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Okhotnik

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Revision as of 10:41, 22 January 2018Revision as of 01:59, 4 April 2020
reference to ship - World of Warships Official Channel - YouTube
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?An original project for a unique large destroyer that was created during World War I to remedy the lack of modern cruisers in the Russian Navy. The ship's dimensions — too big for this type — allowed him to carry multiple guns and torpedo tubes.<br><br> ''Okhotnik'' first went on sale on 13 March 2017 on the NA servers, and on 11 March 2017 on the EU servers. +An original project for a unique large destroyer that was created during World War I to remedy the lack of modern cruisers in the Russian Navy. The ship's dimensions — too big for this type — allowed her to carry multiple guns and torpedo tubes.<br><br> ''Okhotnik'' first went on sale on 13 March 2017 on the NA servers, and on 11 March 2017 on the EU servers.<br><br>{{Model3DViewer|27cfaeb11ebd4513ab331b8e02e7a3f9}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''Okhotnik'' is a Tier V Russian destroyer that is the living embodiment of the phrase "anything worth doing is worth overdoing". He features '''seven''' main guns in single turrets, as well as twelve torpedo tubes in four triple-tube launchers. +''Okhotnik'' is a Tier V Russian destroyer that is the living embodiment of the phrase "anything worth doing is worth overdoing". She features '''seven''' main guns in single turrets, as well as twelve torpedo tubes in four triple-tube launchers.
  
?In many ways, ''Okhotnik'' is what one might expect if the low tier Russian destroyers were scaled up in size, with more guns and torpedoes. However, ''Okhotnik''’s guns fire slowly with a base rate of fire of only 6 rounds per minute, while their base 180 turret traverse time is 32.73 seconds, meaning he can easily out-turn his turrets. His torpedoes are 450mm size, featuring 13,666 damage, a range of 4.5 km at 62 knots, and a stock reload of 47 seconds per launcher. ''Okhotnik'' takes the alpha strike of the low tier Russian destroyers to the extreme, and pays for it in weapon reload and mobility. He bleeds large amounts of speed in turns, and feels sluggish to accelerate again. His large size also means he takes large amounts of damage from incoming fire. +In many ways, ''Okhotnik'' is what one might expect if the low tier Russian destroyers were scaled up in size, with more guns and torpedoes. However, ''Okhotnik''’s guns fire slowly with a base rate of fire of only 6 rounds per minute, while their base 180 turret traverse time is 32.73 seconds, meaning she can easily out-turn her turrets. Her torpedoes are 450mm size, featuring 13,666 damage, a range of 4.5 km at 62 knots, and a stock reload of 47 seconds per launcher. ''Okhotnik'' takes the alpha strike of the low tier Russian destroyers to the extreme, and pays for it in weapon reload and mobility. She bleeds large amounts of speed in turns, and feels sluggish to accelerate again. Her large size also means she takes large amounts of damage from incoming fire.
  
?Due to his rather short ranged torpedoes and heavy hitting guns, he excels at surprise attacks (using smoke and/or islands to close with an enemy). He does decently at longer ranges but his torpedoes are his biggest source of damage; developing tactics to deploy them well — or recognizing when a situation allows for their use — is key to getting maximum performance out of ''Okhotnik''. He is an amusing destroyer to play if one likes to unleash large alpha strikes onto one's enemies.+Due to her rather short ranged torpedoes and heavy hitting guns, she excels at surprise attacks (using smoke and/or islands to close with an enemy). She does decently at longer ranges but her torpedoes are her biggest source of damage; developing tactics to deploy them well — or recognizing when a situation allows for their use — is key to getting maximum performance out of ''Okhotnik''. She is an amusing destroyer to play if one likes to unleash large alpha strikes onto one's enemies.
  
 {{AnnoWiki|content= {{AnnoWiki|content=
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 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* A very large amount of guns for a destroyer.+* A very large amount of guns for a destroyer; easily outguns any destroyer she can face in her tier spread.
 * Very stealthy for a Russian destroyer. * Very stealthy for a Russian destroyer.
 * The HE shells hit hard and are good at starting fires.  * The HE shells hit hard and are good at starting fires.
 * Has a decent amount of hit points for its tier. * Has a decent amount of hit points for its tier.
?* Can gun down any destroyer from the tiers she can face. 
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
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 * Very poor maneuverability; slowest of all the Tier V Russian destroyers and has a massive turning circle.  * Very poor maneuverability; slowest of all the Tier V Russian destroyers and has a massive turning circle.
 * Short firing range. * Short firing range.
?* Torpedoes have very short range.+* Torpedoes have very short range, and torpedo dueling is not advised at all. ''Okhotnik''’s size and handling characteristics make avoiding close-range torpedoes a nightmare.
?* Torpedo dueling is not advised at all. Her short range torps along with her long body is a complete nightmare.+
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?As a premium ship, ''Okhotnik'' doesn't have any upgrades to research.+As a Premium ship, ''Okhotnik'' doesn't have any upgrades to research.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 2+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 3+| rating11 = 2 <!-- Priority Target -->
?| Expert Loader = 1+| rating12 = 3 <!-- Preventive Maint -->
?| Aircraft Servicing Expert = +| rating13 = 1 <!-- Expert Loader -->
?| Direction Center for Catapult Aircraft = +| rating14 = 0 <!-- Air Supremacy -->
?| Dogfighting Expert = +| rating15 = 0 <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = 1+| rating16 = 0 <!-- Improved Engine Boost -->
?| Evasive Maneuver = +| rating17 = 1 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 1+| rating21 = 1 <!-- High Alert -->
?| Jack of All Trades = 2+| rating22 = 2 <!-- Jack of All Trades -->
?| Expert Marksman = 3+| rating23 = 3 <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = 1+| rating25 = 1 <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 2+| rating27 = 2 <!-- Adrenaline Rush -->
?| Last Stand = 3+| rating28 = 3 <!-- Last Stand -->
  
?| Basics of Survivability = 1+| rating31 = 1 <!-- Basics of Survivability -->
?| Survivability Expert = 1+| rating32 = 1 <!-- Survivability Expert-->
?| Torpedo Armament Expertise = 1+| rating33 = 1 <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 3+| rating35 = 3 <!-- Basic Firing Training -->
?| Superintendent = 3+| rating36 = 3 <!-- Superintendent -->
?| Demolition Expert = 2+| rating37 = 2 <!-- Demolition Expert -->
?| Vigilance = 2+| rating38 = 2 <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = +| rating42 = <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = 2+| rating43 = 2 <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 3+| rating45 = 3 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = 1+| rating47 = 1 <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  
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 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?As a premium ship, ''Okhotnik'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 9 camouflage]] that lowers his detection radius, reduces the accuracy of incoming shells, and increases the amount of experience he earns. +As a Premium ship, ''Okhotnik'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 9 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
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 File:Oktorpshit.jpg File:Oktorpshit.jpg
 File:OkMAD.jpg|An enemy destroyer succumbs to flooding as ''Okhotnik'' loses its' bow. File:OkMAD.jpg|An enemy destroyer succumbs to flooding as ''Okhotnik'' loses its' bow.
 +File:PCEE078_Okhotnik.png| The ''Okhotnik'' [[Ship:Flags#List_of_Ship_Flags|Flag]]. Given to players who purchased a special bundle containing ''Okhotnik''.
 </gallery> </gallery>
  
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 In early 1917, the Imperial Russian Naval Technical Board recognized the need to introduce high-speed “cruiser-killers” into the Baltic Fleet, in order to counter the increasing threat of Imperial German capital-ships. After further consideration, it was decided to focus upon a destroyer platform for the new project, as destroyers are relatively inexpensive to construct and re-arm to sizeable numbers. Further specifications outlined the role these new “destroyer-suppressors” were to play: anti-capital ship combat, high-speed reconnaissance, and mine-laying abilities; in short, a light multi-purpose high-speed warship. For all intents and purposes, what we consider to be the roles of modern destroyers. The future of this project fell to the charge of Colonel R. A. Matrosov.  In early 1917, the Imperial Russian Naval Technical Board recognized the need to introduce high-speed “cruiser-killers” into the Baltic Fleet, in order to counter the increasing threat of Imperial German capital-ships. After further consideration, it was decided to focus upon a destroyer platform for the new project, as destroyers are relatively inexpensive to construct and re-arm to sizeable numbers. Further specifications outlined the role these new “destroyer-suppressors” were to play: anti-capital ship combat, high-speed reconnaissance, and mine-laying abilities; in short, a light multi-purpose high-speed warship. For all intents and purposes, what we consider to be the roles of modern destroyers. The future of this project fell to the charge of Colonel R. A. Matrosov.
  
?In order to cut down design time, the team decided to modify an existing design present in the Russian Navy, as opposed to constructing a new vessel from scratch. The vessels in question were the ''Gavriil''-class destroyers, a subclass of the much larger ''Novik''-class destroyers. In order to produce more deck-space to mount more artillery, the vessels were planned to be increased a length of 30 meters to 130 meters total. In order to maintain hull integrity, the number of transverse bulkheads increased from 12 to 20, and the outer metal frame was increased to 10mm in thickness. Overall, this increased his total displacement to 2,100 tonnes. +In order to cut down design time, the team decided to modify an existing design present in the Russian Navy, as opposed to constructing a new vessel from scratch. The vessels in question were the ''Gavriil''-class destroyers, a subclass of the much larger ''Novik''-class destroyers. In order to produce more deck-space to mount more artillery, the vessels were planned to be increased a length of 30 meters to 130 meters total. In order to maintain hull integrity, the number of transverse bulkheads increased from 12 to 20, and the outer metal frame was increased to 10mm in thickness. Overall, this increased her total displacement to 2,100 tonnes.
  
?Arguably, his most important characteristic was his main artillery, as ''Okhotnik'' was to serve as a detergent to any hostile force. As such, he was to be armed with no less than eight 130mm/57 B7 rifles; the same rifles seen mounted on the ''[[Svietlana]]''-class cruisers. Interesting to note, the guns were not placed on top of their respective magazines, they were instead mounted on top of the bulkheads to ensure greater foundational stability for the heavy guns. Furthermore, as “destroyers” based upon the ''Gavriil''-class, ''Okhotnik'' was to be fitted with the 3 triple torpedo launchers found on the aforementioned ships. +Arguably, her most important characteristic was her main artillery, as ''Okhotnik'' was to serve as a detergent to any hostile force. As such, she was to be armed with no less than eight 130mm/57 B7 rifles; the same rifles seen mounted on the ''[[Svietlana]]''-class cruisers. Interesting to note, the guns were not placed on top of their respective magazines, they were instead mounted on top of the bulkheads to ensure greater foundational stability for the heavy guns. Furthermore, as “destroyers” based upon the ''Gavriil''-class, ''Okhotnik'' was to be fitted with the 3 triple torpedo launchers found on the aforementioned ships.
  
 Albeit as an afterthought, Colonel Matrosov decided to mount the power plant of the ''Gavriil''-class onto ''Okhotnik'' as well; 4 boilers connected to 2 turbines. As accordance to the calculations conducted by the design team, they predicted the 35,000 shaft horsepower output of the engine machinery to be sufficient to propel the craft up to 34 knots of speed.  Albeit as an afterthought, Colonel Matrosov decided to mount the power plant of the ''Gavriil''-class onto ''Okhotnik'' as well; 4 boilers connected to 2 turbines. As accordance to the calculations conducted by the design team, they predicted the 35,000 shaft horsepower output of the engine machinery to be sufficient to propel the craft up to 34 knots of speed.
  
?The design was finalized by late 1917 and presented to the Board. To their astonishment at the outlandish proposal, many were quoted to calling him a “hunter” or a “killer”, and the name forever stuck. Considering top-weight in mind, the Board recommended to downscale guns 2 through 6 to 102mm. With their approval almost in hand, the mechanical advisors intervened with major criticisms. They were concerned that the proposed machinery would never be able to propel the heavier ''Okhotnik'' to Matrosov’s ambitious speeds. Matrosov remained bold and suggested mounting the 50,000 shaft horsepower power plant of the ''Svietlana''-class cruisers, but that would require major redesigns and a divergence of limited resources. Thus, the proposed design would never come to fruition. +The design was finalized by late 1917 and presented to the Board. To their astonishment at the outlandish proposal, many were quoted to calling her a “hunter” or a “killer”, and the name forever stuck. Considering top-weight in mind, the Board recommended to downscale guns 2 through 6 to 102mm. With their approval almost in hand, the mechanical advisors intervened with major criticisms. They were concerned that the proposed machinery would never be able to propel the heavier ''Okhotnik'' to Matrosov’s ambitious speeds. Matrosov remained bold and suggested mounting the 50,000 shaft horsepower power plant of the ''Svietlana''-class cruisers, but that would require major redesigns and a divergence of limited resources. Thus, the proposed design would never come to fruition.
  
?''Okhotnik'' was an ambitious design; many would consider him ahead of his time. A destroyer that was more so a light cruiser by form, he attempted to merge the flexibility of a larger capital ship into compact construction. The problem of fitting high-power propulsion into a compact chassis was not successfully solved until post 1940s, when propulsion technologies advanced to the point where it was feasible to mount superheated boilers and multi-gear turbines into a hull the size of a destroyer. +''Okhotnik'' was an ambitious design; many would consider her ahead of her time. A destroyer that was more so a light cruiser by form, she attempted to merge the flexibility of a larger capital ship into compact construction. The problem of fitting high-power propulsion into a compact chassis was not successfully solved until post 1940s, when propulsion technologies advanced to the point where it was feasible to mount superheated boilers and multi-gear turbines into a hull the size of a destroyer.
  
 ===Historical Accuracy=== ===Historical Accuracy===
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://www.youtube.com/watch?v=vMH8PdDgC8s Armada - Okhotnik - World of Warships Official Channel - YouTube]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 01:59, 4 April 2020

Okhotnik
Охотник_wows_main.jpg
Destroyer | U.S.S.R. | Tier V
Tech Tree Position
Охотник_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points12,700 
Main Battery
130 mm/55 Model 1913 on an Obukhov Plant mounting7 х 1 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speed5.5 deg./sec.
180 Degree Turn Time32.73 sec.
Firing Range9.2 km.
Maximum Dispersion83 m.
HE ShellHE-54 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity861 m./s.
HE Shell Weight33.4 kg.
AP ShellSAP-46 
Maximum AP Shell Damage2,500 
Initial AP Shell Velocity861 m./s.
AP Shell Weight33.5 kg.
Torpedo Tubes
450 mm Goncharov Triple4 х 3 pcs.
Rate of Fire1.28 shots/min.
Reload Time47 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo45-36NU 
Maximum Damage13,667 
Torpedo Speed62 knot
Torpedo Range4.5 km.
AA Defense
76.2 mm Model 1914/15 on an AA mounting2 х 1 pcs.
. . . Average Damage per Second
. . . Firing Rangekm.
7.62 mm Maxim machine gun4 х 1 pcs.
. . . Average Damage per Second6.8 
. . . Firing Range0.99 km.
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius730 m.
Rudder Shift Time3.2 sec.
Concealment
Surface Detectability Range6.29 km.
Air Detectability Range3.48 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
V
Ship_PRSD505_Okhotnik_1917.png
Special

Okhotnik — Soviet special premium Tier V destroyer.

An original project for a unique large destroyer that was created during World War I to remedy the lack of modern cruisers in the Russian Navy. The ship's dimensions — too big for this type — allowed her to carry multiple guns and torpedo tubes.

Okhotnik first went on sale on 13 March 2017 on the NA servers, and on 11 March 2017 on the EU servers.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
130 mm/55 Model 1913 on an Obukhov Plant mounting632.7831,90082,500 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Okhotnik12,70061674/24 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
45-36NU1.3477.213,666624.5 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS V mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 35,200 hp34.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1

Player Opinion

Performance

Okhotnik is a Tier V Russian destroyer that is the living embodiment of the phrase "anything worth doing is worth overdoing". She features seven main guns in single turrets, as well as twelve torpedo tubes in four triple-tube launchers.

In many ways, Okhotnik is what one might expect if the low tier Russian destroyers were scaled up in size, with more guns and torpedoes. However, Okhotnik’s guns fire slowly with a base rate of fire of only 6 rounds per minute, while their base 180 turret traverse time is 32.73 seconds, meaning she can easily out-turn her turrets. Her torpedoes are 450mm size, featuring 13,666 damage, a range of 4.5 km at 62 knots, and a stock reload of 47 seconds per launcher. Okhotnik takes the alpha strike of the low tier Russian destroyers to the extreme, and pays for it in weapon reload and mobility. She bleeds large amounts of speed in turns, and feels sluggish to accelerate again. Her large size also means she takes large amounts of damage from incoming fire.

Due to her rather short ranged torpedoes and heavy hitting guns, she excels at surprise attacks (using smoke and/or islands to close with an enemy). She does decently at longer ranges but her torpedoes are her biggest source of damage; developing tactics to deploy them well — or recognizing when a situation allows for their use — is key to getting maximum performance out of Okhotnik. She is an amusing destroyer to play if one likes to unleash large alpha strikes onto one's enemies.


Pros:

  • A very large amount of guns for a destroyer; easily outguns any destroyer she can face in her tier spread.
  • Very stealthy for a Russian destroyer.
  • The HE shells hit hard and are good at starting fires.
  • Has a decent amount of hit points for its tier.

Cons:

  • Poor rate of fire.
  • Slow turret traverse.
  • Very poor maneuverability; slowest of all the Tier V Russian destroyers and has a massive turning circle.
  • Short firing range.
  • Torpedoes have very short range, and torpedo dueling is not advised at all. Okhotnik’s size and handling characteristics make avoiding close-range torpedoes a nightmare.

Research

As a Premium ship, Okhotnik doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Okhotnik are as follows:

Some captains may find Main Battery Modification 2 : +15% to main battery traverse speed. worthwhile in Slot 3, as it provides a notable increase in turret traverse speed for only an extra 0.5 second increase in main battery reload time.

Commander Skills

Consumables

Okhotnik can equip the following consumables:

Camouflage

As a Premium ship, Okhotnik comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. Armada - Okhotnik - World of Warships Official Channel - YouTube
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U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons