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Ognevoi

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Ognevoi
Огневой_wows_main.jpg
Destroyer | U.S.S.R. | Tier VIII
Tech Tree Position
Minsk
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Udaloi
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General
Research price105000 exp
Purchase price9,000,000 Credits
Hit Points13,300 
Main Battery
130 mm/50 B-2LM2 х 2 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed9.7 deg./sec.
180 Degree Turn Time18.56 sec.
Firing Range10.93 km.
Maximum Dispersion105 m.
HE ShellHE-46 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity870 m./s.
HE Shell Weight33.4 kg.
AP ShellSAP-46 
Maximum AP Shell Damage2,500 
Initial AP Shell Velocity870 m./s.
AP Shell Weight33.5 kg.
Torpedo Tubes
533 mm Triple 1-N2 х 3 pcs.
Rate of Fire1.09 shots/min.
Reload Time55 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-39 mod. 3 
Maximum Damage15,100 
Torpedo Speed57 knot
Torpedo Range9.99 km.
AA Defense
130 mm/55 B-2-U2 х 2 pcs.
. . . Average Damage per Second24.6 
. . . Firing Range5.19 km.
12.7 mm DShKM-2B4 х 2 pcs.
. . . Average Damage per Second20.4 
. . . Firing Range1.2 km.
76 mm 39-K1 х 2 pcs.
. . . Average Damage per Second3.1 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed37 knot
Turning Circle Radius610 m.
Rudder Shift Time6.7 sec.
Concealment
Surface Detectability Range7.74 km.
Air Detectability Range3.02 km.
Battle Levels
12345678910
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VIII
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9,000,000

Ognevoi — Soviet Tier VIII destroyer.

Developed from the Gnevny-class destroyers, the ship (Project 30) featured a larger displacement. In contrast to her predecessors, she boasted improved armor protection for artillery and a more powerful torpedo armament.

Modules

link=Ship: Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
130 mm/50 B-2LM1218.561051,90082,500 0550,000
130 mm/55 B-2-U1291051,90082,600 17,0001,200,000
link=Ship: Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Ognevoi (A)13,30062022/120 0750,000
Ognevoi (B)16,10062026/2/420 30,0002,400,000
link=Ship: Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
53-39 mod. 31.1927.215,1005710 0800,000
link=Ship: Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
GFCS VIII mod. 1010.9 0455,000
GFCS VIII mod. 21012 20,0001,700,000
link=Ship: Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 52,200 hp37 0650,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1

Player Opinion

Performance

Ognevoi is, in some ways, an improvement over the Tier VII Minsk, but at the same time is also a bit of a disappointment in some respects. He has the same 130 mm B-13 guns as Minsk, but these now come in twin mounts in enclosed B-2LM turrets, which will remain standard for all the following Soviet destroyers.

On Ognevoi, these turrets can be a mixed blessing. They have a much faster traverse speed than Minsk’s open mounts, which allows the ship to respond better to changes in the battle. However, with only two turrets, losing a single turret can be severely crippling to Ognevoi, effectively halving the ship's firepower. Thankfully, losing turrets entirely is a rarity once Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) is installed. His 10.0 km torpedo range gives Ognevoi a decent fallback should the worst occur.

Ognevoi also has worse concealment and a larger silhouette, which makes him somewhat easier to hit than Minsk. He is also significantly slower than Minsk, with fewer hit points to boot.

Having said that, Ognevoi still has the same excellent 130 mm guns that Minsk uses, and they are still competitive at Tier VIII. Their high rate-of-fire and accuracy make them ideal for harassing distracted targets, and cruisers that wander too close showing their broadsides will find their HP deleted quite rapidly from repeated citadel penetrations. With the faster turret traverse, Ognevoi can better handle itself in close quarters combat, but it will still lose to American destroyers with their faster rate-of-fire.

Pros:

  • Small turning circle compared to the other Russian destroyers.
  • Very fast.
  • Turret traverse is incredibly good compared to its predecessors.
  • Good rate of fire.
  • 10.0 km torpedo range allows for launching torpedoes from stealth at mid-ranges.
  • Long firing range allows it to fire its main batteries from stealth with the proper upgrades and commander skills.
  • Gains access to the Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) consumable.

Cons:

  • All main guns are concentrated in only two turrets, vulnerable to being disabled.
  • Although she has relatively good concealment for a Russian destroyer, she will still be out spotted by Benson and Kagero.

Research

Quickly research the upgraded main battery 130 mm/55 B-2-U and the (B) Hull, as the (B) Hull increases the amount of torpedoes armed on Ognevoi from 2x3 to 2x5, significantly increases the anti-air power, lowers rudder shift time, and unlocks the option for Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) consumable in the Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable slot. Then research the upgraded Gun Fire Control System for better main battery range.

Optimal Configuration

Upgrades

The recommended upgrades for Ognevoi are as follows:

Captains who wish to forego some stealth in favor of being a harder target to hit should also consider Steering Gears Modification 2 (Reduces rudder shift time and accelerates the repair of steering gears: -40% rudder shift time. / -80% repair time.) in Slot 5.

Captains who have one of the rare Engine Boost Modification 1 (Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time.) upgrades and has the Sierra Mike (+5% to the ship's maximum speed.) signal equipped, are encouraged to replace the Propulsion Modification 1 upgrade, as it extends the Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable duration by 50%, thereby allowing her to maintain a max speed of 42.0 knots for three minutes.

Commander Skills

Consumables

Ognevoi can equip the following consumables:

It is worthwhile to note that Ognevoi has very similar main armament array to American destroyer Benson and similar concealment. Players used to equipping Benson with Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) instead of Engine Boost (While active, increases a ship's speed by a fixed percentage.) may find it worthwhile on Ognevoi. However, it should be noted that the anti-air potential of Ognevoi is somewhat weaker than Benson’s.

Camouflage

Type 1, 2, or 5 camouflages can be equipped for credits; Type 1 or 5 are recommended at a minimum, as they reduce detectability range.

Players who wish to spend doubloons can equip Ognevoi with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery


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