Omaha
152 mm/53 Mk.12 on a Mk.13 casemate mount8 х 1 / 2 х 2 pcs. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range13.83 km. |
Maximum Dispersion137 m. |
HE Shell152 mm HE/HC Mk34 mod. 1 |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity914 m./s. |
HE Shell Weight47.7 kg. |
AP Shell152 mm AP/SC Mk27 mod. 5 |
Maximum AP Shell Damage3,100 |
Initial AP Shell Velocity914 m./s. |
AP Shell Weight47.6 kg. |
533 mm Triple4 х 3 pcs. |
Rate of Fire0.91 shots/min. |
Reload Time66 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMk11 |
Maximum Damage11,733 |
Torpedo Speed56 knot |
Torpedo Range5.49 km. |
28 mm Mk.1 on a Mk.2 mount8 х 4 pcs. |
. . . Average Damage per Second18.4 |
. . . Firing Range2.4 km. |
12.7 mm Browning on a single mount4 х 1 pcs. |
. . . Average Damage per Second15.2 |
. . . Firing Range1.2 km. |
Maximum Speed34 knot |
Turning Circle Radius600 m. |
Rudder Shift Time7.5 sec. |
Surface Detectability Range13.09 km. |
Air Detectability Range5.36 km. |
Omaha — American Tier V cruiser.
A high-speed scout cruiser carrying torpedo armament and relatively powerful artillery, with part of the guns placed in turrets. She was the first cruiser in the U.S. Navy to receive aircraft handling equipment.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
Mark 11 | 0.9 | 66 | 7.2 | 11,733 | 56 | 5.5 | 0 | 56,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
Player Opinion
Performance
Tier V Omaha represents an incremental improvement over her predecessor, Phoenix. She inherits Phoenix's unusual mixture of casemate and turret-mounted main armament, allowing a broadside of eight 6-inch (152 mm) guns or six guns fore and aft. The casemate guns have very good angles of fire and at least six guns can be brought to bear in any direction. This is useful when pursuing a target or retreating, allowing Omaha to maintain most of her firepower without giving a broadside.
Omaha is also the last torpedo-armed cruiser in the American line. While there are two launchers on each side that start off as twin-tubes, they become triple-tubes with Hull (B), and one launcher on each side is lost with Hull (C). Unfortunately, the torpedoes on all hulls have a paltry 5.5 km range (unlike her Soviet Lend-Lease counterpart, Murmansk, which has 8 km torpedoes), and should be used only when the guns cannot do enough damage (from either damage saturation for HE or insufficient penetration for AP) or Omaha finds herself very close to another ship. The good news is that if a torpedo salvo hits, it will do massive amounts of damage. They become very useful when ambushing in close quarters.
Befitting her status as a light cruiser, the armor fitted on Omaha is fairly weak. She relies mainly on speed to avoid damage from other ships, and dodging shells and torpedoes is key to surviving. Her quick rudder shift provides her captain the ability to make her a difficult target to hit, and he must maximize use of her rudder to avoid being blown away by enemy battleships. Omaha also has a rather large and vulnerable citadel; giving a broadside to battleships, cruisers, or even destroyers will result in the ship taking massive amounts of damage, if not being destroyed in a single salvo.
As a teammate, Omaha is the perfect escort for battleships. She provides decent AA cover, extra firepower, and Hydroacoustic Search to see where torpedoes are coming from far in advance. Omaha also excels at chasing down and killing destroyers thanks to her high speed and unusual armament layout. Her added firepower can be a useful supplement in supporting allied destroyers.Pros:
- High damage per minute, even without firing a broadside.
- Speed that matches destroyers of that tier and above.
- Good AA for its tier.
- Excellent support ship for battleships.
- Can aim six guns forward; very good when pursuing enemy targets.
- Can also aim six guns to the rear (A + B Hull); very good when kiting away from enemies.
Cons:
- As a light cruiser, she has only slightly more armor than a destroyer and can sustain citadel hits even from American and Russian destroyer armor-piercing shells.
- Torpedoes are rather slow at 56 knots, having a range of only 5.5 km, and half of the torpedo tubes are lost with the (C) hull.
- Inferior to sister-ship Murmansk in almost every respect.
Research
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1 keeps the guns active and firing.
- Slot 2: Steering Gears Modification 1 allows the player to not have to rely on Last Stand.
- Slot 3: Aiming Systems Modification 1 improves accuracy and generates more main battery hits.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★★ |
★ |
|
★★ |
|
★★ |
|
2 |
★★ |
★★ |
★★ |
|
|
|
★★ |
★★ |
3 |
★ |
★ |
★★ |
|
★★ |
★★ |
★★★ |
★★ |
4 |
|
★ |
★★★ |
|
★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Omaha can equip both Hydroacoustic Search and a Catapult Fighter in addition to the standard Damage Control Party. Damage Control Party II is recommended for Omaha given her status as a light cruiser; modules will inevitably become disabled should she come under sustained enemy fire.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
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★★★ |
★★★ |
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★ |
★ |
★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery