Petropavlovsk
220 mm/65 on an SM-6 mount3 х 3 pcs. |
Rate of Fire4.29 shots/min. |
Reload Time14 sec. |
Rotation Speed4.7 deg./sec. |
180 Degree Turn Time38.3 sec. |
Firing Range18.45 km. |
Maximum Dispersion190 m. |
HE Shell220 mm HE Model 1944 |
Maximum HE Shell Damage3,050 |
Chance of Fire on Target Caused by HE Shell14 % |
Initial HE Shell Velocity995 m./s. |
HE Shell Weight207 kg. |
AP Shell220 mm AP Model 1944 |
Maximum AP Shell Damage6,350 |
Initial AP Shell Velocity995 m./s. |
AP Shell Weight207 kg. |
130 mm/60 on a BL-109A mount6 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE ShellHE-42 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity950 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
130 mm/60 on a BL-109A mount6 х 2 pcs. |
. . . Average Damage per Second167.4 |
. . . Firing Range5.7 km. |
57 mm ZIF-75 mount6 х 4 pcs. |
. . . Average Damage per Second150 |
. . . Firing Range3.99 km. |
Maximum Speed32.5 knot |
Turning Circle Radius990 m. |
Rudder Shift Time12.1 sec. |
Surface Detectability Range16.3 km. |
Air Detectability Range9.7 km. |
Petropavlovsk — Soviet Tier X cruiser.
After Nikolay Kuznetsov was removed from the post of the People's Commissar of the Navy in January 1947, the terms of reference for the construction of a Project 82 cruiser were edited numerous times. Two draft designs were presented in August 1947, and later, they were combined. The joint project had 220 mm main battery guns, higher speed, and lower displacement. This project was a tactically advantageous solution: One of the ship's main tasks was to oppose the U.S. Des Moines-class heavy cruisers.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Topping off the Russian Heavy Cruiser line, Petropavlovsk replaces Moskva as the Tier X Cruiser representative of her nation alongside her light cruiser counterpart Alexander Nevsky.
Main Armament
Petropavlovsk guns boast a number of unique, but powerful quirks. To start off, all her turrets can rotate the full 360° degrees, allowing her to consistently keep all turrets oriented on target even when maneuvering side to side. She fires one of the most powerful cruiser AP rounds with penetration capabilities closer to a BB than a cruiser. She can land citadels on broadside BBs, even out to 15km. Extremely fast shells and slightly improved bounce angles further enhance her AP. Combined with her enhanced accuracy below 14km, skilled players can aim for weakpoints on an enemy to land citadel hits. Her fast shells even allow her to reliably hit DDs at 12km.
However, Petropavlovsk 's guns have two major drawbacks, namely poor HE firepower and worse dispersion past 14km. Petropavlovsk 's HE firepower is the worst of the Tier 10 cruisers, being closer to Tier 8 cruiser in terms of damage output. She will struggle to damage heavily angled targets. Due to her unique dispersion curve, Petro suffers from poor accuracy past 14km. Often times it's better to avoid long range combat and instead use concealment to get as close to the enemy as possible before opening fire.
Overall, Petropavlovsk 's guns are very unusual, excelling in punishing broadside ships at close range, but being inferior to other cruisers at long range due to her weak HE.
Secondary Armament
Though generally unremarkable, the secondaries may occasionally light fires on close targets. Don't count on their damage output however as they will rarely hit anything because of their poor base accuracy.
AA Defense
Petropavlovsk boasts formidable AA defenses due to her excellent long-range AA and her high flak output. She will put out at least 8 flak puffs per instance, making it difficult for most CVs to fly through them unharmed. When boosted by DFAA, a lucky flak wall will annihilate entire squads of planes. Her continuous AA is generally above average mostly because of her 6.6km range AA and relatively powerful long-range AA DPS.
Due to Petropavlovsk 's poor maneuverability, she is somewhat vulnerable to attacks that do penetrate her AA screen. Large turning radius and poor rudder shift time makes it easier for enemy CVs to line up their attacks, especially if Petro is positioned near islands. Her armor will only protect against RN Rockets, RN level bombers, and IJN Rockets; everything else will punch through her armor.
Maneuverability
As mentioned above, Petropavlovsk 's overall maneuverability more akin to a battleship than a cruiser. A large turning radius combined with slow rudder shift time makes it difficult to perform hard maneuverers, like when dodging torpedoes. Her base top speed is also lacking, only outrunning Hindenberg, Plymouth, and Goliath for Tier 10 cruisers. Even some BBs can beat or match her top speed.
Concealment
With a full concealment build, Petropavlovsk can lower her surface detection to 12.4km and her aerial detection to 7.4km. It is recommended to maximize her concealment as it will nearly match her Surveillance Radar range. If detected, she can immediately pop radar and catch DDs in her range, popping off 2 salvoes if the player has his turrets pointing in the right location. Good concealment can help in many other ways, such as getting to a position without being shot at, or sneaking up to an unsuspecting ship before opening fire.
To start off, Petropavlovsk is a very well protected ship compared to her contemporaries. Despite having a large citadel, the ship comes with layered armor, a 50mm Midship deck, and a 50mm ice-breaker which makes her resilient against High Explosive Shells and Armor Piercing shells (Provided she's properly angled when against AP). This is compounded with a relatively large health pool and a very low freeboard which can make aiming for the ship's citadel fairly difficult.
Pros:
- Large HP pool for a cruiser
- Icebreaker bow and thickly armored midsection, very durable when properly angled
- The hull sits very low in the water, making it hard to hit at range
- All main turrets can rotate a full 360° degrees
- Excellent AP penetration, second only to Stalingrad
- Slightly improved ricochet angles and AP short fuses
- Unique dispersion curve improves accuracy under 14km
- Outstanding AP/HE shell velocity, currently the best in its class
- Strong AA suite, aided by the Defensive AA Fire consumable
- Access to a 12km Surveillance Radar consumable
- Respectable 12.4km surface detection, often catches DDs with her radar when spotted
Cons:
- Horrible HE damage output, on par with Tier VIII cruisers
- Poor kiting angles, practically needs to show broadside to fire her front guns
- Very slow main battery traverse speed
- Massive turn radius and slow rudder shift
- Worse dispersion than other cruisers past 14km
- The Surveillance Radar consumable has a very short duration
Research
Optimal Configuration
Upgrades
The recommended upgrades for Petropavlovsk are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1 or Surveillance Radar Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
Propulsion mod is recommended as Petropavlovsk will spend most of her time stationary or at slow speed. For slot 2, take either Surveillance Radar Modification 1 or Hydroacoustic Search Modification 1 . If neither of those are available, then Damage Control System Modification 1 is the next best option. Petropavlovsk 's performance is poor at her max range, so faster reload will provide more benefits.
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★★ |
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★★★ |
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2 |
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★★ |
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★★ |
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3 |
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★★★ |
★★ |
★★★ |
★★★ |
4 |
★★★ |
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★★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
It is recommended to take the following skills in order
- Grease the Gears - Slightly speeds up Petro's slow turret traverse
- Priority Target - Allows the player to better assess the threats
- Adrenaline Rush - Universally good skill on almost every surface ship
- Concealment Expert - Lets your Petro safely get closer
- Superintendent - 1 extra charge of consumables helps Petro remain useful in the late game
- Top Grade Gunner - Petro performs at her best within 12km, Top Grade Gunner helps her excel even more
- Survivability Expert OR Heavy AP - Player choice whether to slightly boost Petro's durability or her firepower
- Gun Feeder - Allows Petro to quickly switch to AP to punish broadside ships
Consumables
Petropavlovsk can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Surveillance Radar
- Slot 4: Repair Party
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Petropavlovsk with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.Gallery
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.9.2.
- Introduced into the game as a researchable ship in Update 0.9.6.
- Update 0.9.9:
- Detectability by ships increased from 14.9 to 15.4 km. Other types of visibility were increased accordingly.
- Fixed the project year in the description.
- Update 0.9.10:
- Detectability by ships increased from 15.4 to 15.8 km. Other types of visibility were increased accordingly.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 7.3 km.
- Update 0.10.4:
- Main battery reload time increased from 13 to 13.5 s.
- Update 0.10.10:
- Main battery reload time increased from 13.5 to 14 s.