Omaha
Revision as of 00:09, 2 October 2019 Commander Skills 2 | Revision as of 20:25, 12 April 2021 | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | A high-speed scout cruiser carrying torpedo armament and relatively powerful artillery, with part of the guns placed in turrets. She was the first cruiser in the U.S. Navy to receive aircraft handling equipment.<br><br>{{Model3DViewer|4d69f074b99e4759b9a2b2adf3909f3b}} | + | A high-speed scout cruiser carrying torpedo armament and relatively powerful artillery, with part of the guns placed in turrets. She was the first cruiser in the U.S. Navy to receive aircraft handling equipment. | |
+ | <!-- <br><br>{{Model3DViewer|4d69f074b99e4759b9a2b2adf3909f3b}}--> | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
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Tier V ''Omaha'' represents an incremental improvement over her predecessor, ''[[Phoenix]]''. She inherits ''Phoenix'''s unusual mixture of casemate and turret-mounted main armament, allowing a broadside of eight 6-inch (152 mm) guns or six guns fore and aft. The casemate guns have very good angles of fire and at least six guns can be brought to bear in any direction. This is useful when pursuing a target or retreating, allowing ''Omaha'' to maintain most of her firepower without giving a broadside. | Tier V ''Omaha'' represents an incremental improvement over her predecessor, ''[[Phoenix]]''. She inherits ''Phoenix'''s unusual mixture of casemate and turret-mounted main armament, allowing a broadside of eight 6-inch (152 mm) guns or six guns fore and aft. The casemate guns have very good angles of fire and at least six guns can be brought to bear in any direction. This is useful when pursuing a target or retreating, allowing ''Omaha'' to maintain most of her firepower without giving a broadside. | |||
? | ''Omaha'' is also the last torpedo-armed cruiser in the American line | + | ''Omaha'' is also the last torpedo-armed cruiser in the American line. Unfortunately, the torpedoes on all hulls have a paltry 5.5 km range (unlike her Soviet Lend-Lease counterpart, ''[[Murmansk]]'', which has 8 km torpedoes), and should be used only when the guns cannot do enough damage (from either damage saturation for HE or insufficient penetration for AP) or ''Omaha'' finds herself very close to another ship. The good news is that if a torpedo salvo hits, it will do massive amounts of damage. They become very useful when ambushing in close quarters. With the removal of the C hull(a older version of it can be found on [[Marblehead]] ) players now find themselves in a good and bad place, the bad news is that they cannot boost their AA as good as before but the good news is now they can grind faster and focus on playing against ships more. | |
Befitting her status as a light cruiser, the armor fitted on ''Omaha'' is fairly weak. She relies mainly on speed to avoid damage from other ships, and dodging shells and torpedoes is key to surviving. Her quick rudder shift provides her captain the ability to make her a difficult target to hit, and he must maximize use of her rudder to avoid being blown away by enemy battleships. ''Omaha'' also has a rather large and vulnerable citadel; giving a broadside to battleships, cruisers, or even destroyers will result in the ship taking massive amounts of damage, if not being destroyed in a single salvo. | Befitting her status as a light cruiser, the armor fitted on ''Omaha'' is fairly weak. She relies mainly on speed to avoid damage from other ships, and dodging shells and torpedoes is key to surviving. Her quick rudder shift provides her captain the ability to make her a difficult target to hit, and he must maximize use of her rudder to avoid being blown away by enemy battleships. ''Omaha'' also has a rather large and vulnerable citadel; giving a broadside to battleships, cruisers, or even destroyers will result in the ship taking massive amounts of damage, if not being destroyed in a single salvo. | |||
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* High damage per minute, even without firing a broadside. | * High damage per minute, even without firing a broadside. | |||
* Speed that matches destroyers of that tier and above. | * Speed that matches destroyers of that tier and above. | |||
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* Can aim six guns forward; very good when pursuing enemy targets. | * Can aim six guns forward; very good when pursuing enemy targets. | |||
? | * Can also aim six guns to the rear | + | * Can also aim six guns to the rear; very good when kiting away from enemies. | |
+ | * Good fire starting capabilites. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Virtually no armor: bow and stern are both 13mm, which means they get overmatched easily, even by some same tier CAs. The deck and upper belt are 16mm which means they're overmatchable by every BB in her matchmaking range. Citadel armor is 76mm on the sides and back and 37 on the top and the front, which means even DDs can easily pen it. | |
? | * Torpedoes are rather slow at 56 knots, having a range of only 5.5 km | + | * Torpedoes are rather slow at 56 knots, having a range of only 5.5 km. | |
? | * | + | * Poor AA defenses especially with the removal of hull C in 0.10.3 update. | |
+ | ||||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
* '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns active and firing. | * '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns active and firing. | |||
? | * '''Slot 2''': {{ | + | * '''Slot 2''': {{Engine Room Protection}} keeps the engines and steering working. | |
* '''Slot 3''': {{Aiming Systems Modification 1}} improves accuracy and generates more main battery hits. | * '''Slot 3''': {{Aiming Systems Modification 1}} improves accuracy and generates more main battery hits. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | {{Commander Skills | + | {{Commander Skills 3 CR | |
? | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | ||
? | + | | rating11 = <!-- Grease the Gears --> | ||
? | | | + | | rating12 = <!-- Swift Fish --> | |
? | | | + | | rating13 = <!-- Consumables Specialist --> | |
? | | | + | | rating14 = <!-- Gun Feeder --> | |
? | | | + | | rating15 = 2 <!-- Incoming Fire Alert --> | |
? | | | + | | rating16 = 2 <!-- Last Stand --> | |
? | | | + | ||
? | | rating21 = | + | | rating21 = <!-- Pyrotechnician --> | |
? | | rating22 = | + | | rating22 = <!-- Fill the Tubes --> | |
? | | rating23 = 2 <!-- | + | | rating23 = 2 <!-- Consumables Enhancements --> | |
? | | rating24 = <!-- | + | | rating24 = <!-- Eye in the Sky --> | |
? | | rating25 = | + | | rating25 = <!-- Priority Target --> | |
? | | rating26 = | + | | rating26 = <!-- Expert AA Marksman --> | |
? | + | |||
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? | | rating31 = | + | | rating31 = 2 <!-- Heavy HE and SAP Shells --> | |
? | | rating32 = | + | | rating32 = <!-- Enhanced Torpedo Explosive Charge --> | |
? | | rating33 = 2 <!-- | + | | rating33 = 2 <!-- Adrenaline Rush --> | |
? | | rating34 = | + | | rating34 = <!-- Heavy AP Shells --> | |
? | | rating35 = 2 <!-- | + | | rating35 = 2 <!-- Superintendent --> | |
? | | rating36 = | + | | rating36 = <!-- Survivability Expert --> | |
? | + | |||
? | + | |||
? | | rating41 = <!-- | + | | rating41 = <!-- Top Grade Gunner --> | |
? | | rating42 = | + | | rating42 = <!-- Outnumbered --> | |
? | | rating43 = | + | | rating43 = <!-- Radio Location --> | |
? | | rating44 = | + | | rating44 = 2 <!-- Inertial Fuse for HE Shells --> | |
? | | rating45 = | + | | rating45 = <!-- Concealment Expert --> | |
? | | rating46 = | + | | rating46 = 2 <!-- AA Gunner --> | |
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? | + | |||
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | ''Omaha'' | + | ''Omaha'' equips the following | |
+ | * '''Slot 1''': {{Damage Control Party}} | |||
+ | * '''Slot 2''': {{Hydroacoustic Search}} | |||
+ | * '''Slot 3''': {{Catapult Fighter}} | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
+ | ||||
+ | File:Omaha_Hull_A.jpg|Hull A | |||
+ | File:Omaha_Hull_B.jpg|Hull B(best) | |||
+ | File:Omaha_Hull_C.jpg|Hull C | |||
</gallery> | </gallery> | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | #[https://en.wikipedia.org/wiki/USS_Omaha_(CL-4) USS ''Omaha'' (CL-4) - Wikipedia] | |||
+ | #[https://en.wikipedia.org/wiki/Omaha-class_cruiser ''Omaha''-class cruiser - Wikipedia] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 20:25, 12 April 2021
152 mm/53 Mk.12 on a Mk.13 casemate mount8 х 1 / 2 х 2 pcs. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range13.83 km. |
Maximum Dispersion137 m. |
HE Shell152 mm HE/HC Mk34 mod. 1 |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity914 m./s. |
HE Shell Weight47.7 kg. |
AP Shell152 mm AP/SC Mk27 mod. 5 |
Maximum AP Shell Damage3,100 |
Initial AP Shell Velocity914 m./s. |
AP Shell Weight47.6 kg. |
533 mm Triple4 х 3 pcs. |
Rate of Fire0.91 shots/min. |
Reload Time66 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMk11 |
Maximum Damage11,733 |
Torpedo Speed56 knot |
Torpedo Range5.49 km. |
28 mm Mk.1 on a Mk.2 mount8 х 4 pcs. |
. . . Average Damage per Second18.4 |
. . . Firing Range2.4 km. |
12.7 mm Browning on a single mount4 х 1 pcs. |
. . . Average Damage per Second15.2 |
. . . Firing Range1.2 km. |
Maximum Speed34 knot |
Turning Circle Radius600 m. |
Rudder Shift Time7.5 sec. |
Surface Detectability Range13.09 km. |
Air Detectability Range5.36 km. |
Omaha — American Tier V cruiser.
A high-speed scout cruiser carrying torpedo armament and relatively powerful artillery, with part of the guns placed in turrets. She was the first cruiser in the U.S. Navy to receive aircraft handling equipment.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
Mark 11 | 0.9 | 66 | 7.2 | 11,733 | 56 | 5.5 | 0 | 56,000 |
Compatible Upgrades
Slot 1 |
||||
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Slot 2 |
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Slot 3 |
Player Opinion
Performance
Tier V Omaha represents an incremental improvement over her predecessor, Phoenix. She inherits Phoenix's unusual mixture of casemate and turret-mounted main armament, allowing a broadside of eight 6-inch (152 mm) guns or six guns fore and aft. The casemate guns have very good angles of fire and at least six guns can be brought to bear in any direction. This is useful when pursuing a target or retreating, allowing Omaha to maintain most of her firepower without giving a broadside.
Omaha is also the last torpedo-armed cruiser in the American line. Unfortunately, the torpedoes on all hulls have a paltry 5.5 km range (unlike her Soviet Lend-Lease counterpart, Murmansk, which has 8 km torpedoes), and should be used only when the guns cannot do enough damage (from either damage saturation for HE or insufficient penetration for AP) or Omaha finds herself very close to another ship. The good news is that if a torpedo salvo hits, it will do massive amounts of damage. They become very useful when ambushing in close quarters. With the removal of the C hull(a older version of it can be found on Marblehead ) players now find themselves in a good and bad place, the bad news is that they cannot boost their AA as good as before but the good news is now they can grind faster and focus on playing against ships more.
Befitting her status as a light cruiser, the armor fitted on Omaha is fairly weak. She relies mainly on speed to avoid damage from other ships, and dodging shells and torpedoes is key to surviving. Her quick rudder shift provides her captain the ability to make her a difficult target to hit, and he must maximize use of her rudder to avoid being blown away by enemy battleships. Omaha also has a rather large and vulnerable citadel; giving a broadside to battleships, cruisers, or even destroyers will result in the ship taking massive amounts of damage, if not being destroyed in a single salvo.
As a teammate, Omaha is the perfect escort for battleships. She provides decent AA cover, extra firepower, and Hydroacoustic Search to see where torpedoes are coming from far in advance. Omaha also excels at chasing down and killing destroyers thanks to her high speed and unusual armament layout. Her added firepower can be a useful supplement in supporting allied destroyers.Pros:
- High damage per minute, even without firing a broadside.
- Speed that matches destroyers of that tier and above.
- Can aim six guns forward; very good when pursuing enemy targets.
- Can also aim six guns to the rear; very good when kiting away from enemies.
- Good fire starting capabilites.
Cons:
- Virtually no armor: bow and stern are both 13mm, which means they get overmatched easily, even by some same tier CAs. The deck and upper belt are 16mm which means they're overmatchable by every BB in her matchmaking range. Citadel armor is 76mm on the sides and back and 37 on the top and the front, which means even DDs can easily pen it.
- Torpedoes are rather slow at 56 knots, having a range of only 5.5 km.
- Poor AA defenses especially with the removal of hull C in 0.10.3 update.
Research
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1 keeps the guns active and firing.
- Slot 2: Engine Room Protection keeps the engines and steering working.
- Slot 3: Aiming Systems Modification 1 improves accuracy and generates more main battery hits.
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
|
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|
|
★★ |
★★ |
2 |
|
|
★★ |
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|
3 |
★★ |
|
★★ |
|
★★ |
|
4 |
|
|
|
★★ |
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Omaha equips the following
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search
- Slot 3: Catapult Fighter
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
|
|
|
★★★ |
★★★ |
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★ |
★ |
★ |
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|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.