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Omaha

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Revision as of 23:52, 27 January 2021Revision as of 20:25, 12 April 2021
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 Tier V ''Omaha'' represents an incremental improvement over her predecessor, ''[[Phoenix]]''. She inherits ''Phoenix'''s unusual mixture of casemate and turret-mounted main armament, allowing a broadside of eight 6-inch (152 mm) guns or six guns fore and aft. The casemate guns have very good angles of fire and at least six guns can be brought to bear in any direction. This is useful when pursuing a target or retreating, allowing ''Omaha'' to maintain most of her firepower without giving a broadside. Tier V ''Omaha'' represents an incremental improvement over her predecessor, ''[[Phoenix]]''. She inherits ''Phoenix'''s unusual mixture of casemate and turret-mounted main armament, allowing a broadside of eight 6-inch (152 mm) guns or six guns fore and aft. The casemate guns have very good angles of fire and at least six guns can be brought to bear in any direction. This is useful when pursuing a target or retreating, allowing ''Omaha'' to maintain most of her firepower without giving a broadside.
  
?''Omaha'' is also the last torpedo-armed cruiser in the American line. While there are two launchers on each side that start off as twin-tubes, they become triple-tubes with Hull (B), and one launcher on each side is lost with Hull (C). Unfortunately, the torpedoes on all hulls have a paltry 5.5 km range (unlike her Soviet Lend-Lease counterpart, ''[[Murmansk]]'', which has 8 km torpedoes), and should be used only when the guns cannot do enough damage (from either damage saturation for HE or insufficient penetration for AP) or ''Omaha'' finds herself very close to another ship. The good news is that if a torpedo salvo hits, it will do massive amounts of damage. They become very useful when ambushing in close quarters. +''Omaha'' is also the last torpedo-armed cruiser in the American line. Unfortunately, the torpedoes on all hulls have a paltry 5.5 km range (unlike her Soviet Lend-Lease counterpart, ''[[Murmansk]]'', which has 8 km torpedoes), and should be used only when the guns cannot do enough damage (from either damage saturation for HE or insufficient penetration for AP) or ''Omaha'' finds herself very close to another ship. The good news is that if a torpedo salvo hits, it will do massive amounts of damage. They become very useful when ambushing in close quarters. With the removal of the C hull(a older version of it can be found on [[Marblehead]] ) players now find themselves in a good and bad place, the bad news is that they cannot boost their AA as good as before but the good news is now they can grind faster and focus on playing against ships more.
  
 Befitting her status as a light cruiser, the armor fitted on ''Omaha'' is fairly weak. She relies mainly on speed to avoid damage from other ships, and dodging shells and torpedoes is key to surviving. Her quick rudder shift provides her captain the ability to make her a difficult target to hit, and he must maximize use of her rudder to avoid being blown away by enemy battleships. ''Omaha'' also has a rather large and vulnerable citadel; giving a broadside to battleships, cruisers, or even destroyers will result in the ship taking massive amounts of damage, if not being destroyed in a single salvo. Befitting her status as a light cruiser, the armor fitted on ''Omaha'' is fairly weak. She relies mainly on speed to avoid damage from other ships, and dodging shells and torpedoes is key to surviving. Her quick rudder shift provides her captain the ability to make her a difficult target to hit, and he must maximize use of her rudder to avoid being blown away by enemy battleships. ''Omaha'' also has a rather large and vulnerable citadel; giving a broadside to battleships, cruisers, or even destroyers will result in the ship taking massive amounts of damage, if not being destroyed in a single salvo.
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 * High damage per minute, even without firing a broadside. * High damage per minute, even without firing a broadside.
 * Speed that matches destroyers of that tier and above. * Speed that matches destroyers of that tier and above.
?* Good AA for its tier, but only if you're willing to sacrifice a big part of the ships DPM and half of its torpedoes for it. 
 * Can aim six guns forward; very good when pursuing enemy targets. * Can aim six guns forward; very good when pursuing enemy targets.
?* Can also aim six guns to the rear (A + B Hull); very good when kiting away from enemies.+* Can also aim six guns to the rear; very good when kiting away from enemies.
 * Good fire starting capabilites. * Good fire starting capabilites.
   
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 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * Virtually no armor: bow and stern are both 13mm, which means they get overmatched easily, even by some same tier CAs. The deck and upper belt are 16mm which means they're overmatchable by every BB in her matchmaking range. Citadel armor is 76mm on the sides and back and 37 on the top and the front, which means even DDs can easily pen it. * Virtually no armor: bow and stern are both 13mm, which means they get overmatched easily, even by some same tier CAs. The deck and upper belt are 16mm which means they're overmatchable by every BB in her matchmaking range. Citadel armor is 76mm on the sides and back and 37 on the top and the front, which means even DDs can easily pen it.
?* Torpedoes are rather slow at 56 knots, having a range of only 5.5 km, and half of the torpedo tubes are lost with the (C) hull.+* Torpedoes are rather slow at 56 knots, having a range of only 5.5 km.
 +* Poor AA defenses especially with the removal of hull C in 0.10.3 update.
  
  

Revision as of 20:25, 12 April 2021

Omaha
Omaha_wows_main.jpg
Cruiser | U.S.A. | Tier V
Tech Tree Position
Phoenix
Arrow_down.png
Omaha_icon_small.png
Arrow_down.png
Pensacola
Dallas
stock
 top
General
Research price10500 exp
Purchase price1,200,000 Credits
Hit Points23,100 
Torpedo Tubes
533 mm Triple4 х 3 pcs.
Rate of Fire0.91 shots/min.
Reload Time66 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk11 
Maximum Damage11,733 
Torpedo Speed56 knot
Torpedo Range5.49 km.
AA Defense
28 mm Mk.1 on a Mk.2 mount8 х 4 pcs.
. . . Average Damage per Second18.4 
. . . Firing Range2.4 km.
12.7 mm Browning on a single mount4 х 1 pcs.
. . . Average Damage per Second15.2 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed34 knot
Turning Circle Radius600 m.
Rudder Shift Time7.5 sec.
Concealment
Surface Detectability Range13.5 km.
Air Detectability Range5.35 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
V
Ship_PASC005_Omaha_1923.png
1,200,000

Omaha — American Tier V cruiser.

A high-speed scout cruiser carrying torpedo armament and relatively powerful artillery, with part of the guns placed in turrets. She was the first cruiser in the U.S. Navy to receive aircraft handling equipment.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
152 mm/53 Mk.12 on a Mk.16 mount/Mk.13 mount/Mk.13 casemate mount7.522.51372,200123,100 0110,000
152 mm/53 Mk.12 on a Mk.16 mount/Mk.13 mount/Mk.13 casemate mount8.6241372,200123,100 2,700280,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Omaha (A)23,10010762/88/440 0145,000
Omaha (B)26,80010762/82/10/640 4,700400,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
Mark 110.9667.211,733565.5 056,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Mk5 mod. 1013.8 090,000
Mk5 mod. 21015.2 2,300210,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 90,000 hp34 084,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1

Player Opinion

Performance

Tier V Omaha represents an incremental improvement over her predecessor, Phoenix. She inherits Phoenix's unusual mixture of casemate and turret-mounted main armament, allowing a broadside of eight 6-inch (152 mm) guns or six guns fore and aft. The casemate guns have very good angles of fire and at least six guns can be brought to bear in any direction. This is useful when pursuing a target or retreating, allowing Omaha to maintain most of her firepower without giving a broadside.

Omaha is also the last torpedo-armed cruiser in the American line. Unfortunately, the torpedoes on all hulls have a paltry 5.5 km range (unlike her Soviet Lend-Lease counterpart, Murmansk, which has 8 km torpedoes), and should be used only when the guns cannot do enough damage (from either damage saturation for HE or insufficient penetration for AP) or Omaha finds herself very close to another ship. The good news is that if a torpedo salvo hits, it will do massive amounts of damage. They become very useful when ambushing in close quarters. With the removal of the C hull(a older version of it can be found on Marblehead ) players now find themselves in a good and bad place, the bad news is that they cannot boost their AA as good as before but the good news is now they can grind faster and focus on playing against ships more.

Befitting her status as a light cruiser, the armor fitted on Omaha is fairly weak. She relies mainly on speed to avoid damage from other ships, and dodging shells and torpedoes is key to surviving. Her quick rudder shift provides her captain the ability to make her a difficult target to hit, and he must maximize use of her rudder to avoid being blown away by enemy battleships. Omaha also has a rather large and vulnerable citadel; giving a broadside to battleships, cruisers, or even destroyers will result in the ship taking massive amounts of damage, if not being destroyed in a single salvo.

As a teammate, Omaha is the perfect escort for battleships. She provides decent AA cover, extra firepower, and Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) to see where torpedoes are coming from far in advance. Omaha also excels at chasing down and killing destroyers thanks to her high speed and unusual armament layout. Her added firepower can be a useful supplement in supporting allied destroyers.

Pros:

  • High damage per minute, even without firing a broadside.
  • Speed that matches destroyers of that tier and above.
  • Can aim six guns forward; very good when pursuing enemy targets.
  • Can also aim six guns to the rear; very good when kiting away from enemies.
  • Good fire starting capabilites.

Cons:

  • Virtually no armor: bow and stern are both 13mm, which means they get overmatched easily, even by some same tier CAs. The deck and upper belt are 16mm which means they're overmatchable by every BB in her matchmaking range. Citadel armor is 76mm on the sides and back and 37 on the top and the front, which means even DDs can easily pen it.
  • Torpedoes are rather slow at 56 knots, having a range of only 5.5 km.
  • Poor AA defenses especially with the removal of hull C in 0.10.3 update.

Research

Early experience gains are best invested in Hull (B) — providing significant upgrade to Omaha’s firepower — followed quickly by the improved 152mm guns. Boost her firing range next by picking up the Fire Control System upgrade, then unlock Hull (C). Investing the credits to equip Hull (C) is the captain's choice: it sacrifices two of her torpedo launchers for additional anti-aircraft defenses and is a downgrade to her overall firepower. For the purposes of unlocking Dallas, sticking with Hull (B) is probably best.

Optimal Configuration

Upgrades

Commander Skills

Consumables

Omaha equips the following

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS Omaha (CL-4) - Wikipedia
  2. Omaha-class cruiser - Wikipedia
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