Revision as of 08:02, 12 July 2016 Updated historical section | | Revision as of 00:28, 18 September 2016 |
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| * the AA suite is sound enough and can serve as an AA screen in higher tiers | | | * the AA suite is sound enough and can serve as an AA screen in higher tiers |
| * shell arc means you can deal considerable damage at any range | | | * shell arc means you can deal considerable damage at any range |
? | * decent turret traverse when fully upgraded, and with the Expert Marksman skill trained for her captain she can practically track enemy ships while turning at maximum speed | | + | * decent turret traverse when fully upgraded, and with the Expert Marksman skill trained for her captain she can practically "shoot and turn" without losing bead against the enemy |
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| |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | | | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |
Revision as of 00:28, 18 September 2016
Pensacola — American Tier VI cruiser.
The first cruisers of the U.S. Navy built in accordance with the guidelines outlined by the Washington Naval Treaty. To ensure sufficient firepower, ten 203 mm guns were distributed among four turrets. Due to the narrow hull, triple-gun turrets were mounted in an elevated position. During World War II, USS Pensacola played a significant role in the Battle of Midway as an escort for aircraft carriers Yorktown and Enterprise. She later participated in the campaign in the Solomon Islands, serving as an escort for aircraft carrier Hornet. During the course of the war, the ship was awarded 13 battle stars.
Modules
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Rate of Fire (shots/min) | 180° Turn Time (sec) | Maximum Dispersion (m) | Maximum HE Shell Damage (HP) | Chance of Fire on Target Caused by HE Shell (%) | Maximum AP Shell Damage (HP) |
|
(exp) |
() |
203 mm/55 Mk.14 on a triple mount/twin mount | 4 | 45 | 131 | 2,800 | 14 | 4,600 |
| 0 | 225,000 |
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Hit Points (HP) | (mm) | (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
|
(exp) |
() |
Pensacola (A) | 31,200 | 6 | 102 | 2/2 | 8 | 8/4/8 | | |
| 0 | 375,000 |
Pensacola (B) | 32,700 | 6 | 102 | 2/2 | 8 | 17/6 | | |
| 9,800 | 780,000 |
|
IDS_SHIP_PARAM_SUO_INCREASE_DIST (%) | Maximum Firing Range (km) |
|
(exp) |
() |
Mk6 mod. 1 | | 0 |
| 0 | 205,000 |
Mk6 mod. 2 | | 0 |
| 5,500 | 440,000 |
|
Maximum Speed (knot) |
|
(exp) |
() |
Propulsion: 107,000 hp | 32.5 |
| 0 | 190,000 |
Compatible Upgrades
Slot 1
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Slot 2
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Slot 3
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Slot 4
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Player Opinion
Performance
Pros:
- excellent and fairly accurate guns
- second longest firing cruiser at her tier (with upgrade); only Yorck has the longest range
- the AP shells are surprisingly devastating
- reasonable shell speed, seems like an improvement from its predecessor
- the AA suite is sound enough and can serve as an AA screen in higher tiers
- shell arc means you can deal considerable damage at any range
- decent turret traverse when fully upgraded, and with the Expert Marksman skill trained for her captain she can practically "shoot and turn" without losing bead against the enemy
Cons:
- extremely weak armor.
- teeth gritting stock grind
- very easy to score citadel hits
- long turret traverse on stock turret
- high detection range: if you can shoot them, so can they. Having a commander with concealment expert mitigates this
- shell arc, while it can go over some landmasses with relative ease, will have problems with leading
- fairly slow shell velocity
Research
It is highly suggested that you acquire range as the AA suite on the stock hull is decent combined with defensive AA fire, then acquire hull B and then the upgraded turret so that your guns can rotate faster
- decent camo rating when fully kitted
Gallery
References
- Wikipedia
- Historyofwar.org
- ibiblio.org
- USS Pensacola (CA-24): "The Grey Ghost" (confirmation of nickname)