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Phoenix

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Revision as of 06:49, 8 September 2017
Fixed linking and reworked sentence in history.
Latest revision as of 09:44, 22 July 2019
Fixed commander skill names
 
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +A scout cruiser design whose distinctive features were very high speeds and a torpedo armament. In contrast to most cruisers of her time, the cruiser's artillery was placed in open mounts. ''Phoenix'' never materialized, but served as a prototype for development of the ''[[Omaha]]''-class cruisers.<br><br>{{Model3DViewer|3c395fd2adb44d21ba10265911bfd8b2}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
  
?A very fast cruiser with top speed of 35 knots (as fast as destroyers), coupled with a rudder shift time of 5.2 seconds (5.4 with the hull upgrade) makes it a very maneuverable ship.+A very fast cruiser with top speed of 35 knots (as fast as some destroyers), coupled with a rudder shift time of 5.4 makes ''{{#var:ship_name}}'' a very maneuverable ship. The long range guns (15.27 km upgraded) are great for setting fires on enemy ships, especially battleships (which are a favorite target of the ''{{#var:ship_name}}''). Meanwhile, use the high maneuverability of the ''{{#var:ship_name}}'' to avoid showing the broadside because a battleship can severely punish her.
?The long range guns (13.7 km upgraded) are great for setting fires on enemy ships, especially battleships (which are a favorite target of the ''Phoenix''). Meanwhile, avoid showing the broadside because a battleship can severely punish your hitpoints.+ 
?It is best to stay close to allies and support and protect battleships by scaring off destroyers and cruisers. Keep in mind that the ''Pheonix'' has a weak AA suite, so it cannot protect them against aircraft.+It is best to stay close to allies and support and protect battleships by scaring off destroyers and cruisers. Keep in mind that the ''{{#var:ship_name}}'' has a weak AA suite, so it cannot protect allies against aircraft.
?You can surprise enemies that come from behind an island with the 5.5 km range torpedoes, sometimes they can be used later on in game when you are in duel with a battleship, to destroy it eventually. That may cost your own life if that battleship has time to fire a salvo of AP on your broadside when you release your torpedoes, though.+ 
 +''{{#var:ship_name}}'' can surprise enemies that come from behind an island with the 5.5 km range torpedoes, sometimes they can be used duel with battleships. That may cost your own life if that battleship has time to fire a salvo of AP on your broadside, though.
  
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 +* Good main battery firepower (when fully upgraded) - can fire forwards as well as she can backwards; good turret traverse, good reload time, and great firing range
 +* Has defensive torpedoes - may also be useful in ambushing unsuspecting enemy ships
 * Very good maneuverability - 35 knots top speed and 5.4 seconds rudder shift time * Very good maneuverability - 35 knots top speed and 5.4 seconds rudder shift time
?* Even when stock, it has the best range of all the tier 4 cruisers. 
?* Great range with 2nd GFCS researched 
?* When upgraded, rate of fire is just as good as with St. Louis. 
?* Some players aren't aware that Phoenix has torpedoes - best to use as ambush or surprise for unaware enemy ships 
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Rather poor survivability - the Phoenix has the 3rd least amount of hitpoints, with only destroyers having less.+* Poor survivability - very thinly armored and prone to rudder and engine incapacitations, coupled with her very low hit points for a Tier IV cruiser.
?* Very poor armor+* Poor torpedo range - can only reach out to 5.5km and thus are for last resort occasions
?* Poor surface detection+* Poor concealment - can be easily spotted as she can rain on her enemies
?* Underwhelming AA firepower+* Underwhelming AA firepower - can easily be targeted by aircraft carriers with little to no resistance
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?Quickly research to the B hull and 152mm/53 Mk14 guns, as the ship pathetically has only 3 guns per side to shoot with stock and has abysmal rate of fire for a stock cruiser. Then research the C hull and finally the Gun Fire Control System upgrade. The range is upgraded last because it's already decent and has the best range of all the tier 4 cruisers, even when stock.+This is a suggested research path:
 +# Phoenix (B) Hull
 +# 152 mm/53 Mk14 main batteries
 +# Phoenix (C) Hull
 +# Mk4 FCS mod. 2
  
 +Due to ''{{#var:ship_name}}''’s low number of main armaments and fragility, it is highly recommended to research to the (C) Hull as quickly as possible to gain access to more armaments and the {{Hydroacoustic Search}} consumable.
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?Main armament modification - less chance of destroyed armament and faster repair. Useful, because the enemy can easily destroy armament.+*'''Slot 1:''' {{Main Armaments Modification 1}} - lowers chance of destroyed armament and faster repair. Useful because the enemy can easily destroy armament.
?Steering gears modification - comes in handy to prevent steering gears being incapacitated and faster repair. Use together with captain skill Last Stand. This will prevent you for giving broadsides to enemy ships and more chance to avoid torpedoes.+*'''Slot 2:''' {{Steering Gears Modification 1}} - comes in handy to prevent steering gears being incapacitated and faster repair. Use together with captain skill Last Stand. This will help prevent you giving broadsides to enemy ships and better odds of avoiding torpedoes.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
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 | Preventative Maintenance = 3 | Preventative Maintenance = 3
 | Expert Loader = 1 | Expert Loader = 1
?| Aircraft Servicing Expert = +| Air Supremacy =
?| Direction Center for Catapult Aircraft = +| Direction Center for Fighters =
?| Dogfighting Expert = +| Improved Engine Boost =
 | Incoming Fire Alert = 2 | Incoming Fire Alert = 2
?| Evasive Maneuver = +| Last Gasp =
  
 | High Alert = 2 | High Alert = 2
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 | Torpedo Acceleration =  | Torpedo Acceleration =
 | Smoke Screen Expert =  | Smoke Screen Expert =
?| Expert Rear Gunner = +| Improved Engines =
 | Adrenaline Rush = 3 | Adrenaline Rush = 3
 | Last Stand = 3 | Last Stand = 3
  
?| Survivability Expert = 1 
 | Basics of Survivability = 1 | Basics of Survivability = 1
 +| Survivability Expert = 1
 | Torpedo Armament Expertise = 2 | Torpedo Armament Expertise = 2
?| Emergency Takeoff = +| Aircraft Armor =
 | Basic Firing Training = 1 | Basic Firing Training = 1
 | Superintendent =  | Superintendent =
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 | Fire Prevention = 1 | Fire Prevention = 1
 | Inertia Fuse for HE Shells = 1 | Inertia Fuse for HE Shells = 1
?| Air Supremacy = +| Sight Stabilization =
 | Advanced Firing Training = 1 | Advanced Firing Training = 1
 | Manual Fire Control for AA Armament =  | Manual Fire Control for AA Armament =
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 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
 +''{{#var:ship_name}}'' can equip the following consumables:
 +*'''Slot 1:''' {{Damage Control Party}}
 +*'''Slot 2:''' {{Hydroacoustic Search}}
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
 +[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?This ship can be played quite well without extra benefits from signals. +{{Signal Flags
 +| November Echo Setteseven =
 +| Mike Yankee Soxisix =
 +| India X-Ray = 3
 +| Juliet Whiskey Unaone =
 +| Victor Lima = 3
 +| Hotel Yankee = 1
  
 +| November Foxtrot = 2
 +| Sierra Mike = 3
 +| India Delta =
 +| Juliet Yankee Bissotwo =
 +| India Yankee = 2
 +| Juliet Charlie = 2
  
?|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+| Zulu =
 +| India Bravo Terrathree =
 +| Equal Speed Charlie London = 3
 +| Zulu Hotel = 3
 +| Papa Papa =
  
 +| Wyvern =
 +| Red Dragon =
 +| Dragon Flag = 2
 +| Ouroboros =
 +| Hydra =
 +}}
 +
 +|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
 +File:PhoenixStart.jpg
 +File:PhoenixSalvo.jpg
 +File:PhoenixBroadside.jpg
 +File:PhoenixWaka.jpg|''Phoenix'' torpedoes devastate an enemy [[ship:wakatake|''Wakatake'']].
 +File:PhoenixWaka2.jpg
 +File:PhoenixDodges.jpg
 </gallery>|History=<!-- write text below --> </gallery>|History=<!-- write text below -->
  
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 The project was given the name "Phoenix" (after the capital of Arizona) by Wargaming in accordance with the American tradition to name cruisers after cities. The project was given the name "Phoenix" (after the capital of Arizona) by Wargaming in accordance with the American tradition to name cruisers after cities.
 +
 +===Historical Inaccuracies===
 +* Actual name is ''Scout-1917 Program''. ''Phoenix'' is actually the name of a ''Brooklyn''-class cruiser, hull number CL-46.
 +* Being a paper design, both hull upgrades are fictitious modernizations.
 +* The fictional 'C' hull has two quad 1.1-inch (28 mm) AA guns. The weapon began production in 1938 and was equipped on cruisers in 1941, which suggests that the ship is in 1941 condition. The real ''Phoenix'' was commissioned in 1938 and remained in USN service until 1946, as such it is highly unlikely that the paper design would have also carried the same name.
  
 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>

Latest revision as of 09:44, 22 July 2019

Phoenix
Phoenix_wows_main.jpg
Cruiser | U.S.A. | Tier IV
Tech Tree Position
St. Louis
Arrow_down.png
Phoenix_icon_small.png
Arrow_down.png
Omaha
stock
 top
General
Research price5600 exp
Purchase price660,000 Credits
Hit Points21,300 
Main Battery
152 mm/50 Mk86 х 1 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speed11 deg./sec.
180 Degree Turn Time16.36 sec.
Firing Range13.88 km.
Maximum Dispersion128 m.
HE Shell152 mm HE 105 lb 
Maximum HE Shell Damage2,100 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity853 m./s.
HE Shell Weight47.7 kg.
AP Shell152 mm AP 105 lb 
Maximum AP Shell Damage3,000 
Initial AP Shell Velocity853 m./s.
AP Shell Weight47.7 kg.
Torpedo Tubes
533 mm Twin2 х 2 pcs.
Rate of Fire1.36 shots/min.
Reload Time44 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk11 
Maximum Damage11,733 
Torpedo Speed56 knot
Torpedo Range5.49 km.
AA Defense
76.2 mm/50 Mk102 х 1 pcs.
. . . Average Damage per Second4.2 
. . . Firing Rangekm.
7.6 mm Hotchkiss Mk12 х 1 pcs.
. . . Average Damage per Second2.6 
. . . Firing Range0.99 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius630 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range13.14 km.
Air Detectability Range5.38 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
IV
Ship_PASC024_Phoenix_1917.png
660,000

Phoenix — American Tier IV cruiser.

A scout cruiser design whose distinctive features were very high speeds and a torpedo armament. In contrast to most cruisers of her time, the cruiser's artillery was placed in open mounts. Phoenix never materialized, but served as a prototype for development of the Omaha-class cruisers.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 Mk86181282,10073,000 056,000
152 mm/53 Mk148.6181282,200123,100 800125,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Phoenix (A)21,30067662/220 078,000
Phoenix (B)24,0006768420 900165,000
Phoenix (C)24,000676104/420 1,500220,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mark 111.4667.211,733565.5 022,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk4 mod. 1013.9 044,000
Mk4 mod. 21015.3 600110,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 90,000 hp35 040,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

A very fast cruiser with top speed of 35 knots (as fast as some destroyers), coupled with a rudder shift time of 5.4 makes Phoenix a very maneuverable ship. The long range guns (15.27 km upgraded) are great for setting fires on enemy ships, especially battleships (which are a favorite target of the Phoenix). Meanwhile, use the high maneuverability of the Phoenix to avoid showing the broadside because a battleship can severely punish her.

It is best to stay close to allies and support and protect battleships by scaring off destroyers and cruisers. Keep in mind that the Phoenix has a weak AA suite, so it cannot protect allies against aircraft.

Phoenix can surprise enemies that come from behind an island with the 5.5 km range torpedoes, sometimes they can be used duel with battleships. That may cost your own life if that battleship has time to fire a salvo of AP on your broadside, though.

Pros:

  • Good main battery firepower (when fully upgraded) - can fire forwards as well as she can backwards; good turret traverse, good reload time, and great firing range
  • Has defensive torpedoes - may also be useful in ambushing unsuspecting enemy ships
  • Very good maneuverability - 35 knots top speed and 5.4 seconds rudder shift time

Cons:

  • Poor survivability - very thinly armored and prone to rudder and engine incapacitations, coupled with her very low hit points for a Tier IV cruiser.
  • Poor torpedo range - can only reach out to 5.5km and thus are for last resort occasions
  • Poor concealment - can be easily spotted as she can rain on her enemies
  • Underwhelming AA firepower - can easily be targeted by aircraft carriers with little to no resistance

Research

This is a suggested research path:

  1. Phoenix (B) Hull
  2. 152 mm/53 Mk14 main batteries
  3. Phoenix (C) Hull
  4. Mk4 FCS mod. 2
Due to Phoenix’s low number of main armaments and fragility, it is highly recommended to research to the (C) Hull as quickly as possible to gain access to more armaments and the Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) consumable.

Optimal Configuration

Upgrades

  • Slot 1: Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) - lowers chance of destroyed armament and faster repair. Useful because the enemy can easily destroy armament.
  • Slot 2: Steering Gears Modification 1 (-20% to the steering gears repair time. / -20% to the risk of the steering gears becoming incapacitated.) - comes in handy to prevent steering gears being incapacitated and faster repair. Use together with captain skill Last Stand. This will help prevent you giving broadsides to enemy ships and better odds of avoiding torpedoes.

Commander Skills

Consumables

Phoenix can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

Gallery

Historical Info

Historical Gallery


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N/A  
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