Welcome to Wargaming.net Wiki!
Variants
/
/
Operation Killer Whale

Operation Killer Whale

Jump to: navigation, search
Revision as of 15:39, 25 November 2019
→ Description‎ First part of the extende walkthrough: everything inside the harbor.
Revision as of 19:09, 25 November 2019
Walkthrough‎ Second part: reinforcements
Line 79:Line 79:
  
 ===Walkthrough=== ===Walkthrough===
 +'''Note:''' Enemy warships which must be destroyed for a primary or secondary task are marked with a red target circle above them, and have a small red circle around them on the minimap.
 +
 The player team normally consists of 7 players, and start outside the harbor near D3/C4.  The player team normally consists of 7 players, and start outside the harbor near D3/C4.
  
 +====Entering the harbor====
 The first opposition will be the forts guarding the harbor entrances. There are 9 forts in total: 2 on each of the south, middle and north entrances, and 3 inside the harbor. The two forts on the north entrance can usually be ignored. The forts do not hit very hard but are persistant and can do a lot of damage if left alone. They have very strong AA guns and should be avoided by aircraft. A full battleship AP salvo can destroy a fort in one shot. Cruiser AP will not penetrate. They should use HE, and maybe switch to AP at short range (less than 5km). Destroying forts is part of the "Destroy all forts and onshore facilities" secondary task. The first opposition will be the forts guarding the harbor entrances. There are 9 forts in total: 2 on each of the south, middle and north entrances, and 3 inside the harbor. The two forts on the north entrance can usually be ignored. The forts do not hit very hard but are persistant and can do a lot of damage if left alone. They have very strong AA guns and should be avoided by aircraft. A full battleship AP salvo can destroy a fort in one shot. Cruiser AP will not penetrate. They should use HE, and maybe switch to AP at short range (less than 5km). Destroying forts is part of the "Destroy all forts and onshore facilities" secondary task.
  
?There are 6 ships inside the base. These must all be destroyed for the primary task, and focus of the team should be, next to the forts, on these ships. Note that ships which must be destroyed for a primary or secondary task are marked with a red target circle above them, and have a small red circle around them on the minimap.+There are 6 ships inside the base. These must all be destroyed for the first primary task “Destroy all enemy ships at the base”, and focus of the team should be, next to the forts, on these ships.
?A [[Nassau]] battleship and a [[G-101]] destroyer will spawn at I4. They are only tier III, but the Nassau's secondaries are very dangerous and will rip apart any cruiser that comes too close, and the G-101's torpedoes will be a nasty surprise for any ship trying to go through the south entrance. Try to destroy the G-101 before it hides in smoke.+A [[Nassau]] battleship and a [[G-101]] destroyer will spawn at I4. They are only tier III, but the Nassau's secondaries are very dangerous and will rip apart any cruiser that comes within, and the G-101's torpedoes will be a nasty surprise for any ship trying to go through the south entrance. Try to destroy the G-101 before it hides in smoke.
 A [[Kolberg]] tier III cruiser at J6 will move in towards the players, and will usually first appear from behind the small island at H5/6. A [[Kolberg]] tier III cruiser at J6 will move in towards the players, and will usually first appear from behind the small island at H5/6.
 Near the middle a [[Karlsruhe]] tier IV cruiser will appear at F7, and fire on and launch torpedoes toward ships at the middle entrance. Near the middle a [[Karlsruhe]] tier IV cruiser will appear at F7, and fire on and launch torpedoes toward ships at the middle entrance.
 In the docks at J7 there will be a [[König Albert]] tier III battleship which also moves in on the players. In the docks at J7 there will be a [[König Albert]] tier III battleship which also moves in on the players.
?Also in the docks is a [[König]] tier V battleship. This ship will not leave the dock, but will use its guns and AA. It is hard to torpedo from the east side, where it is protected by the harbor mole. Torpedoes fired from the west have a better chance of hitting this target.+Also in the docks is a [[König]] tier V battleship. This ship will not leave the dock, but will use its guns and AA. It is hard to torpedo from the east side, where it is protected by a harbor mole. Torpedoes fired from the west have a better chance of hitting this target.
  
?After these ships are destroyed, the second primary task will be triggered. The exit point will be marked on the map, and is usually in the west at F1, but is sometimes in the north, at A8.+After these ships are destroyed, the second primary task “Withdraw to the designated area with at least half of of the operational ships” will be triggered. The exit point will be marked on the map, and is usually in the west at F1, but is sometimes in the north, at A8.
  
 One of the secondary tasks is the destruction of 5 support ships. These are Cimarron freighters which start in the docs at I7 and will head out toward the habor exits, trying to escape. They have no weapons or armor, and are very easy slow-moving targets. With only 15000 health points they can easily be destroyed with a few HE shots. Using torpedoes would be overkill. Players should ignore these until the enemy warships and forts are all destroyed. One of the secondary tasks is the destruction of 5 support ships. These are Cimarron freighters which start in the docs at I7 and will head out toward the habor exits, trying to escape. They have no weapons or armor, and are very easy slow-moving targets. With only 15000 health points they can easily be destroyed with a few HE shots. Using torpedoes would be overkill. Players should ignore these until the enemy warships and forts are all destroyed.
  
 Lastly there are the 11 onshore facilities. These are spread out along the harbor coast from I4 to F10. They are marked on the minimap as small red circles, and show a clear name and health bar, just like ships do. With only 5000 hitpoints each these can also be quickly destroyed with a few HE hits. Armor piercing rounds will hardly do any damage. The destruction of these facilities is also part of the "Destroy enemy forts and onshore facilities" secondary task. With 11 facilities and 9 forts there is a total of 20 targets. Only 18 of these need to be destroyed for the task. This is why the two forts on the north entrance can usually be ignored. Lastly there are the 11 onshore facilities. These are spread out along the harbor coast from I4 to F10. They are marked on the minimap as small red circles, and show a clear name and health bar, just like ships do. With only 5000 hitpoints each these can also be quickly destroyed with a few HE hits. Armor piercing rounds will hardly do any damage. The destruction of these facilities is also part of the "Destroy enemy forts and onshore facilities" secondary task. With 11 facilities and 9 forts there is a total of 20 targets. Only 18 of these need to be destroyed for the task. This is why the two forts on the north entrance can usually be ignored.
 +
 +====Reinforcements arrive====
 +With 12:00 left on the clock, enemy reinforcements will arrive. By this time the team should have destroyed all hard targets and be mopping up the last of the Cimarron transports and the onshore facilities, or better still, be moving into position to fight the reinforcements. Two more secondary tasks become available: “Destroy battleships Furi and Dono” and “Destroy the enemy's first and second reinforcements groups”. Again, the targets for these tasks will be marked with a red circle above their name. Most of these ships will spawn outside the harbor near the north-west map border, but two of them will spawn in the north at A8/9. The two ships in the north will usually make their way south on the inside of the harbor, east of the large island.
 +
 +With 11:30 left on the clock the final secondary task is added: “Do not let enemy reinforcements enter the haven”
 +
 +There will be two target ships, a [[V-25]] and a [[Kolberg]] in the first wave, and two, a [[Kolberg]] and a [[Kaiser]] in the second wave. The "Fury" will spawn at the same time or shortly after the first wave, and is accompanied by a [[Wakatake]] tier III destroyer. The "Dono" will spawn between waves 2 and 3, with 08:00 on the clock, and is accompanied by a [[Tenryu|Tenryū]] tier III cruiser.
 +The destroyers, having a small detection range, will usually not be visable until they are near the south entrance. The third, forth and fifth wave will consist of various ships ([[Kaiser]], [[Karlsruhe]], [[Königsberg]], [[V-170]], [[T-22]], [[Nürnberg]], [[Bayern]], [[Gaede]]), with 3 or 4 ships in each wave, and appear on the west and north edge of the map.
 +
 +The waves of reinforcement will arrive regularly every 2:45, the first with 12:00 left on the clock and the forth at 03:45. The last wave is slightly earier at 01:45. In between the second and third wave the Dono will spawn. Waves 3, 4 and 5 will usually each consist of a battleship, a cruiser and a destroyer. Each wave will be one tier higher than the previous one.
 +
 +{| class="wikitable" style="text-align:left;"
 +|-
 +! style=""| Wave
 +! style="" | Clock
 +! style="vertical-align:middle;" | Main targets
 +! style="vertical-align:middle;" | Other ships
 +|-
 +| style="text-align:center; vertical-align:middle;" |'''1'''
 +| style="text-align:center; vertical-align:middle;" |12:00
 +| style="" |"Fury", [[Kawachi]] tier III battleship at A1<br \>[[V-25]] tier II destroyer at C1<br \>[[Kolberg]] tier III cruiser at A9 (north)
 +| style="" |[[Wakatake]] tier III destroyer at A1
 +|-
 +| style="text-align:center; vertical-align:middle;" |'''2'''
 +| style="text-align:center; vertical-align:middle;" |09:15
 +| style="" |[[Kolberg]] tier III cruiser at D1<br />[[Kaiser]] tier IV battleship at A8 (north)
 +| style="" |
 +|-
 +| style="text-align:center; vertical-align:middle;" |'''-'''
 +| style="text-align:center; vertical-align:middle;" |08:00
 +| style="" |"Dono", [[Ishizuchi]] tier IV battleship at A1
 +| style="" |[[Tenryu|Tenryū]] tier III cruiser at A1
 +|-
 +| style="text-align:center; vertical-align:middle;" |'''3'''
 +| style="text-align:center; vertical-align:middle;" |06:30
 +| style="" |
 +| style="" |Usually tier IV, e.g.<br \>[[Kaiser]], [[Karlsruhe]], [[V-170]]
 +|-
 +| style="text-align:center; vertical-align:middle;" |'''4'''
 +| style="text-align:center; vertical-align:middle;" |03:45
 +| style="" |
 +| style="" |Usually tier V, e.g.<br \>[[König]], [[Königsberg]], [[T-22]]
 +|-
 +| style="text-align:center; vertical-align:middle;" |'''5'''
 +| style="text-align:center; vertical-align:middle;" |01:45
 +| style="" |
 +| style="" |Usually tier VI, e.g.<br \>[[Bayern]], [[Nürnberg]], [[Gaede]]
 +|}
 +
 +Note that after destroying the target ships for the secondary tasks there is no reason for players to stick around. The main priority will be getting enough ships into the exit zone. The more time the team takes to destroy the main targets, the bigger the risk they will be overwhelmed by the waves of stronger and stronger reinforcements, and fail the primary task. Note that some reinforcements spawn quite close to the exit point, and might destroy player ships already in the exit circle. If things go bad, it is wise to no longer persue any secondary tasks but focus on the primary: get to the exit.
  
 </div></div></div> </div></div></div>

Revision as of 19:09, 25 November 2019

Players must attack and destroy enemy ships and facilities in the base.

Summary

Operation Killer Whale is a PVE Scenario which has the friendly task force raid an enemy base. Players are tasked with destroying enemy ships and base structures, such as forts, and may take only Tier VI ships into the operation. The allied force consists of 7 player ships.

Rewards & Achievements

Requirement Reward
Campaign_pin.png 5 x India Delta flags (+20% to the amount of HP recovered when the Repair Party consumable is used.)
5 x Juliet Charlie flags (-100% to the risk of your ship's magazine detonating.)
5 x Mike Yankee Soxisix flags (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.)
Campaign_pin.pngCampaign_pin.png 5 x Sierra Mike flags (+5% to the ship's maximum speed.)
5 x India X-Ray flags (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.)
5 x Juliet Whiskey Unaone flags (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.)
Campaign_pin.pngCampaign_pin.pngCampaign_pin.png 5 x Restless Fire camouflage (-3% to surface detectability / +4% to maximum dispersion of shells fired at your ship / +250% Commander XP.)
Campaign_pin.pngCampaign_pin.pngCampaign_pin.pngCampaign_pin.png 1 x German Commander (Третий_рейх_флаг_ВМС_с_тенью.png Hermelin)
with 10 Skill Points & Reserve Slot
Campaign_pin.pngCampaign_pin.pngCampaign_pin.pngCampaign_pin.pngCampaign_pin.png 24 Hours Premium Account TimeIcon_battle_wows.png

Details

Gallery & Video

Category: