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Revision as of 04:44, 9 September 2015
added "Pros and Cons" cleaned up strange past tense usage in "Early Research".
Latest revision as of 07:55, 30 July 2016
Redirected page to Ship:Myogi
 
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?{{ShipData|Ship=+#REDIRECT [[Ship:Myogi]]
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?|InTheGame_performance= The Myogi can be fun and it can be a nightmare. At stock, most people would not appreciate it at all. With a 13.9 km range and a top speed of 25.3 knots, it is still pretty decent for stock configuration. However the nightmare part comes because unlike the previous Kawachi or the US dreadnoughts, the Myogi is only equipped with 6 356mm guns arranged in three twin turrets with two turrets at the rear. With its stock range, the Myogi will easily be shot full of holes by anything before it can return fire. Not to mention, with only 6 guns and a slow reload, you can't really do anything once you missed but wait for the gruesome reload while getting peppered by enemy vessels. To add salt to the wound, the Myogi doesn't have any AA guns until her third hull upgrade, which means you can only evade the torpedo and bombs from aircraft or just pray your armor absorb the damage. +
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?Once the time and effort had been spent to fully upgraded her however, the Myogi is a solid-performing tier 4 battleship. With a gun range of 18.6km or more if a scout plane is used, the only thing on the battle field she had to be worry about are any other fully upgraded elder sisters, since no any possible US dreadnought she face would have that range. Also equipped on her are powerful arrays of Anti Aircraft armaments, capable of holding her own against squads of enemy planes. If unfortunately the AA guns fail to perform its role, with her impressive maneuverability and a top speed of 29 knots, she can get out of tight corners and trouble. While it is awful in the beginning, she is a valuable asset to the team once upgraded and can really becomes a powerful influence on the battlefield.+
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?|InTheGame_research= Since the Myogi only has six guns with fairly long reload, she can't afford to get in a close quarter fire fight with basically any other ship, her secondary gun don't back enough of a wallop to be a reliable backup either so don't count on them for close range defense.+
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?With her stock speed still pretty decent for a battleship, you should first research the fire control system upgrade which can bring her range to 15.3km which enables her to fight at a distance most ship can't reach. With speed still being less of a priority, given she is a battleship that excels in long range bombardment, research all her hulls first, the B hull gives you increased maneuverability and increases gun range in the form of a scout aircraft, the following C hull gives her a powerful AA battery and her final gun range of 18.6km. Finally research the engine to bring her to her top speed of 29 knots.+
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?'''Pros'''+
?* Staggering range of 18.6km fully upgraded, out ranges most other ships until higher tiers, which she is unlikely to face.+
?* Powerful Anti-Aircraft suite with C Hull, making bomber formations risk heavy losses trying to drop their payloads.+
?* Her one forward two back turret arrangement can be a nasty surprise for ships sneaking up on her from behind.+
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?'''Cons'''+
?* Long reload and triple 3x2 turret arrangement leave her vulnerable at closer range, especially to destroyers and DPM orientated cruisers.+
?* Secondaries are sub-par and unreliable.+
?* Has no Anti-Aircraft until the C Hull.+
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Latest revision as of 07:55, 30 July 2016