Orion
Revision as of 02:11, 1 September 2017 | Revision as of 01:06, 2 September 2017 | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
? | *'''Slot 1''': [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]] | + | *'''Slot 1''': [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]] will help reduce the likelihood of one of the main battery turrets becoming disabled. | |
? | *'''Slot 4''': [[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]] | + | *'''Slot 4''': [[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]] reduces the chance of flooding or fire on the ship. | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | For Level 1 skills, Expert Loader is the most useful option. This skill reduces the time needed to switch shell types if the main battery guns are already loaded. | |||
+ | For Level 2 skills, Expert Marksman is recommended to reduce the turret traverse time. High Alert and Jack of All Trades can also be taken to reduce the cooldown on the ship’s consumables. | |||
+ | ||||
+ | For Level 3 skills, Superintendent is recommended for the extra charge of the Repair Party consumable it provides. Basics of survivability is also recommended to reduce the time needed to repair fire, flooding, or module damage. | |||
+ | ||||
+ | For Level 4 skills, Concealment Expert is recommended to reduce the ship’s detection radius. Alternatively, captains can be trained with Fire Prevention to reduce the maximum number of fires on the ship and risk of fire. | |||
{{Commander Skills | {{Commander Skills | |||
? | | Priority Target = | + | | Priority Target = 2 | |
? | | Preventative Maintenance = | + | | Preventative Maintenance = 1 | |
? | | Expert Loader = | + | | Expert Loader = 3 | |
| Aircraft Servicing Expert = | | Aircraft Servicing Expert = | |||
| Direction Center for Catapult Aircraft = | | Direction Center for Catapult Aircraft = | |||
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| Evasive Maneuver = | | Evasive Maneuver = | |||
? | | High Alert = | + | | High Alert = 2 | |
? | | Jack of All Trades = | + | | Jack of All Trades = 2 | |
? | | Expert Marksman = | + | | Expert Marksman = 3 | |
| Torpedo Acceleration = | | Torpedo Acceleration = | |||
| Smoke Screen Expert = | | Smoke Screen Expert = | |||
| Expert Rear Gunner = | | Expert Rear Gunner = | |||
? | | Adrenaline Rush = | + | | Adrenaline Rush = 1 | |
| Last Stand = | | Last Stand = | |||
? | | Basics of Survivability = | + | | Basics of Survivability = 2 | |
| Survivability Expert = | | Survivability Expert = | |||
| Torpedo Armament Expertise = | | Torpedo Armament Expertise = | |||
| Emergency Takeoff = | | Emergency Takeoff = | |||
? | | Basic Firing Training = | + | | Basic Firing Training = 1 | |
? | | Superintendent = | + | | Superintendent = 3 | |
? | | Demolition Expert = | + | | Demolition Expert = 1 | |
| Vigilance = | | Vigilance = | |||
| Manual Fire Control for Secondary Armament = | | Manual Fire Control for Secondary Armament = | |||
? | | Fire Prevention = | + | | Fire Prevention = 2 | |
| Inertia Fuse for HE Shells = | | Inertia Fuse for HE Shells = | |||
| Air Supremacy = | | Air Supremacy = | |||
? | | Advanced Firing Training = | + | | Advanced Firing Training = 1 | |
| Manual Fire Control for AA Armament = | | Manual Fire Control for AA Armament = | |||
| Radio Position Finding = | | Radio Position Finding = | |||
? | | Concealment Expert = | + | | Concealment Expert = 2 | |
}} | }} | |||
Revision as of 01:06, 2 September 2017
343 mm/45 Mk.V on a Mk.II mount5 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed2.5 deg./sec. |
180 Degree Turn Time72 sec. |
Firing Range14.4 km. |
Maximum Dispersion218 m. |
HE Shell343 mm HE Mk I |
Maximum HE Shell Damage5,900 |
Chance of Fire on Target Caused by HE Shell40 % |
Initial HE Shell Velocity787 m./s. |
HE Shell Weight567 kg. |
AP Shell343 mm AP Mk I |
Maximum AP Shell Damage9,500 |
Initial AP Shell Velocity787 m./s. |
AP Shell Weight567 kg. |
120 mm/40 QF Mk.VIII on an HA Mk.XII mount4 х 1 pcs. |
Firing Range4 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell120 mm HE Mk VA |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity749 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
102 mm/50 BL Mk.VII** on a PVI mount16 х 1 pcs. |
Firing Range4 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell102 mm HE Mk II |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity873 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
120 mm/40 QF Mk.VIII on an HA Mk.XII mount4 х 1 pcs. |
. . . Average Damage per Second24 |
. . . Firing Range4.5 km. |
40 mm/39 Vickers QF Mk.II on a Mk.II HA mount4 х 1 pcs. |
. . . Average Damage per Second22.8 |
. . . Firing Range2.49 km. |
Maximum Speed19.8 knot |
Turning Circle Radius610 m. |
Rudder Shift Time17.6 sec. |
Surface Detectability Range13.97 km. |
Air Detectability Range7.97 km. |
Orion — British Tier IV battleship.
The first ships with 343 mm guns, the Orion-class battleships, known as super-dreadnought, were built under the 1909 program. Their distinguishing features were the increased displacement and the absence of turrets near the sides. HMS Orion entered service in 1912 as the flagship of the 2nd Battleship Squadron of the Home Fleet, where she served during World War I. The ship participated in the Battle of Jutland. She was decommissioned in accordance with the Washington Naval Treaty in 1922.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Player Opinion
Pros:
- Armor piercing shells work well against cruisers and lightly armored targets.
- High explosive shells have high fire chance and damage.
- Long main battery range for a Tier IV battleship.
- The ship can fire all ten guns without needing to expose much of her side.
Cons:
- The main guns traverse slowly at 72 seconds.
- Lowest amount of hit points of any Tier IV battleship.
- Slow top speed of 22 knots.
- Armor piercing shells may sometimes struggle to deal damage against enemy battleships.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Orion are as follows:
- Slot 1: Main Armaments Modification 1 will help reduce the likelihood of one of the main battery turrets becoming disabled.
- Slot 4: Damage Control System Modification 1 reduces the chance of flooding or fire on the ship.
Commander Skills
For Level 1 skills, Expert Loader is the most useful option. This skill reduces the time needed to switch shell types if the main battery guns are already loaded.
For Level 2 skills, Expert Marksman is recommended to reduce the turret traverse time. High Alert and Jack of All Trades can also be taken to reduce the cooldown on the ship’s consumables.
For Level 3 skills, Superintendent is recommended for the extra charge of the Repair Party consumable it provides. Basics of survivability is also recommended to reduce the time needed to repair fire, flooding, or module damage.
For Level 4 skills, Concealment Expert is recommended to reduce the ship’s detection radius. Alternatively, captains can be trained with Fire Prevention to reduce the maximum number of fires on the ship and risk of fire.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★ |
★★★ |
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|
|
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2 |
★★ |
★★ |
★★★ |
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|
|
★ |
|
3 |
★★ |
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|
|
★ |
★★★ |
★ |
|
4 |
|
★★ |
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|
★ |
|
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Orion can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
Premium versions of both consumables are recommended in order to maximize her survivability and keep her in combat as long as possible.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
Orion can mount up to eight signal flags simultaneously. Captains looking to improve the ship’s survivability should mount India Delta and India Yankee flags. November Foxtrot flags can also improve survivability by reducing the cool down timers on the repair party and damage control party consumables. Sierra Mike flags are also recommended to increase the ship’s top speed. Lastly, economic and special flags can be mounted to increase the credit and experience gain per battle.
Recommended Signal Flags | |||||
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Combat | |||||
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★ |
★★ |
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|
|
|
★ |
★ |
★★★ |
★★ |
★★★ |
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|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Orion and a friendly Iron Duke sail towards a capture point.
An enemy Svietlana sinks after a short battle with Orion.
Historical Info
Historical Gallery