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Perth

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Latest revision as of 00:18, 14 November 2019 
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 -->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> -->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?''Perth'' first went on sale on 18 November 2016 on the NA servers, and on 11 November 2016 on the EU servers.+ 
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?[[File:Wows flag Australia.png|50px|frameless|right|link=]]This warship was built in the United Kingdom, based on a reworked design of ''[[Leander]]''-class cruisers with a modified arrangement of the propulsion unit. She was similar to her prototype in terms of armament, but had a different armor layout. In 1939, the ship was commissioned into the Royal Australian Navy.+[[File:Wows flag Australia.png|50px|frameless|right|link=]]This warship was built in the United Kingdom, based on a reworked design of ''[[Leander]]''-class cruisers with a modified arrangement of the propulsion unit. She was similar to her prototype in terms of armament, but had a different armor layout. In 1939, the ship was commissioned into the Royal Australian Navy.<br><br>''{{#var:ship_name}}'' first went on sale on 18 November 2016 on the NA servers, and on 11 November 2016 on the EU servers.<br><br>{{Model3DViewer|bb831eced311417f90e2e8e9542fd8ae}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''Perth'' is a sister ship to Tier VI British cruiser ''[[Leander]]''; however, she has some significant differences. Most notably, she carries a high explosive round — like ''[[Belfast]]'' (and unlike her sister ship) — allowing her to set enemies on fire with something other than secondaries. Her other primary difference is her smoke screen. Unlike the short deployment time, long duration typical British cruiser smoke, ''Perth'' has a {{Smoke Generator}} that deploys smoke continuously for 90 seconds, but each individual cloud of smoke only lasts for 10. This allows ''Perth'' to create a "moving [[Ship:Smoke Screens|smoke screen]]" so to speak, enabling her to remain invisible for a full 100 seconds if moving at speeds less than 12.5 knots. +''Perth'' is a sister ship to Tier VI British cruiser ''[[Leander]]''; however, she has some significant differences. Most notably, she carries a high explosive round — like ''[[Belfast]]'' (and unlike her sister ship) — allowing her to set enemies on fire with something other than secondaries. Her other primary difference is her smoke screen. Unlike the short deployment time, long duration typical British cruiser smoke, ''Perth'' has a {{Crawling Smoke Generator}} that deploys smoke continuously for 90 seconds, but each individual cloud of smoke only lasts for 10. This allows ''Perth'' to create a "moving [[Ship:Smoke Screens|smoke screen]]" so to speak, enabling her to remain invisible for a full 100 seconds if moving at speeds less than 12.5 knots.
  
 In the negative column, ''Perth''’s armor piercing rounds are not the improved AP of the regular tech tree British light cruisers, and her anti-aircraft suite is even weaker than that of stock hull ''Leander''. Her short main battery firing range also means she must be played very carefully or she will be quickly removed from the battle by anything that can citadel her; which is, unfortunately, anything in the game with cruiser-caliber guns or better. When her short firing range is combined with her woefully mediocre anti-aircraft suite, ''Perth''’s ability to equip either a {{Spotting Aircraft}} or a {{Catapult Fighter}} — something ''Leander'' can't do — becomes an important choice; either will give her some spotting ability outside of her smoke screen, but one will increase her range and the other will help cover her from enemy aircraft. In the negative column, ''Perth''’s armor piercing rounds are not the improved AP of the regular tech tree British light cruisers, and her anti-aircraft suite is even weaker than that of stock hull ''Leander''. Her short main battery firing range also means she must be played very carefully or she will be quickly removed from the battle by anything that can citadel her; which is, unfortunately, anything in the game with cruiser-caliber guns or better. When her short firing range is combined with her woefully mediocre anti-aircraft suite, ''Perth''’s ability to equip either a {{Spotting Aircraft}} or a {{Catapult Fighter}} — something ''Leander'' can't do — becomes an important choice; either will give her some spotting ability outside of her smoke screen, but one will increase her range and the other will help cover her from enemy aircraft.
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 {{AnnoWiki|content= {{AnnoWiki|content=
 '''[https://forum.worldofwarships.com/index.php?/topic/102119-premium-ship-review-hmas-perth/ LittleWhiteMouse's Premium Ship Review: Perth] from the NA forums'''}} '''[https://forum.worldofwarships.com/index.php?/topic/102119-premium-ship-review-hmas-perth/ LittleWhiteMouse's Premium Ship Review: Perth] from the NA forums'''}}
 +
 +'''Information on the website:''' [https://worldofwarships.eu/en/news/history/armada-perth/ Armada: Perth]
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
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 * Has access to high explosive rounds, giving her more flexibility against angled targets and destroyers. * Has access to high explosive rounds, giving her more flexibility against angled targets and destroyers.
 * Good handling charateristics: short rudder shift time, and tight turning circle. * Good handling charateristics: short rudder shift time, and tight turning circle.
?* Comes with a unique version of the {{Smoke Generator}} consumable that allows ''Perth'' to move at low speeds and take her smoke cloud with her.+* Comes with a {{Crawling Smoke Generator}} consumable that allows ''Perth'' to move at low speeds and take her smoke cloud with her.
 * Can choose between equipping either a {{Spotting Aircraft}} or {{Catapult Fighter}}. * Can choose between equipping either a {{Spotting Aircraft}} or {{Catapult Fighter}}.
  
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?*'''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki>+* '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki>
?*'''Slot 2''': {{Propulsion Modification 1}}<nowiki>*</nowiki>+* '''Slot 2''': {{Propulsion Modification 1}}<nowiki>*</nowiki>
?*'''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki>+* '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki>
?*'''Slot 4''': {{Steering Gears Modification 2}}+* '''Slot 4''': {{Steering Gears Modification 2}}
? +
  
?More than any other ship in the game, ''Perth'' benefits from access to the [[Ship:Upgrades#Special_Upgrades|Special Upgrades]] that are available through the [[Ship:Container|Container]] reward system. Captains with access to any of the following are encouraged to mount them instead in their respective slots: {{Spotting Aircraft Modification 1}}, {{Smoke Generator Modification 1}}, and {{Hydroacoustic Search Modification 1}}. +More than any other ship in the game, ''Perth'' benefits from access to the [[Ship:Upgrades#Special_Upgrades|Special Upgrades]] that are available through the [[Ship:Arsenal|Arsenal]]. Captains with access to the following are encouraged to mount them instead in their respective slots: {{Spotting Aircraft Modification 1}} and {{Smoke Generator Modification 1}}. The {{Hydroacoustic Search Modification 1}} is an option, as the consumable duration without the special upgrade is only a bit shorter than the smoke duration with the special upgrade installed.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?''Perth'' has more commander skill options available to her than ''[[Leander]]'', simply by virtue of the fact she has high explosive shells available to her main battery. Skills such as Expert Loader or Demolition Expert are not wasted on her as they would be on her cousin in the Royal Navy cruiser branch. In point of fact, Demolition Expert is likely the second-best Level 3 skill available to ''Perth'' commanders. Key skills in any ''Perth'' commander build are Expert Marksman at Level 2, Superintendent at Level 3, and Concealment Expert at Level 4. A well-played ''Perth'' will sometimes find herself in situations where she is fully dependent upon her {{Spotting Aircraft}} to be able to see the enemy, which makes Direction Center for Catapult Aircraft an excellent 1 point investment. Jack of All Trades at Level 2 combined with a November Foxtrot signal ({{November Foxtrot|Size=18px}}) will reduce the timers on her crucial consumable cooldowns.+''Perth'' has more commander skill options available to her than ''[[Leander]]'', simply by virtue of the fact she has high explosive shells available to her main battery. Skills such as Expert Loader or Demolition Expert are not wasted on her as they would be on her cousin in the Royal Navy cruiser branch. In point of fact, Demolition Expert is likely the second-best Level 3 skill available to ''Perth'' commanders. Key skills in any ''Perth'' commander build are Expert Marksman at Level 2, Superintendent at Level 3, and Concealment Expert at Level 4. After taking those, commanders are advised to take Inertia Fuse for HE Shells, which will allow them to deal consistent damage with HE shells. Since Direction Center for Catapult Aircraft doesn't work with the Spotter plane, commanders should avoid wasting a point on that skill. Jack of All Trades at Level 2 combined with a November Foxtrot signal ({{November Foxtrot|Size=18px}}) will reduce the timers on her crucial consumable cooldowns.
  
 {{block|!!|content=Investing commander skill points into improving ''Perth''’s anti-aircraft defenses is not recommended.}} {{block|!!|content=Investing commander skill points into improving ''Perth''’s anti-aircraft defenses is not recommended.}}
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 3+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 1+| rating11 = 3 <!-- Priority Target -->
?| Expert Loader = 1+| rating12 = 1 <!-- Preventive Maint -->
?| Aircraft Servicing Expert = +| rating13 = 1 <!-- Expert Loader -->
?| Direction Center for Catapult Aircraft = 2+| rating14 = 0 <!-- Air Supremacy -->
?| Dogfighting Expert = +| rating15 = <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = +| rating16 = 0 <!-- Improved Engine Boost -->
?| Evasive Maneuver = +| rating17 = <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 1+| rating21 = 1 <!-- High Alert -->
?| Jack of All Trades = 3+| rating22 = 3 <!-- Jack of All Trades -->
?| Expert Marksman = 3+| rating23 = 3 <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = 1+| rating25 = 1 <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 2+| rating27 = 2 <!-- Adrenaline Rush -->
?| Last Stand = 1+| rating28 = 1 <!-- Last Stand -->
  
?| Basics of Survivability = +| rating31 = <!-- Basics of Survivability -->
?| Survivability Expert = 2+| rating32 = 1 <!-- Survivability Expert-->
?| Torpedo Armament Expertise = 1+| rating33 = <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = +| rating35 = <!-- Basic Firing Training -->
?| Superintendent = 3+| rating36 = 3 <!-- Superintendent -->
?| Demolition Expert = 3+| rating37 = 3 <!-- Demolition Expert -->
?| Vigilance = 2+| rating38 = 2 <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = +| rating42 = <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = 3+| rating43 = 3 <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = +| rating45 = <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = 1+| rating47 = 1 <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  
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 * '''Slot 2:''' {{Hydroacoustic Search}} * '''Slot 2:''' {{Hydroacoustic Search}}
 * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
?* '''Slot 4:''' {{Smoke Generator}} +* '''Slot 4:''' {{Crawling Smoke Generator}}
  
?''Perth'' retains the dependency that her cruiser cousins in the regular Royal Navy tech tree have on their consumables; subsequently, premium versions of ALL consumables are recommended. {{Smoke Generator II}} and {{Damage Control Party II}} are particularly critical given their impact to to her survivability. {{Spotting Aircraft II}} is also highly recommended to ensure that ''Perth'' can spot targets outside of her smoke without having to rely on her teammates (plus the range boost is very useful), while {{Hydroacoustic Search II}} will help ''Perth'' captains steer clear of torpedoes while they lurk in their bank of smoke.+''Perth'' retains the dependency that her cruiser cousins in the regular Royal Navy tech tree have on their consumables; subsequently, premium versions of ALL consumables are recommended. {{Crawling Smoke Generator II}} and {{Damage Control Party II}} are particularly critical given their impact to to her survivability. {{Spotting Aircraft II}} is also highly recommended to ensure that ''Perth'' can spot targets outside of her smoke without having to rely on her teammates (plus the range boost is very useful), while {{Hydroacoustic Search II}} will help ''Perth'' captains steer clear of torpedoes while they lurk in their bank of smoke.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 File:PerthSims.jpg|A final salvo of high explosive shells from the ''Perth'' destroys the enemy ''[[Sims]]''-class destroyer. File:PerthSims.jpg|A final salvo of high explosive shells from the ''Perth'' destroys the enemy ''[[Sims]]''-class destroyer.
 File:PerthDies.jpg|The moment the captain realized he made a mistake... File:PerthDies.jpg|The moment the captain realized he made a mistake...
 +File:PCEE055_Perth_flag.png|Let it Flourish! [[Ship:Flags#List_of_Ship_Flags|Flag]]. Given to players who purchased a special bundle containing ''Perth''.
 </gallery> </gallery>
  
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 <h2>HMAS ''Perth'', 1939</h2> <h2>HMAS ''Perth'', 1939</h2>
 ===Construction=== ===Construction===
?:Portsmouth Naval Dockyard; Portsmouth, England, United Kingdom+:Builder: Portsmouth Naval Dockyard;<br>&nbsp;&nbsp;&nbsp;Portsmouth, England, United Kingdom
 :Laid down: 26 June 1933 :Laid down: 26 June 1933
 :Launched: 27 July 1934 :Launched: 27 July 1934
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 ''Perth'' herself did not undergo many refits or modifications throughout her career. As completed, her 102mm guns were fitted in single mountings but this was changed to double mounts before she was transferred to the Royal Australian Navy. She also received several small caliber anti-aircraft guns.  ''Perth'' herself did not undergo many refits or modifications throughout her career. As completed, her 102mm guns were fitted in single mountings but this was changed to double mounts before she was transferred to the Royal Australian Navy. She also received several small caliber anti-aircraft guns.
  
?Though she saw service mostly in the Royal Australian Navy, Perth was built in the United Kingdom and commissioned into the Royal Navy as HMS ''Amphion''. Her name was later changed when she was transferred to Australia. +Though she saw service mostly in the Royal Australian Navy, ''Perth'' was built in the United Kingdom and commissioned into the Royal Navy as HMS ''Amphion''. Her name was later changed when she was transferred to Australia.
  
 ====Service==== ====Service====
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 |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 +{{VideoYT|EmVUImTFf70}}
 {{VideoYT|92pLrceIJaQ}} {{VideoYT|92pLrceIJaQ}}
 {{VideoYT|WkMI9vZ2ZqI}} {{VideoYT|WkMI9vZ2ZqI}}

Latest revision as of 00:18, 14 November 2019

Perth
Perth_wows_main.jpg
Cruiser | Commonwealth | Tier VI
Tech Tree Position
Perth_icon_small.png
General
Purchase price4,800  Doubloons
Hit Points27,100 
Main Battery
152 mm/50 Mk XXI4 х 2 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range12.81 km.
Maximum Dispersion121 m.
HE Shell152 mm HE 6crh Mk IV 
Maximum HE Shell Damage2,100 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity841 m./s.
HE Shell Weight50.8 kg.
AP Shell152 mm AP 6crh Mk IV 
Maximum AP Shell Damage3,100 
Initial AP Shell Velocity841 m./s.
AP Shell Weight50.8 kg.
Secondary Armament #1
102 mm/45 QF Mk XIX4 х 2 pcs.
Firing Rangekm.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm QR Mk IV2 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time96 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX 
Maximum Damage15,433 
Torpedo Speed61 knot
Torpedo Range8.01 km.
AA Defense
20 mm Oerlikon Mk IV2 х 1 pcs.
. . . Average Damage per Second7.2 
. . . Firing Range2.01 km.
12.7 mm Mk III5 х 4 pcs.
. . . Average Damage per Second10.5 
. . . Firing Range1.2 km.
102 mm/45 QF Mk XIX4 х 2 pcs.
. . . Average Damage per Second37.6 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius640 m.
Rudder Shift Time7.6 sec.
Concealment
Surface Detectability Range10.08 km.
Air Detectability Range6.44 km.
Battle Levels
12345678910
Wows_anno_flag_commonwealth.png
VI
Ship_PUSC506_Perth_1942.png
4,800

Perth — Commonwealth premium Tier VI cruiser.

Wows_flag_Australia.png
This warship was built in the United Kingdom, based on a reworked design of Leander-class cruisers with a modified arrangement of the propulsion unit. She was similar to her prototype in terms of armament, but had a different armor layout. In 1939, the ship was commissioned into the Royal Australian Navy.

Perth first went on sale on 18 November 2016 on the NA servers, and on 11 November 2016 on the EU servers.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 Mk XXI825.711212,10093,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Perth27,10010100445/2/420 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX0.6967.215,433618 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VI mod. 1012.8 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 72,500 hp32.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Steering Gears Modification 2

Player Opinion

Performance

Perth is a sister ship to Tier VI British cruiser Leander; however, she has some significant differences. Most notably, she carries a high explosive round — like Belfast (and unlike her sister ship) — allowing her to set enemies on fire with something other than secondaries. Her other primary difference is her smoke screen. Unlike the short deployment time, long duration typical British cruiser smoke, Perth has a Crawling Smoke Generator (Generates a smoke screen that allows the ship to remain undetected at slow speeds.) that deploys smoke continuously for 90 seconds, but each individual cloud of smoke only lasts for 10. This allows Perth to create a "moving smoke screen" so to speak, enabling her to remain invisible for a full 100 seconds if moving at speeds less than 12.5 knots.

In the negative column, Perth’s armor piercing rounds are not the improved AP of the regular tech tree British light cruisers, and her anti-aircraft suite is even weaker than that of stock hull Leander. Her short main battery firing range also means she must be played very carefully or she will be quickly removed from the battle by anything that can citadel her; which is, unfortunately, anything in the game with cruiser-caliber guns or better. When her short firing range is combined with her woefully mediocre anti-aircraft suite, Perth’s ability to equip either a Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) or a Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.) — something Leander can't do — becomes an important choice; either will give her some spotting ability outside of her smoke screen, but one will increase her range and the other will help cover her from enemy aircraft.

Information on the website: Armada: Perth

Pros:

  • Lowest detection radius of all Tier VI cruisers.
  • Has access to high explosive rounds, giving her more flexibility against angled targets and destroyers.
  • Good handling charateristics: short rudder shift time, and tight turning circle.
  • Comes with a Crawling Smoke Generator (Generates a smoke screen that allows the ship to remain undetected at slow speeds.) consumable that allows Perth to move at low speeds and take her smoke cloud with her.
  • Can choose between equipping either a Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) or Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.).

Cons:

  • Loses access to Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) that comes standard on sister ship Leander.
  • Dreadfully bad anti-aircraft suite, and cannot equip Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.).
  • Low health pool; narrowly misses out on having the least health of any Tier VI cruiser (Nürnberg retains that honor).
  • Shortest main battery firing range of all Tier VI cruisers.

Research

As a premium ship, Perth doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Perth are as follows:

More than any other ship in the game, Perth benefits from access to the Special Upgrades that are available through the Arsenal. Captains with access to the following are encouraged to mount them instead in their respective slots: Spotting Aircraft Modification 1 (+30% to duration of Spotting Aircraft.) and Smoke Generator Modification 1 (+30% to duration of Smoke Generator. / -5% to duration of smoke clouds produced by Smoke Generator.). The Hydroacoustic Search Modification 1 (+20% to duration of Hydroacoustic Search.) is an option, as the consumable duration without the special upgrade is only a bit shorter than the smoke duration with the special upgrade installed.

Commander Skills

Perth has more commander skill options available to her than Leander, simply by virtue of the fact she has high explosive shells available to her main battery. Skills such as Expert Loader or Demolition Expert are not wasted on her as they would be on her cousin in the Royal Navy cruiser branch. In point of fact, Demolition Expert is likely the second-best Level 3 skill available to Perth commanders. Key skills in any Perth commander build are Expert Marksman at Level 2, Superintendent at Level 3, and Concealment Expert at Level 4. After taking those, commanders are advised to take Inertia Fuse for HE Shells, which will allow them to deal consistent damage with HE shells. Since Direction Center for Catapult Aircraft doesn't work with the Spotter plane, commanders should avoid wasting a point on that skill. Jack of All Trades at Level 2 combined with a November Foxtrot signal (-5% reload time on all consumables.) will reduce the timers on her crucial consumable cooldowns.

Investing commander skill points into improving Perth’s anti-aircraft defenses is not recommended.

Consumables

Perth can equip the following consumables:

Perth retains the dependency that her cruiser cousins in the regular Royal Navy tech tree have on their consumables; subsequently, premium versions of ALL consumables are recommended. Crawling Smoke Generator II (Generates a smoke screen that allows the ship to remain undetected at slow speeds.) and Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) are particularly critical given their impact to to her survivability. Spotting Aircraft II (While active, a spotter plane circles the ship enhancing main battery firing range.) is also highly recommended to ensure that Perth can spot targets outside of her smoke without having to rely on her teammates (plus the range boost is very useful), while Hydroacoustic Search II (Detects all enemy ships and torpedoes within the specified radius, disregarding obstacles such as smoke and terrain.) will help Perth captains steer clear of torpedoes while they lurk in their bank of smoke.

Camouflage

As a premium ship, Perth comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

November Foxtrot (-5% reload time on all consumables.) is the most important signal flag that Perth can equip, followed by Sierra Mike (+5% to the ship's maximum speed.) and the flags that increase her HE shell fire chance: India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.). When equipping India X-Ray, adding a Juliet Charlie (-100% to the risk of your ship's magazine detonating.) to eliminate the bonus chance of detonation is a good idea.

Gallery

Historical Info

Historical Gallery

Video


Ships of Commonwealth
Destroyers  III Vampire Doubloons • VII Haida Doubloons 
Cruisers  VI Perth Doubloons 
Battleships  
Aircraft Carriers
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Yahagi Doubloons • VI Aoba • VII Myōkō • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Atago Doubloons • VIII Atago B Doubloons • VIII ARP Takao Doubloons • IX Ibuki • IX Azuma Doubloons • X Zaō • X Yoshino Doubloons 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Alaska Doubloons • IX Alaska B Doubloons • X Des Moines • X Worcester • X Puerto Rico • X Salem Doubloons 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt Doubloons • X Moskva • X Stalingrad Doubloons • X Smolensk Doubloons 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz • IX Roon • IX Siegfried • X Hindenburg 
Europe  I Gryf 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Gorizia Doubloons • VIII Amalfi • IX Brindisi • X Venezia 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire • IX Neptune • IX Drake • X Minotaur • X Goliath 
Pan-Asia  I Chengan • VI Huanghe Doubloons • VIII Irian Doubloons • VIII Wukong Doubloons 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • VIII Bayard Doubloons • IX Saint-Louis • X Henri IV • X Colbert Doubloons 
Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio Doubloons