Okhotnik
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Due to her rather short range torpedoes and heavy hitting guns she excels at surprise attacks such as hiding in a nook and cranny of an island and launching as many torps you need and then use your main guns to finish of your crippled foe. she does work ok at longer ranges but her torpedoes are her main ,nuke, to blow enemy off the map and they are difficult to evade at such range and speed of the torpedoes if there are no islands bait enemy's in to a well planed trap and fight on your own terms and use your smoke to throw off enemy ships. including cyclones is where she can dominate if played right due to the 8km visibility range she only needs to close in by 3.5km and then use her torpedoes to destroy the enemy ship. | Due to her rather short range torpedoes and heavy hitting guns she excels at surprise attacks such as hiding in a nook and cranny of an island and launching as many torps you need and then use your main guns to finish of your crippled foe. she does work ok at longer ranges but her torpedoes are her main ,nuke, to blow enemy off the map and they are difficult to evade at such range and speed of the torpedoes if there are no islands bait enemy's in to a well planed trap and fight on your own terms and use your smoke to throw off enemy ships. including cyclones is where she can dominate if played right due to the 8km visibility range she only needs to close in by 3.5km and then use her torpedoes to destroy the enemy ship. | |||
Revision as of 16:04, 2 January 2018
130 mm/55 Model 1913 on an Obukhov Plant mounting7 х 1 pcs. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
Rotation Speed5.5 deg./sec. |
180 Degree Turn Time32.73 sec. |
Firing Range9.2 km. |
Maximum Dispersion83 m. |
HE ShellHE-54 |
Maximum HE Shell Damage1,900 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity861 m./s. |
HE Shell Weight33.4 kg. |
AP ShellSAP-46 |
Maximum AP Shell Damage2,500 |
Initial AP Shell Velocity861 m./s. |
AP Shell Weight33.5 kg. |
450 mm Goncharov Triple4 х 3 pcs. |
Rate of Fire1.28 shots/min. |
Reload Time47 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo45-36NU |
Maximum Damage13,667 |
Torpedo Speed62 knot |
Torpedo Range4.5 km. |
76.2 mm Model 1914/15 on an AA mounting2 х 1 pcs. |
. . . Average Damage per Second3 |
. . . Firing Range3 km. |
7.62 mm Maxim machine gun4 х 1 pcs. |
. . . Average Damage per Second6.8 |
. . . Firing Range0.99 km. |
Maximum Speed34.5 knot |
Turning Circle Radius730 m. |
Rudder Shift Time3.2 sec. |
Surface Detectability Range6.29 km. |
Air Detectability Range3.48 km. |
Okhotnik — Soviet special premium Tier V destroyer.
An original project for a unique large destroyer that was created during World War I to remedy the lack of modern cruisers in the Russian Navy. The ship's dimensions — too big for this type — allowed him to carry multiple guns and torpedo tubes.
Okhotnik first went on sale on 13 March 2017 on the NA servers, and on 11 March 2017 on the EU servers.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Okhotnik | 12,700 | 6 | 16 | 7 | 4/2 | 4 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
45-36NU | 1.3 | 47 | 7.2 | 13,666 | 62 | 4.5 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
Player Opinion
Performance
Okhotnik is a Tier V Russian destroyer that is the living embodiment of the phrase "anything worth doing is worth overdoing". He features seven main guns in single turrets, as well as twelve torpedo tubes in triple launchers.
In many ways, Okhotnik is what one might expect if the low tier Russian destroyers were scaled up in size, with more guns and torpedoes. However, Okhotnik’s guns fire slowly with a base rate of fire of only 6 rounds per minute, while their base 180 turret traverse time is 32.73 seconds, meaning he can easily out-turn his turrets. His torpedoes are 450mm size, featuring 13,666 damage, a range of 4.5 km at 62 knots, and a stock reload of 47 seconds per launcher. Okhotnik takes the alpha strike of the low tier Russian destroyers to the extreme, and pays for it in weapon reload and mobility. He bleeds large amounts of speed in turns, and feels sluggish to accelerate again. His large size also means he takes large amounts of damage from incoming fire. Overall, Okhotnik is an amusing destroyer to play if one likes to unleash large alpha strikes onto one's enemies.
Recommend way to play
Due to her rather short range torpedoes and heavy hitting guns she excels at surprise attacks such as hiding in a nook and cranny of an island and launching as many torps you need and then use your main guns to finish of your crippled foe. she does work ok at longer ranges but her torpedoes are her main ,nuke, to blow enemy off the map and they are difficult to evade at such range and speed of the torpedoes if there are no islands bait enemy's in to a well planed trap and fight on your own terms and use your smoke to throw off enemy ships. including cyclones is where she can dominate if played right due to the 8km visibility range she only needs to close in by 3.5km and then use her torpedoes to destroy the enemy ship.
LittleWhiteMouse's Premium Ship Review: Okhotnik from the NA forums
Pros:
- A very large amount of guns for a destroyer.
- Very stealthy for a Russian destroyer.
- The HE shells hit hard and are good at starting fires.
- Has a decent amount of hit points for its tier.
Cons:
- Poor rate of fire.
- Slow turret traverse.
- Very poor maneuverability; slowest of all the T5 Russian destroyers and has a massive turning circle.
- Short firing range.
- Torpedoes have very short range.
Research
Optimal Configuration
Upgrades
Okhotnik will really only gain a substantial benefit from a handful of the upgrades available. Main Armaments Modification 1 in Upgrade Slot 1, Aiming Systems Modification 1 in Upgrade Slot 2, and Propulsion Modification 1 in Upgrade Slot 4 are the recommended picks. Some captains may find Main Battery Modification 2 might be worthwhile in Slot 2, as it provides a notable increase in turret traverse speed for only an extra 0.5 second increase in main battery reload time.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★★ |
★ |
|
|
|
★ |
|
2 |
★ |
★★ |
★★★ |
|
★ |
|
★★ |
★★★ |
3 |
★ |
★ |
★ |
|
★★★ |
★★★ |
★★ |
★★ |
4 |
|
|
★★ |
|
★★★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Camouflage
As a premium ship, Okhotnik comes included with Type 9 camouflage that lowers its detection radius, reduces the accuracy of incoming shells, and increases the amount of experience it earns.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
|
|
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★ |
★ |
|
|
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★★★ |
★ |
|
|
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery