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Ognevoi

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added research, consumable charges, and signals
 
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?Developed from the ''[[Gnevny]]''-class destroyers, the ship (Project 30) featured a larger displacement. In contrast to her predecessors, she boasted improved armor protection for artillery and a more powerful torpedo armament.<br><br>{{Model3DViewer|01356d4d499a48408d72551624ed892a}}+Developed from the ''[[Gnevny]]''-class destroyers, the ship (Project 30) featured a larger displacement. In contrast to her predecessors, she boasted improved armor protection for artillery and a more powerful torpedo armament.<br>
 +<!-- <br>{{Model3DViewer|01356d4d499a48408d72551624ed892a}}-->
  
?|Performance=<!-- write text about performance in battles below -->+|Performance=
?''Ognevoi'' is, in some ways, an improvement over the Tier VII ''[[Minsk]]'', but at the same time is also a bit of a disappointment in some respects. He has the same 130 mm B-13 guns as ''Minsk'', but these now come in twin mounts in enclosed B-2LM turrets, which will remain standard for all the following Soviet destroyers. +{{AA Sidebar Warning Insert}}
 +''Ognevoi'' represents a relatively major shift compared to other Soviet destroyers, which is important for the player to realize as it will surprise them in both fortunate and unfortunate ways. ''Ognevoi'' experiences a loss of six knots of speed compared to her predecessor, ''[[Minsk]]'', but has a much tighter turning circle. She features four guns in two twin turrets compared to ''Minsk'''s five singles, but starts off with 10.0 km ranged torpedoes compared to the 4.0 km options available to previous destroyers. Although her concealment is identical, as a tier VIII destroyer, she gains access to {{Concealment System Modification 1}}, allowing her to achieve superior detection.
  
?On ''Ognevoi'', these turrets can be a mixed blessing. They have a much faster traverse speed than ''Minsk''’s open mounts, which allows the ship to respond better to changes in the battle. However, with only two turrets, losing a single turret can be severely crippling to ''Ognevoi'', effectively halving the ship's firepower. Thankfully, losing turrets entirely is a rarity once {{Main Armaments Modification 1}} is installed. His 10.0 km torpedo range gives ''Ognevoi'' a decent fallback should the worst occur. +''Ognevoi'''s turrets can be a mixed blessing. Once upgraded they have more than double the traverse speed of ''Minsk''’s open mounts, which allows the player to handle their ship more aggressively, with less far fear of throwing off their aim. However, with only two turrets, losing a single turret can be severely crippling to ''Ognevoi'', effectively halving the ship's firepower. Thankfully, losing turrets entirely is a rarity once {{Main Armaments Modification 1}} is installed, and the benefits of their traverse rate and superior ballistics far outweighs this risk. Her 10.0 km torpedo range gives ''Ognevoi'' a decent fallback should the worst occur. While their speed and damage is heavily underwhelming, the rapid reloading rate of these torpedoes compared to other torpedo boats at her tier enable her to output far more torpedoes. For example, over the course of five minutes she may (theoretically) output 32.6 torpedoes, whereas her closest competitor in this regard, [[Z-23]], will only drop 26.7 torpedoes. Players should use this to their advantage, as they are less able to rely on the potential for an individual launch to be devastating.
  
?''Ognevoi'' also has worse concealment and a larger silhouette, which makes him somewhat easier to hit than ''Minsk''. He is also significantly slower than ''Minsk'', with fewer hit points to boot.+''Ognevoi'' is one of the few Soviet Destroyers with decent concealment, giving her an almost 4.0 km stealth-torpedoing window. She's able to get close to most targets and even some other destroyers without being noticed, but players should be aware than not only are Japanese destroyers still stealthier, but also many of the American destroyers, which are very dangerous opponents at close range due to their rate of fire.
  
?Having said that, ''Ognevoi'' still has the same excellent 130 mm guns that ''Minsk'' uses, and they are still competitive at Tier VIII. Their high rate-of-fire and accuracy make them ideal for harassing distracted targets, and cruisers that wander too close showing their broadsides will find their HP deleted quite rapidly from repeated citadel penetrations. With the faster turret traverse, ''Ognevoi'' can better handle itself in close quarters combat, but it will still lose to American destroyers with their faster rate-of-fire. +Having said that, once upgraded ''Ognevoi'' mounts the same excellent 130 mm guns that ''Khabarovsk'' uses, and they are quite competitive at Tier VIII. Their high rate-of-fire and accuracy make them ideal for harassing distracted targets, and cruisers that wander too close showing their broadsides will find their HP deleted quite rapidly from repeated citadel penetrations. With the faster turret traverse, ''Ognevoi'' can better handle itself in close quarters combat, but it will still lose to American destroyers with their faster rate-of-fire. Perhaps the greatest benefit the faster traverse rate will have is the ability to maneuver heavily at medium to long range like other destroyers, previously difficult for Soviet destroyers.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * Small turning circle compared to the other Russian destroyers.  * Small turning circle compared to the other Russian destroyers.
?* Very fast. +* Workable speed. Not the best by any stretch of the imagination, but hey, it's way better than ''Akizuki's''.
?* Turret traverse is incredibly good compared to its predecessors. +* Turret traverse is incredibly good compared to its predecessors, and maintains decent rate of fire
?* Good rate of fire. +* 10.0 km torpedo range with relatively rapid reload rates allows for launching torpedoes from stealth at mid-ranges.
?* 10.0 km torpedo range allows for launching torpedoes from stealth at mid-ranges. +* Gains access to the {{Defensive AA Fire}} consumable.
?* Long firing range allows it to fire its main batteries from stealth with the proper upgrades and commander skills. +* Gains access to the {{Repair Party}} consumable.
?* Gains access to the {{Defensive AA Fire}} consumable. +
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* All main guns are concentrated in only two turrets, vulnerable to being disabled.+* All main guns and torpedoes are concentrated in only two mounts each, thus disabling hits will halve firepower
?* Although she has relatively good concealment for a Russian destroyer, she will still be out spotted by ''[[Benson]]'' and ''[[Kagero]]''. +* Concealment, although decent, is still inferior to dangerous gunboats such as the destroyers of America and Pan-Asia.
 +* Torpedoes, despite having decent range and stealth, have mediocre speed and damage
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?Quickly research the upgraded main battery 130 mm/55 B-2-U and the (B) Hull, as the (B) Hull increases the amount of torpedoes armed on ''Ognevoi'' from 2x3 to 2x5, significantly increases the anti-air power, lowers rudder shift time, and unlocks the option for {{Defensive AA Fire}} consumable in the {{Engine Boost}} consumable slot. Then research the upgraded Gun Fire Control System for better main battery range.+Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
 +* '''Hull:''' Upgrade to ''{{#var:ship_name}}'' (B) for more health, improved maneuverability, and better medium-range AA. Research of this module unlocks progression to ''[[Udaloi]]''.
 +* '''Gun Fire Control System:''' Upgrade to GFCS VIII mod. 2 for an extra 10% main battery range.
 +* '''Main Battery:''' Upgrade to 130 mm/55 on a B-2-U mount, for better turret traverse, improved ballistics, higher AP shell damage, and long-range AA defenses.
 + 
 +Quickly research the upgraded main battery 130 mm/55 B-2-U to benefit from their superior ballistics and more than twice as rapid a traverse rate, and significantly increases the anti-air power. Then research the (B) Hull, as it lowers rudder shift time. Finally, research the upgraded Gun Fire Control System for better main battery range.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 * '''Slot 1''': {{Main Armaments Modification 1}} * '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': {{Propulsion Modification 1}}+* '''Slot 2''': {{Engine Room Protection}}
 * '''Slot 3''': {{Aiming Systems Modification 1}} * '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': {{Steering Gears Modification 2}}+* '''Slot 4''': {{Steering Gears Modification 1}}
 * '''Slot 5''': {{Concealment System Modification 1}} * '''Slot 5''': {{Concealment System Modification 1}}
  
?Captains who wish to forego some stealth in favor of being a harder target to hit should also consider {{Steering Gears Modification 3}} in '''Slot 5'''.+Captains who wish to forego some stealth in favor of being a harder target to hit should also consider {{Steering Gears Modification 2}} in '''Slot 5'''.
  
?{{block|i|content=Captains who have one of the rare {{Engine Boost Modification 1}} upgrades '''and''' has the Sierra Mike ({{Sierra Mike|Size=18px}}) signal equipped, are encouraged to replace the '''Propulsion Modification 1''' upgrade, as it extends the {{Engine Boost}} consumable duration by 50%, thereby allowing her to maintain a max speed of 42.0 knots for '''three minutes'''.}}+{{block|i|content=Captains who have one of the rare {{Engine Boost Modification 1}} upgrades '''and''' has the Sierra Mike ({{Sierra Mike|Size=18px}}) signal equipped, are encouraged to replace the {{Engine Room Protection}} upgrade, as it extends the {{Engine Boost}} consumable duration by 30%, thereby allowing her to maintain a max speed of 42.0 knots for '''2.6 minutes'''.}}
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills+{{Commander Skills 3 DD
?| Priority Target = 3+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Preventative Maintenance = 2+| rating11 = 1 <!-- Grease the Gears -->
?| Expert Loader = +| rating12 = <!-- Liquidator -->
?| Aircraft Servicing Expert = +| rating13 = 1 <!-- Consumables Specialist -->
?| Direction Center for Catapult Aircraft = +| rating14 = 2 <!-- Gun Feeder -->
?| Dogfighting Expert = +| rating15 = <!-- Incoming Fire Alert -->
?| Incoming Fire Alert = +| rating16 = 3 <!-- Preventive Maintenance -->
?| Evasive Maneuver = +
  
?| High Alert = 1+| rating21 = 2 <!-- Pyrotechnician -->
?| Jack of All Trades = 1+| rating22 = <!-- Swift Fish -->
?| Expert Marksman = 1+| rating23 = <!-- Consumables Enhancements -->
?| Torpedo Acceleration = +| rating24 = <!-- Extra-Heavy AP Shells -->
?| Smoke Screen Expert = +| rating25 = 2 <!-- Priority Target -->
?| Expert Rear Gunner = +| rating26 = 3 <!-- Last Stand -->
?| Adrenaline Rush = 2+
?| Last Stand = 3+
  
?| Survivability Expert = 2+| rating31 = 3 <!-- Main Battery & AA Specialist -->
?| Basics of Survivability = 1+| rating32 = <!-- Fill the Tubes -->
?| Torpedo Armament Expertise = 1+| rating33 = 3 <!-- Adrenaline Rush -->
?| Emergency Takeoff = +| rating34 = <!-- Inertial Fuse for HE Shells -->
?| Basic Firing Training = 2+| rating35 = 1 <!-- Superintendent -->
?| Superintendent = 3+| rating36 = 3 <!-- Survivability Expert -->
?| Demolition Expert = 2+
?| Vigilance = 1+
  
?| Manual Fire Control for Secondary Armament = +| rating41 = 3 <!-- Main Battery & AA Expert -->
?| Fire Prevention = +| rating42 = 2 <!-- Swift in Silence -->
?| Inertia Fuse for HE Shells = 1+| rating43 = <!-- Radio Location -->
?| Air Supremacy = +| rating44 = 3 <!-- Fearless Brawler -->
?| Advanced Firing Training = 3+| rating45 = <!-- Concealment Expert -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- Dazzle -->
?| Radio Position Finding = 1+
?| Concealment Expert = 2+
 }} }}
  
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 ''{{#var:ship_name}}'' can equip the following consumables: ''{{#var:ship_name}}'' can equip the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* '''Slot 2:''' {{Smoke Generator}}+* '''Slot 2:''' {{Smoke Generator}} &ndash; 2 charges
?* '''Slot 3:''' {{Engine Boost}} ('''or''' {{Defensive AA Fire}} '''[Hull (B) Only]''')+* '''Slot 3:''' {{Engine Boost}} &ndash; 2 charges
 +* '''Slot 4:''' {{Repair Party}} &ndash; 2 charges
 +* '''Slot 5:''' {{Defensive AA Fire}} &ndash; 4 charges
  
?It is worthwhile to note that ''Ognevoi'' has very similar main armament array to American destroyer ''[[Benson]]'' and similar concealment. Players used to equipping ''Benson'' with {{Defensive AA Fire}} instead of {{Engine Boost}} may find it worthwhile on ''Ognevoi''. However, it should be noted that the anti-air potential of ''Ognevoi'' is somewhat weaker than ''Benson''’s.+|Camouflage= {{TT Ship Camo Insert|shiptier=8}}
  
?|Camouflage=<!-- write text about useful camouflage below --> 
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflages]] can be equipped for credits; Type 1 or 5 are recommended at a minimum, as they reduce detectability range. 
? 
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. 
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
 {{Signal Flags {{Signal Flags
?| Hotel Yankee = +| November Echo Setteseven = 1 <!-- +5% AA damage -->
?| Juliet Charlie = 3+| Mike Yankee Soxisix = 0 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
?| November Foxtrot = 2+| India X-Ray = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
?| Zulu = 1+| Juliet Whiskey Unaone = 1 <!-- +15% flood, +5% you detonate -->
?| Juliet Yankee Bissotwo = +| Victor Lima = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
?| India Delta = +| Hotel Yankee = 1 <!-- ram someone -->
 + 
 +| November Foxtrot = 2 <!-- -5% Consumables reload -->
 +| Sierra Mike = 3 <!-- +5% speed -->
 +| India Delta = 3 <!-- +20% HP from Repair Party -->
 +| Juliet Yankee Bissotwo = 1 <!-- -20% flood duration -->
 +| India Yankee = 1 <!-- -20% Fire duration -->
 +| Juliet Charlie = 3 <!-- No Detonate -->
  
?| India Yankee = +| X-Ray Papa Unaone = 1 <!-- +15% Smoke Gen action time -->
?| November Echo Setteseven = +| Sierra Bravo = 1 <!-- +10% Hydro action time; -10% DFAA reload time -->
?| Zulu Hotel = 1+
?| India Bravo Terrathree = +
?| Sierra Mike = 3+
?| Victor Lima = 2+
  
?| Mike Yankee Soxisix =  
?| Papa Papa =  
?| India X-Ray = 2 
?| Equal Speed Charlie London = 3 
?| Juliet Whiskey Unaone =  
?| Dragon Flag = 1 
 }} }}
  
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 ===History=== ===History===
 ====Design==== ====Design====
?The ''Ognevoi'' class were a series of destroyers built for the Soviet Navy during and immediately after World War II. The Soviet Designation was Project 30 and Project 30K. 
  
?The Type 7 destroyers proved to have a less than adequate seaworthiness for Soviet conditions. The Soviets decided to build a larger ship with the main armament in enclosed turrets. These ships proved popular with the Soviet Navy and formed the basis for the post war ''Skoryy'' class destroyer or Project 30bis.+A series of destroyers built for the Soviet Navy during WWII and following the war, the Project 30 and Project 30K ''Ognevoi''-class destroyers were evolutions of the Project 7 destroyers, which although built in large numbers, had proved to have too many flaws, especially in regards to seaworthiness, and thus production was cut short. The Project 30 destroyers sought to correct this, becoming larger with stronger hulls and greater freeboard. They also featured their main battery in enclosed twin turrets, a first for Russian destroyers. Greater engine power and fuel stowage allowed them to maintain the same speed as their predecessors (37 knots) and also increase their operational range.
 + 
 +Although many were laid down from 1939 to 1941, only one (''Ognevoi'' itself) was completed during the war due to the German invasion of the Soviet Union. While some were able to be successfully launched and evacuated deeper into Soviet territory, not all could be saved and many hulls were destroyed, some by the Russians to keep them from falling into German hands, and others by the Germans.
 + 
 +Ultimately only ''Ognevoi'' was completed before the end of the war, and after the conflict the design was revisited with the benefit of wartime experience, resulting in the Project 30K (for "Corrected") destroyers, a modified design that ten of the surviving hulls were completed to from from 1947 to 1951. The 30K was slightly longer, and arranged the machinery in echelon. It improved the Anti-Aircraft armament, utilizing 85mm AA guns instead of the 76mm guns of the Project 30. Finally, it added many radar and sonar systems that the Project 30 had lacked, greatly enhancing their detection and combat abilities.
 + 
 +Although the ships, even completed to the more modern Project 30K design, still had issues in terms of machinery reliability and lacked a dual-purpose main battery, they proved popular in the VMF, and thus their successors, the Project 30bis ''Skorry''-class, were largely based on them. This class, which incorporated improvements such as a welded hull (where rivets had been used before), improved seaworthiness and endurance, as well as detection systems, proved to be one of the most successful classes in Soviet history, with the largest production run of any Soviet destroyer class - 70 warships.
  
 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 +# [https://en.wikipedia.org/wiki/Ognevoy-class_destroyer ''Ognevoy''-class destroyer - Wikipedia]
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.5.0.1.
 +*Update 0.5.0.3:
 +**Ognevoi was added as a Tier VI researchable ship.
 +*Update 0.5.2:
 +**The damage of the HE-46 high explosive shell was decreased from 1,900 to 1,600, and the fire chance was decreased from 9% to 7%.
 +**Credit earnings increased by 16%.
 +**Experience earnings increased by 8%.
 +*Update 0.5.3.2:
 +**The Vimpel 2D (AA radar) was removed from the stabilized sighting station.
 +*Update 0.5.6:
 +**The firing range of the 37 mm 70-K anti-aircraft gun (Hull (B)) was increased from 2.0 to 3.2 km.
 +**The durability of the 37 mm 70-K AA gun was increased by 20%.
 +*Update 0.5.7:
 +**The hull's armor model was refined.
 +*Update 0.6.2:
 +**Moved from Tier VI to Tier VIII.
 +**The damage of the HE-46 high explosive shell was increased from 1,600 to 1,900.
 +**The Defensive AA Fire consumable was added to the same slot as Engine Boost.
 +*Update 0.6.5:
 +**Fixed a bug where the camera clipped through cables on the ship.
 +*Update 0.6.6:
 +**The appearance of the ship was improved using a special technology for improved rendering of thin elements.
 +*Update 0.6.7:
 +**Credit earnings increased by 5%.
 +*Update 0.6.8:
 +**Torpedo reload time for Hull (A) was decreased from 69 to 55 s, and from 115 to 92 s on Hull (B).
 +*Update 0.6.12:
 +**Detectability when firing main guns in smoke was changed to 2.95 km.
 +*Update 0.6.13:
 +**The effect of the Defensive AA Fire consumable was increased from three times to four.
 +**Fire extinguishing time now 30 s instead of 60 s.
 +*Update 0.8.0:
 +**The Repair Party consumable was added in a separate slot.
 +*Update 0.9.4:
 +**The Defensive AA Fire consumable was made available on all hulls.
 +*Update 0.9.5:
 +**The Defensive AA Fire consumable was moved to a separate fifth slot.
 +**Torpedo speed was increased from 56 to 57 knots.
 +**The number of charges for the Engine Boost and Smoke Generator consumables was decreased from 3 to 2.
 +*Update 0.10.3:
 +**The standard hull was replaced with a new one based on the researchable Hull (B) with a modified set of AA defenses.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 01:49, 10 August 2023

Ognevoi
Огневой_wows_main.jpg
Destroyer | U.S.S.R. | Tier VIII
Tech Tree Position
Minsk
Arrow_down.png
Огневой_icon_small.png
Arrow_down.png
Udaloi
stock
 top
General
Research price105000 exp
Purchase price9,000,000 Credits
Hit Points13,300 
Main Battery
130 mm/50 Model 1936 on a B-2LM mount2 х 2 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed9.7 deg./sec.
180 Degree Turn Time18.56 sec.
Firing Range10.93 km.
Maximum Dispersion105 m.
HE ShellHE-46 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity870 m./s.
HE Shell Weight33.4 kg.
AP ShellSAP-46 
Maximum AP Shell Damage2,500 
Initial AP Shell Velocity870 m./s.
AP Shell Weight33.5 kg.
Torpedo Tubes
533 mm Quintuple 2-N2 х 5 pcs.
Rate of Fire0.65 shots/min.
Reload Time92 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-39 mod. 3 
Maximum Damage15,100 
Torpedo Speed57 knot
Torpedo Range9.99 km.
AA Defense
130 mm/55 on a B-2-U mount2 х 2 pcs.
. . . Average Damage per Second24.6 
. . . Firing Range5.19 km.
12.7 mm DShK on a DShKM-2B mount6 х 2 pcs.
. . . Average Damage per Second30.6 
. . . Firing Range1.2 km.
12.7 mm DShK4 х 1 pcs.
. . . Average Damage per Second14.4 
. . . Firing Range1.2 km.
76 mm Model 1935 on a 39-K mount1 х 2 pcs.
. . . Average Damage per Second3.1 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed37 knot
Turning Circle Radius610 m.
Rudder Shift Time6.7 sec.
Concealment
Surface Detectability Range7.51 km.
Air Detectability Range3.02 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
VIII
Ship_PRSD208_Pr_30.png
9,000,000

Ognevoi — Soviet Tier VIII destroyer.

Developed from the Gnevny-class destroyers, the ship (Project 30) featured a larger displacement. In contrast to her predecessors, she boasted improved armor protection for artillery and a more powerful torpedo armament.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
130 mm/50 Model 1936 on a B-2LM mount1218.61051,90082,500 0550,000
130 mm/55 on a B-2-U mount1291051,90082,600 17,0001,200,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Ognevoi (A)13,300620222 0750,000
Ognevoi (B)16,100620222 30,0002,400,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-39 mod. 30.7927.215,1005710 0800,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS VIII mod. 10 0455,000
GFCS VIII mod. 20 20,0001,700,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 52,200 hp37 0650,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Ognevoi represents a relatively major shift compared to other Soviet destroyers, which is important for the player to realize as it will surprise them in both fortunate and unfortunate ways. Ognevoi experiences a loss of six knots of speed compared to her predecessor, Minsk, but has a much tighter turning circle. She features four guns in two twin turrets compared to Minsk's five singles, but starts off with 10.0 km ranged torpedoes compared to the 4.0 km options available to previous destroyers. Although her concealment is identical, as a tier VIII destroyer, she gains access to Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship., allowing her to achieve superior detection.

Ognevoi's turrets can be a mixed blessing. Once upgraded they have more than double the traverse speed of Minsk’s open mounts, which allows the player to handle their ship more aggressively, with less far fear of throwing off their aim. However, with only two turrets, losing a single turret can be severely crippling to Ognevoi, effectively halving the ship's firepower. Thankfully, losing turrets entirely is a rarity once Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. is installed, and the benefits of their traverse rate and superior ballistics far outweighs this risk. Her 10.0 km torpedo range gives Ognevoi a decent fallback should the worst occur. While their speed and damage is heavily underwhelming, the rapid reloading rate of these torpedoes compared to other torpedo boats at her tier enable her to output far more torpedoes. For example, over the course of five minutes she may (theoretically) output 32.6 torpedoes, whereas her closest competitor in this regard, Z-23, will only drop 26.7 torpedoes. Players should use this to their advantage, as they are less able to rely on the potential for an individual launch to be devastating.

Ognevoi is one of the few Soviet Destroyers with decent concealment, giving her an almost 4.0 km stealth-torpedoing window. She's able to get close to most targets and even some other destroyers without being noticed, but players should be aware than not only are Japanese destroyers still stealthier, but also many of the American destroyers, which are very dangerous opponents at close range due to their rate of fire.

Having said that, once upgraded Ognevoi mounts the same excellent 130 mm guns that Khabarovsk uses, and they are quite competitive at Tier VIII. Their high rate-of-fire and accuracy make them ideal for harassing distracted targets, and cruisers that wander too close showing their broadsides will find their HP deleted quite rapidly from repeated citadel penetrations. With the faster turret traverse, Ognevoi can better handle itself in close quarters combat, but it will still lose to American destroyers with their faster rate-of-fire. Perhaps the greatest benefit the faster traverse rate will have is the ability to maneuver heavily at medium to long range like other destroyers, previously difficult for Soviet destroyers.

Pros:

  • Small turning circle compared to the other Russian destroyers.
  • Workable speed. Not the best by any stretch of the imagination, but hey, it's way better than Akizuki's.
  • Turret traverse is incredibly good compared to its predecessors, and maintains decent rate of fire
  • 10.0 km torpedo range with relatively rapid reload rates allows for launching torpedoes from stealth at mid-ranges.
  • Gains access to the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable.
  • Gains access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable.

Cons:

  • All main guns and torpedoes are concentrated in only two mounts each, thus disabling hits will halve firepower
  • Concealment, although decent, is still inferior to dangerous gunboats such as the destroyers of America and Pan-Asia.
  • Torpedoes, despite having decent range and stealth, have mediocre speed and damage

Research

Availability of researchable upgrades for Ognevoi is as follows:

  • Hull: Upgrade to Ognevoi (B) for more health, improved maneuverability, and better medium-range AA. Research of this module unlocks progression to Udaloi.
  • Gun Fire Control System: Upgrade to GFCS VIII mod. 2 for an extra 10% main battery range.
  • Main Battery: Upgrade to 130 mm/55 on a B-2-U mount, for better turret traverse, improved ballistics, higher AP shell damage, and long-range AA defenses.
Quickly research the upgraded main battery 130 mm/55 B-2-U to benefit from their superior ballistics and more than twice as rapid a traverse rate, and significantly increases the anti-air power. Then research the (B) Hull, as it lowers rudder shift time. Finally, research the upgraded Gun Fire Control System for better main battery range.

Optimal Configuration

Upgrades

The recommended upgrades for Ognevoi are as follows:

Captains who wish to forego some stealth in favor of being a harder target to hit should also consider Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time. in Slot 5.

Captains who have one of the rare Engine Boost Modification 1 Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time. upgrades and has the Sierra Mike (+5% to the ship's maximum speed.) signal equipped, are encouraged to replace the Engine Room Protection : -20% to the risk of incapacitation. / -20% to repair time. upgrade, as it extends the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable duration by 30%, thereby allowing her to maintain a max speed of 42.0 knots for 2.6 minutes.

Commander Skills

Consumables

Ognevoi can equip the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Ognevoy-class destroyer - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.5.0.1.
  • Update 0.5.0.3:
    • Ognevoi was added as a Tier VI researchable ship.
  • Update 0.5.2:
    • The damage of the HE-46 high explosive shell was decreased from 1,900 to 1,600, and the fire chance was decreased from 9% to 7%.
    • Credit earnings increased by 16%.
    • Experience earnings increased by 8%.
  • Update 0.5.3.2:
    • The Vimpel 2D (AA radar) was removed from the stabilized sighting station.
  • Update 0.5.6:
    • The firing range of the 37 mm 70-K anti-aircraft gun (Hull (B)) was increased from 2.0 to 3.2 km.
    • The durability of the 37 mm 70-K AA gun was increased by 20%.
  • Update 0.5.7:
    • The hull's armor model was refined.
  • Update 0.6.2:
    • Moved from Tier VI to Tier VIII.
    • The damage of the HE-46 high explosive shell was increased from 1,600 to 1,900.
    • The Defensive AA Fire consumable was added to the same slot as Engine Boost.
  • Update 0.6.5:
    • Fixed a bug where the camera clipped through cables on the ship.
  • Update 0.6.6:
    • The appearance of the ship was improved using a special technology for improved rendering of thin elements.
  • Update 0.6.7:
    • Credit earnings increased by 5%.
  • Update 0.6.8:
    • Torpedo reload time for Hull (A) was decreased from 69 to 55 s, and from 115 to 92 s on Hull (B).
  • Update 0.6.12:
    • Detectability when firing main guns in smoke was changed to 2.95 km.
  • Update 0.6.13:
    • The effect of the Defensive AA Fire consumable was increased from three times to four.
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.8.0:
    • The Repair Party consumable was added in a separate slot.
  • Update 0.9.4:
    • The Defensive AA Fire consumable was made available on all hulls.
  • Update 0.9.5:
    • The Defensive AA Fire consumable was moved to a separate fifth slot.
    • Torpedo speed was increased from 56 to 57 knots.
    • The number of charges for the Engine Boost and Smoke Generator consumables was decreased from 3 to 2.
  • Update 0.10.3:
    • The standard hull was replaced with a new one based on the researchable Hull (B) with a modified set of AA defenses.

Ships of U.S.S.R.
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Aircraft Carriers  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov
Destroyers
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U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons