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Revision as of 03:32, 14 November 2016Revision as of 15:25, 20 November 2016
grammar
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 * Good handling charateristics: short rudder shift time, and tight turning circle. * Good handling charateristics: short rudder shift time, and tight turning circle.
 * Comes with a unique version of the [[Ship:Consumables#Smoke Generator|Smoke Generator]] consumable that allows ''Perth'' to move at low speeds and take her smoke cloud with her. * Comes with a unique version of the [[Ship:Consumables#Smoke Generator|Smoke Generator]] consumable that allows ''Perth'' to move at low speeds and take her smoke cloud with her.
?* Can choose between equipping [[Ship:Consumables#Spotting Aircraft|Spotting Aircraft]] or [[Ship:Consumables#Catapult Fighter|Catapult Fighter]].+* Can choose between equipping either a [[Ship:Consumables#Spotting Aircraft|Spotting Aircraft]] or [[Ship:Consumables#Catapult Fighter|Catapult Fighter]].
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->

Revision as of 15:25, 20 November 2016

Perth
Perth_wows_main.jpg
Cruiser | Commonwealth | Tier VI
Tech Tree Position
Perth_icon_small.png
General
Purchase price4,800  Doubloons
Hit Points27,100 
Main Battery
152 mm/50 Mk XXI4 х 2 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range12.81 km.
Maximum Dispersion121 m.
HE Shell152 mm HE 6crh Mk IV 
Maximum HE Shell Damage2,100 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity841 m./s.
HE Shell Weight50.8 kg.
AP Shell152 mm AP 6crh Mk IV 
Maximum AP Shell Damage3,100 
Initial AP Shell Velocity841 m./s.
AP Shell Weight50.8 kg.
Secondary Armament #1
102 mm/45 QF Mk XIX4 х 2 pcs.
Firing Rangekm.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm QR Mk IV2 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time96 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX 
Maximum Damage15,433 
Torpedo Speed61 knot
Torpedo Range8.01 km.
AA Defense
20 mm Oerlikon Mk IV2 х 1 pcs.
. . . Average Damage per Second7.2 
. . . Firing Range2.01 km.
12.7 mm Mk III5 х 4 pcs.
. . . Average Damage per Second10.5 
. . . Firing Range1.2 km.
102 mm/45 QF Mk XIX4 х 2 pcs.
. . . Average Damage per Second37.6 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius640 m.
Rudder Shift Time7.6 sec.
Concealment
Surface Detectability Range10.08 km.
Air Detectability Range6.44 km.
Battle Levels
12345678910
Wows_anno_flag_commonwealth.png
VI
Ship_PUSC506_Perth_1942.png
4,800

Perth — Commonwealth premium Tier VI cruiser.

This warship was built in the United Kingdom, based on a reworked design of Leander-class cruisers with a modified arrangement of the propulsion unit. She was similar to her prototype in terms of armament, but had a different armor layout. In 1939, the ship was commissioned into the Royal Australian Navy.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 Mk XXI825.711212,10093,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Perth27,10010100445/2/420 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX0.6967.215,433618 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VI mod. 1012.8 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 72,500 hp32.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Steering Gears Modification 2

Player Opinion

Performance

Perth is a sister ship to Tier VI British cruiser Leander; however, she has some significant differences. Most notably, she carries a high explosive round — like Belfast (and unlike her sister ship) — allowing her to set enemies on fire with something other than secondaries. Her other primary difference is her smoke screen. Unlike the short deployment time high staying time of typical British cruiser smoke, Perth has a Smoke Generator that deploys smoke continuously for 90 seconds, but each individual cloud of smoke only lasts for 10. This allows Perth to create a "moving smokescreen" so to speak, enabling her to remain invisible for a full 100 seconds if moving at speeds less than 12.5 knots.

In the negative column, Perth’s armor piercing rounds are not the "super AP" of the other British light cruisers, and her anti-aircraft suite is even weaker than that of stock hull Leander. Her low main battery firing range also means she must be played very carefully or she will be quickly removed from the battle by anything that can citadel her; which is, unfortunately, anything in the game with cruiser caliber guns or better. When her short firing range is combined with her woefully mediocre anti-aircraft suite, Perth’s ability to equip either a Spotting Aircraft or a Catapult Fighter — something Leander can't do — becomes an important choice; either will give her some spotting ability outside of her smoke screen, but one will increase her range and the other will help cover her from enemy aircraft.

LittleWhiteMouse's Premium Ship Review: Perth from the NA forums


Pros:

  • Lowest detection radius of all Tier VI cruisers.
  • Has access to high explosive rounds, giving her more flexibility against angled targets and destroyers.
  • Good handling charateristics: short rudder shift time, and tight turning circle.
  • Comes with a unique version of the Smoke Generator consumable that allows Perth to move at low speeds and take her smoke cloud with her.
  • Can choose between equipping either a Spotting Aircraft or Catapult Fighter.

Cons:

  • Loses access to Repair Party that comes standard on sister ship Leander.
  • Dreadfully bad anti-aircraft suite, and cannot equip Defensive AA Fire.
  • Low health pool; narrowly misses out on having the least health of any Tier VI cruiser (Nürnberg retains that honor).
  • Shortest main battery firing range of all Tier VI cruisers.

Research

As a premium ship, Perth doesn't have any upgrades to research.

Optimal Configuration

Upgrades

Like most mid-tier cruisers, Perth lacks access to key upgrade slots that allow her to improve her performance significantly. As such, most of her recommended upgrade choices are fairly self-explanatory: Main Armaments Modification 1 in Upgrade Slot 1, Aiming Systems Modification 1 in Upgrade Slot 2, either Damage Control System Modification 1 or Propulsion Modification 1 in Upgrade Slot 4, and a choice of Propulsion Modification 2 or Steering Gears Modification 2 in Upgrade Slot 5. Perth’s mediocre anti-aircraft guns are not worth investing any points into improving.

Commander Skills

Perth has more commander skill options available to her, simply by virtue of the fact she has high explosive shells available to her main battery. Skills such as Expert Loader or Demolition Expert are not wasted on her as they would be on her cousin in the Royal Navy cruiser branch, Leander. In point of fact, Demolition Expert might be the best Tier 4 skill available to Perth commanders. Key skills in any Perth commander build are Expert Marksman at Tier 2 and Superintendent at Tier 3.

Investing commander skill points into improving Perth’s anti-aircraft defenses is not recommended.

Consumables

Perth retains the dependency that her cruiser cousins in the regular Royal Navy tech tree have on their consumables; subsequently, premium versions of ALL consumables are recommended. Smoke Generator II and Damage Control Party II are particularly critical given their impact to to her survivability.

Camouflage

As a premium ship, Perth comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Gallery

Historical Info

Historical Gallery


Ships of Commonwealth
Destroyers  III Vampire Doubloons • VII Haida Doubloons 
Cruisers  VI Perth Doubloons 
Battleships  
Aircraft Carriers
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Yahagi Doubloons • VI Aoba • VII Myōkō • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Atago Doubloons • VIII Atago B Doubloons • VIII ARP Takao Doubloons • IX Ibuki • IX Azuma Doubloons • X Zaō • X Yoshino Doubloons 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Alaska Doubloons • IX Alaska B Doubloons • X Des Moines • X Worcester • X Puerto Rico • X Salem Doubloons 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt Doubloons • X Moskva • X Stalingrad Doubloons • X Smolensk Doubloons 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz • IX Roon • IX Siegfried • X Hindenburg 
Europe  I Gryf 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Gorizia Doubloons • VIII Amalfi • IX Brindisi • X Venezia 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire • IX Neptune • IX Drake • X Minotaur • X Goliath 
Pan-Asia  I Chengan • VI Huanghe Doubloons • VIII Irian Doubloons • VIII Wukong Doubloons 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • VIII Bayard Doubloons • IX Saint-Louis • X Henri IV • X Colbert Doubloons 
Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio Doubloons