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Orion

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Orion
Orion_wows_main.jpg
Battleship | U.K. | Tier IV
Tech Tree Position
Bellerophon
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Orion_icon_small.png
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Iron Duke
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 top
General
Research price6700 exp
Purchase price765,000 Credits
Hit Points38,600 
Main Battery
343 mm/45 Mk.V on a Mk.II mount5 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed2.5 deg./sec.
180 Degree Turn Time72 sec.
Firing Range14.4 km.
Maximum Dispersion218 m.
HE Shell343 mm HE Mk I 
Maximum HE Shell Damage5,900 
Chance of Fire on Target Caused by HE Shell40 %
Initial HE Shell Velocity787 m./s.
HE Shell Weight567 kg.
AP Shell343 mm AP Mk I 
Maximum AP Shell Damage9,500 
Initial AP Shell Velocity787 m./s.
AP Shell Weight567 kg.
Secondary Armament #1
120 mm/40 QF Mk.VIII on an HA Mk.XII mount4 х 1 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell120 mm HE Mk VA 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity749 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
102 mm/50 BL Mk.VII** on a PVI mount16 х 1 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell102 mm HE Mk II 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity873 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
120 mm/40 QF Mk.VIII on an HA Mk.XII mount4 х 1 pcs.
. . . Average Damage per Second24 
. . . Firing Range4.5 km.
40 mm/39 Vickers QF Mk.II on a Mk.II HA mount4 х 1 pcs.
. . . Average Damage per Second22.8 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed19.8 knot
Turning Circle Radius610 m.
Rudder Shift Time17.6 sec.
Concealment
Surface Detectability Range13.97 km.
Air Detectability Range7.97 km.
Battle Levels
12345678910
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IV
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765,000

Orion — British Tier IV battleship.

The first ships with 343 mm guns, the Orion-class battleships, known as super-dreadnought, were built under the 1909 program. Their distinguishing features were the increased displacement and the absence of turrets near the sides. HMS Orion entered service in 1912 as the flagship of the 2nd Battleship Squadron of the Home Fleet, where she served during World War I. The ship participated in the Battle of Jutland. She was decommissioned in accordance with the Washington Naval Treaty in 1922.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
343 mm/45 Mk.V on a Mk.II mount2722185,900409,500 094,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Orion (A)38,60013305516/44/4 0128,000
Orion (B)42,70013305516/44 2,000280,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk IV mod. 10 040,000
Mk IV mod. 20 1,300180,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 27,000 hp19.8 030,000
Propulsion: 33,200 hp22 85090,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection

Player Opinion

Performance

HMS Orion is the Tier IV British battleship. Like other Tier IV battleships, Orion is fitted with large guns and thick armor at the cost of speed. Orion’s belt armor will not withstand broadside salvos, but it is sufficient at protecting the ship’s citadel when angled properly.

Orion is fitted with ten 343mm guns mounted in five turrets along her centerline; this turret arrangement allows all main battery guns to be fired simultaneously. The glacially slow turret traverse speed requires captains to plan ahead and begin rotating the weapons before entering an engagement. Additionally, Orion’s armor piercing shells will sometimes struggle to deal damage against other battleships. Captains should not be afraid to load high explosive shells in these situations. The high damage and fire chance on the HE shells makes them quite effective at damaging targets that the AP shells would normally not harm.

Orion also carries an impressive secondary armament for her tier. These small caliber guns can help fend off smaller targets who sail too close to the ship, but should not be the only defense against destroyers. Captains should prioritize any ship trying to come within range for a torpedo strike. Orion’s low torpedo damage reduction and hit point pool make her quite vulnerable to torpedoes.

Pros:

  • Armor piercing shells work well against cruisers and lightly armored targets.
  • High explosive shells have high fire chance and damage.
  • Long main battery range for a Tier IV battleship.
  • The ship can fire all ten guns without needing to expose much of her side.

Cons:

  • Painfully slow turret traverse speed.
  • Lowest amount of hit points of any Tier IV battleship.
  • Top speed of only 22 knots.
  • Armor piercing shells may sometimes struggle to deal damage against enemy battleships.

Research

Orion has three modules for captains to research: upgrades to her hull, propulsion, and gun fire control system. Captains should first research the upgraded hull for the increased health and maneuverability it provides, then invest experience gains in the gun fire control system upgrade for the extended main battery range before finally researching the propulsion upgrade.

Optimal Configuration

Upgrades

The recommended upgrades for Orion are as follows:

Commander Skills

For Level 1 skills, Expert Loader is the most useful option. This skill reduces the time needed to switch shell types if the main battery guns are already loaded. At Level 2, Expert Marksman is recommended to reduce the turret traverse time. High Alert and Jack of All Trades can also be taken to reduce the cooldown on the ship’s consumables. Superintendent is recommended at Level 3 for the extra charge of the Repair Party consumable it provides. Basics of Survivability is also recommended to reduce the time needed to repair fire, flooding, or module damage. Finally, for Level 4 skills, Concealment Expert is recommended to reduce the ship’s detection radius. Alternatively, captains can be trained with Fire Prevention to reduce the maximum number of fires on the ship and risk of fire.

Consumables

Orion can equip the following consumables:

Premium versions of both consumables are recommended in order to maximize her survivability and keep her in combat as long as possible.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

Orion can mount up to eight signal flags simultaneously. Captains looking to improve the ship’s survivability should mount India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) and India Yankee (-20% to fire duration.). November Foxtrot (-5% reload time on all consumables.) can also improve survivability by reducing the cool down timers on the repair party and damage control party consumables. Sierra Mike (+5% to the ship's maximum speed.) is also recommended to increase the ship’s top speed. Lastly, economic and special flags can be mounted to increase the credit and experience gain per battle.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


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Spain  IX Victoria 
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Netherlands  
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Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons