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Perth

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Revision as of 13:17, 31 July 2017
Protected "Ship:Perth" ([Move=Allow only administrators] (indefinite))
Revision as of 13:26, 23 August 2017
Re-wrote Upgrades section to include mention of new Special Upgrades. Updated Commander Skills for Update 0.6.0. Added text to Signals section. Expanded Consumables section.
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''Perth'' is a sister ship to Tier VI British cruiser ''[[Leander]]''; however, she has some significant differences. Most notably, she carries a high explosive round — like ''[[Belfast]]'' (and unlike her sister ship) — allowing her to set enemies on fire with something other than secondaries. Her other primary difference is her smoke screen. Unlike the short deployment time high staying time of typical British cruiser smoke, ''Perth'' has a [[Ship:Consumables#Smoke Generator|Smoke Generator]] that deploys smoke continuously for 90 seconds, but each individual cloud of smoke only lasts for 10. This allows ''Perth'' to create a "moving smokescreen" so to speak, enabling her to remain invisible for a full 100 seconds if moving at speeds less than 12.5 knots. +''Perth'' is a sister ship to Tier VI British cruiser ''[[Leander]]''; however, she has some significant differences. Most notably, she carries a high explosive round — like ''[[Belfast]]'' (and unlike her sister ship) — allowing her to set enemies on fire with something other than secondaries. Her other primary difference is her smoke screen. Unlike the short deployment time, long duration typical British cruiser smoke, ''Perth'' has a [[Ship:Consumables#Smoke Generator|Smoke Generator]] that deploys smoke continuously for 90 seconds, but each individual cloud of smoke only lasts for 10. This allows ''Perth'' to create a "moving smokescreen" so to speak, enabling her to remain invisible for a full 100 seconds if moving at speeds less than 12.5 knots.
  
 In the negative column, ''Perth''’s armor piercing rounds are not the "super AP" of the other British light cruisers, and her anti-aircraft suite is even weaker than that of stock hull ''Leander''. Her low main battery firing range also means she must be played very carefully or she will be quickly removed from the battle by anything that can citadel her; which is, unfortunately, anything in the game with cruiser caliber guns or better. When her short firing range is combined with her woefully mediocre anti-aircraft suite, ''Perth''’s ability to equip either a [[Ship:Consumables#Spotting Aircraft|Spotting Aircraft]] or a [[Ship:Consumables#Catapult Fighter|Catapult Fighter]] — something ''Leander'' can't do — becomes an important choice; either will give her some spotting ability outside of her smoke screen, but one will increase her range and the other will help cover her from enemy aircraft. In the negative column, ''Perth''’s armor piercing rounds are not the "super AP" of the other British light cruisers, and her anti-aircraft suite is even weaker than that of stock hull ''Leander''. Her low main battery firing range also means she must be played very carefully or she will be quickly removed from the battle by anything that can citadel her; which is, unfortunately, anything in the game with cruiser caliber guns or better. When her short firing range is combined with her woefully mediocre anti-aircraft suite, ''Perth''’s ability to equip either a [[Ship:Consumables#Spotting Aircraft|Spotting Aircraft]] or a [[Ship:Consumables#Catapult Fighter|Catapult Fighter]] — something ''Leander'' can't do — becomes an important choice; either will give her some spotting ability outside of her smoke screen, but one will increase her range and the other will help cover her from enemy aircraft.
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 * Has access to high explosive rounds, giving her more flexibility against angled targets and destroyers. * Has access to high explosive rounds, giving her more flexibility against angled targets and destroyers.
 * Good handling charateristics: short rudder shift time, and tight turning circle. * Good handling charateristics: short rudder shift time, and tight turning circle.
?* Comes with a unique version of the [[Ship:Consumables#Smoke Generator|Smoke Generator]] consumable that allows ''Perth'' to move at low speeds and take her smoke cloud with her.+* Comes with a unique version of the [[Ship:Consumables#Smoke Generator|Smoke Generator]] ({{Smoke Generator 1|Size=18px}}) consumable that allows ''Perth'' to move at low speeds and take her smoke cloud with her.
?* Can choose between equipping either a [[Ship:Consumables#Spotting Aircraft|Spotting Aircraft]] or [[Ship:Consumables#Catapult Fighter|Catapult Fighter]].+* Can choose between equipping either a [[Ship:Consumables#Spotting Aircraft|Spotting Aircraft]] ({{Spotting Aircraft 1|Size=18px}}) or [[Ship:Consumables#Catapult Fighter|Catapult Fighter]] ({{Catapult Fighter 1|Size=18px}}).
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Loses access to [[Ship:Consumables#Repair Party|Repair Party]] that comes standard on sister ship ''[[Leander]]''.+* Loses access to [[Ship:Consumables#Repair Party|Repair Party]] ({{Repair Party 1|Size=18px}}) that comes standard on sister ship ''[[Leander]]''.
?* Dreadfully bad anti-aircraft suite, and cannot equip [[Ship:Consumables#Defensive AA Fire|Defensive AA Fire]].+* Dreadfully bad anti-aircraft suite, and cannot equip [[Ship:Consumables#Defensive AA Fire|Defensive AA Fire]] ({{Defensive AA Fire 1|Size=18px}}).
 * Low health pool; narrowly misses out on having the least health of any Tier VI cruiser (''[[Nürnberg]]'' retains that honor). * Low health pool; narrowly misses out on having the least health of any Tier VI cruiser (''[[Nürnberg]]'' retains that honor).
 * Shortest main battery firing range of all Tier VI cruisers. * Shortest main battery firing range of all Tier VI cruisers.
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?Like most mid-tier cruisers, ''Perth'' lacks access to key upgrade slots that allow her to improve her performance significantly. As such, most of her recommended upgrade choices are fairly self-explanatory: Main Armaments Modification 1 in [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]], Aiming Systems Modification 1 in [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]], either Damage Control System Modification 1 or Propulsion Modification 1 in [[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 4]], and a choice of Propulsion Modification 2 or Steering Gears Modification 2 in [[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_5.29|Upgrade Slot 5]]. ''Perth''’s mediocre anti-aircraft guns are not worth investing any points into improving.+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +*'''Slot 1''': [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]]<nowiki>*</nowiki>
 +*'''Slot 2''': [[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]]<nowiki>*</nowiki>
 +*'''Slot 4''': [[Ship:Upgrades#Propulsion_Modification.C2.A01|Propulsion Modification 1]]<nowiki>*</nowiki>
 +*'''Slot 5''': [[Ship:Upgrades#Steering_Gears_Modification.C2.A02|Steering Gears Modification 2]]
 + 
 + 
 +More than any other ship in the game, ''Perth'' benefits from access to the [[Ship:Upgrades#Special_Upgrades|Special Upgrades]] that are available through the [[Ship:Container|Container]] reward system. Captains with access to any of the following are encouraged to mount them instead in their respective slots: [[Ship:Upgrades#Spotting_Aircraft_Modification.C2.A01|Spotting Aircraft Modification 1]] in '''Upgrade Slot 1''', [[Ship:Upgrades#Smoke_Generator_Modification.C2.A01|Smoke Generator Modification 1]] in '''Upgrade Slot 2''', and [[Ship:Upgrades#Hydroacoustic_Search_Modification.C2.A01|Hydroacoustic Search Modification 1]] in '''Upgrade Slot 4'''.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?''Perth'' has more commander skill options available to her, simply by virtue of the fact she has high explosive shells available to her main battery. Skills such as Expert Loader or Demolition Expert are not wasted on her as they would be on her cousin in the Royal Navy cruiser branch, ''[[Leander]]''. In point of fact, Demolition Expert might be the best Tier 4 skill available to ''Perth'' commanders. Key skills in any ''Perth'' commander build are Expert Marksman at Tier 2 and Superintendent at Tier 3.+''Perth'' has more commander skill options available to her than ''[[Leander]]'', simply by virtue of the fact she has high explosive shells available to her main battery. Skills such as Expert Loader or Demolition Expert are not wasted on her as they would be on her cousin in the Royal Navy cruiser branch. In point of fact, Demolition Expert is likely the second-best Level 3 skill available to ''Perth'' commanders. Key skills in any ''Perth'' commander build are Expert Marksman at Level 2, Superintendent at Level 3, and Concealment Expert at Level 4. A well-played ''Perth'' will sometimes find herself in situations where she is fully dependent upon her [[Ship:Consumables#Spotting Aircraft|Spotting Aircraft]] ({{Spotting Aircraft 1|Size=18px}}) to be able to see the enemy, which makes Direction Center for Catapult Aircraft an excellent 1 point investment. Jack of All Trades at Level 2 combined with a November Foxtrot signal ({{November Foxtrot|Size=18px}}) will reduce the timers on her crucial consumable cooldowns.
  
 {{block|!!|content=Investing commander skill points into improving ''Perth''’s anti-aircraft defenses is not recommended.}} {{block|!!|content=Investing commander skill points into improving ''Perth''’s anti-aircraft defenses is not recommended.}}
  
 {{Commander Skills {{Commander Skills
?| Expert Loader=1+| Priority Target = 3
?| Basic Firing Training=1+| Preventative Maintenance = 1
?| Basics of Survivability=3+| Expert Loader = 1
?| Expert Rear Gunner=+| Aircraft Servicing Expert =
 +| Direction Center for Catapult Aircraft = 2
 +| Dogfighting Expert =
 +| Incoming Fire Alert =
 +| Evasive Maneuver =
  
?| Expert Marksman=3+| High Alert = 1
?| Torpedo Armament Expertise=1+| Jack of All Trades = 3
?| Fire Prevention=1+| Expert Marksman = 3
?| Incoming Fire Alert=2+| Torpedo Acceleration =
?| Last Stand=1+| Smoke Screen Expert = 1
 +| Expert Rear Gunner =
 +| Adrenaline Rush = 2
 +| Last Stand = 1
  
?| Torpedo Acceleration=1+| Basics of Survivability =
?| High Alert=2+| Survivability Expert = 2
?| Vigilance=2+| Torpedo Armament Expertise = 1
?| Dogfighting Expert =+| Emergency Takeoff =
?| Superintendent=3+| Basic Firing Training =
 +| Superintendent = 3
 +| Demolition Expert = 3
 +| Vigilance = 2
  
?| Demolition Expert=3+| Manual Fire Control for Secondary Armament =
?| Advanced Firing Training=1+| Fire Prevention =
?| Survivability Expert=1+| Inertia Fuse for HE Shells = 3
?| Aircraft Servicing Expert=+| Air Supremacy =
?| Manual Fire Control for AA Armament=+| Advanced Firing Training =
? +| Manual Fire Control for AA Armament =
?| Last Chance=1+| Radio Position Finding = 1
?| Manual Fire Control for Secondary Armament=+| Concealment Expert = 3
?| Preventative Maintenance=1+
?| Concealment Expert=3+
?| Air Supremacy=+
?| Jack of All Trades=2+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?''Perth'' retains the dependency that her cruiser cousins in the regular Royal Navy tech tree have on their consumables; subsequently, premium versions of ALL consumables are recommended. [[Ship:Consumables#Smoke Generator|Smoke Generator II]] and [[Ship:Consumables#Damage Control Party|Damage Control Party II]] are particularly critical given their impact to to her survivability. +''Perth'' retains the dependency that her cruiser cousins in the regular Royal Navy tech tree have on their consumables; subsequently, premium versions of ALL consumables are recommended. [[Ship:Consumables#Smoke Generator|Smoke Generator II]] ({{Smoke Generator 2|Size=18px}}) and [[Ship:Consumables#Damage Control Party|Damage Control Party II]] ({{Damage Control Party 2|Size=18px}}) are particularly critical given their impact to to her survivability. [[Ship:Consumables#Spotting Aircraft|Spotting Aircraft II]] ({{Spotting Aircraft 2|Size=18px}}) is also highly recommended to ensure that ''Perth'' can spot targets outside of her smoke without having to rely on her teammates (and the range boost is very useful), while [[Ship:Consumables#Hydroacoustic Search|Hydroacoustic Search II]] ({{Hydroacoustic Search 2|Size=18px}}) will help ''Perth'' captains steer clear of torpedoes while they lurk in their bank of smoke.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 +November Foxtrot ({{November Foxtrot|Size=18px}}) is the most important signal flag that ''Perth'' can equip, followed by Sierra Mike ({{Sierra Mike|Size=18px}}) and the flags that increase her HE shell fire chance: India X-Ray ({{India X-Ray|Size=18px}}) and Victor Lima ({{Victor Lima|Size=18px}}). When equipping India X-Ray, adding a Juliet Charlie ({{Juliet Charlie|Size=18px}}) to eliminate the bonus chance of [[Ship:Detonation|detonation]] is a good idea.
 +
 {{Signal Flags {{Signal Flags
  
 | November Echo Setteseven =  | November Echo Setteseven =
 | Mike Yankee Soxisix =  | Mike Yankee Soxisix =
?| India X-Ray = 2 +| India X-Ray = 3
 | Juliet Yankee Bissotwo =  | Juliet Yankee Bissotwo =
 | Victor Lima = 3 | Victor Lima = 3
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 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
?File:PerthFire.jpg|''Perth'' exchanges fire with an enemy [[ship:Leander|''Leander'']] class cruiser.+File:PerthFire.jpg|''Perth'' exchanges fire with an enemy ''[[Leander]]''-class cruiser.
 File:PerthBroadside.jpg|''Perth'' fires a broadside while safely in smoke. File:PerthBroadside.jpg|''Perth'' fires a broadside while safely in smoke.
?File:PerthSalvo.jpg|A salvo of high explosive shells hits home on an enemy ''Leander'' class cruiser.+File:PerthSalvo.jpg|A salvo of high explosive shells hits home on an enemy ''Leander''-class cruiser.
 File:PerthSmoke.jpg|The ship's special smokescreen is unique; it only lasts for a short period of time. Therefore, it is most useful for personal defense. File:PerthSmoke.jpg|The ship's special smokescreen is unique; it only lasts for a short period of time. Therefore, it is most useful for personal defense.
?File:PerthSims.jpg|A final salvo of high explosive shells from the ''Perth'' destroys the enemy [[ship:Sims|''Sims'']] class destroyer.+File:PerthSims.jpg|A final salvo of high explosive shells from the ''Perth'' destroys the enemy ''[[Sims]]'' class destroyer.
 File:PerthDies.jpg|The moment the captain realized he made a mistake... File:PerthDies.jpg|The moment the captain realized he made a mistake...
 </gallery> </gallery>
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 <div class="thumb tright"> <div class="thumb tright">
 {{AnnoWiki|content= {{AnnoWiki|content=
?<h3>Construction</h3>+<h2>HMAS ''Perth'', 1939</h2>
?:Portsmouth Naval Dockyard; Portsmouth, England, United Kingdom<br />+===Construction===
?:Laid down: 26 June 1933<br />+:Portsmouth Naval Dockyard; Portsmouth, England, United Kingdom
?:Launched: 27 July 1934<br />+:Laid down: 26 June 1933
 +:Launched: 27 July 1934
 :Commissioned: 15 June 1936 :Commissioned: 15 June 1936
? +----
 ===Specifications=== ===Specifications===
?:6,980 tons displacement, standard<br />+:6,980 tons displacement, standard
?:171.37m length<br />+:171.37m length
?:17.27m beam<br />+:17.27m beam
 :5.64m draft :5.64m draft
? +----
 ====Machinery==== ====Machinery====
 :4 boilers, 4 turbines :4 boilers, 4 turbines
? +----
 ====Performance==== ====Performance====
?:32.5 knots at 72,000 shaft horsepower<br />+:32.5 knots at 72,000 shaft horsepower
 :7,180nm at 12 knots :7,180nm at 12 knots
? +----
 ====Armor==== ====Armor====
?:Main belt: 101.6mm<br />+:Main belt: 101.6mm
?:Magazines: 25.4-88.9mm<br/>+:Magazines: 25.4-88.9mm
?:Decks: 25.4mm, 31.75mm over machinery spaces<br />+:Decks: 25.4mm, 31.75mm over machinery spaces
?:Turrets: 25.4mm<br />+:Turrets: 25.4mm
? +----
 ====Armament==== ====Armament====
 =====Main===== =====Main=====

Revision as of 13:26, 23 August 2017

Perth
Perth_wows_main.jpg
Cruiser | Commonwealth | Tier VI
Tech Tree Position
Perth_icon_small.png
General
Purchase price4,800 Doubloons
Hit Points27,100 
Main Battery
152 mm/50 BL Mk.XXIII on a Mk.XXI mount4 х 2 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range12.81 km.
Maximum Dispersion121 m.
HE Shell152 mm HE 6crh Mk IV 
Maximum HE Shell Damage2,100 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity841 m./s.
HE Shell Weight50.8 kg.
AP Shell152 mm AP 6crh Mk IV 
Maximum AP Shell Damage3,100 
Initial AP Shell Velocity841 m./s.
AP Shell Weight50.8 kg.
Secondary Armament #1
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
Firing Rangekm.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm QR Mk IV2 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time96 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX 
Maximum Damage15,433 
Torpedo Speed61 knot
Torpedo Range8.01 km.
AA Defense
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
. . . Average Damage per Second37.6 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount2 х 1 pcs.
. . . Average Damage per Second7.2 
. . . Firing Range2.01 km.
12.7 mm Mk.III5 х 4 pcs.
. . . Average Damage per Second10.5 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius700 m.
Rudder Shift Time7.6 sec.
Concealment
Surface Detectability Range9.78 km.
Air Detectability Range6.44 km.
Battle Levels
12345678910
Wows_anno_flag_commonwealth.png
VI
Ship_PUSC506_Perth_1942.png
4,800

Perth — Commonwealth premium Tier VI cruiser.

This warship was built in the United Kingdom, based on a reworked design of Leander-class cruisers with a modified arrangement of the propulsion unit. She was similar to her prototype in terms of armament, but had a different armor layout. In 1939, the ship was commissioned into the Royal Australian Navy.

Perth first went on sale on 18 November 2016 on the NA servers, and on 11 November 2016 on the EU servers.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 BL Mk.XXIII on a Mk.XXI mount825.71212,10093,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Perth27,10010100445/2/42 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX0.6967.215,433618 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VI mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 72,500 hp32.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Perth is a sister ship to Tier VI British cruiser Leander; however, she has some significant differences. Most notably, she carries a high explosive round — like Belfast (and unlike her sister ship) — allowing her to set enemies on fire with something other than secondaries. Her other primary difference is her smoke screen. Unlike the short deployment time, long duration typical British cruiser smoke, Perth has a Smoke Generator that deploys smoke continuously for 90 seconds, but each individual cloud of smoke only lasts for 10. This allows Perth to create a "moving smokescreen" so to speak, enabling her to remain invisible for a full 100 seconds if moving at speeds less than 12.5 knots.

In the negative column, Perth’s armor piercing rounds are not the "super AP" of the other British light cruisers, and her anti-aircraft suite is even weaker than that of stock hull Leander. Her low main battery firing range also means she must be played very carefully or she will be quickly removed from the battle by anything that can citadel her; which is, unfortunately, anything in the game with cruiser caliber guns or better. When her short firing range is combined with her woefully mediocre anti-aircraft suite, Perth’s ability to equip either a Spotting Aircraft or a Catapult Fighter — something Leander can't do — becomes an important choice; either will give her some spotting ability outside of her smoke screen, but one will increase her range and the other will help cover her from enemy aircraft.

LittleWhiteMouse's Premium Ship Review: Perth from the NA forums


Pros:

  • Lowest detection radius of all Tier VI cruisers.
  • Has access to high explosive rounds, giving her more flexibility against angled targets and destroyers.
  • Good handling charateristics: short rudder shift time, and tight turning circle.
  • Comes with a unique version of the Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) consumable that allows Perth to move at low speeds and take her smoke cloud with her.
  • Can choose between equipping either a Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) or Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.).

Cons:

  • Loses access to Repair Party (While active, restores a percentage of the ship's health points each second.) that comes standard on sister ship Leander.
  • Dreadfully bad anti-aircraft suite, and cannot equip Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.).
  • Low health pool; narrowly misses out on having the least health of any Tier VI cruiser (Nürnberg retains that honor).
  • Shortest main battery firing range of all Tier VI cruisers.

Research

As a premium ship, Perth doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Perth are as follows:


More than any other ship in the game, Perth benefits from access to the Special Upgrades that are available through the Container reward system. Captains with access to any of the following are encouraged to mount them instead in their respective slots: Spotting Aircraft Modification 1 in Upgrade Slot 1, Smoke Generator Modification 1 in Upgrade Slot 2, and Hydroacoustic Search Modification 1 in Upgrade Slot 4.

Commander Skills

Perth has more commander skill options available to her than Leander, simply by virtue of the fact she has high explosive shells available to her main battery. Skills such as Expert Loader or Demolition Expert are not wasted on her as they would be on her cousin in the Royal Navy cruiser branch. In point of fact, Demolition Expert is likely the second-best Level 3 skill available to Perth commanders. Key skills in any Perth commander build are Expert Marksman at Level 2, Superintendent at Level 3, and Concealment Expert at Level 4. A well-played Perth will sometimes find herself in situations where she is fully dependent upon her Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) to be able to see the enemy, which makes Direction Center for Catapult Aircraft an excellent 1 point investment. Jack of All Trades at Level 2 combined with a November Foxtrot signal (-5% reload time on all consumables.) will reduce the timers on her crucial consumable cooldowns.

Investing commander skill points into improving Perth’s anti-aircraft defenses is not recommended.

Consumables

Perth retains the dependency that her cruiser cousins in the regular Royal Navy tech tree have on their consumables; subsequently, premium versions of ALL consumables are recommended. Smoke Generator II (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) and Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) are particularly critical given their impact to to her survivability. Spotting Aircraft II (While active, a spotter plane circles the ship enhancing main battery firing range.) is also highly recommended to ensure that Perth can spot targets outside of her smoke without having to rely on her teammates (and the range boost is very useful), while Hydroacoustic Search II (Detects all enemy ships and torpedoes within the specified radius, disregarding obstacles such as smoke and terrain.) will help Perth captains steer clear of torpedoes while they lurk in their bank of smoke.

Camouflage

As a premium ship, Perth comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

November Foxtrot (-5% reload time on all consumables.) is the most important signal flag that Perth can equip, followed by Sierra Mike (+5% to the ship's maximum speed.) and the flags that increase her HE shell fire chance: India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.). When equipping India X-Ray, adding a Juliet Charlie (-100% to the risk of your ship's magazine detonating.) to eliminate the bonus chance of detonation is a good idea.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


Ships of Commonwealth
Destroyers  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Cruisers  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Battleships  VII YukonDoubloons 
Aircraft Carriers
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín