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Revision as of 18:05, 31 May 2017
Undo revision 250447 by Advancer231:sea (talk)
Revision as of 22:08, 30 June 2017
Line 26:Line 26:
 * Torpedoes are rather slow at 56 knots, having a range of only 5.5 km and half of the torpedo tubes are lost with the (C) hull * Torpedoes are rather slow at 56 knots, having a range of only 5.5 km and half of the torpedo tubes are lost with the (C) hull
 * Inferior to [[Murmansk]] in almost every aspect * Inferior to [[Murmansk]] in almost every aspect
 +* No secondaries.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->

Revision as of 22:08, 30 June 2017

Omaha
Omaha_wows_main.jpg
Cruiser | U.S.A. | Tier V
Tech Tree Position
Phoenix
Arrow_down.png
Omaha_icon_small.png
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Pensacola
Dallas
stock
 top
General
Research price10500 exp
Purchase price1,200,000 Credits
Hit Points23,100 
Main Battery
152 mm/53 Mk162 х 2 / 8 х 1 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range13.83 km.
Maximum Dispersion137 m.
HE Shell152 mm HE/HC Mk34 mod. 1 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity914 m./s.
HE Shell Weight47.7 kg.
AP Shell152 mm AP/SC Mk27 mod. 5 
Maximum AP Shell Damage3,100 
Initial AP Shell Velocity914 m./s.
AP Shell Weight47.6 kg.
Torpedo Tubes
533 mm Twin4 х 2 pcs.
Rate of Fire1.36 shots/min.
Reload Time44 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk11 
Maximum Damage11,733 
Torpedo Speed56 knot
Torpedo Range5.49 km.
AA Defense
76.2 mm/50 Mk22 mod. 24 х 1 pcs.
. . . Average Damage per Second11.2 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed34 knot
Turning Circle Radius600 m.
Rudder Shift Time7.5 sec.
Concealment
Surface Detectability Range13.5 km.
Air Detectability Range5.35 km.
Battle Levels
12345678910
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V
Ship_PASC005_Omaha_1923.png
1,200,000

Omaha — American Tier V cruiser.

A high-speed scout cruiser carrying torpedo armament and relatively powerful artillery, with part of the guns placed in turrets. She was the first cruiser in the U.S. Navy to receive aircraft handling equipment.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/53 Mk13/Mk167.522.51372,200123,100 0110,000
152 mm/53 Mk13/Mk168.6241372,200123,100 2,700280,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Omaha (A)23,1006768/2440 0145,000
Omaha (B)26,8006762/88/440 3,400340,000
Omaha (C)26,8006762/63/10/820 4,700400,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mark 111.4447.211,733565.5 056,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk5 mod. 1013.8 090,000
Mk5 mod. 21015.2 2,300210,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 90,000 hp34 084,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1

Player Opinion

Performance

Note that the third hull upgrade actually reduces your guns and torpedo tube numbers in exchange for better AA performance and better range. The long range is needed in open seas, and the extra AA is needed at higher tiers where carriers become a more prevalent problem.

The Omaha has a gun range of 14.8km fully upgraded, It has more guns than the Phoenix and they are placed in more strategic places, having an eight gun broadside, seven with the C hull and being able to aim 6 guns forward, which is great for chasing targets like aircraft carriers or low health vessels while presenting a smaller silhouette.

The torpedoes of the Omaha leave something to be desired, having a range of 5.5km. There are two launchers on each side that start initially as double barreled, they become triple barreled with the B hull and one launcher on each side is lost with the C hull. These torpedo launchers should be used when the guns can't do enough damage per minute or you get in very close to another ship. Alternatively, you could use the torpedo launchers to cause enemy ships to scatter when they see them. However, if a torpedo salvo hits, it will do massive amounts of damage. They become very useful when ambushing in close quarters.

The armor on the Omaha is also something to be questioned. It has been known for a ship with full health to blow up with one well placed salvo. The rear of the ship where turret 10 (turret 8 on the C hull) is the most vulnerable part of the ship. If struck correctly, it can permanently destroy the rear turrets and take out the steering and engine. The Omaha relies mainly on speed to avoid damage from other ships, and dodging shells and torpedoes is key to surviving.

As a team member, the Omaha is the perfect escort for battleships, providing decent AA cover, extra firepower and the very useful sonar equipment to see where torpedos are coming from in advance.

Pros:

  • High damage per minute, even without firing with a broadside.
  • Speed that matches destroyers of that tier and above.
  • Good AA for its tier.
  • Excellent support ship for battleships.
  • Can aim 6 guns forward, which is very good in pursuits.

Cons:

  • Being a light cruiser, it has only slightly more armor than a destroyer, can suffer from criticals and citadel hits from American and USSR destroyers' AP
  • Torpedoes are rather slow at 56 knots, having a range of only 5.5 km and half of the torpedo tubes are lost with the (C) hull
  • Inferior to Murmansk in almost every aspect
  • No secondaries.

Research

  • Get the (B) hull first, adds 3,700 hit points & leads to guns upgrade
  • Next the guns upgrade which adds 1.2 rounds per minute ROF
  • Next the Fire Control System for increase of range from 11.5 to 12.7km
  • The "C" hull last. Most will not even bother buying the (C) hull. Mounting causes loss of 2 main battery turrets and 2 torpedo tubes for addition of 9 AA mounts. Hardly worth the offense loss unless you play it often in an air defense role, which at this Tier seems unlikely. Hull C extends the maximum range to 14.8 km.
  • Research of the (C) hull is required to move on to the Cleveland.

Optimal Configuration


Commander Skills

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VII Sims B Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham Doubloons • IX Black Doubloons • X Gearing • X Somers Doubloons 
Cruisers  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Alaska Doubloons • IX Alaska B Doubloons • X Des Moines • X Worcester • X Puerto Rico • X Salem Doubloons 
Battleships  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VII California • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST Doubloons • IX Iowa • IX Missouri Doubloons • IX Georgia Doubloons • X Montana • X Ohio Doubloons 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • X Midway
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Yahagi Doubloons • VI Aoba • VII Myōkō • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Atago Doubloons • VIII Atago B Doubloons • VIII ARP Takao Doubloons • IX Ibuki • IX Azuma Doubloons • X Zaō • X Yoshino Doubloons 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Alaska Doubloons • IX Alaska B Doubloons • X Des Moines • X Worcester • X Puerto Rico • X Salem Doubloons 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • V Voroshilov • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail Kutuzov Doubloons • VIII Ochakov • VIII Pyotr Bagration • IX Dmitri Donskoi • IX Riga • IX Kronshtadt Doubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X Stalingrad Doubloons • X Smolensk Doubloons 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz Doubloons • IX Roon • IX Siegfried • IX Ägir • X Hindenburg 
Europe  I Gryf 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Gorizia Doubloons • VIII Amalfi • IX Brindisi • X Venezia 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London Doubloons • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire Doubloons • IX Neptune • IX Drake • X Minotaur • X Goliath 
Pan-Asia  I Chengan • VI Huanghe Doubloons • VIII Irian Doubloons • VIII Wukong Doubloons 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • VIII Bayard Doubloons • IX Saint-Louis • X Henri IV • X Colbert Doubloons 
Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio Doubloons