoi can better handle itself in close quarters combat, but it will still lose to American destroyers with their faster rate-of-fire. Perhaps the greatest benefit the faster traverse rate will have is the ability to maneuver heavily at medium to long range like other destroyers, previously difficult for Soviet destroyers.Pros:
- Small turning circle compared to the other Russian destroyers.
- Workable speed. Not the best by any stretch of the imagination, but hey, it's way better than Akizuki's.
- Turret traverse is incredibly good compared to its predecessors, and maintains decent rate of fire
- 10.0 km torpedo range with relatively rapid reload rates allows for launching torpedoes from stealth at mid-ranges.
- Gains access to the Defensive AA Fire consumable.
- Gains access to the Repair Party consumable.
Cons:
- All main guns and torpedoes are concentrated in only two mounts each, thus disabling hits will halve firepower
- Concealment, although decent, is still inferior to dangerous gunboats such as the destroyers of America and Pan-Asia.
- Torpedoes, despite having decent range and stealth, have mediocre speed and damage
Research
Optimal Configuration
Upgrades
The recommended upgrades for Ognevoi are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1
- Slot 5: Concealment System Modification 1
Captains who wish to forego some stealth in favor of being a harder target to hit should also consider Steering Gears Modification 2 () in Slot 5.
Captains who have one of the rare Engine Boost Modification 1 upgrades and has the Sierra Mike () signal equipped, are encouraged to replace the Propulsion Modification 1 upgrade, as it extends the Engine Boost consumable duration by 50%, thereby allowing her to maintain a max speed of 42.0 knots for three minutes.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
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Χ |
Χ |
Χ |
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Χ |
2 |
★ |
★ |
★ |
★ |
★ |
Χ |
★★ |
★★★ |
3 |
★ |
★★ |
★ |
Χ |
★★ |
★★★ |
★★ |
★ |
4 |
|
|
★ |
Χ |
★★★ |
|
★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Ognevoi can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
- Slot 4: Repair Party
- Slot 5: Defensive AA Fire
Camouflage
Type 1, 2, or 5 camouflages can be equipped for credits; Type 1 or 5 are recommended at a minimum, as they reduce detectability range.
Players who wish to spend doubloons can equip Ognevoi with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Ognevoi destroys an enemy Atlanta.
An enemy Iowa class battleship ignores the puny Russian destroyer.
Ognevoi engages an enemy Tirpitz from the safety of smoke.