Omaha
152 mm/53 Mk.12 on a Mk.13 casemate mount8 х 1 / 2 х 2 pcs. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range13.83 km. |
Maximum Dispersion137 m. |
HE Shell152 mm HE/HC Mk34 mod. 1 |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity914 m./s. |
HE Shell Weight47.7 kg. |
AP Shell152 mm AP/SC Mk27 mod. 5 |
Maximum AP Shell Damage3,100 |
Initial AP Shell Velocity914 m./s. |
AP Shell Weight47.6 kg. |
533 mm Triple4 х 3 pcs. |
Rate of Fire0.91 shots/min. |
Reload Time66 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMk11 |
Maximum Damage11,733 |
Torpedo Speed56 knot |
Torpedo Range5.49 km. |
28 mm Mk.1 on a Mk.2 mount8 х 4 pcs. |
. . . Average Damage per Second18.4 |
. . . Firing Range2.4 km. |
12.7 mm Browning on a single mount4 х 1 pcs. |
. . . Average Damage per Second15.2 |
. . . Firing Range1.2 km. |
Maximum Speed34 knot |
Turning Circle Radius600 m. |
Rudder Shift Time7.5 sec. |
Surface Detectability Range13.09 km. |
Air Detectability Range5.36 km. |
Omaha — American Tier V cruiser.
The previous design of the scout cruiser was poorly armed, so it was subjected to revision. Two twin-gun mounts were placed on the ship—one fore and one aft. To reduce her weight, the single guns located amidships were removed, and the catapult was also abandoned. For the first time in the U.S. Navy's practice, the engine and boiler rooms were arranged en échelon. During World War II, the cruiser served in the Atlantic Ocean, carrying out patrol duties and escorting Allied ships. Later, she participated in the amphibious landing operations in southern France.
Modules
![]() |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price ( ![]() | |
---|---|---|---|---|---|---|---|---|---|
Mark 11 | 0.9 | 66 | 7.2 | 11,733 | 56 | 5.5 | 0 | 56,000 |
Compatible Upgrades
Slot 1 |
![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|
Slot 2 |
![]() |
![]() |
![]() | |
Slot 3 |
![]() |
![]() |
![]() |
![]() |
Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Tier V Omaha represents an incremental improvement over her predecessor, Phoenix. She inherits Phoenix's unusual mixture of casemate and turret-mounted main armament, allowing a broadside of eight 6-inch (152 mm) guns or six guns fore and aft. The casemate guns have very good angles of fire and at least six guns can be brought to bear in any direction. This is useful when pursuing a target or retreating, allowing Omaha to maintain most of her firepower without giving a broadside.
Omaha is also the last torpedo-armed cruiser in the American line. Unfortunately, the torpedoes on all hulls have a paltry 5.5 km range (unlike her Soviet Lend-Lease counterpart, Murmansk, which has 8 km torpedoes), and should be used only when the guns cannot do enough damage (from either damage saturation for HE or insufficient penetration for AP) or Omaha finds herself very close to another ship. The good news is that if a torpedo salvo hits, it will do massive amounts of damage. They become very useful when ambushing in close quarters. With the removal of the C hull(an older version of it can be found on Marblehead ) players now find themselves in a good and bad place, the bad news is that they cannot boost their AA as well as before but the good news is now they can grind faster and focus on playing against ships more.
Befitting her status as a light cruiser, the armor fitted on Omaha is fairly weak. She relies mainly on speed to avoid damage from other ships, and dodging shells and torpedoes is key to surviving. Her quick rudder shift provides her captain the ability to make her a difficult target to hit, and he must maximize use of her rudder to avoid being blown away by enemy battleships. Omaha also has a rather large and vulnerable citadel; giving a broadside to battleships, cruisers, or even destroyers will result in the ship taking massive amounts of damage, if not being destroyed in a single salvo.
As a teammate, Omaha is the perfect escort for battleships. She provides decent AA cover, extra firepower, and Hydroacoustic Search
Pros:
- High damage per minute, even without firing a broadside.
- Speed that matches destroyers of that tier and above.
- Good fire starting capabilities.
Cons:
- Virtually no armor: bow and stern are both 13 mm, which means they get overmatched easily, even by some same tier CAs. The deck and upper belt are 16mm which means they're overmatchable by every BB in her matchmaking range. Citadel armor is 76mm on the sides and back and 37 on the top and the front, which means even DDs can easily pen it.
- Torpedoes are rather slow at 56 knots, having a range of only 5.5 km.
- Unlike the premium counterpart Marblehead, the casemate forward guns do NOT converge exactly forward when facing the enemy bow on.
- Omaha has inferior rate of fire and hence damage output than Marblehead.
- Omaha's torpedoes have shorter range than Marblehead's.
- Poor AA defences especially with the removal of hull C in 0.10.3 Update.
Research
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1
keeps the guns active and firing.
- Slot 2: Engine Room Protection
keeps the engines and steering working.
- Slot 3: Aiming Systems Modification 1
improves accuracy and generates more main battery hits.
Commander Skills
Recommended Commander Skills ![]() | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | ||||
1 |
![]()
|
![]()
|
![]()
|
![]()
|
![]() ★★ |
![]() ★★ |
2 |
![]()
|
![]()
|
![]() ★★ |
![]()
|
![]()
|
![]()
|
3 |
![]() ★★ |
![]()
|
![]() ★★ |
![]()
|
![]() ★★ |
![]()
|
4 |
![]()
|
![]()
|
![]()
|
![]() ★★ |
![]()
|
![]() ★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Omaha equips the following
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search
- Slot 3: Catapult Fighter
Signals
Recommended Signal Flags ![]() | |||||
---|---|---|---|---|---|
Combat | |||||
![]() ★★ |
![]()
|
![]()
|
![]()
|
![]() ★★★ |
![]() ★★★ |
![]()
|
![]()
|
![]() ★ |
![]() ★ |
![]() ★ |
![]()
|
![]()
|
![]()
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Added to the game in Update 0.1.6.
- Update 0.2.2.5:
- The AA defense was replaced on the top hull: instead of 350 Mk22, 1Mk2 were installed.
- Update 0.3.:
- Hull C was added.
- Update 0.4.0.4:
- The Hydroacoustic Search consumable was added to the stock hull.
- Update 0.5.0:
- Base firing range increased from 11,500 to 13,465 m.
- Viewing distance increased from 18,390 to 21,080 m.
- The Experience and Credit earnings were reduced by a value in the range of 5-10%.
- Update 0.5.1:
- The number of charges of the "Catapult Fighter I" consumable was reduced to 2 ("Catapult Fighter II" to 3).
- Update 0.5.2:
- Fixed a bug with the torpedo view of the camera.
- Experience earnings increased by 5%.
- Credit earnings increased by 7%.
- Update 0.5.6:
- Decorative air defense installations on the main battery turrets were removed from Hull B, the game characteristics of the ship did not change.
- Update 0.5.8:
- The armor model of the hull was refined.
- Update 0.5.9:
- The thickness of the casemate closest to the bow was increased from 6 to 10 mm.
- Update 0.6.3:
- Base firing range increased to 13,830 m.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 6.87 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Improved display of thin elements.
- Hull A: Forward compartment HP reduced by 200, service space HP above casemate increased by 100 HP, aft compartment HP reduced by 100 HP, superstructure HP increased by 100 HP
- Hull B: Forward compartment HP reduced by 200, service space HP above casemate increased by 100 HP, aft compartment HP reduced by 100 HP, superstructure HP increased by 100 HP
- Hull C: Forward compartment HP reduced by 200, aft compartment HP reduced by 200 HP, superstructure HP increased by 500 HP
- The survivability of air defense weapons was tested and brought to a single standard. The change affects 76.2 mm and 40 mm guns.
- Update 0.7.10:
- The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
- Update 0.8.8:
- Updated silhouette of the ship.
- Update 0.9.2:
- HE shell penetration increased from 24 to 25 mm.
- Central armor reinforced from 13 to 16 mm.
- Update 0.10.3:
- Hulls A and C were removed. Hull B was renamed to Hull A. A new researchable Hull B was created on the basis of the old Hull B with a different air defense composition.
- Update 0.10.11:
- Added the Snow and Stars permanent camouflage.
- Update 0.11.4:
- Fixed an issue with a missing horn sound when using the Snow and Stars permanent camouflage.
- Update 0.11.9:
- Minor fixes to geometry and textures of the ship.