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St. Louis

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?{{ShipData|Ship=+#REDIRECT [[Ship:St. Louis]]]
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?|InTheGame_performance=New players and experienced hands alike will enjoy this ship's insane firepower but dislike it's slow top speed. Aim to get just inside the maximum range of your guns then turn sideways on the target then broadside them with six side guns and two turret guns. Spam HE shells - with the fast fire rate and and large number of shells they are effective against all opponents and even at long range you are likely to hit with some. When fighting enemy battleships "rake" them - try to fire at the front, centre and back sections in turn to maximise your chances of knocking out their turrets and setting multiple fires. Watch out for enemy torpedoes as you don't have the best maneuverability. Save your repair ability for fire/flooding/engine/steering hits - you have so many turrets that losing one barely affects your shell output until it's auto-repaired.+
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?'''Early Research'''+
?*Get the hull upgrade first - this boosts all of your stats. +
?*Next get the upgraded guns - the turn rate is pretty much irrelevant but the rate of fire increase is very handy. +
?*Lastly get the improved fire control system - as it's only a 900m range increase it's not so important.+
?*If you play this ship a lot, consider getting the tier IV commander skill "Advanced Firing Training" - this boosts your firing range by 2.08km, a nasty surprise for ships hoping to outrange your normal 10.4km max.+
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?'''Pros'''+
?* Made out of guns. Incredibly heavily armed for tier & class, fully upgraded has fourteen 152mm primary and eighteen 76mm secondary guns. Losing a turret barely affects damage output.+
?* Fully upgraded has nearly 30,000 hp, nearly 12,000 more than the Tier 3 Japanese cruiser, the ''Tenryu'' and more than a fully upgraded Tier III US ''South Carolina'' battleship.+
?* Due to the large number of shells fired, very likely to cause fires and critical hits with a full salvo of hits even when the enemy is swinging from one side to another. High fire rate and large shell numbers maximize chances of repeated fires and criticals making it more likely enemy repair abilities will be on cooldown.+
?* New player friendly, doesn't require the player to master torpedo tactics to play effectively. +
?* Side mounted guns mean you can switch targets from one side to another very quickly without reloading or waiting for turrets to traverse.+
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?'''Cons'''+
?* Low top speed, just 22 knots with slow acceleration. Not the most maneuverable ship around.+
?* Side mounted guns means only a maximum of eight out of the fourteen primary guns can be used on a single target.+
?* Very poor AA ability, only eight low calibre machine guns. Don't expect to shoot anything down.+
?* Due to side mounted guns, can only fire a single gun directly fore or aft.+
?* No torpedoes unlike Japanese equivalent.+
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?|History=+
?The St. Louis class cruiser were a group of three protected cruisers used by the United States Navy at the beginning of the 20th century.+
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Latest revision as of 02:42, 2 August 2016