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 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->+''{{#var:ship_name}}'', released 16 Sept 2019, is available in the [[Ship:Research Bureau|Research Bureau]] for 62,000{{RP}}.
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?<!-- <br><br>{{Model3DViewer|XXXX}} --> 
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
Line 15:Line 14:
 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
 --> -->
 +
 +''Ohio'' would seem similar to ''[[Montana]]'', as both share the same hull. However, there are key differences.
 +
 +''Ohio's'' main battery consists of 8x 457 mm guns, as opposed to ''Montana's'' 12x 406 mm guns. While this may seem like an inferior main battery at first glance due to having a smaller salvo weight, ''Ohio's'' main battery brings quite a few advantages with it. ''Ohio's'' reload time is significantly shorter than that of most Tier X BBs, which partially offsets her low salvo weight. The large caliber means her AP can overmatch 30 mm plating found on most Tier X cruisers' midsections, which allows ''Ohio'' to be an exceptionally effective cruiser killer. Moreover, her AP has very good penetration, and the main battery's accuracy is impressive - ''Ohio'' shares her dispersion pattern and sigma value with ''[[Warspite]]'', known for her exceptionally reliable main battery. The subpar ballistics performance can be a double-edged sword - on one hand, leading shots at medium and long range may be trickier than with other BBs, but on the other hand her shells have a steeper impact angle, making the AP arm more often due to it impacting more effective armor, especially when overmatching cruiser plating and BB superstructures. Her HE shells aren't worth mentioning outside of marginal situations, when there are no better targets to shoot than stubbornly angled BBs. And if this wasn't already good enough, her main battery can be further enhanced by a choice of {{Main Battery Modification 3}} or {{Artillery Plotting Room Modification 2}}.
 +
 +At first glance ''Ohio's'' survivability should be no different to ''Montana's'' with nearly the same HP pool and armor layout. The key difference is her Repair Party consumable. ''Montana's'' variant heals 0.66% total HP/sec; ''Ohio's'' variant heals only 0.5% HP/sec (same as most other BBs). However, ''Ohio's'' Repair Party cools down in an astonishing 40 seconds, roughly half that of ''Montana''. This makes ''Ohio'' extremely resilient to concentrated fire, thus making her adept at both standard tanking as well as tanking when pushing. Her effective survivability rivals the likes of ''[[Großer Kurfürst]]'' and ''[[Kremlin]]''. In addition, her citadel is moderately well protected against BB fire due to it sitting low in the water, and her 38 mm midsection hull plating is decently resilient to HE and SAP fire.
 +
 +The secondary battery shares much in common with those found on ''[[Georgia]]'' and ''[[Massachusetts]]'' &mdash; it has good range and very good accuracy, making a secondary build a viable option. In fact, the potent secondary armament and the rapid Repair Party cooldown makes ''Ohio'' a potent close range BB, on par with ''[[Großer Kurfürst]]''.
 +
 +Her AA armament is quite formidable for a Tier X BB, but it still won't prevent enemy CVs from getting a strike off on a lone ''Ohio'', even though it may contribute to long-term plane losses.
 +
 +With regards to her maneuverability, it is worth mentioning that she boasts a significantly faster rudder shift time than ''Montana'' with a lower top speed, but is otherwise unimpressive by Tier X BB standards.
 +
 +Her concealment is also pretty average among Tier X BBs, unless one decided to forego the Concealment Expert skill in favor of building into the ship's secondary armament.
 +
 +''Ohio'' is best played in a manner similar to ''[[Montana]]''. Most of the time, her captain will want to sit around medium range, tank damage, and provide fire support with her main guns. However, when a push from either side happens, ''Ohio'' can exploit it very well, either by overwhelming enemies with the combination of her main battery power, her secondary battery's contribution, and her almost unparalleled durability, or effectively stalling a push with the help of the above mentioned characteristics. But unlike with, for example, ''Großer Kurfürst'', one has to be extra wary of enemy destroyers sending torps her way, as ''Ohio'' doesn't get access to the {{Hydroacoustic Search}} consumable.
 +
 +With regards to competitive potential, ''Ohio'' is among the strongest BB picks as long as the given competitive format doesn't include aircraft carriers.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Like most U.S vessels, she has strong AA +* Powerful main battery with good alpha damage, relatively quick reload, great accuracy and the ability to overmatch 30mm cruiser plating
?* Formidable secondaries, with a maximum range of 11.3 km.+* Formidable secondaries, with a maximum range of 11.3 km and an improved dispersion pattern
?* Main guns are very accurate. +* Respectable armor (her armor scheme is extremely similar to her sister ''[[Montana]]'')
?* She's equipped with very powerful guns, eight 457mm guns (18 inch). Giving her the ability to overmatch 30mm armor plating.+* Like most U.S battleships she has strong AA armament
?* Along with ''[[Georgia]]'', she has the highest per shell AP alpha damage of any battleship in the game+* Good rudder shift time (faster than ''[[Montana]]'s'' by roughly five seconds)
?* Sturdy armor, armor scheme is similar to her tier 10 comrade, ''[[Montana]]''.+
?* Main guns have a relative fast reload.+
?* Her rudder-shift time is faster than ''[[Montana]]'''s by about five seconds.+
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* 2 knots slower than ''[[Montana]]'' giving her top speed of 28 knots, making her one of the slowest tier 10s.+* Tricky ballistics can make aiming and prediction difficult
?* Shorter base range than her comrade ''[[Montana]]'', with a base range of 21.6 km.+* 2 knots slower than ''[[Montana]]'' giving her top speed of 28 knots, making her one of the slower tier 10 BBs
?* Armor scheme doesn't have any improvements over ''[[Montana]]''+* Shorter main battery range than her sister ''[[Montana]]'', with a base range of 21.6 km
?* She has four fewer guns than ''[[Montana]]'', making every shot important.+* Poor surface and air detection range
 +* She has 4 less guns than [[Montana]], making every shot important.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
?* '''Main Battery:''' +
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+
?* '''Torpedoes:''' +
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
? +
?<!-- FOR PREMIUM SHIPS:+
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 +
 +''Ohio'' can benefit from a standard "tank" build that most battleships benefit from, but a better way to build her is to take advantage of her secondary armament in some way. There are two ways to achieve this, depending on whether her captain likes having more emphasis on survival or her secondary battery.
 +
 +Your first skills should be Priority Target, Adrenaline Rush and Superintendent in both variations. If you want a survivability-focused build, you should spec into Concealment Expert, Fire Prevention and Advanced Firing Training skills, in this particular order. If you're feeling like you're not squeezing enough value out of your secondary armament, proceed with Fire Prevention, Advanced Firing Training and Manual Fire Control for Secondary Armament skills. The last remaining point should go to Preventive Maintenance, considering you will want to pick the {{Auxiliary Armaments Modification 1}} upgrade in slot 1 in order for your secondaries to be effective for as long as possible.
  
 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': +* '''Slot 1:''' {{Auxiliary Armaments Modification 1}}
?* '''Slot 2''': +* '''Slot 2:''' {{Damage Control System Modification 1}}
?* '''Slot 3''': +* '''Slot 3:''' {{Secondary Battery Modification 1}}
?* '''Slot 4''': +* '''Slot 4:''' {{Damage Control System Modification 2}}
?* '''Slot 5''': +* '''Slot 5:''' {{Concealment System Modification 1}} ''or'' {{Torpedo Lookout System}}
?* '''Slot 6''': +* '''Slot 6:''' {{Artillery Plotting Room Modification 2}} ''or'' {{Main Battery Modification 3}}
?-->+ 
 +The upgrade choice in slot 6 is up to whether you prefer to shoot more often, or if you prefer to be rewarded for good aim.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned. The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
  
?{{Commander Skills 2+{{Commander Skills 3 BB
?<!-- Note: You should not use a zero for a possible skill, unless it's really bad. Zeroes are for impossible skills.-->+| rating11 = <!-- Gun Feeder -->
?| rating11 = 3 <!-- Priority Target -->+| rating12 = <!-- Pyrotechnician -->
?| rating12 = 2 <!-- Preventive Maint -->+| rating13 = 2 <!-- Consumables Specialist -->
?| rating13 = <!-- Expert Loader -->+| rating14 = <!-- Emergency Repair Specialist -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating15 = <!-- Incoming Fire Alert -->
?| rating15 = 1 <!-- Direction Center for Fighters -->+| rating16 = 2 <!-- Preventive Maintenance -->
?| rating16 = 0 <!-- Improved Engine Boost -->+
?| rating17 = 1 <!-- Incoming Fire Alert -->+
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = 2 <!-- High Alert -->+| rating21 = <!-- Grease the Gears -->
?| rating22 = 2 <!-- Jack of All Trades -->+| rating22 = <!-- Inertial Fuse for HE Shells -->
?| rating23 = 1 <!-- Expert Marksman -->+| rating23 = <!-- Consumables Enhancements -->
?| rating24 = 0 <!-- Torpedo Acceleration -->+| rating24 = <!-- Vigilance -->
?| rating25 = 0 <!-- Smoke Screen Expert -->+| rating25 = <!-- Priority Target -->
?| rating26 = 0 <!-- Improved Engines -->+| rating26 = 2 <!-- AA Gunner -->
?| rating27 = 3 <!-- Adrenaline Rush -->+
?| rating28 = 0 <!-- Last Stand -->+
  
?| rating31 = 3 <!-- Basics of Survivability -->+| rating31 = <!-- Super-Heavy AP Shells -->
?| rating32 = <!-- Survivability Expert-->+| rating32 = <!-- Long-Range Secondary Battery Shells -->
?| rating33 = 0 <!-- Torpedo Armament Expertise-->+| rating33 = 2 <!-- Adrenaline Rush -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating34 = 2 <!-- Basics of Survivability -->
?| rating35 = 3 <!-- Basic Firing Training -->+| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
?| rating36 = 3 <!-- Superintendent -->+| rating36 = 2 <!-- Expert AA Marksman -->
?| rating37 = 1 <!-- Demolition Expert -->+
?| rating38 = <!-- Vigilance -->+
  
?| rating41 = 2 <!-- Manual Fire Control for Secondary Armament -->+| rating41 = <!-- Dead Eye -->
?| rating42 = 3 <!-- Fire Prevention -->+| rating42 = <!-- Improved Secondary Battery Aiming -->
?| rating43 = <!-- Inertia Fuse for HE Shells -->+| rating43 = <!-- Close Quarters Combat -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating44 = 2 <!-- Emergency Repair Expert -->
?| rating45 = 3 <!-- Advanced Firing Training -->+| rating45 = <!-- Concealment Expert -->
?| rating46 = <!-- Massive AA Fire -->+| rating46 = 2 <!-- Fire Prevention Expert -->
?| rating47 = <!-- Radio Position Finding -->+
?| rating48 = 2 <!-- Concealment Expert -->+
 }} }}
  
Line 106:Line 108:
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS+As a Tier X premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
? +
?Choose one and append after semicolon above:+
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
?-->+
? +
?<!--FOR PREMIUM SHIPS +
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +
?-->+
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 +Don't forget to mount the Mike Yankee Soxisix signal flag in order to bolster your secondary armament.
  
?<!-- {{Signal Flags+{{Signal Flags
?| November Echo Setteseven = +| November Echo Setteseven = 2
?| Mike Yankee Soxisix = +| Mike Yankee Soxisix = 3
?| India X-Ray = +| India X-Ray = 1
?| Juliet Whiskey Unaone = +| Juliet Whiskey Unaone = 0
?| Victor Lima = +| Victor Lima = 1
?| Hotel Yankee = +| Hotel Yankee = 2
  
?| November Foxtrot = +| November Foxtrot = 2
?| Sierra Mike = +| Sierra Mike = 2
?| India Delta = +| India Delta = 3
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo = 3
?| India Yankee = +| India Yankee = 3
?| Juliet Charlie = +| Juliet Charlie = 1
  
?| Zulu = +| X-Ray Papa Unaone =
?| India Bravo Terrathree = +| Sierra Bravo =
?| Equal Speed Charlie London = +
?| Zulu Hotel = +
?| Papa Papa = +
  
?| Wyvern = +| Zulu = 3
?| Red Dragon = +| India Bravo Terrathree = 3
?| Dragon Flag = +| Equal Speed Charlie London = 1
?| Ouroboros = +| Zulu Hotel = 2
?| Hydra = +| Papa Papa = 3
?| Basilisk = +
  
?| Leviathan = +| Wyvern = 3
?| Scylla = +| Red Dragon = 2
?}} -->+| Dragon Flag = 2
 +| Ouroboros = 3
 +| Hydra = 2
 +| Basilisk = 2
 + 
 +| Leviathan = 2
 +| Scylla = 2
 +}}
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>

Revision as of 14:42, 25 January 2021

Ohio
Ohio_wows_main.jpg
Battleship | U.S.A. | Tier X
Tech Tree Position
Ohio_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points96,300 
Main Battery
457 mm/48 Mk.1 in a turret4 х 2 pcs.
Rate of Fire2.18 shots/min.
Reload Time27.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range21.65 km.
Maximum Dispersion273 m.
HE Shell457 mm HE Type B 
Maximum HE Shell Damage6,450 
Chance of Fire on Target Caused by HE Shell43 %
Initial HE Shell Velocity800 m./s.
HE Shell Weight1230 kg.
AP Shell457 mm AP Type B 
Maximum AP Shell Damage15,750 
Initial AP Shell Velocity732 m./s.
AP Shell Weight1746 kg.
Secondary Armament #1
127 mm/54 Mk.16 on a Mk.41 mount10 х 2 pcs.
Firing Range7.5 km.
Rate of Fire17.14 shots/min.
Reload Time3.5 sec.
HE Shell127 mm HE Mk41 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity808 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/54 Mk.16 on a Mk.41 mount10 х 2 pcs.
. . . Average Damage per Second157 
. . . Firing Range5.19 km.
20 mm Oerlikon on a Mk.4 mount40 х 1 pcs.
. . . Average Damage per Second144 
. . . Firing Range2.01 km.
76.2 mm/50 Mk.22 on a Mk.33 mount8 х 2 pcs.
. . . Average Damage per Second166.4 
. . . Firing Range3.99 km.
40 mm/56 Bofors on a Mk.2 mount10 х 4 pcs.
. . . Average Damage per Second159 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed28 knot
Turning Circle Radius950 m.
Rudder Shift Time18.6 sec.
Concealment
Surface Detectability Range17.29 km.
Air Detectability Range12.91 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
X
Ship_PASB510_Ohio.png
Special

Ohio — American special premium Tier X battleship.

A hypothetical armament project for the Montana-class battleship with eight 457 mm guns housed in four turrets. Back in 1938, amid rumors about the creation of ships with guns of a caliber exceeding 406 mm in Japan, there were projects of battleships with 457 mm guns. One of them was relatively fast and had armament comprising six guns in three twin-gun turrets. The twin-gun turrets developed for this project could well have been mounted on one of the unfinished Montana-class battleships.

Ohio, released 16 Sept 2019, is available in the Research Bureau for 62,000Research Points.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
457 mm/48 Mk.1 in a turret2.2302736,4504315,750 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Ohio96,300654041040/10/8/10 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk10 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 172,000 hp28 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Artillery Plotting Room Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Ohio would seem similar to Montana, as both share the same hull. However, there are key differences.

Ohio's main battery consists of 8x 457 mm guns, as opposed to Montana's 12x 406 mm guns. While this may seem like an inferior main battery at first glance due to having a smaller salvo weight, Ohio's main battery brings quite a few advantages with it. Ohio's reload time is significantly shorter than that of most Tier X BBs, which partially offsets her low salvo weight. The large caliber means her AP can overmatch 30 mm plating found on most Tier X cruisers' midsections, which allows Ohio to be an exceptionally effective cruiser killer. Moreover, her AP has very good penetration, and the main battery's accuracy is impressive - Ohio shares her dispersion pattern and sigma value with Warspite, known for her exceptionally reliable main battery. The subpar ballistics performance can be a double-edged sword - on one hand, leading shots at medium and long range may be trickier than with other BBs, but on the other hand her shells have a steeper impact angle, making the AP arm more often due to it impacting more effective armor, especially when overmatching cruiser plating and BB superstructures. Her HE shells aren't worth mentioning outside of marginal situations, when there are no better targets to shoot than stubbornly angled BBs. And if this wasn't already good enough, her main battery can be further enhanced by a choice of Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. or Artillery Plotting Room Modification 2 : -11% main battery dispersion..

At first glance Ohio's survivability should be no different to Montana's with nearly the same HP pool and armor layout. The key difference is her Repair Party consumable. Montana's variant heals 0.66% total HP/sec; Ohio's variant heals only 0.5% HP/sec (same as most other BBs). However, Ohio's Repair Party cools down in an astonishing 40 seconds, roughly half that of Montana. This makes Ohio extremely resilient to concentrated fire, thus making her adept at both standard tanking as well as tanking when pushing. Her effective survivability rivals the likes of Großer Kurfürst and Kremlin. In addition, her citadel is moderately well protected against BB fire due to it sitting low in the water, and her 38 mm midsection hull plating is decently resilient to HE and SAP fire.

The secondary battery shares much in common with those found on Georgia and Massachusetts — it has good range and very good accuracy, making a secondary build a viable option. In fact, the potent secondary armament and the rapid Repair Party cooldown makes Ohio a potent close range BB, on par with Großer Kurfürst.

Her AA armament is quite formidable for a Tier X BB, but it still won't prevent enemy CVs from getting a strike off on a lone Ohio, even though it may contribute to long-term plane losses.

With regards to her maneuverability, it is worth mentioning that she boasts a significantly faster rudder shift time than Montana with a lower top speed, but is otherwise unimpressive by Tier X BB standards.

Her concealment is also pretty average among Tier X BBs, unless one decided to forego the Concealment Expert skill in favor of building into the ship's secondary armament.

Ohio is best played in a manner similar to Montana. Most of the time, her captain will want to sit around medium range, tank damage, and provide fire support with her main guns. However, when a push from either side happens, Ohio can exploit it very well, either by overwhelming enemies with the combination of her main battery power, her secondary battery's contribution, and her almost unparalleled durability, or effectively stalling a push with the help of the above mentioned characteristics. But unlike with, for example, Großer Kurfürst, one has to be extra wary of enemy destroyers sending torps her way, as Ohio doesn't get access to the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable.

With regards to competitive potential, Ohio is among the strongest BB picks as long as the given competitive format doesn't include aircraft carriers.

Pros:

  • Powerful main battery with good alpha damage, relatively quick reload, great accuracy and the ability to overmatch 30mm cruiser plating
  • Formidable secondaries, with a maximum range of 11.3 km and an improved dispersion pattern
  • Respectable armor (her armor scheme is extremely similar to her sister Montana)
  • Like most U.S battleships she has strong AA armament
  • Good rudder shift time (faster than Montana's by roughly five seconds)

Cons:

  • Tricky ballistics can make aiming and prediction difficult
  • 2 knots slower than Montana giving her top speed of 28 knots, making her one of the slower tier 10 BBs
  • Shorter main battery range than her sister Montana, with a base range of 21.6 km
  • Poor surface and air detection range
  • She has 4 less guns than Montana, making every shot important.

Research

As a premium ship, Ohio doesn't have any upgrades to research.

Optimal Configuration

Ohio can benefit from a standard "tank" build that most battleships benefit from, but a better way to build her is to take advantage of her secondary armament in some way. There are two ways to achieve this, depending on whether her captain likes having more emphasis on survival or her secondary battery.

Your first skills should be Priority Target, Adrenaline Rush and Superintendent in both variations. If you want a survivability-focused build, you should spec into Concealment Expert, Fire Prevention and Advanced Firing Training skills, in this particular order. If you're feeling like you're not squeezing enough value out of your secondary armament, proceed with Fire Prevention, Advanced Firing Training and Manual Fire Control for Secondary Armament skills. The last remaining point should go to Preventive Maintenance, considering you will want to pick the Auxiliary Armaments Modification 1 : +100% survivability to each. upgrade in slot 1 in order for your secondaries to be effective for as long as possible.

Upgrades

The recommended upgrades for Ohio are as follows:

The upgrade choice in slot 6 is up to whether you prefer to shoot more often, or if you prefer to be rewarded for good aim.

Commander Skills

The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.

Consumables

Ohio equips the following consumables

Camouflage

As a Tier X premium ship, Ohio comes included with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Don't forget to mount the Mike Yankee Soxisix signal flag in order to bolster your secondary armament.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons