Ognevoi
Revision as of 17:23, 25 March 2021 Updated Propulsion Modification 1 to Engine Room Protection in the blub talking about using Engine Boost Mod 1 instead of the Engine Room Protection. | Revision as of 17:08, 12 July 2022 | |||
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+ | {{AA Sidebar Warning Insert}} | |||
''Ognevoi'' represents a relatively major shift compared to other Soviet destroyers, which is important for the player to realize as it will surprise them in both fortunate and unfortunate ways. ''Ognevoi'' experiences a loss of six knots of speed compared to her predecessor, ''[[Minsk]]'', but has a much tighter turning circle. She features four guns in two twin turrets compared to ''Minsk'''s five singles, but starts off with 10.0 km ranged torpedoes compared to the 4.0 km options available to previous destroyers. Although her concealment is identical, as a tier VIII destroyer, she gains access to {{Concealment System Modification 1}}, allowing her to achieve superior detection. | ''Ognevoi'' represents a relatively major shift compared to other Soviet destroyers, which is important for the player to realize as it will surprise them in both fortunate and unfortunate ways. ''Ognevoi'' experiences a loss of six knots of speed compared to her predecessor, ''[[Minsk]]'', but has a much tighter turning circle. She features four guns in two twin turrets compared to ''Minsk'''s five singles, but starts off with 10.0 km ranged torpedoes compared to the 4.0 km options available to previous destroyers. Although her concealment is identical, as a tier VIII destroyer, she gains access to {{Concealment System Modification 1}}, allowing her to achieve superior detection. | |||
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | Quickly research the upgraded main battery 130 mm/55 B-2-U to benefit from their superior ballistics and more than twice as rapid a traverse rate, and significantly increases the anti-air power. Then research the (B) Hull, as it | + | Quickly research the upgraded main battery 130 mm/55 B-2-U to benefit from their superior ballistics and more than twice as rapid a traverse rate, and significantly increases the anti-air power. Then research the (B) Hull, as it lowers rudder shift time. Finally, research the upgraded Gun Fire Control System for better main battery range. | |
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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Captains who wish to forego some stealth in favor of being a harder target to hit should also consider {{Steering Gears Modification 2}} in '''Slot 5'''. | Captains who wish to forego some stealth in favor of being a harder target to hit should also consider {{Steering Gears Modification 2}} in '''Slot 5'''. | |||
? | {{block|i|content=Captains who have one of the rare {{Engine Boost Modification 1}} upgrades '''and''' has the Sierra Mike ({{Sierra Mike|Size=18px}}) signal equipped, are encouraged to replace the {{Engine Room Protection}} upgrade, as it extends the {{Engine Boost}} consumable duration by | + | {{block|i|content=Captains who have one of the rare {{Engine Boost Modification 1}} upgrades '''and''' has the Sierra Mike ({{Sierra Mike|Size=18px}}) signal equipped, are encouraged to replace the {{Engine Room Protection}} upgrade, as it extends the {{Engine Boost}} consumable duration by 30%, thereby allowing her to maintain a max speed of 42.0 knots for '''2.6 minutes'''.}} | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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* '''Slot 5:''' {{Defensive AA Fire}} | * '''Slot 5:''' {{Defensive AA Fire}} | |||
? | |Camouflage= | + | |Camouflage= {{TT Ship Camo Insert|shiptier=8}} | |
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
{{Signal Flags | {{Signal Flags | |||
+ | | November Echo Setteseven = 0 <!-- +5% AA damage --> | |||
+ | | Mike Yankee Soxisix = 0 <!-- Secondaries: +5% range, -5% reload, -5% dispersion--> | |||
+ | | India X-Ray = 0 <!-- +1/0.5% (160mm) fire, +5% you detonate --> | |||
+ | | Juliet Whiskey Unaone = 0 <!-- +15% flood, +5% you detonate --> | |||
+ | | Victor Lima = 0 <!-- +1/0.5% (160mm) fire, +4% flood --> | |||
+ | | Hotel Yankee = 0 <!-- ram someone --> | |||
? | | November | + | | November Foxtrot = 0 <!-- -5% Consumables reload --> | |
? | | Mike | + | | Sierra Mike = 0 <!-- +5% speed --> | |
? | | India | + | | India Delta = 0 <!-- +20% HP from Repair Party --> | |
? | | Juliet | + | | Juliet Yankee Bissotwo = 0 <!-- -20% flood duration --> | |
? | | | + | | India Yankee = 0 <!-- -20% Fire duration --> | |
? | | | + | | Juliet Charlie = 0 <!-- No Detonate --> | |
? | | | + | | X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time --> | |
? | | Sierra | + | | Sierra Bravo = 0 <!-- +10% Hydro action time; -10% DFAA reload time --> | |
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|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
File:OpasnyStart.jpg | File:OpasnyStart.jpg | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | <references /> | |||
# [https://en.wikipedia.org/wiki/Ognevoy-class_destroyer ''Ognevoy''-class destroyer - Wikipedia] | # [https://en.wikipedia.org/wiki/Ognevoy-class_destroyer ''Ognevoy''-class destroyer - Wikipedia] | |||
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+ | {{WoWS Ship Changelog Insert|1= | |||
+ | *Available for testing by supertesters in the game starting from Update 0.5.0.1. | |||
+ | *Update 0.5.0.3: | |||
+ | **Ognevoi was added as a Tier VI researchable ship. | |||
+ | *Update 0.5.2: | |||
+ | **The damage of the HE-46 high explosive shell was decreased from 1,900 to 1,600, and the fire chance was decreased from 9% to 7%. | |||
+ | **Credit earnings increased by 16%. | |||
+ | **Experience earnings increased by 8%. | |||
+ | *Update 0.5.3.2: | |||
+ | **The Vimpel 2D (AA radar) was removed from the stabilized sighting station. | |||
+ | *Update 0.5.6: | |||
+ | **The firing range of the 37 mm 70-K anti-aircraft gun (Hull (B)) was increased from 2.0 to 3.2 km. | |||
+ | **The durability of the 37 mm 70-K AA gun was increased by 20%. | |||
+ | *Update 0.5.7: | |||
+ | **The hull's armor model was refined. | |||
+ | *Update 0.6.2: | |||
+ | **Moved from Tier VI to Tier VIII. | |||
+ | **The damage of the HE-46 high explosive shell was increased from 1,600 to 1,900. | |||
+ | **The Defensive AA Fire consumable was added to the same slot as Engine Boost. | |||
+ | *Update 0.6.5: | |||
+ | **Fixed a bug where the camera clipped through cables on the ship. | |||
+ | *Update 0.6.6: | |||
+ | **The appearance of the ship was improved using a special technology for improved rendering of thin elements. | |||
+ | *Update 0.6.7: | |||
+ | **Credit earnings increased by 5%. | |||
+ | *Update 0.6.8: | |||
+ | **Torpedo reload time for Hull (A) was decreased from 69 to 55 s, and from 115 to 92 s on Hull (B). | |||
+ | *Update 0.6.12: | |||
+ | **Detectability when firing main guns in smoke was changed to 2.95 km. | |||
+ | *Update 0.6.13: | |||
+ | **The effect of the Defensive AA Fire consumable was increased from three times to four. | |||
+ | **Fire extinguishing time now 30 s instead of 60 s. | |||
+ | *Update 0.8.0: | |||
+ | **The Repair Party consumable was added in a separate slot. | |||
+ | *Update 0.9.4: | |||
+ | **The Defensive AA Fire consumable was made available on all hulls. | |||
+ | *Update 0.9.5: | |||
+ | **The Defensive AA Fire consumable was moved to a separate fifth slot. | |||
+ | **Torpedo speed was increased from 56 to 57 knots. | |||
+ | **The number of charges for the Engine Boost and Smoke Generator consumables was decreased from 3 to 2. | |||
+ | *Update 0.10.3: | |||
+ | **The standard hull was replaced with a new one based on the researchable Hull (B) with a modified set of AA defenses. | |||
+ | }} | |||
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Revision as of 17:08, 12 July 2022
130 mm/50 Model 1936 on a B-2LM mount2 х 2 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed9.7 deg./sec. |
180 Degree Turn Time18.56 sec. |
Firing Range10.93 km. |
Maximum Dispersion105 m. |
HE ShellHE-46 |
Maximum HE Shell Damage1,900 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity870 m./s. |
HE Shell Weight33.4 kg. |
AP ShellSAP-46 |
Maximum AP Shell Damage2,500 |
Initial AP Shell Velocity870 m./s. |
AP Shell Weight33.5 kg. |
533 mm Quintuple 2-N2 х 5 pcs. |
Rate of Fire0.65 shots/min. |
Reload Time92 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-39 mod. 3 |
Maximum Damage15,100 |
Torpedo Speed57 knot |
Torpedo Range9.99 km. |
130 mm/55 on a B-2-U mount2 х 2 pcs. |
. . . Average Damage per Second24.6 |
. . . Firing Range5.19 km. |
12.7 mm DShK on a DShKM-2B mount6 х 2 pcs. |
. . . Average Damage per Second30.6 |
. . . Firing Range1.2 km. |
12.7 mm DShK4 х 1 pcs. |
. . . Average Damage per Second14.4 |
. . . Firing Range1.2 km. |
76 mm Model 1935 on a 39-K mount1 х 2 pcs. |
. . . Average Damage per Second3.1 |
. . . Firing Range3.51 km. |
Maximum Speed37 knot |
Turning Circle Radius610 m. |
Rudder Shift Time6.7 sec. |
Surface Detectability Range7.51 km. |
Air Detectability Range3.02 km. |
Ognevoi — Soviet Tier VIII destroyer.
Developed from the Gnevny-class destroyers, the ship (Project 30) featured a larger displacement. In contrast to her predecessors, she boasted improved armor protection for artillery and a more powerful torpedo armament.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Ognevoi represents a relatively major shift compared to other Soviet destroyers, which is important for the player to realize as it will surprise them in both fortunate and unfortunate ways. Ognevoi experiences a loss of six knots of speed compared to her predecessor, Minsk, but has a much tighter turning circle. She features four guns in two twin turrets compared to Minsk's five singles, but starts off with 10.0 km ranged torpedoes compared to the 4.0 km options available to previous destroyers. Although her concealment is identical, as a tier VIII destroyer, she gains access to Concealment System Modification 1 , allowing her to achieve superior detection.
Ognevoi's turrets can be a mixed blessing. Once upgraded they have more than double the traverse speed of Minsk’s open mounts, which allows the player to handle their ship more aggressively, with less far fear of throwing off their aim. However, with only two turrets, losing a single turret can be severely crippling to Ognevoi, effectively halving the ship's firepower. Thankfully, losing turrets entirely is a rarity once Main Armaments Modification 1 is installed, and the benefits of their traverse rate and superior ballistics far outweighs this risk. Her 10.0 km torpedo range gives Ognevoi a decent fallback should the worst occur. While their speed and damage is heavily underwhelming, the rapid reloading rate of these torpedoes compared to other torpedo boats at her tier enable her to output far more torpedoes. For example, over the course of five minutes she may (theoretically) output 32.6 torpedoes, whereas her closest competitor in this regard, Z-23, will only drop 26.7 torpedoes. Players should use this to their advantage, as they are less able to rely on the potential for an individual launch to be devastating.
Ognevoi is one of the few Soviet Destroyers with decent concealment, giving her an almost 4.0 km stealth-torpedoing window. She's able to get close to most targets and even some other destroyers without being noticed, but players should be aware than not only are Japanese destroyers still stealthier, but also many of the American destroyers, which are very dangerous opponents at close range due to their rate of fire.
Having said that, once upgraded Ognevoi mounts the same excellent 130 mm guns that Khabarovsk uses, and they are quite competitive at Tier VIII. Their high rate-of-fire and accuracy make them ideal for harassing distracted targets, and cruisers that wander too close showing their broadsides will find their HP deleted quite rapidly from repeated citadel penetrations. With the faster turret traverse, Ognevoi can better handle itself in close quarters combat, but it will still lose to American destroyers with their faster rate-of-fire. Perhaps the greatest benefit the faster traverse rate will have is the ability to maneuver heavily at medium to long range like other destroyers, previously difficult for Soviet destroyers.Pros:
- Small turning circle compared to the other Russian destroyers.
- Workable speed. Not the best by any stretch of the imagination, but hey, it's way better than Akizuki's.
- Turret traverse is incredibly good compared to its predecessors, and maintains decent rate of fire
- 10.0 km torpedo range with relatively rapid reload rates allows for launching torpedoes from stealth at mid-ranges.
- Gains access to the Defensive AA Fire consumable.
- Gains access to the Repair Party consumable.
Cons:
- All main guns and torpedoes are concentrated in only two mounts each, thus disabling hits will halve firepower
- Concealment, although decent, is still inferior to dangerous gunboats such as the destroyers of America and Pan-Asia.
- Torpedoes, despite having decent range and stealth, have mediocre speed and damage
Research
Optimal Configuration
Upgrades
The recommended upgrades for Ognevoi are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1
- Slot 5: Concealment System Modification 1
Captains who wish to forego some stealth in favor of being a harder target to hit should also consider Steering Gears Modification 2 in Slot 5.
Captains who have one of the rare Engine Boost Modification 1 upgrades and has the Sierra Mike () signal equipped, are encouraged to replace the Engine Room Protection upgrade, as it extends the Engine Boost consumable duration by 30%, thereby allowing her to maintain a max speed of 42.0 knots for 2.6 minutes.
Commander Skills
Consumables
Ognevoi can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
- Slot 4: Repair Party
- Slot 5: Defensive AA Fire
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Ognevoi destroys an enemy Atlanta.
An enemy Iowa class battleship ignores the puny Russian destroyer.
Ognevoi engages an enemy Tirpitz from the safety of smoke.
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.5.0.1.
- Update 0.5.0.3:
- Ognevoi was added as a Tier VI researchable ship.
- Update 0.5.2:
- The damage of the HE-46 high explosive shell was decreased from 1,900 to 1,600, and the fire chance was decreased from 9% to 7%.
- Credit earnings increased by 16%.
- Experience earnings increased by 8%.
- Update 0.5.3.2:
- The Vimpel 2D (AA radar) was removed from the stabilized sighting station.
- Update 0.5.6:
- The firing range of the 37 mm 70-K anti-aircraft gun (Hull (B)) was increased from 2.0 to 3.2 km.
- The durability of the 37 mm 70-K AA gun was increased by 20%.
- Update 0.5.7:
- The hull's armor model was refined.
- Update 0.6.2:
- Moved from Tier VI to Tier VIII.
- The damage of the HE-46 high explosive shell was increased from 1,600 to 1,900.
- The Defensive AA Fire consumable was added to the same slot as Engine Boost.
- Update 0.6.5:
- Fixed a bug where the camera clipped through cables on the ship.
- Update 0.6.6:
- The appearance of the ship was improved using a special technology for improved rendering of thin elements.
- Update 0.6.7:
- Credit earnings increased by 5%.
- Update 0.6.8:
- Torpedo reload time for Hull (A) was decreased from 69 to 55 s, and from 115 to 92 s on Hull (B).
- Update 0.6.12:
- Detectability when firing main guns in smoke was changed to 2.95 km.
- Update 0.6.13:
- The effect of the Defensive AA Fire consumable was increased from three times to four.
- Fire extinguishing time now 30 s instead of 60 s.
- Update 0.8.0:
- The Repair Party consumable was added in a separate slot.
- Update 0.9.4:
- The Defensive AA Fire consumable was made available on all hulls.
- Update 0.9.5:
- The Defensive AA Fire consumable was moved to a separate fifth slot.
- Torpedo speed was increased from 56 to 57 knots.
- The number of charges for the Engine Boost and Smoke Generator consumables was decreased from 3 to 2.
- Update 0.10.3:
- The standard hull was replaced with a new one based on the researchable Hull (B) with a modified set of AA defenses.