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 * Being a light cruiser, it has only slightly more armor than a destroyer, can suffer from criticals and citadel hits from American and USSR destroyers' AP * Being a light cruiser, it has only slightly more armor than a destroyer, can suffer from criticals and citadel hits from American and USSR destroyers' AP
 * Torpedoes are rather slow at 56 knots, having a range of only 5.5 km and half of the torpedo tubes are lost with the (C) hull * Torpedoes are rather slow at 56 knots, having a range of only 5.5 km and half of the torpedo tubes are lost with the (C) hull
?* Inferior to [[Murmansk]] in almost every aspect+* Inferior to [[Murmansk]] in almost every aspect except FREEDOM and CAPITALISM
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->

Revision as of 15:11, 31 May 2017

Omaha
Omaha_wows_main.jpg
Cruiser | U.S.A. | Tier V
Tech Tree Position
Phoenix
Arrow_down.png
Omaha_icon_small.png
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Pensacola
Dallas
stock
 top
General
Research price10500 exp
Purchase price1,200,000 Credits
Hit Points23,100 
Torpedo Tubes
533 mm Twin4 х 2 pcs.
Rate of Fire1.36 shots/min.
Reload Time44 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk11 
Maximum Damage11,733 
Torpedo Speed56 knot
Torpedo Range5.49 km.
AA Defense
76 mm/50 Mk.22 on a single mount4 х 1 pcs.
. . . Average Damage per Second11.2 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed34 knot
Turning Circle Radius600 m.
Rudder Shift Time7.5 sec.
Concealment
Surface Detectability Range13.5 km.
Air Detectability Range5.35 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
V
Ship_PASC005_Omaha_1923.png
1,200,000

Omaha — American Tier V cruiser.

A high-speed scout cruiser carrying torpedo armament and relatively powerful artillery, with part of the guns placed in turrets. She was the first cruiser in the U.S. Navy to receive aircraft handling equipment.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
152 mm/53 Mk.12 on a Mk.16 mount/Mk.13 mount/Mk.13 casemate mount7.522.51372,200123,100 0110,000
152 mm/53 Mk.12 on a Mk.16 mount/Mk.13 mount/Mk.13 casemate mount8.6241372,200123,100 2,700280,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Omaha (A)23,10010762/8440 0145,000
Omaha (B)26,80010762/88/440 3,400340,000
Omaha (C)26,80010762/63/10/820 4,700400,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
Mark 111.4447.211,733565.5 056,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Mk5 mod. 1013.8 090,000
Mk5 mod. 21015.2 2,300210,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 90,000 hp34 084,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1

Player Opinion

Performance

Note that the third hull upgrade actually reduces your guns and torpedo tube numbers in exchange for better AA performance and better range. The long range is needed in open seas, and the extra AA is needed at higher tiers where carriers become a more prevalent problem.

The Omaha has a gun range of 14.8km fully upgraded, It has more guns than the Phoenix and they are placed in more strategic places, having an eight gun broadside, seven with the C hull and being able to aim 6 guns forward, which is great for chasing targets like aircraft carriers or low health vessels while presenting a smaller silhouette.

The torpedoes of the Omaha leave something to be desired, having a range of 5.5km. There are two launchers on each side that start initially as double barreled, they become triple barreled with the B hull and one launcher on each side is lost with the C hull. These torpedo launchers should be used when the guns can't do enough damage per minute or you get in very close to another ship. Alternatively, you could use the torpedo launchers to cause enemy ships to scatter when they see them. However, if a torpedo salvo hits, it will do massive amounts of damage. They become very useful when ambushing in close quarters.

The armor on the Omaha is also something to be questioned. It has been known for a ship with full health to blow up with one well placed salvo. The rear of the ship where turret 10 (turret 8 on the C hull) is the most vulnerable part of the ship. If struck correctly, it can permanently destroy the rear turrets and take out the steering and engine. The Omaha relies mainly on speed to avoid damage from other ships, and dodging shells and torpedoes is key to surviving.

As a team member, the Omaha is the perfect escort for battleships, providing decent AA cover, extra firepower and the very useful sonar equipment to see where torpedos are coming from in advance.

Pros:

  • High damage per minute, even without firing with a broadside.
  • Speed that matches destroyers of that tier and above.
  • Good AA for its tier.
  • Excellent support ship for battleships.
  • Can aim 6 guns forward, which is very good in pursuits.

Cons:

  • Being a light cruiser, it has only slightly more armor than a destroyer, can suffer from criticals and citadel hits from American and USSR destroyers' AP
  • Torpedoes are rather slow at 56 knots, having a range of only 5.5 km and half of the torpedo tubes are lost with the (C) hull
  • Inferior to Murmansk in almost every aspect except FREEDOM and CAPITALISM

Research

  • Get the (B) hull first, adds 3,700 hit points & leads to guns upgrade
  • Next the guns upgrade which adds 1.2 rounds per minute ROF
  • Next the Fire Control System for increase of range from 11.5 to 12.7km
  • The "C" hull last. Most will not even bother buying the (C) hull. Mounting causes loss of 2 main battery turrets and 2 torpedo tubes for addition of 9 AA mounts. Hardly worth the offense loss unless you play it often in an air defense role, which at this Tier seems unlikely. Hull C extends the maximum range to 14.8 km.
  • Research of the (C) hull is required to move on to the Cleveland.

Optimal Configuration


Commander Skills

Gallery

Historical Info

Historical Gallery


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Cruisers
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Europe  I Gryf 
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Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons • VIII WukongDoubloons 
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