Ohio
Revision as of 21:45, 27 May 2020 Added a pro | Revision as of 14:42, 25 January 2021 WG skill recommendations | |||
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{{WoWs_Ship | {{WoWs_Ship | |||
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> | |||
? | + | ''{{#var:ship_name}}'', released 16 Sept 2019, is available in the [[Ship:Research Bureau|Research Bureau]] for 62,000{{RP}}. | ||
|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
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3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | |||
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+ | ||||
+ | ''Ohio'' would seem similar to ''[[Montana]]'', as both share the same hull. However, there are key differences. | |||
+ | ||||
+ | ''Ohio's'' main battery consists of 8x 457 mm guns, as opposed to ''Montana's'' 12x 406 mm guns. While this may seem like an inferior main battery at first glance due to having a smaller salvo weight, ''Ohio's'' main battery brings quite a few advantages with it. ''Ohio's'' reload time is significantly shorter than that of most Tier X BBs, which partially offsets her low salvo weight. The large caliber means her AP can overmatch 30 mm plating found on most Tier X cruisers' midsections, which allows ''Ohio'' to be an exceptionally effective cruiser killer. Moreover, her AP has very good penetration, and the main battery's accuracy is impressive - ''Ohio'' shares her dispersion pattern and sigma value with ''[[Warspite]]'', known for her exceptionally reliable main battery. The subpar ballistics performance can be a double-edged sword - on one hand, leading shots at medium and long range may be trickier than with other BBs, but on the other hand her shells have a steeper impact angle, making the AP arm more often due to it impacting more effective armor, especially when overmatching cruiser plating and BB superstructures. Her HE shells aren't worth mentioning outside of marginal situations, when there are no better targets to shoot than stubbornly angled BBs. And if this wasn't already good enough, her main battery can be further enhanced by a choice of {{Main Battery Modification 3}} or {{Artillery Plotting Room Modification 2}}. | |||
+ | ||||
+ | At first glance ''Ohio's'' survivability should be no different to ''Montana's'' with nearly the same HP pool and armor layout. The key difference is her Repair Party consumable. ''Montana's'' variant heals 0.66% total HP/sec; ''Ohio's'' variant heals only 0.5% HP/sec (same as most other BBs). However, ''Ohio's'' Repair Party cools down in an astonishing 40 seconds, roughly half that of ''Montana''. This makes ''Ohio'' extremely resilient to concentrated fire, thus making her adept at both standard tanking as well as tanking when pushing. Her effective survivability rivals the likes of ''[[Großer Kurfürst]]'' and ''[[Kremlin]]''. In addition, her citadel is moderately well protected against BB fire due to it sitting low in the water, and her 38 mm midsection hull plating is decently resilient to HE and SAP fire. | |||
+ | ||||
+ | The secondary battery shares much in common with those found on ''[[Georgia]]'' and ''[[Massachusetts]]'' — it has good range and very good accuracy, making a secondary build a viable option. In fact, the potent secondary armament and the rapid Repair Party cooldown makes ''Ohio'' a potent close range BB, on par with ''[[Großer Kurfürst]]''. | |||
+ | ||||
+ | Her AA armament is quite formidable for a Tier X BB, but it still won't prevent enemy CVs from getting a strike off on a lone ''Ohio'', even though it may contribute to long-term plane losses. | |||
+ | ||||
+ | With regards to her maneuverability, it is worth mentioning that she boasts a significantly faster rudder shift time than ''Montana'' with a lower top speed, but is otherwise unimpressive by Tier X BB standards. | |||
+ | ||||
+ | Her concealment is also pretty average among Tier X BBs, unless one decided to forego the Concealment Expert skill in favor of building into the ship's secondary armament. | |||
+ | ||||
+ | ''Ohio'' is best played in a manner similar to ''[[Montana]]''. Most of the time, her captain will want to sit around medium range, tank damage, and provide fire support with her main guns. However, when a push from either side happens, ''Ohio'' can exploit it very well, either by overwhelming enemies with the combination of her main battery power, her secondary battery's contribution, and her almost unparalleled durability, or effectively stalling a push with the help of the above mentioned characteristics. But unlike with, for example, ''Großer Kurfürst'', one has to be extra wary of enemy destroyers sending torps her way, as ''Ohio'' doesn't get access to the {{Hydroacoustic Search}} consumable. | |||
+ | ||||
+ | With regards to competitive potential, ''Ohio'' is among the strongest BB picks as long as the given competitive format doesn't include aircraft carriers. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Powerful main battery with good alpha damage, relatively quick reload, great accuracy and the ability to overmatch 30mm cruiser plating | |
? | * Formidable secondaries, with a maximum range of 11.3 km | + | * Formidable secondaries, with a maximum range of 11.3 km and an improved dispersion pattern | |
? | * | + | * Respectable armor (her armor scheme is extremely similar to her sister ''[[Montana]]'') | |
? | + | * Like most U.S battleships she has strong AA armament | ||
? | + | * Good rudder shift time (faster than ''[[Montana]]'s'' by roughly five seconds) | ||
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|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * 2 knots slower than ''[[Montana]]'' giving her top speed of 28 knots, making her one of the | + | * Tricky ballistics can make aiming and prediction difficult | |
? | * Shorter | + | * 2 knots slower than ''[[Montana]]'' giving her top speed of 28 knots, making her one of the slower tier 10 BBs | |
? | * | + | * Shorter main battery range than her sister ''[[Montana]]'', with a base range of 21.6 km | |
? | * She has | + | * Poor surface and air detection range | |
+ | * She has 4 less guns than [[Montana]], making every shot important. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research. | ||
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? | As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research. | + | ||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | ||||
+ | ''Ohio'' can benefit from a standard "tank" build that most battleships benefit from, but a better way to build her is to take advantage of her secondary armament in some way. There are two ways to achieve this, depending on whether her captain likes having more emphasis on survival or her secondary battery. | |||
+ | ||||
+ | Your first skills should be Priority Target, Adrenaline Rush and Superintendent in both variations. If you want a survivability-focused build, you should spec into Concealment Expert, Fire Prevention and Advanced Firing Training skills, in this particular order. If you're feeling like you're not squeezing enough value out of your secondary armament, proceed with Fire Prevention, Advanced Firing Training and Manual Fire Control for Secondary Armament skills. The last remaining point should go to Preventive Maintenance, considering you will want to pick the {{Auxiliary Armaments Modification 1}} upgrade in slot 1 in order for your secondaries to be effective for as long as possible. | |||
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
? | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | ||
? | * '''Slot 1''' | + | * '''Slot 1:''' {{Auxiliary Armaments Modification 1}} | |
? | * '''Slot 2''' | + | * '''Slot 2:''' {{Damage Control System Modification 1}} | |
? | * '''Slot 3''' | + | * '''Slot 3:''' {{Secondary Battery Modification 1}} | |
? | * '''Slot 4''' | + | * '''Slot 4:''' {{Damage Control System Modification 2}} | |
? | * '''Slot 5''' | + | * '''Slot 5:''' {{Concealment System Modification 1}} ''or'' {{Torpedo Lookout System}} | |
? | * '''Slot 6''' | + | * '''Slot 6:''' {{Artillery Plotting Room Modification 2}} ''or'' {{Main Battery Modification 3}} | |
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+ | The upgrade choice in slot 6 is up to whether you prefer to shoot more often, or if you prefer to be rewarded for good aim. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned. | The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned. | |||
? | {{Commander Skills | + | {{Commander Skills 3 BB | |
? | + | | rating11 = <!-- Gun Feeder --> | ||
? | | rating11 = | + | | rating12 = <!-- Pyrotechnician --> | |
? | | rating12 = | + | | rating13 = 2 <!-- Consumables Specialist --> | |
? | | rating13 = | + | | rating14 = <!-- Emergency Repair Specialist --> | |
? | | rating14 = | + | | rating15 = <!-- Incoming Fire Alert --> | |
? | | rating15 = | + | | rating16 = 2 <!-- Preventive Maintenance --> | |
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? | | rating21 = | + | | rating21 = <!-- Grease the Gears --> | |
? | | rating22 = | + | | rating22 = <!-- Inertial Fuse for HE Shells --> | |
? | | rating23 = | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | rating24 = | + | | rating24 = <!-- Vigilance --> | |
? | | rating25 = | + | | rating25 = <!-- Priority Target --> | |
? | | rating26 = | + | | rating26 = 2 <!-- AA Gunner --> | |
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? | | rating31 = | + | | rating31 = <!-- Super-Heavy AP Shells --> | |
? | | rating32 = <!-- | + | | rating32 = <!-- Long-Range Secondary Battery Shells --> | |
? | | rating33 = | + | | rating33 = 2 <!-- Adrenaline Rush --> | |
? | | rating34 = | + | | rating34 = 2 <!-- Basics of Survivability --> | |
? | | rating35 = | + | | rating35 = <!-- Enhanced Anti-Torpedo Protection --> | |
? | | rating36 = | + | | rating36 = 2 <!-- Expert AA Marksman --> | |
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? | | rating41 = | + | | rating41 = <!-- Dead Eye --> | |
? | | rating42 = | + | | rating42 = <!-- Improved Secondary Battery Aiming --> | |
? | | rating43 = <!-- | + | | rating43 = <!-- Close Quarters Combat --> | |
? | | rating44 = | + | | rating44 = 2 <!-- Emergency Repair Expert --> | |
? | | rating45 = | + | | rating45 = <!-- Concealment Expert --> | |
? | | rating46 = | + | | rating46 = 2 <!-- Fire Prevention Expert --> | |
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}} | }} | |||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | + | As a Tier X premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | ||
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? | As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type | + | ||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
+ | Don't forget to mount the Mike Yankee Soxisix signal flag in order to bolster your secondary armament. | |||
? | + | {{Signal Flags | ||
? | | November Echo Setteseven = | + | | November Echo Setteseven = 2 | |
? | | Mike Yankee Soxisix = | + | | Mike Yankee Soxisix = 3 | |
? | | India X-Ray = | + | | India X-Ray = 1 | |
? | | Juliet Whiskey Unaone = | + | | Juliet Whiskey Unaone = 0 | |
? | | Victor Lima = | + | | Victor Lima = 1 | |
? | | Hotel Yankee = | + | | Hotel Yankee = 2 | |
? | | November Foxtrot = | + | | November Foxtrot = 2 | |
? | | Sierra Mike = | + | | Sierra Mike = 2 | |
? | | India Delta = | + | | India Delta = 3 | |
? | | Juliet Yankee Bissotwo = | + | | Juliet Yankee Bissotwo = 3 | |
? | | India Yankee = | + | | India Yankee = 3 | |
? | | Juliet Charlie = | + | | Juliet Charlie = 1 | |
? | | | + | | X-Ray Papa Unaone = | |
? | | | + | | Sierra Bravo = | |
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? | | | + | | Zulu = 3 | |
? | | | + | | India Bravo Terrathree = 3 | |
? | | | + | | Equal Speed Charlie London = 1 | |
? | | | + | | Zulu Hotel = 2 | |
? | | | + | | Papa Papa = 3 | |
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? | | Leviathan = | + | | Wyvern = 3 | |
? | | Scylla = | + | | Red Dragon = 2 | |
? | }} | + | | Dragon Flag = 2 | |
+ | | Ouroboros = 3 | |||
+ | | Hydra = 2 | |||
+ | | Basilisk = 2 | |||
+ | ||||
+ | | Leviathan = 2 | |||
+ | | Scylla = 2 | |||
+ | }} | |||
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |
Revision as of 14:42, 25 January 2021
457 mm/48 Mk.1 in a turret4 х 2 pcs. |
Rate of Fire2.18 shots/min. |
Reload Time27.5 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range21.65 km. |
Maximum Dispersion273 m. |
HE Shell457 mm HE Type B |
Maximum HE Shell Damage6,450 |
Chance of Fire on Target Caused by HE Shell43 % |
Initial HE Shell Velocity800 m./s. |
HE Shell Weight1230 kg. |
AP Shell457 mm AP Type B |
Maximum AP Shell Damage15,750 |
Initial AP Shell Velocity732 m./s. |
AP Shell Weight1746 kg. |
127 mm/54 Mk.16 on a Mk.41 mount10 х 2 pcs. |
Firing Range7.5 km. |
Rate of Fire17.14 shots/min. |
Reload Time3.5 sec. |
HE Shell127 mm HE Mk41 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity808 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/54 Mk.16 on a Mk.41 mount10 х 2 pcs. |
. . . Average Damage per Second157 |
. . . Firing Range5.19 km. |
20 mm Oerlikon on a Mk.4 mount40 х 1 pcs. |
. . . Average Damage per Second144 |
. . . Firing Range2.01 km. |
76.2 mm/50 Mk.22 on a Mk.33 mount8 х 2 pcs. |
. . . Average Damage per Second166.4 |
. . . Firing Range3.99 km. |
40 mm/56 Bofors on a Mk.2 mount10 х 4 pcs. |
. . . Average Damage per Second159 |
. . . Firing Range3.51 km. |
Maximum Speed28 knot |
Turning Circle Radius950 m. |
Rudder Shift Time18.6 sec. |
Surface Detectability Range17.29 km. |
Air Detectability Range12.91 km. |
Ohio — American special premium Tier X battleship.
A hypothetical armament project for the Montana-class battleship with eight 457 mm guns housed in four turrets. Back in 1938, amid rumors about the creation of ships with guns of a caliber exceeding 406 mm in Japan, there were projects of battleships with 457 mm guns. One of them was relatively fast and had armament comprising six guns in three twin-gun turrets. The twin-gun turrets developed for this project could well have been mounted on one of the unfinished Montana-class battleships.
Ohio, released 16 Sept 2019, is available in the Research Bureau for 62,000.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Ohio would seem similar to Montana, as both share the same hull. However, there are key differences.
Ohio's main battery consists of 8x 457 mm guns, as opposed to Montana's 12x 406 mm guns. While this may seem like an inferior main battery at first glance due to having a smaller salvo weight, Ohio's main battery brings quite a few advantages with it. Ohio's reload time is significantly shorter than that of most Tier X BBs, which partially offsets her low salvo weight. The large caliber means her AP can overmatch 30 mm plating found on most Tier X cruisers' midsections, which allows Ohio to be an exceptionally effective cruiser killer. Moreover, her AP has very good penetration, and the main battery's accuracy is impressive - Ohio shares her dispersion pattern and sigma value with Warspite, known for her exceptionally reliable main battery. The subpar ballistics performance can be a double-edged sword - on one hand, leading shots at medium and long range may be trickier than with other BBs, but on the other hand her shells have a steeper impact angle, making the AP arm more often due to it impacting more effective armor, especially when overmatching cruiser plating and BB superstructures. Her HE shells aren't worth mentioning outside of marginal situations, when there are no better targets to shoot than stubbornly angled BBs. And if this wasn't already good enough, her main battery can be further enhanced by a choice of Main Battery Modification 3 or Artillery Plotting Room Modification 2 .
At first glance Ohio's survivability should be no different to Montana's with nearly the same HP pool and armor layout. The key difference is her Repair Party consumable. Montana's variant heals 0.66% total HP/sec; Ohio's variant heals only 0.5% HP/sec (same as most other BBs). However, Ohio's Repair Party cools down in an astonishing 40 seconds, roughly half that of Montana. This makes Ohio extremely resilient to concentrated fire, thus making her adept at both standard tanking as well as tanking when pushing. Her effective survivability rivals the likes of Großer Kurfürst and Kremlin. In addition, her citadel is moderately well protected against BB fire due to it sitting low in the water, and her 38 mm midsection hull plating is decently resilient to HE and SAP fire.
The secondary battery shares much in common with those found on Georgia and Massachusetts — it has good range and very good accuracy, making a secondary build a viable option. In fact, the potent secondary armament and the rapid Repair Party cooldown makes Ohio a potent close range BB, on par with Großer Kurfürst.
Her AA armament is quite formidable for a Tier X BB, but it still won't prevent enemy CVs from getting a strike off on a lone Ohio, even though it may contribute to long-term plane losses.
With regards to her maneuverability, it is worth mentioning that she boasts a significantly faster rudder shift time than Montana with a lower top speed, but is otherwise unimpressive by Tier X BB standards.
Her concealment is also pretty average among Tier X BBs, unless one decided to forego the Concealment Expert skill in favor of building into the ship's secondary armament.
Ohio is best played in a manner similar to Montana. Most of the time, her captain will want to sit around medium range, tank damage, and provide fire support with her main guns. However, when a push from either side happens, Ohio can exploit it very well, either by overwhelming enemies with the combination of her main battery power, her secondary battery's contribution, and her almost unparalleled durability, or effectively stalling a push with the help of the above mentioned characteristics. But unlike with, for example, Großer Kurfürst, one has to be extra wary of enemy destroyers sending torps her way, as Ohio doesn't get access to the Hydroacoustic Search consumable.
With regards to competitive potential, Ohio is among the strongest BB picks as long as the given competitive format doesn't include aircraft carriers.Pros:
- Powerful main battery with good alpha damage, relatively quick reload, great accuracy and the ability to overmatch 30mm cruiser plating
- Formidable secondaries, with a maximum range of 11.3 km and an improved dispersion pattern
- Respectable armor (her armor scheme is extremely similar to her sister Montana)
- Like most U.S battleships she has strong AA armament
- Good rudder shift time (faster than Montana's by roughly five seconds)
Cons:
- Tricky ballistics can make aiming and prediction difficult
- 2 knots slower than Montana giving her top speed of 28 knots, making her one of the slower tier 10 BBs
- Shorter main battery range than her sister Montana, with a base range of 21.6 km
- Poor surface and air detection range
- She has 4 less guns than Montana, making every shot important.
Research
Optimal Configuration
Ohio can benefit from a standard "tank" build that most battleships benefit from, but a better way to build her is to take advantage of her secondary armament in some way. There are two ways to achieve this, depending on whether her captain likes having more emphasis on survival or her secondary battery.
Your first skills should be Priority Target, Adrenaline Rush and Superintendent in both variations. If you want a survivability-focused build, you should spec into Concealment Expert, Fire Prevention and Advanced Firing Training skills, in this particular order. If you're feeling like you're not squeezing enough value out of your secondary armament, proceed with Fire Prevention, Advanced Firing Training and Manual Fire Control for Secondary Armament skills. The last remaining point should go to Preventive Maintenance, considering you will want to pick the Auxiliary Armaments Modification 1 upgrade in slot 1 in order for your secondaries to be effective for as long as possible.
Upgrades
The recommended upgrades for Ohio are as follows:
- Slot 1: Auxiliary Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Secondary Battery Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1 or Torpedo Lookout System
- Slot 6: Artillery Plotting Room Modification 2 or Main Battery Modification 3
The upgrade choice in slot 6 is up to whether you prefer to shoot more often, or if you prefer to be rewarded for good aim.
Commander Skills
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
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★★ |
2 |
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★★ |
3 |
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★★ |
★★ |
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★★ |
4 |
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★★ |
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★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Ohio equips the following consumables
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Catapult Fighter or Spotting Aircraft
Camouflage
As a Tier X premium ship, Ohio comes included with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Don't forget to mount the Mike Yankee Soxisix signal flag in order to bolster your secondary armament.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★★★ |
★★★ |
★★ |
★ |
★ |
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★★★ |
★★ |
★★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery