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Shchors

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?{{ShipData|Ship=+#REDIRECT [[Ship:Shchors]]
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?|InTheGame_performance= Shchors is widely regarded as a moderate upgrade from Budyonny, featuring one more turret and more HP. It even has less armor in some aspects compared to Budyonny, losing citadel armor for more even plating across the ship. Compared to its opponents at Tier 7, it features more range than the others besides Yorck. However, having 6 inch guns at a place where heavy cruisers become dominant is a problem because the Shchors already lacks armor which makes it vulnerable to even light caliber shells. In addition, Shchors shares the common "odd citadel" all Russian cruisers have, which makes the citadel rise high out of the water and makes over-penetrations more likely. Essentially, think of the Shchors as a rapid-fire sniper.+
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?'''Pros:'''+
?* Long 16.8 km range that can be extended to over 20 km with a spotting plane.+
?* Rapid-fire guns that can lay down constant fire on targets.+
?* HE shells can set fires reliably due to 12% fire chance and high frequency+
?* Rather odd citadel location and weak armor can be a perk to avoid being flattened by battleships.+
?* Fast speed at 35.5 knots+
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?'''Cons:'''+
?* Horrid AA for a Tier 7 cruiser+
?* Detected at a long range+
?* Torpedoes are practically worthless+
?* AP can't perform as well against other cruisers+
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Latest revision as of 17:18, 2 August 2016