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Perth

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?-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->+-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship, write conditions to get it. (optional)-->
?''Perth'' first went on sale on 18 November 2016 on the NA servers, and on 11 November 2016 on the EU servers.+
  
?|Anno=<!-- you can write below short description for the ship. it will replace default once. --> 
?[[File:Wows flag Australia.png|50px|frameless|right|link=]]This warship was built in the United Kingdom, based on a reworked design of ''[[Leander]]''-class cruisers with a modified arrangement of the propulsion unit. She was similar to her prototype in terms of armament, but had a different armor layout. In 1939, the ship was commissioned into the Royal Australian Navy. 
  
?|Performance=<!-- write text about performance in battles below -->+|Anno=<!-- you can write below a short description for the ship. it will replace default once. -->
?''Perth'' is a sister ship to Tier VI British cruiser ''[[Leander]]''; however, she has some significant differences. Most notably, she carries a high explosive round — like ''[[Belfast]]'' (and unlike her sister ship) — allowing her to set enemies on fire with something other than secondaries. Her other primary difference is her smoke screen. Unlike the short deployment time, long duration typical British cruiser smoke, ''Perth'' has a {{Smoke Generator}} that deploys smoke continuously for 90 seconds, but each individual cloud of smoke only lasts for 10. This allows ''Perth'' to create a "moving [[Ship:Smoke Screens|smoke screen]]" so to speak, enabling her to remain invisible for a full 100 seconds if moving at speeds less than 12.5 knots. +[[File:Wows flag Australia.png|50px|frameless|right|link=]]This warship was built in the United Kingdom, based on a reworked design of ''[[Leander]]''-class cruisers with a modified arrangement of the propulsion unit. She was similar to her prototype in terms of armament but had a different armor layout. In 1939, the ship was commissioned into the Royal Australian Navy.<br><br>''{{#var:ship_name}}'' first went on sale on 18 November 2016 on the NA servers, and on 11 November 2016 on the EU servers.
 +<!-- {{Model3DViewer|bb831eced311417f90e2e8e9542fd8ae}}-->
  
?In the negative column, ''Perth''’s armor piercing rounds are not the improved AP of the regular tech tree British light cruisers, and her anti-aircraft suite is even weaker than that of stock hull ''Leander''. Her short main battery firing range also means she must be played very carefully or she will be quickly removed from the battle by anything that can citadel her; which is, unfortunately, anything in the game with cruiser-caliber guns or better. When her short firing range is combined with her woefully mediocre anti-aircraft suite, ''Perth''’s ability to equip either a {{Spotting Aircraft}} or a {{Catapult Fighter}} — something ''Leander'' can't do — becomes an important choice; either will give her some spotting ability outside of her smoke screen, but one will increase her range and the other will help cover her from enemy aircraft.+|Performance={{AA Sidebar Warning Insert}}
 +''Perth'' is a sister ship to Tier VI British cruiser ''[[Leander]]''; however, she has some significant differences. Most notably, she carries a high explosive round — like ''[[Belfast]]'' — allowing her to set enemies on fire with something other than secondaries. Her other primary difference is her smokescreen. Unlike the short deployment time, long-duration typical British cruiser smoke, ''Perth'' has a {{Crawling Smoke Generator}} that deploys smoke continuously for 90 seconds, but each individual cloud of smoke only lasts for 10. This allows ''Perth'' to create a mobile [[Ship:Smoke Screens|smoke screen]], staying fully hidden while moving at speeds up to 12.5 knots, for over 2 minutes with all available modifications.
  
?'''[https://forum.worldofwarships.com/index.php?/topic/102119-premium-ship-review-hmas-perth/ LittleWhiteMouse's Premium Ship Review: Perth] from the NA forums'''+In the negative column, ''Perth''’s armor-piercing rounds are not the improved AP of the regular tech tree British light cruisers, and her anti-aircraft suite is even weaker than that of stock hull ''Leander''. Her short main battery firing range also means she must be played very carefully, or she will be quickly removed from the battle by anything that can citadel her, which is, unfortunately, anything in the game with cruiser-caliber guns or better. When her short firing range is combined with her woefully mediocre anti-aircraft suite, ''Perth''’s ability to equip either a {{Spotting Aircraft}} or a {{Catapult Fighter}} — something ''Leander'' can't do — becomes an important choice; either will give her some spotting ability outside of her smoke screen, but one will increase her range and the other will help cover her from enemy aircraft.
? +
?{{VideoYT|92pLrceIJaQ|320}}+
?{{VideoYT|WkMI9vZ2ZqI|320}}+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Lowest detection radius of all Tier VI cruisers.+* Second lowest detection radius of all Tier VI cruisers.
 +* {{Crawling Smoke Generator}} consumable allows ''Perth'' to move at low speeds and take her smoke cloud with her.
 * Has access to high explosive rounds, giving her more flexibility against angled targets and destroyers. * Has access to high explosive rounds, giving her more flexibility against angled targets and destroyers.
?* Good handling charateristics: short rudder shift time, and tight turning circle.+* Good handling characteristics: short rudder shift time, and a reasonably tight turning circle.
?* Comes with a unique version of the {{Smoke Generator}} consumable that allows ''Perth'' to move at low speeds and take her smoke cloud with her.+
 * Can choose between equipping either a {{Spotting Aircraft}} or {{Catapult Fighter}}. * Can choose between equipping either a {{Spotting Aircraft}} or {{Catapult Fighter}}.
 +* Two fully upgraded Perths can maintain permanent smoke coverage by alternating use of their {{Crawling Smoke Generator}}.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Loses access to {{Repair Party}} that comes standard on sister ship ''[[Leander]]''.+* Low health pool; 27,100 base hp is in the bottom third of Tier VI cruisers.
?* Dreadfully bad anti-aircraft suite, and cannot equip {{Defensive AA Fire}}.+* Bow/stern armor can be overmatched by 283mm+ AP; unlike her sister ship ''[[Leander]]'', ''Perth'' cannot recover health .
?* Low health pool; narrowly misses out on having the least health of any Tier VI cruiser (''[[Nürnberg]]'' retains that honor).+
 * Shortest main battery firing range of all Tier VI cruisers. * Shortest main battery firing range of all Tier VI cruisers.
 +* Dreadfully bad anti-aircraft suite, and cannot equip {{Defensive AA Fire}}.
 +* Requires high resource investment into [[Ship:Upgrades#Special_Upgrades|Special Upgrades]] and Commander Skills for optimum performance.
 +
 +<br>
 +
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?As a premium ship, ''Perth'' doesn't have any upgrades to research.+As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?*'''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki>+* '''Slot 1''': {{Spotting Aircraft Modification 1}} or {{Main Armaments Modification 1}}
?*'''Slot 2''': {{Propulsion Modification 1}}<nowiki>*</nowiki>+* '''Slot 2''': {{Hydroacoustic Search Modification 1}} or {{Engine Room Protection}}
?*'''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki>+* '''Slot 3''': {{Smoke Generator Modification 1}} or {{Aiming Systems Modification 1}}
?*'''Slot 4''': {{Steering Gears Modification 2}}+* '''Slot 4''': {{Steering Gears Modification 1}}
  
? +More than any other ship in the game, ''Perth'' benefits from access to the [[Ship:Upgrades#Special_Upgrades|Special Upgrades]] that are available through the [[Ship:Arsenal|Arsenal]]. Captains with access to the following are encouraged to mount them instead in their respective slots: {{Smoke Generator Modification 1}} is first priority; {{Spotting Aircraft Modification 1}} is especially useful on large maps; {{Hydroacoustic Search Modification 1}} will better align your Hydroacoustic search duration with your upgraded smoke duration.
?More than any other ship in the game, ''Perth'' benefits from access to the [[Ship:Upgrades#Special_Upgrades|Special Upgrades]] that are available through the [[Ship:Container|Container]] reward system. Captains with access to any of the following are encouraged to mount them instead in their respective slots: {{Spotting Aircraft Modification 1}}, {{Smoke Generator Modification 1}}, and {{Hydroacoustic Search Modification 1}}. +
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?''Perth'' has more commander skill options available to her than ''[[Leander]]'', simply by virtue of the fact she has high explosive shells available to her main battery. Skills such as Expert Loader or Demolition Expert are not wasted on her as they would be on her cousin in the Royal Navy cruiser branch. In point of fact, Demolition Expert is likely the second-best Level 3 skill available to ''Perth'' commanders. Key skills in any ''Perth'' commander build are Expert Marksman at Level 2, Superintendent at Level 3, and Concealment Expert at Level 4. A well-played ''Perth'' will sometimes find herself in situations where she is fully dependent upon her {{Spotting Aircraft}} to be able to see the enemy, which makes Direction Center for Catapult Aircraft an excellent 1 point investment. Jack of All Trades at Level 2 combined with a November Foxtrot signal ({{November Foxtrot|Size=18px}}) will reduce the timers on her crucial consumable cooldowns.+''Perth'' has more commander skill options available to her than ''[[Leander]]'', simply by virtue of the fact she has high explosive shells available to her main battery. The two main specializations are towards DD-hunting or towards damage output.
 + 
 +For DD-hunters, taking Concealment Expert and Radio Location are critical, supplemented by quality of life skills.
 + 
 +For a more damage-oriented build, Pyrotechnician , Inertia Fuse for High Explosive, and Adrenalin Rush are core skills to chose.
  
 {{block|!!|content=Investing commander skill points into improving ''Perth''’s anti-aircraft defenses is not recommended.}} {{block|!!|content=Investing commander skill points into improving ''Perth''’s anti-aircraft defenses is not recommended.}}
  
?{{Commander Skills+{{Commander Skills 3 CR
?| Priority Target = 3+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Preventative Maintenance = 1+| rating11 = <!-- Grease the Gears -->
?| Expert Loader = 1+| rating12 = <!-- Swift Fish -->
?| Aircraft Servicing Expert = +| rating13 = <!-- Consumables Specialist -->
?| Direction Center for Catapult Aircraft = 2+| rating14 = <!-- Gun Feeder -->
?| Dogfighting Expert = +| rating15 = 2 <!-- Incoming Fire Alert -->
?| Incoming Fire Alert = +| rating16 = 2 <!-- Last Stand -->
?| Evasive Maneuver = +
  
?| High Alert = 1+| rating21 = 1 <!-- Pyrotechnician -->
?| Jack of All Trades = 3+| rating22 = <!-- Fill the Tubes -->
?| Expert Marksman = 3+| rating23 = 2 <!-- Consumables Enhancements -->
?| Torpedo Acceleration = +| rating24 = <!-- Eye in the Sky -->
?| Smoke Screen Expert = 1+| rating25 = <!-- Priority Target -->
?| Expert Rear Gunner = +| rating26 = <!-- Expert AA Marksman -->
?| Adrenaline Rush = 2+
?| Last Stand = 1+
  
?| Basics of Survivability = +| rating31 = 2 <!-- Heavy HE and SAP Shells -->
?| Survivability Expert = 2+| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
?| Torpedo Armament Expertise = 1+| rating33 = 2 <!-- Adrenaline Rush -->
?| Emergency Takeoff = +| rating34 = <!-- Heavy AP Shells -->
?| Basic Firing Training = +| rating35 = 2 <!-- Superintendent -->
?| Superintendent = 3+| rating36 = <!-- Survivability Expert -->
?| Demolition Expert = 3+
?| Vigilance = 2+
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Top Grade Gunner -->
?| Fire Prevention = +| rating42 = <!-- Outnumbered -->
?| Inertia Fuse for HE Shells = 3+| rating43 = 1 <!-- Radio Location -->
?| Air Supremacy = +| rating44 = 2 <!-- Inertial Fuse for HE Shells -->
?| Advanced Firing Training = +| rating45 = 2 <!-- Concealment Expert -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- AA Gunner -->
?| Radio Position Finding = 1+
?| Concealment Expert = 3+
 }} }}
  
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 ''{{#var:ship_name}}'' can equip the following consumables: ''{{#var:ship_name}}'' can equip the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* '''Slot 2:''' {{Hydroacoustic Search}}+* '''Slot 2:''' {{Hydroacoustic Search}} &ndash; 3 charges
?* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}+* '''Slot 3:''' {{Spotting Aircraft}} &ndash; 4 charges '''or''' {{Catapult Fighter}} &ndash; 3 charges
?* '''Slot 4:''' {{Smoke Generator}} +* '''Slot 4:''' {{Crawling Smoke Generator}} &ndash; 3 charges
? +
?''Perth'' retains the dependency that her cruiser cousins in the regular Royal Navy tech tree have on their consumables; subsequently, premium versions of ALL consumables are recommended. {{Smoke Generator II}} and {{Damage Control Party II}} are particularly critical given their impact to to her survivability. {{Spotting Aircraft II}} is also highly recommended to ensure that ''Perth'' can spot targets outside of her smoke without having to rely on her teammates (plus the range boost is very useful), while {{Hydroacoustic Search II}} will help ''Perth'' captains steer clear of torpedoes while they lurk in their bank of smoke.+
  
?|Camouflage=<!-- write text about useful camouflage below -->+|Camouflage={{Prem Ship Camo Insert|shiptier=6}}
?As a premium ship, ''Perth'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. +
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?November Foxtrot ({{November Foxtrot|Size=18px}}) is the most important signal flag that ''Perth'' can equip, followed by Sierra Mike ({{Sierra Mike|Size=18px}}) and the flags that increase her HE shell fire chance: India X-Ray ({{India X-Ray|Size=18px}}) and Victor Lima ({{Victor Lima|Size=18px}}). When equipping India X-Ray, adding a Juliet Charlie ({{Juliet Charlie|Size=18px}}) to eliminate the bonus chance of [[Ship:Detonation|detonation]] is a good idea.+X-Ray Papa Unaone and November Foxtrot ({{November Foxtrot|Size=18px}}) are the most important signal flags that ''Perth'' can equip, followed by Sierra Mike ({{Sierra Mike|Size=18px}}) and the flags that increase her HE shell fire chance: India X-Ray ({{India X-Ray|Size=18px}}) and Victor Lima ({{Victor Lima|Size=18px}}). When equipping India X-Ray, adding a Juliet Charlie ({{Juliet Charlie|Size=18px}}) to eliminate the bonus chance of [[Ship:Detonation|detonation]] is a good idea. Sierra Bravo may also be useful to boost {{Hydroacoustic Search}} duration.
  
 {{Signal Flags {{Signal Flags
 +<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
  
?| November Echo Setteseven = +| Juliet Charlie = 2 <!-- No Detonate -->
?| Mike Yankee Soxisix = +| India Yankee = 1 <!-- -20% Fire duration -->
?| India X-Ray = 3 +| Hotel Yankee = 1 <!-- ram someone -->
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo = <!-- -20% flood duration -->
?| Victor Lima = 3+| Victor Lima = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
?| Hotel Yankee = 1+| India X-Ray = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
  
?| November Foxtrot = 3+| Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate -->
?| Sierra Mike = 3+| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
?| India Delta = +| November Echo Setteseven= 1 <!-- +5% AA damage -->
?| Juliet Whiskey Unaone = +| Sierra Mike = 2 <!-- +5% speed -->
?| India Yankee = 1+| November Foxtrot = 3 <!-- -5% Consumables reload -->
?| Juliet Charlie = 2+| India Delta = <!-- +20% HP from Repair Party -->
? +
?| Zulu = 2+
?| India Bravo Terrathree = +
?| Equal Speed Charlie London = 2+
?| Zulu Hotel = 1+
?| Papa Papa = 1+
? +
?| Wyvern = 2+
?| Red Dragon = 2+
?| Dragon Flag = 2+
?| Ouroboros = 1+
?| Hydra = 1+
  
 +| X-Ray Papa Unaone = 3 <!-- +15% Smoke Gen action time -->
 +| Sierra Bravo = 2 <!-- +10% Hydro action time; -10% DFAA reload time -->
 }} }}
  
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 File:PerthSims.jpg|A final salvo of high explosive shells from the ''Perth'' destroys the enemy ''[[Sims]]''-class destroyer. File:PerthSims.jpg|A final salvo of high explosive shells from the ''Perth'' destroys the enemy ''[[Sims]]''-class destroyer.
 File:PerthDies.jpg|The moment the captain realized he made a mistake... File:PerthDies.jpg|The moment the captain realized he made a mistake...
 +File:PCEE055_Perth_flag.png|Let it Flourish! [[Ship:Flags#List_of_Ship_Flags|Flag]]. Given to players who purchased a special bundle containing ''Perth''.
 </gallery> </gallery>
  
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 <h2>HMAS ''Perth'', 1939</h2> <h2>HMAS ''Perth'', 1939</h2>
 ===Construction=== ===Construction===
?:Portsmouth Naval Dockyard; Portsmouth, England, United Kingdom+:Builder: Portsmouth Naval Dockyard;<br>&nbsp;&nbsp;&nbsp;Portsmouth, England, United Kingdom
 :Laid down: 26 June 1933 :Laid down: 26 June 1933
 :Launched: 27 July 1934 :Launched: 27 July 1934
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 ''Perth'' herself did not undergo many refits or modifications throughout her career. As completed, her 102mm guns were fitted in single mountings but this was changed to double mounts before she was transferred to the Royal Australian Navy. She also received several small caliber anti-aircraft guns.  ''Perth'' herself did not undergo many refits or modifications throughout her career. As completed, her 102mm guns were fitted in single mountings but this was changed to double mounts before she was transferred to the Royal Australian Navy. She also received several small caliber anti-aircraft guns.
  
?Though she saw service mostly in the Royal Australian Navy, Perth was built in the United Kingdom and commissioned into the Royal Navy as HMS ''Amphion''. Her name was later changed when she was transferred to Australia. +Though she saw service mostly in the Royal Australian Navy, ''Perth'' was built in the United Kingdom and commissioned into the Royal Navy as HMS ''Amphion''. Her name was later changed when she was transferred to Australia.
  
 ====Service==== ====Service====
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 |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 +{{VideoYT|EmVUImTFf70}}
 +{{VideoYT|92pLrceIJaQ}}
 +{{VideoYT|WkMI9vZ2ZqI}}
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/HMAS_Perth_(D29) HMAS ''Perth'' (D29) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Leander-class_cruiser_(1931) ''Leander''-class cruiser (1931) - Wikipedia]
 +# [https://worldofwarships.com/en/news/general-news/pathtoperthfection/ Perth's Premiere! - 11/18/2016 - HMS PERTH - ARMADA - News - World of Warships]
 +# [https://worldofwarships.com/en/news/history/armada-perth/ Armada: Perth - 11/08/2019 - News - World of Warships]
 +# [https://worldofwarships.com/en/news/history/java-sea-cruisers/ Cruisers of Java Sea - Ship Stories - News - World of Warships]
 +# [https://worldofwarships.com/en/news/general-news/squall-line-leanders/ Squall Line: Getting Personal with Perth - News - World of Warships]
 +# [https://www.youtube.com/watch?v=92pLrceIJaQ Armada - Perth - Nov 11, 2016 - World of Warships Official Channel - YouTube]
 +# [https://www.youtube.com/watch?v=EmVUImTFf70 Armada: Perth - Nov 8, 2019 - World of Warships Official Channel - YouTube]
  
 +{{WoWS Ship Changelog Insert|1=
 +*Available to supertesters in the game starting from Update 0.5.12.
 +*First appeared on sale in November 2016.
 +*Update 0.5.16:
 +**Fixed a bug with different operating times for the base and premium Spotter Aircraft consumables.
 +*Update 0.6.0:
 +**Added a box near the main battery gun.
 +**Fixed description of armor parameters without changing combat characteristics.
 +*Update 0.6.1:
 +**Perth was added to the list of ships available in supercontainers.
 +**Improved appearance with the use of special technology for improved rendering of thin elements (mainly rigging).
 +*Update 0.6.7:
 +**Available for purchase for doubloons in the game client.
 +*Update 0.6.10:
 +**Fixed a bug when setting a Smoke Screen.
 +*Update 0.6.12:
 +**Detectability when firing main guns in smoke changed to 4.5 km.
 +*Until the release of Update 0.6.14, all Perth owners were able to exchange it for doubloons in the game client. The ship was withdrawn from sale indefinitely. However, it can still be obtained from containers.
 +*Update 0.6.13:
 +**Fire extinguishing time now 30 s instead of 60 s.
 +**Improved display of thin elements.
 +*Update 0.6.14:
 +**The ability to sell the ship for doubloons was removed from the client.
 +*Update 0.6.15:
 +**A bonus was added to the "Type 10" permanent camouflage: a 10% discount to the cost of post-battle maintenance.
 +*Update 0.7.10:
 +**The range of the Hydroacoustic Search consumable was unified: 4 km for detecting ships, 3 km for detecting torpedoes.
 +*Update 0.8.0:
 +**Minor fixes to geometry and textures.
 +*Update 0.8.7:
 +**The Smoke Generator consumable was renamed the Crawling Smoke Generator.
 +*Update 0.9.2:
 +**Updated hull geometry.
 +**HE shell armor penetration was increased from 24 to 25 mm.
 +*Update 0.9.6:
 +**The value of the in-game turning circle radius was changed to 700 m to correct prior discrepancy.
 +*Update 12.5:
 +**Crawling Smoke Generator consumable action time increased from 90 to 102 seconds.
 +**The number of depth charges released per one armament charge has been increased from 1 to 2.
 +}}
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 19:04, 6 December 2023

Perth
Perth_wows_main.jpg
Cruiser | Commonwealth | Tier VI
Tech Tree Position
Perth_icon_small.png
General
Purchase price4,800 Doubloons
Hit Points27,100 
Main Battery
152 mm/50 BL Mk.XXIII on a Mk.XXI mount4 х 2 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range12.81 km.
Maximum Dispersion121 m.
HE Shell152 mm HE 6crh Mk IV 
Maximum HE Shell Damage2,100 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity841 m./s.
HE Shell Weight50.8 kg.
AP Shell152 mm AP 6crh Mk IV 
Maximum AP Shell Damage3,100 
Initial AP Shell Velocity841 m./s.
AP Shell Weight50.8 kg.
Secondary Armament #1
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
Firing Rangekm.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm QR Mk IV2 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time96 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX 
Maximum Damage15,433 
Torpedo Speed61 knot
Torpedo Range8.01 km.
AA Defense
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
. . . Average Damage per Second37.6 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount2 х 1 pcs.
. . . Average Damage per Second7.2 
. . . Firing Range2.01 km.
12.7 mm Mk.III5 х 4 pcs.
. . . Average Damage per Second10.5 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius700 m.
Rudder Shift Time7.6 sec.
Concealment
Surface Detectability Range9.78 km.
Air Detectability Range6.44 km.
Battle Levels
12345678910
Wows_anno_flag_commonwealth.png
VI
Ship_PUSC506_Perth_1942.png
4,800

Perth — Commonwealth premium Tier VI cruiser.

Wows_flag_Australia.png
This warship was built in the United Kingdom, based on a reworked design of Leander-class cruisers with a modified arrangement of the propulsion unit. She was similar to her prototype in terms of armament but had a different armor layout. In 1939, the ship was commissioned into the Royal Australian Navy.

Perth first went on sale on 18 November 2016 on the NA servers, and on 11 November 2016 on the EU servers.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 BL Mk.XXIII on a Mk.XXI mount825.71212,10093,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Perth27,10010100445/2/42 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX0.6967.215,433618 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VI mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 72,500 hp32.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Perth is a sister ship to Tier VI British cruiser Leander; however, she has some significant differences. Most notably, she carries a high explosive round — like Belfast — allowing her to set enemies on fire with something other than secondaries. Her other primary difference is her smokescreen. Unlike the short deployment time, long-duration typical British cruiser smoke, Perth has a Crawling Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at slow speeds. that deploys smoke continuously for 90 seconds, but each individual cloud of smoke only lasts for 10. This allows Perth to create a mobile smoke screen, staying fully hidden while moving at speeds up to 12.5 knots, for over 2 minutes with all available modifications.

In the negative column, Perth’s armor-piercing rounds are not the improved AP of the regular tech tree British light cruisers, and her anti-aircraft suite is even weaker than that of stock hull Leander. Her short main battery firing range also means she must be played very carefully, or she will be quickly removed from the battle by anything that can citadel her, which is, unfortunately, anything in the game with cruiser-caliber guns or better. When her short firing range is combined with her woefully mediocre anti-aircraft suite, Perth’s ability to equip either a Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. or a Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. — something Leander can't do — becomes an important choice; either will give her some spotting ability outside of her smoke screen, but one will increase her range and the other will help cover her from enemy aircraft.

Pros:

  • Second lowest detection radius of all Tier VI cruisers.
  • Crawling Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at slow speeds. consumable allows Perth to move at low speeds and take her smoke cloud with her.
  • Has access to high explosive rounds, giving her more flexibility against angled targets and destroyers.
  • Good handling characteristics: short rudder shift time, and a reasonably tight turning circle.
  • Can choose between equipping either a Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. or Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft..
  • Two fully upgraded Perths can maintain permanent smoke coverage by alternating use of their Crawling Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at slow speeds..

Cons:

  • Low health pool; 27,100 base hp is in the bottom third of Tier VI cruisers.
  • Bow/stern armor can be overmatched by 283mm+ AP; unlike her sister ship Leander, Perth cannot recover health .
  • Shortest main battery firing range of all Tier VI cruisers.
  • Dreadfully bad anti-aircraft suite, and cannot equip Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased..
  • Requires high resource investment into Special Upgrades and Commander Skills for optimum performance.

Research

As a premium ship, Perth doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Perth are as follows:

More than any other ship in the game, Perth benefits from access to the Special Upgrades that are available through the Arsenal. Captains with access to the following are encouraged to mount them instead in their respective slots: Smoke Generator Modification 1 Increases the action time of the Smoke Generator, Short-Burst Smoke Generator, Crawling Smoke Generator, Exhaust Smoke Generator, and Smoke Curtain Generator consumables.: +20% smoke screen emission time. is first priority; Spotting Aircraft Modification 1 Increases the action time of the Spotting Aircraft, Rapid Takeoff Spotter, and High-Precision Spotter consumables.: +30% action time. is especially useful on large maps; Hydroacoustic Search Modification 1 Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time. will better align your Hydroacoustic search duration with your upgraded smoke duration.

Commander Skills

Perth has more commander skill options available to her than Leander, simply by virtue of the fact she has high explosive shells available to her main battery. The two main specializations are towards DD-hunting or towards damage output.

For DD-hunters, taking Concealment Expert and Radio Location are critical, supplemented by quality of life skills.

For a more damage-oriented build, Pyrotechnician , Inertia Fuse for High Explosive, and Adrenalin Rush are core skills to chose.

Investing commander skill points into improving Perth’s anti-aircraft defenses is not recommended.

Consumables

Perth can equip the following consumables:

Camouflage

As a premium ship, Perth comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

X-Ray Papa Unaone and November Foxtrot (-5% reload time on all consumables.) are the most important signal flags that Perth can equip, followed by Sierra Mike (+5% to the ship's maximum speed.) and the flags that increase her HE shell fire chance: India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.). When equipping India X-Ray, adding a Juliet Charlie (-100% to the risk of your ship's magazine detonating.) to eliminate the bonus chance of detonation is a good idea. Sierra Bravo may also be useful to boost Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. duration.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. HMAS Perth (D29) - Wikipedia
  2. Leander-class cruiser (1931) - Wikipedia
  3. Perth's Premiere! - 11/18/2016 - HMS PERTH - ARMADA - News - World of Warships
  4. Armada: Perth - 11/08/2019 - News - World of Warships
  5. Cruisers of Java Sea - Ship Stories - News - World of Warships
  6. Squall Line: Getting Personal with Perth - News - World of Warships
  7. Armada - Perth - Nov 11, 2016 - World of Warships Official Channel - YouTube
  8. Armada: Perth - Nov 8, 2019 - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

  • Available to supertesters in the game starting from Update 0.5.12.
  • First appeared on sale in November 2016.
  • Update 0.5.16:
    • Fixed a bug with different operating times for the base and premium Spotter Aircraft consumables.
  • Update 0.6.0:
    • Added a box near the main battery gun.
    • Fixed description of armor parameters without changing combat characteristics.
  • Update 0.6.1:
    • Perth was added to the list of ships available in supercontainers.
    • Improved appearance with the use of special technology for improved rendering of thin elements (mainly rigging).
  • Update 0.6.7:
    • Available for purchase for doubloons in the game client.
  • Update 0.6.10:
    • Fixed a bug when setting a Smoke Screen.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 4.5 km.
  • Until the release of Update 0.6.14, all Perth owners were able to exchange it for doubloons in the game client. The ship was withdrawn from sale indefinitely. However, it can still be obtained from containers.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • Improved display of thin elements.
  • Update 0.6.14:
    • The ability to sell the ship for doubloons was removed from the client.
  • Update 0.6.15:
    • A bonus was added to the "Type 10" permanent camouflage: a 10% discount to the cost of post-battle maintenance.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified: 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.8.0:
    • Minor fixes to geometry and textures.
  • Update 0.8.7:
    • The Smoke Generator consumable was renamed the Crawling Smoke Generator.
  • Update 0.9.2:
    • Updated hull geometry.
    • HE shell armor penetration was increased from 24 to 25 mm.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 700 m to correct prior discrepancy.
  • Update 12.5:
    • Crawling Smoke Generator consumable action time increased from 90 to 102 seconds.
    • The number of depth charges released per one armament charge has been increased from 1 to 2.

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Battleships  VII YukonDoubloons 
Aircraft Carriers
Cruisers
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