Welcome to Wargaming.net Wiki!
Variants

Petropavlovsk

Jump to: navigation, search
Revision as of 03:26, 6 September 2020
Added info
Revision as of 03:20, 4 March 2021
yes
15 intermediate revisions by 9 users not shown
Line 6:Line 6:
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?<!-- <br><br>{{Model3DViewer|XXXX}} --> 
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 Topping off the Russian Heavy Cruiser line, ''Petropavlovsk'' replaces ''[[Moskva]]'' as the Tier X Cruiser representative of her nation alongside her light cruiser counterpart ''[[Alexander Nevsky]]''.  Topping off the Russian Heavy Cruiser line, ''Petropavlovsk'' replaces ''[[Moskva]]'' as the Tier X Cruiser representative of her nation alongside her light cruiser counterpart ''[[Alexander Nevsky]]''.
  
?To start off, ''Petropavlovsk'' is a very well protected ship compared to her contemporaries. Despite having a large citadel, the ship comes with layered armor, a 50mm Midship deck, and a 50mm ice-breaker which makes her resilient against High Explosive Shells and Armor Piercing shells (Provided she's properly angled when against AP). This is compounded with a relatively large health pool and a very low freeboard which can make aiming for the ship's citadel fairly difficult. Her guns, however, are the major selling point of this ship. Despite sharing the same caliber and number of guns as her predecessor, the ballistics and performance of these guns are a major improvement over them. The shell velocity of almost 1000 meters per second makes aiming in this ship much easier. Combine that with shorter AP fuse times, and Captains will be able to devastate any enemy ship foolish enough to show their broadside. The turrets themselves are also a benefit in that they are able to turn a full 360 degrees to stay on target despite their slow traverse speed. Concealment-wise she's fairly excellent as with a full stealth build ''Petropavlovsk's'' concealment can be brought down to 11.7km, which allows her to "stealth-radar" enemies with her 12km {{Surveillance Radar}}. The Anti-Air capabilities of this ship are also exceptional, with good range and damage to make airstrikes difficult (but not impossible). +To start off, ''Petropavlovsk'' is a very well protected ship compared to her contemporaries. Despite having a large citadel, the ship comes with layered armor, a 50mm Midship deck, and a 50mm ice-breaker which makes her resilient against High Explosive Shells and Armor Piercing shells (Provided she's properly angled when against AP). This is compounded with a relatively large health pool and a very low freeboard which can make aiming for the ship's citadel fairly difficult. Her guns, however, are the major selling point of this ship. Despite sharing the same caliber and number of guns as her predecessor, the ballistics and performance of these guns are a major improvement over them. The shell velocity of almost 1000 meters per second makes aiming in this ship much easier. Combine that with shorter AP fuse times, and Captains will be able to devastate any enemy ship foolish enough to show their broadside. The turrets themselves are also a benefit in that they are able to turn a full 360 degrees to stay on target despite their slow traverse speed. Concealment-wise she's fairly excellent as with a full stealth build ''Petropavlovsk's'' concealment can be brought down to 12.4km, which allows her to push in and catch unprepared enemies with her 12km {{Surveillance Radar}}. The Anti-Air capabilities of this ship are also exceptional, with good range and damage to make airstrikes difficult (but not impossible).
  
?Despite many things going for this ship, there are also some downsides. ''Petropavlovsk'' shares the same dispersion gimmick as the Russian Battleship Line, meaning the further away a target gets the less accurate the guns will be compared to her contemporaries, which will hamper her long-range performance by a margin. The ship is also very sluggish, with a massive turning circle that makes repositioning or turning away fairly difficult and sometimes hazardous if the sides are exposed for too long. Despite the ability to stealth-radar, it only lasts long enough to get off two salvos at the most before it expires. This, combined with her fairly mediocre High Explosive shells, makes her less of a threat to Destroyers when compared to her contemporaries that are equipped with longer-lasting radar or more guns (Though the excellent ballistics might offset this disadvantage slightly by making it easier to land hits on Destroyers). +Despite many things going for this ship, there are also some downsides. ''Petropavlovsk'' shares the same dispersion gimmick as the Russian Battleship Line, meaning the further away a target gets the less accurate the guns will be compared to her contemporaries, which will hamper her long-range performance by a margin. The ship is also very sluggish, with a massive turning circle that makes repositioning or turning away fairly difficult and sometimes hazardous if the sides are exposed for too long. Despite the ability to stealth-radar, it only lasts long enough to get off two salvos at the most before it expires. This, combined with her mediocre High Explosive shells, makes her less of a threat to Destroyers when compared to her contemporaries that are equipped with longer-lasting radar or more guns (Though the excellent ballistics might offset this disadvantage slightly by making it easier to land hits on Destroyers).
  
?''Petropavlovsk'' offers a fairly unique playstyle, which allows her to excel when Captains are able to use all of her many positive traits; namely her concealment, her protection, and her guns. Use her stealth to intelligently position to support the team or disengage from a fight, her protection to tank enemy fire either nose-in or angling away, and her guns to either wreak havoc on enemy broadsides with her amazing AP, or keep them on edge using her unique turrets while carefully maneuvering away. Overall this ship shouldn't be played as a long-range sniper due to the wonky long-range dispersion, and should instead be brought to bear to deal with opponents at close-range when the team needs assistance and/or it's safe to do so.+''Petropavlovsk'' offers a fairly unique playstyle, which allows her to excel when Captains are able to use all of her many positive traits; namely her concealment, her protection, and her guns. Use her stealth to intelligently position to support the team or disengage from a fight, her protection to tank enemy fire either nose-in or angling away, and her guns to either wreak havoc on enemy broadsides with her amazing AP, or keep them on edge using her unique turrets while carefully maneuvering away. Overall this ship is '''not''' a long-range sniper due to the atrocious long-range dispersion, and should instead be brought to bear to deal with opponents at close-range when the team needs assistance and/or it's safe to do so.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Extremely high velocity guns+* All main turrets can turn a full 360 degrees
?* Armor-piercing ammunition has excellent penetration and maintains it over distance+* Good main battery range
?* Shares the same short fuse on her Armor-piercing as ''[[Stalingrad (WoWS)|Stalingrad]]''+* Best AP penetration among techtree cruisers
?* Has the ability to stealth radar+* Improved ricochet angles and same AP short fuses as premium counterpart ''[[Ship:Stalingrad|Stalingrad]]''
?* Hull sits very low in the water (Lower than some Destroyers!)+* Unique dispersion curve makes it very accurate at close-mid ranges
?* Turrets turn 360 degrees+* Outstanding AP/HE shell velocity, currently the best in its class
?* Armor is fairly reliable when angled, small icebreaker bow armor plate and 50mm deck protects against both AP and HE respectively.+* Icebreaker bow and thickly armored midsection, very durable when properly angled
 +* The hull sits very low in the water, making it hard to hit at range
 +* Second largest hitpoint pool among techtree cruisers, only beaten by ''[[Goliath]]''
 +* Strong AA suite, aided by the {{Defensive AA Fire}} consumable
 +* Access to a long range {{Surveillance Radar}} consumable
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Her radar lasts for a very limited amount of time+* Very poor HE damage output
?* High explosive damage output is very lacking with low alpha damage and mediocre fire chance+* Very slow main battery traverse speed
?* Turret traverse is extremely slow+* Massive turn radius and slow rudder shift
?* Poor handling, with a large turning circle+* The citadel rises above the waterline, vulnerable when showing a broadside
?* Modified dispersion curve which significantly worsens at long ranges+* While exceptional at mid-close range, dispersion is noticeably poor at long range
?* Citadel extends above the waterline+* The {{Surveillance Radar}} consumable has a very short duration
?* Completely lacks any torpedo armament+
?* Icebreaker isn't high enough above water to completely protect ''Petropavlovsk'' from nose-in citadels, and with a 25mm nose, every single battleship in her matchmaking spread barring one will still be able to citadel her from the nose.+
?* While billed with 'improved penetration angles', they are nowhere near as good as those on ''[[Stalingrad (WoWS)|Stalingrad]]'' or ''[[Des Moines]]'', instead having just 5 degrees better than the majority of cruisers, which is barely noticeable to captains+
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +As a Tier X ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
?* '''Main Battery:''' +
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+
?* '''Torpedoes:''' +
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
? +
?<!-- FOR PREMIUM SHIPS: -->+
?As a Tier X, ''{{#var:ship_name}}'' doesn't have any upgrades to research.+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
Line 55:Line 46:
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 * '''Slot 1''': {{Main Armaments Modification 1}} * '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': {{Surveillance Radar Modification 1}}+* '''Slot 2''': {{Damage Control System Modification 1}} ''or'' {{Surveillance Radar Modification 1}}
 * '''Slot 3''': {{Aiming Systems Modification 1}} * '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': {{Steering Gears Modification 2}}+* '''Slot 4''': {{Steering Gears Modification 1}}
 * '''Slot 5''': {{Concealment System Modification 1}} * '''Slot 5''': {{Concealment System Modification 1}}
 * '''Slot 6''': {{Main Battery Modification 3}} * '''Slot 6''': {{Main Battery Modification 3}}
Line 63:Line 54:
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills 2+{{Commander Skills 3 CR
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating11 = 3 <!-- Priority Target -->+| rating11 = 3 <!-- Grease the Gears -->
?| rating12 = 2 <!-- Preventive Maint -->+| rating12 = <!-- Swift Fish -->
?| rating13 = 2 <!-- Expert Loader -->+| rating13 = 1 <!-- Consumables Specialist -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating14 = 3 <!-- Gun Feeder -->
?| rating15 = 0 <!-- Direction Center for Fighters -->+| rating15 = 3 <!-- Incoming Fire Alert -->
?| rating16 = 0 <!-- Improved Engine Boost -->+| rating16 = <!-- Last Stand -->
?| rating17 = 1 <!-- Incoming Fire Alert -->+
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = 1 <!-- High Alert -->+| rating21 = <!-- Pyrotechnician -->
?| rating22 = 2 <!-- Jack of All Trades -->+| rating22 = <!-- Fill the Tubes -->
?| rating23 = 3 <!-- Expert Marksman -->+| rating23 = 3 <!-- Consumables Enhancements -->
?| rating24 = 0 <!-- Torpedo Acceleration -->+| rating24 = <!-- Eye in the Sky -->
?| rating25 = 0 <!-- Smoke Screen Expert -->+| rating25 = 1 <!-- Priority Target -->
?| rating26 = 0 <!-- Improved Engines -->+| rating26 = <!-- Expert AA Marksman -->
?| rating27 = 3 <!-- Adrenaline Rush -->+
?| rating28 = 1 <!-- Last Stand -->+
  
?| rating31 = 2 <!-- Basics of Survivability -->+| rating31 = <!-- Heavy HE and SAP Shells -->
?| rating32 = <!-- Survivability Expert-->+| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
?| rating33 = 0 <!-- Torpedo Armament Expertise-->+| rating33 = 3 <!-- Adrenaline Rush -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating34 = 3 <!-- Heavy AP Shells -->
?| rating35 = 1 <!-- Basic Firing Training -->+| rating35 = 3 <!-- Superintendent -->
?| rating36 = 3 <!-- Superintendent -->+| rating36 = 3 <!-- Survivability Expert -->
?| rating37 = 2 <!-- Demolition Expert -->+
?| rating38 = 2 <!-- Vigilance -->+
  
?| rating41 = <!-- Manual Fire Control for Secondary Armament -->+| rating41 = 1 <!-- Top Grade Gunner -->
?| rating42 = 2 <!-- Fire Prevention -->+| rating42 = <!-- Outnumbered -->
?| rating43 = <!-- Inertia Fuse for HE Shells -->+| rating43 = <!-- Radio Location -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating44 = <!-- Inertial Fuse for HE Shells -->
?| rating45 = <!-- Advanced Firing Training -->+| rating45 = 3 <!-- Concealment Expert -->
?| rating46 = <!-- Massive AA Fire -->+| rating46 = <!-- AA Gunner -->
?| rating47 = 2 <!-- Radio Position Finding -->+
?| rating48 = 3 <!-- Concealment Expert -->+
 }} }}
  

Revision as of 03:20, 4 March 2021

Petropavlovsk
Петропавловск_wows_main.jpg
Cruiser | U.S.S.R. | Tier X
Tech Tree Position
Riga
Arrow_down.png
Петропавловск_icon_small.png
Arrow_down.png
Novosibirsk
General
Research price240000 exp
Purchase price20,000,000 Credits
Hit Points55,800 
Main Battery
220 mm/65 on an SM-6 mount3 х 3 pcs.
Rate of Fire4.29 shots/min.
Reload Time14 sec.
Rotation Speed4.7 deg./sec.
180 Degree Turn Time38.3 sec.
Firing Range18.45 km.
Maximum Dispersion190 m.
HE Shell220 mm HE Model 1944 
Maximum HE Shell Damage3,050 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity995 m./s.
HE Shell Weight207 kg.
AP Shell220 mm AP Model 1944 
Maximum AP Shell Damage6,350 
Initial AP Shell Velocity995 m./s.
AP Shell Weight207 kg.
Secondary Armament #1
130 mm/60 on a BL-109A mount6 х 2 pcs.
Firing Range7.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
130 mm/60 on a BL-109A mount6 х 2 pcs.
. . . Average Damage per Second167.4 
. . . Firing Range5.7 km.
57 mm ZIF-75 mount6 х 4 pcs.
. . . Average Damage per Second150 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius990 m.
Rudder Shift Time12.1 sec.
Concealment
Surface Detectability Range16.3 km.
Air Detectability Range9.7 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
X
Ship_PRSC310_Petropavlovsk.png
20,000,000

Petropavlovsk — Soviet Tier X cruiser.

After Nikolay Kuznetsov was removed from the post of the People's Commissar of the Navy in January 1947, the terms of reference for the construction of a Project 82 cruiser were edited numerous times. Two draft designs were presented in August 1947, and later, they were combined. The joint project had 220 mm main battery guns, higher speed, and lower displacement. This project was a tactically advantageous solution: One of the ship's main tasks was to oppose the U.S. Des Moines-class heavy cruisers.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
220 mm/65 on an SM-6 mount4.338.31903,050146,350 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Petropavlovsk55,80016300366/6 02,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS X mod. 10 02,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 140,000 hp32.5 02,000,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2
Ballistic Capped Armor-Piercing Shells

Player Opinion

Performance

Topping off the Russian Heavy Cruiser line, Petropavlovsk replaces Moskva as the Tier X Cruiser representative of her nation alongside her light cruiser counterpart Alexander Nevsky.

To start off, Petropavlovsk is a very well protected ship compared to her contemporaries. Despite having a large citadel, the ship comes with layered armor, a 50mm Midship deck, and a 50mm ice-breaker which makes her resilient against High Explosive Shells and Armor Piercing shells (Provided she's properly angled when against AP). This is compounded with a relatively large health pool and a very low freeboard which can make aiming for the ship's citadel fairly difficult. Her guns, however, are the major selling point of this ship. Despite sharing the same caliber and number of guns as her predecessor, the ballistics and performance of these guns are a major improvement over them. The shell velocity of almost 1000 meters per second makes aiming in this ship much easier. Combine that with shorter AP fuse times, and Captains will be able to devastate any enemy ship foolish enough to show their broadside. The turrets themselves are also a benefit in that they are able to turn a full 360 degrees to stay on target despite their slow traverse speed. Concealment-wise she's fairly excellent as with a full stealth build Petropavlovsk's concealment can be brought down to 12.4km, which allows her to push in and catch unprepared enemies with her 12km Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.. The Anti-Air capabilities of this ship are also exceptional, with good range and damage to make airstrikes difficult (but not impossible).

Despite many things going for this ship, there are also some downsides. Petropavlovsk shares the same dispersion gimmick as the Russian Battleship Line, meaning the further away a target gets the less accurate the guns will be compared to her contemporaries, which will hamper her long-range performance by a margin. The ship is also very sluggish, with a massive turning circle that makes repositioning or turning away fairly difficult and sometimes hazardous if the sides are exposed for too long. Despite the ability to stealth-radar, it only lasts long enough to get off two salvos at the most before it expires. This, combined with her mediocre High Explosive shells, makes her less of a threat to Destroyers when compared to her contemporaries that are equipped with longer-lasting radar or more guns (Though the excellent ballistics might offset this disadvantage slightly by making it easier to land hits on Destroyers).

Petropavlovsk offers a fairly unique playstyle, which allows her to excel when Captains are able to use all of her many positive traits; namely her concealment, her protection, and her guns. Use her stealth to intelligently position to support the team or disengage from a fight, her protection to tank enemy fire either nose-in or angling away, and her guns to either wreak havoc on enemy broadsides with her amazing AP, or keep them on edge using her unique turrets while carefully maneuvering away. Overall this ship is not a long-range sniper due to the atrocious long-range dispersion, and should instead be brought to bear to deal with opponents at close-range when the team needs assistance and/or it's safe to do so.

Pros:

  • All main turrets can turn a full 360 degrees
  • Good main battery range
  • Best AP penetration among techtree cruisers
  • Improved ricochet angles and same AP short fuses as premium counterpart Stalingrad
  • Unique dispersion curve makes it very accurate at close-mid ranges
  • Outstanding AP/HE shell velocity, currently the best in its class
  • Icebreaker bow and thickly armored midsection, very durable when properly angled
  • The hull sits very low in the water, making it hard to hit at range
  • Second largest hitpoint pool among techtree cruisers, only beaten by Goliath
  • Strong AA suite, aided by the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable
  • Access to a long range Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable

Cons:

  • Very poor HE damage output
  • Very slow main battery traverse speed
  • Massive turn radius and slow rudder shift
  • The citadel rises above the waterline, vulnerable when showing a broadside
  • While exceptional at mid-close range, dispersion is noticeably poor at long range
  • The Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable has a very short duration

Research

As a Tier X ship, Petropavlovsk doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Petropavlovsk are as follows:

Commander Skills

Consumables

Petropavlovsk can equip the following consumables:

Historical Gallery

References

  1. Stalingrad-class battlecruiser - Wikipedia
Ships of U.S.S.R.
Destroyers  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
Cruisers  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
Battleships  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
Aircraft Carriers  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín