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 -for a dedicated gun build, suggest running with main battery health for slot 1, main battery accuracy for slot 2, either sacrificing some turret traverse speed for increased load time by putting the load time modification to make the ship or increasing the range for the cruiser to be a supporting fire ship albeit this does not fully solve her rather slow shell velocity, anything you wish on slot 4, either damcon 2 or rudder modification as you may take some damage or you need all the ship's maneuverability, and it may not be much but the ship's concealment improvement on slot 6 combined with concealment dazzle and the respective skill will have a profound effect on "striking first". forego the defensive fire for the hydroacoustic radar if you wish to shoot at destroyers hiding in smoke effectively. -for a dedicated gun build, suggest running with main battery health for slot 1, main battery accuracy for slot 2, either sacrificing some turret traverse speed for increased load time by putting the load time modification to make the ship or increasing the range for the cruiser to be a supporting fire ship albeit this does not fully solve her rather slow shell velocity, anything you wish on slot 4, either damcon 2 or rudder modification as you may take some damage or you need all the ship's maneuverability, and it may not be much but the ship's concealment improvement on slot 6 combined with concealment dazzle and the respective skill will have a profound effect on "striking first". forego the defensive fire for the hydroacoustic radar if you wish to shoot at destroyers hiding in smoke effectively.
  
?-Current meta thoughts: DM isn't really a great ship went it come to long-range fights, with unacceptable shells trajectory and game balance favoring to other nations, she will has very difficult times against the high-tiers monster like Yamato and even against the best-performing cruisers like Zao and Hindenburg, with everyone fear dying and don't to pay heavy repair fee, DM can't do anything effectively if her teammates don't push and she could suffered from overshadowed by Zao and Hindenburg, because they can do better than DM in terms of engaging and has reasonable guns can fight at long range. To save the players sanity away from rage and their dreadful grinds, i recommended not to play DM but if you capable to make profit or a masochist then she is your.+-Current meta thoughts: DM isn't really a great ship went it come to long-range fights, with unacceptable shells trajectory and game balance favoring to other nations, she will has very difficult times against the high-tiers monster like Yamato and even against the best-performing cruisers like Zao and Hindenburg, with everyone fear dying and don't want to pay heavy repair fee, DM can't do anything effectively if her teammates don't push and she could suffered from overshadowed by Zao and Hindenburg, because they can do better than DM in terms of engaging and has reasonable guns can fight at long range. To save the players sanity away from rage and their dreadful grinds, i recommended not to play DM but if you capable to make profit or a masochist then she is your.
  
 '''Pros''' '''Pros'''

Revision as of 16:29, 4 February 2016





Des Moines

Ship_PASC020_Des_Moines_1948.png
Overview
19800000 Credits.png Cost
50600 Hit Points
Mobility
33 kt Max Speed
8.6 s Rudder Shift Time
770 m Turn Radius
Armor
-1 - -1 mm Hull Armor
-1 - -1 mm Citadel Armor
-1 - -1 mm Deck Armor
-1 - -1 mm Extremities Armor
Primary Armament
Guns
Secondary Armament
Guns
Torpedoes
Torpedoes
Aircrafts
Recon Squadrons
Visibility
7.9 km Aerial Detection Range
13.9 km Surface Detection Range
Des Moines
X
Des Moines
19800000
One of the best heavy cruisers in the world. The ship was designed using the experience gained in World War II, resulting in excellent protection and very powerful AA armament. The key distinctive feature of cruisers of this type was auto-loading main guns that had a very high rate of fire.

During the World of Starships April Fool's event in 2015, a variant of the Des Moines was given to players with a Black paint job, modified design with laser cannons and re-named the Galaxy.

Modules

Cost, artilleryShotspeed artilleryRotationtime artilleryDamagehe artilleryDamageap
203 mm/55 RF Mk.16 in a turret 2000000 10.9 30 2800 5000

Cost, health planesAmount artilleryNumbarrels atbaNumbarrels aaNumbarrels
Des Moines (A) 2900000 50600 0 3 2 2/1.0

Cost, suoMaxdist suoIncreasedistpercent
Mk10 mod. 1 1800000 15.8 0

Cost, mobilityMaxspeed
Propulsion: 120,000 hp 1600000 33


Compatible Equipment

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[[File:wows_{"default": "icon_modernization_PCM030_MainWeapon_Mod_I_bb1e79efbcc73dfa03a6dd5ae173566ee691b77e3a6587389d6f7ea07eb03588.png", "local": "{\"default\": \"gui/modernization_icons/icon_modernization_PCM030_MainWeapon_Mod_I.png\"}"}|43x43px|link=|]]
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[[File:wows_{"default": "icon_modernization_PCM033_Guidance_Mod_I_10c7521afe2d577c42618dd04cf6834f2be78cf6b64503844cf87793a5816484.png", "local": "{\"default\": \"gui/modernization_icons/icon_modernization_PCM033_Guidance_Mod_I.png\"}"}|43x43px|link=|]]
[[File:wows_{"default": "icon_modernization_PCM035_SteeringGear_Mod_III_9bbaf379d4027413eb48f3407a4374e40151f55611d71fac0a66d12a5d4e4434.png", "local": "{\"default\": \"gui/modernization_icons/icon_modernization_PCM035_SteeringGear_Mod_III.png\"}"}|43x43px|link=|]]
[[File:wows_{"default": "icon_modernization_PCM038_Spotter_Mod_I_a48c7868c3de031f19f93cdfaa1fb007ff202e3269eefa19ac37127870857f7e.png", "local": "{\"default\": \"gui/modernization_icons/icon_modernization_PCM038_Spotter_Mod_I.png\"}"}|43x43px|link=|]]
[[File:wows_{"default": "icon_modernization_PCM039_CrashCrew_Mod_I_2ee6c56dba1c1a399eb10c3d68a1d2a723469a8e16442a1d91df0acd14229975.png", "local": "{\"default\": \"gui/modernization_icons/icon_modernization_PCM039_CrashCrew_Mod_I.png\"}"}|43x43px|link=|]]
[[File:wows_{"default": "icon_modernization_PCM040_AirDefenseDisp_Mod_I_ad31cbc6e01b6939c7338b15953b73544389846793a572653881d504ccdc1095.png", "local": "{\"default\": \"gui/modernization_icons/icon_modernization_PCM040_AirDefenseDisp_Mod_I.png\"}"}|43x43px|link=|]]
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Player Opinion

Performance

Only a handful of high tier cruisers are known to have absurd firing rates: the light cruisers Koenigsberg, Nurnberg, Cleveland and Atlanta, the heavy cruiser Mogami with the 155mm guns, and this ship. It is no surprise that due to her being the last all-gun cruiser made, she has all the lessons learned in the Second World War incorporated in her. A very noticeable trait on the Des Moines is her absurd rate of fire with each turret loading rounds at about 6 seconds which can quickly deal with destroyers, other cruisers, force battleships to be wary of her as well as nervously check their hit points when they are under attack by her and frustrate carriers to no end due to her impressive AA suite which, with proper upgrades and skills, have them reach further. Even with her ergonomics and good handling, one can say this heavy cruiser does it all; serving as both AA and anti-ship screen, joining a cruiser squadron for rapid action as she can keep up thanks to her good speed, and functioning as a good hunter-killer for enemy destroyers.

there are several equipment suggestions that may be of use to the Des Moines provided if they fit the player handling her with both fire training skills in effect:

-for dedicated AA build, suggest running with AA gun health for slot 1, AA gun reach for slot 2, AA potency for slot 3, anything you wish on slots 4 and 5 and target acquisition for slot 6 combined with enemy accuracy reducing dazzle camo. the AA suite on the heavy cruiser will have a very high reach and increased potency, making it a very reliable AA screen so putting the defensive fire consumable is a must here

-for a dedicated gun build, suggest running with main battery health for slot 1, main battery accuracy for slot 2, either sacrificing some turret traverse speed for increased load time by putting the load time modification to make the ship or increasing the range for the cruiser to be a supporting fire ship albeit this does not fully solve her rather slow shell velocity, anything you wish on slot 4, either damcon 2 or rudder modification as you may take some damage or you need all the ship's maneuverability, and it may not be much but the ship's concealment improvement on slot 6 combined with concealment dazzle and the respective skill will have a profound effect on "striking first". forego the defensive fire for the hydroacoustic radar if you wish to shoot at destroyers hiding in smoke effectively.

-Current meta thoughts: DM isn't really a great ship went it come to long-range fights, with unacceptable shells trajectory and game balance favoring to other nations, she will has very difficult times against the high-tiers monster like Yamato and even against the best-performing cruisers like Zao and Hindenburg, with everyone fear dying and don't want to pay heavy repair fee, DM can't do anything effectively if her teammates don't push and she could suffered from overshadowed by Zao and Hindenburg, because they can do better than DM in terms of engaging and has reasonable guns can fight at long range. To save the players sanity away from rage and their dreadful grinds, i recommended not to play DM but if you capable to make profit or a masochist then she is your.

Pros

  • Unrivaled rate of fire at her tier.
  • Thanks to the fast-firing guns Des Moines can easily shredding other cruisers dare come close fight against her.
  • AA suite with all range upgrades can reach out to 8.2km.

Cons

  • Slower shell velocity means arc is rather high which makes shells take a bit long to reach the target point but can reach over islands, can easily driving impatience players sanity crazy.
  • Rather sluggish acceleration .
  • Worse overall AA than the Baltimore (While 76mm guns have longer range, they have far less DPS which proves less effective against same tier airplanes)
  • Largest citadel of all the cruisers.
  • Has a very average performance compare to Zao and Hindenburg which mean other cruisers can do better than Des Moines.
  • Despite her AP having the strongest penetration value in the game, but they're only useful against close-range because the low-velocity shells at long-range will diminishing penetration strength a lot.
  • Use to be the "jack of all trades" but having no torpedoes is hardly to accept.


Early Research

This ship is sold in its elite configuration.


Gallery

Historical Info

Des Moines was launched 27 September 1946 by Bethlehem Steel Company, Fore River Shipyard, Quincy, Massachusetts; sponsored by Mrs. E. T. Meredith, Jr.; and commissioned 16 November 1948, Captain A. D. Chandler in command. She became the first of her class to mount the semi-automatic Mark 16 8 inch turrets and carry the new Sikorsky HO3S-1 utility helicopters in place of seaplanes. It was named after the capital of the state of Iowa.

In a varied operating schedule designed to maintain the readiness of the Navy to meet the constant demands of defense and foreign policy, Des Moines cruised from her home port at Newport, Rhode Island and after 1950, from Norfolk, Virginia on exercises of every type in the Caribbean, along the East Coast, in the Mediterranean Sea, and in North Atlantic waters. Annually between 1949 and 1957 she deployed to the Mediterranean, during the first seven years serving as flagship for the 6th Task Fleet (known as the 6th Fleet from 1950). In 1952, and each year from 1954 to 1957, she carried midshipmen for summer training cruises, crossing to Northern European ports on the first four cruises. She also sailed to Northern Europe on NATO exercises in 1952, 1953, and 1955. On 18 February 1958, she cleared Norfolk for the Mediterranean once more, this time to remain as flagship for the 6th Fleet until July 1961 when was placed out of commission in reserve.

Through her Mediterranean services Des Moines contributed significantly to the success of the 6th Fleet in representing American power and interests in the countries of Southern Europe, Northern Africa, and the Near East. She made this contribution through such activities as her participation in NATO Mediterranean exercises; her call to seldom-visited Rijeka, Yugoslavia, in December 1950 and Dubrovnik, Yugoslavia, in May 1960, and to many other ports as a regular feature of her schedule; her cruising in the eastern Atlantic during the wake of the Suez Crisis of 1956; and service on patrol and as control center for American forces in the Lebanon crisis of 1958. Film footage of her cruising with other ships of the United States 6th Fleet was used in the introduction and conclusion of the movie: "John Paul Jones" starring Robert Stack (Warner Brothers-1959).

After decommissioning in 1961 she was mothballed in the South Boston Naval Annex and eventually laid up in the Naval Inactive Ship Maintenance Facility at Philadelphia in maintained reserve. In 1981 the United States Congress directed that the Navy conduct a survey to determine if she and sistership USS Salem (CA-139) could be reactivated (in lieu of two Iowa-classs battleships) to support the 600-ship Navy proposed by the Reagan Administration. The study concluded that while both ships would be useful in the active fleet, there was not enough deck space to add the modern weapons fit (Tomahawk cruise missiles, Harpoon anti-ship missiles, Phalanx CIWS mounts, radars and communication systems) that the ships would need to operate in a 1980's environment. In addition, the per-ship costs for the reactivations and updates (that were determined feasible) would be close to the costs for an Iowa, for a much less capable ship. Therefore, both ships remained in maintained reserve until they were struck off the reserve list in August 1993. After an attempt to turn her into a museum ship in Milwaukee, Wisconsin, failed (Salem did become a museum ship however), she was sold in 2005, and then towed to Brownsville, Texas, for scrapping. By July 2007, she had been completely broken up. Her status officially changed to "disposed of by scrapping, dismantling" on 16 August 2007. Two of her dual 5"/38 gun mounts were donated to the USS Lexington (CV-16) museum in Corpus Christi, TX, where they can now be seen on display.

Her sister ship USS Newport News (CA-148) was scrapped in New Orleans in 1993. The third Des Moines-class ship, the USS Salem (CA-139), is a museum ship in Quincy, Massachusetts.


Historical Gallery

USA
Destroyers IISampson IISmith IIIWickes IVClemson VNicholas VHill VIFarragut VIMonaghan VIIMahan VIISims VIISims B VIIIBenson VIIIKidd IXFletcher IXBenham IXBlack XGearing XSomers
Cruisers IErie IIChester IIAlbany IIISt. Louis IIICharleston IVPhoenix VOmaha VMarblehead VMarblehead Lima VIPensacola VIDallas VIIAtlanta VIINew Orleans VIIHelena VIIIndianapolis VIIAtlanta B VIIBoise VIIFlint VIIIBaltimore VIIICleveland VIIIWichita VIIIAnchorage VIIICongress VIIIAL Montpelier IXBuffalo IXSeattle IXAlaska IXAlaska B XDes Moines XWorcester XPuerto Rico XSalem XAustin
Battleship IIISouth Carolina IVWyoming IVArkansas Beta VNew York VOklahoma VTexas VINew Mexico VIArizona VIW. Virginia 1941 VIIColorado VIIFlorida VIICalifornia VIIINorth Carolina VIIIKansas VIIIAlabama VIIIMassachusetts VIIIAlabama VL VIIIConstellation VIIIMassachusetts B VIIIAlabama ST IXIowa IXMinnesota IXMissouri IXGeorgia XMontana XVermont XOhio
Aircraft Carriers IVLangley VIRanger VIIILexington VIIIEnterprise VIIISaipan XMidway XFranklin D. Roosevelt
Cruisers
USA IErie IIChester IIAlbany IIISt. Louis IIICharleston IVPhoenix VOmaha VMarblehead VMarblehead Lima VIPensacola VIDallas VIIAtlanta VIINew Orleans VIIHelena VIIIndianapolis VIIAtlanta B VIIBoise VIIFlint VIIIBaltimore VIIICleveland VIIIWichita VIIIAnchorage VIIICongress VIIIAL Montpelier IXBuffalo IXSeattle IXAlaska IXAlaska B XDes Moines XWorcester XPuerto Rico XSalem XAustin
UK IBlack Swan IIWeymouth IIICaledon IVDanae VEmerald VHawkins VExeter VILeander VIDevonshire VILondon VIIFiji VIISurrey VIIBelfast VIIIEdinburgh VIIIAlbemarle VIIICheshire VIIITiger '59 VIIIBelfast '43 IXNeptune IXDrake XMinotaur XGoliath XPlymouth
USSR IOrlan IIDiana IIDiana Lima IINovik IIIAurora IIIBogatyr IIIOleg IIIVaryag IVSvietlana VMurmansk VKotovsky VKrasny Krym VMikoyan VKirov VIBudyonny VIMolotov VIAdmiral Makarov VIIShchors VIILazo VIIIChapayev VIIITallinn VIIIMikhail Kutuzov VIIIOchakov VIIIPyotr Bagration VIIIBagration IXDmitri Donskoi IXRiga IXKronshtadt XMoskva XAlexander Nevsky XPetropavlovsk XStalingrad XSmolensk
Japan IHashidate IIChikuma IIITenryū IIIKatori IVYūbari IVKuma IVIwaki Alpha VFurutaka VYahagi VIAoba VIIMyōkō VIIARP Myōkō VIIARP Ashigara VIIARP Haguro VIISouthern Dragon VIIEastern Dragon VIIARP Nachi VIIIMogami VIIITone VIIIAtago VIIIAtago B VIIIARP Takao VIIIARP Maya IXIbuki IXAzuma XZaō XYoshino XKitakami