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Phoenix

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Revision as of 06:49, 8 September 2017
Fixed linking and reworked sentence in history.
Latest revision as of 01:53, 1 August 2023
anno update
 
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +
 +<!-- <br><br>{{Model3DViewer|3c395fd2adb44d21ba10265911bfd8b2}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 +{{AA Sidebar Warning Insert}}
 +
 +The Phoenix is a rather solid upgrade of a high speed scout cruiser coming from the St. Louis at Tier III. Despite losing on the firepower that the St. Louis carries, as well as the heavier armor set that the Tier III ship carries, the Phoenix makes up for it by gaining nearly 15 knots of speed and vast amounts of maneuverability, as well as boasting a 2 second quicker reload on her 152mm guns, although interestingly her relative DPM is still short of the St. Louis. Her armor is another weakness, having very little in the way of vertical protection and overall plating, making her extremely vulnerable to getting pummeled by both High Explosive and Armor Piercing shells, meaning that the best defense for her is her high speed and not getting hit.
  
?A very fast cruiser with top speed of 35 knots (as fast as destroyers), coupled with a rudder shift time of 5.2 seconds (5.4 with the hull upgrade) makes it a very maneuverable ship.+The Phoenix does carry some other tools such as having access to Hydroacoustic Search and torpedo armament, both of which are quite useful should you find yourself in a close range gun duel against enemy cruisers or destroyers, or if you indeed need to find a way to deal with enemy Battleships that pop out of nowhere at close range ( and believe me it does happen )
?The long range guns (13.7 km upgraded) are great for setting fires on enemy ships, especially battleships (which are a favorite target of the ''Phoenix''). Meanwhile, avoid showing the broadside because a battleship can severely punish your hitpoints.+
?It is best to stay close to allies and support and protect battleships by scaring off destroyers and cruisers. Keep in mind that the ''Pheonix'' has a weak AA suite, so it cannot protect them against aircraft.+
?You can surprise enemies that come from behind an island with the 5.5 km range torpedoes, sometimes they can be used later on in game when you are in duel with a battleship, to destroy it eventually. That may cost your own life if that battleship has time to fire a salvo of AP on your broadside when you release your torpedoes, though.+
  
 +Overall, the Phoenix is a solid cruiser, but one that needs some time to actually work, using her high DPM combined with her high speed and range to work as a low-tier annoyance that can distract and kill battleships with a combination of chip damage and fires ( and torpedoes if needed )
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Very good maneuverability - 35 knots top speed and 5.4 seconds rudder shift time+* Good main battery firepower (when fully upgraded) - can fire forwards as well as she can backwards; good turret traverse, good reload time, and great firing range
?* Even when stock, it has the best range of all the tier 4 cruisers.+* Has defensive torpedoes - may also be useful in ambushing unsuspecting enemy ships
?* Great range with 2nd GFCS researched+* Good maneuverability - 35 knots top speed and 5.4 seconds rudder shift time
?* When upgraded, rate of fire is just as good as with St. Louis.+* Access to {{Hydroacoustic Search}}
?* Some players aren't aware that Phoenix has torpedoes - best to use as ambush or surprise for unaware enemy ships+
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Rather poor survivability - the Phoenix has the 3rd least amount of hitpoints, with only destroyers having less.+* Poor survivability - thinly armored and prone to rudder and engine incapacitations, coupled with her very low hit points for a Tier IV cruiser.
?* Very poor armor+* Poor torpedo range - can only reach out to 5.5km and thus are for last resort occasions
?* Poor surface detection+* Poor concealment - can be easily spotted as she can rain on her enemies
?* Underwhelming AA firepower+* Underwhelming AA firepower - can easily be targeted by aircraft carriers with little to no resistance
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?Quickly research to the B hull and 152mm/53 Mk14 guns, as the ship pathetically has only 3 guns per side to shoot with stock and has abysmal rate of fire for a stock cruiser. Then research the C hull and finally the Gun Fire Control System upgrade. The range is upgraded last because it's already decent and has the best range of all the tier 4 cruisers, even when stock.+This is a suggested research path:
 +# Phoenix (B) Hull
 +# 152 mm/53 Mk14 main batteries
 +# Phoenix (C) Hull
 +# Mk4 GFCS mod. 2
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?Main armament modification - less chance of destroyed armament and faster repair. Useful, because the enemy can easily destroy armament.+*'''Slot 1:''' {{Main Armaments Modification 1}} - lowers chance of destroyed armament and faster repair. Useful because the enemy can easily destroy armament.
?Steering gears modification - comes in handy to prevent steering gears being incapacitated and faster repair. Use together with captain skill Last Stand. This will prevent you for giving broadsides to enemy ships and more chance to avoid torpedoes.+*'''Slot 2:''' {{Engine Room Protection}} - comes in handy to help prevent the steering gears and engine from being incapacitated and faster repair. Use together with the captain skill Last Stand.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?{{Commander Skills 
?| Priority Target = 3 
?| Preventative Maintenance = 3 
?| Expert Loader = 1 
?| Aircraft Servicing Expert =  
?| Direction Center for Catapult Aircraft =  
?| Dogfighting Expert =  
?| Incoming Fire Alert = 2 
?| Evasive Maneuver =  
  
?| High Alert = 2+{{Commander Skills 3 CR
?| Jack of All Trades = 2+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Expert Marksman = 2+| rating11 = <!-- Grease the Gears -->
?| Torpedo Acceleration = +| rating12 = <!-- Swift Fish -->
?| Smoke Screen Expert = +| rating13 = <!-- Consumables Specialist -->
?| Expert Rear Gunner = +| rating14 = <!-- Gun Feeder -->
?| Adrenaline Rush = 3+| rating15 = 2 <!-- Incoming Fire Alert -->
?| Last Stand = 3+| rating16 = <!-- Last Stand -->
  
?| Survivability Expert = 1+| rating21 = 2 <!-- Pyrotechnician -->
?| Basics of Survivability = 1+| rating22 = <!-- Fill the Tubes -->
?| Torpedo Armament Expertise = 2+| rating23 = 2 <!-- Consumables Enhancements -->
?| Emergency Takeoff = +| rating24 = <!-- Eye in the Sky -->
?| Basic Firing Training = 1+| rating25 = <!-- Priority Target -->
?| Superintendent = +| rating26 = <!-- Expert AA Marksman -->
?| Demolition Expert = 3+
?| Vigilance = 2+
  
?| Manual Fire Control for Secondary Armament = +| rating31 = 2 <!-- Heavy HE and SAP Shells -->
?| Fire Prevention = 1+| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
?| Inertia Fuse for HE Shells = 1+| rating33 = 2 <!-- Adrenaline Rush -->
?| Air Supremacy = +| rating34 = <!-- Heavy AP Shells -->
?| Advanced Firing Training = 1+| rating35 = 2 <!-- Superintendent -->
?| Manual Fire Control for AA Armament = +| rating36 = 2 <!-- Survivability Expert -->
?| Radio Position Finding = 2+ 
?| Concealment Expert = 3+| rating41 = <!-- Top Grade Gunner -->
 +| rating42 = <!-- Outnumbered -->
 +| rating43 = <!-- Radio Location -->
 +| rating44 = <!-- Inertial Fuse for HE Shells -->
 +| rating45 = 2 <!-- Concealment Expert -->
 +| rating46 = <!-- AA Gunner -->
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
 +''{{#var:ship_name}}'' equips the following consumables:
 +*'''Slot 1:''' {{Damage Control Party}}
 +*'''Slot 2:''' {{Hydroacoustic Search}}
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?This ship can be played quite well without extra benefits from signals. +{{Signal Flags
 +| November Echo Setteseven =
 +| Mike Yankee Soxisix =
 +| India X-Ray = 3
 +| Juliet Whiskey Unaone =
 +| Victor Lima = 3
 +| Hotel Yankee = 1
  
 +| November Foxtrot = 2
 +| Sierra Mike = 3
 +| India Delta =
 +| Juliet Yankee Bissotwo =
 +| India Yankee = 2
 +| Juliet Charlie = 2
  
?|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+}}
  
 +|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
 +File:PhoenixStart.jpg
 +File:PhoenixSalvo.jpg
 +File:PhoenixBroadside.jpg
 +File:PhoenixWaka.jpg|''Phoenix'' torpedoes devastate an enemy [[ship:wakatake|''Wakatake'']].
 +File:PhoenixWaka2.jpg
 +File:PhoenixDodges.jpg
 +File:Phoenix_Hull_A.jpg|Hull A
 +File:Phoenix_Hull_B.jpg|Hull B
 +File:T416PhoenixC1050ti.jpg|Hull C
 </gallery>|History=<!-- write text below --> </gallery>|History=<!-- write text below -->
  
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 The project was given the name "Phoenix" (after the capital of Arizona) by Wargaming in accordance with the American tradition to name cruisers after cities. The project was given the name "Phoenix" (after the capital of Arizona) by Wargaming in accordance with the American tradition to name cruisers after cities.
 +
 +===Historical Inaccuracies===
 +* Actual name is ''Scout-1917 Program''. ''Phoenix'' is actually the name of a ''Brooklyn''-class cruiser, hull number CL-46.
 +* Being a paper design, both hull upgrades are fictitious modernizations.
 +* The fictional 'C' hull has two quad 1.1-inch (28 mm) AA guns. The weapon began production in 1938 and was equipped on cruisers in 1941, which suggests that the ship is in 1941 condition. The real ''Phoenix'' was commissioned in 1938 and remained in USN service until 1946, as such it is highly unlikely that the paper design would have also carried the same name.
  
 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Added to the game in Update 0.2.1 (alpha version).
 +*Update 0.2.1.4:
 +**Firing angles of the bow guns were increased by eight degrees for full-fledged firing straight ahead.
 +*Update 0.3.1.1:
 +**The rudder speed of the stock hull was returned to the value ​​from Update 0.3.0 after the mechanics of ship movement were reworked in Update 0.3.1.
 +*Update 0.4.0.4:
 +**The Hydroacoustic Search consumable was added to the stock hull.
 +*Update 0.5.2:
 +**Experience earnings decreased by 4%.
 +*Update 0.5.8:
 +**The armor model of the hull was refined.
 +*Update 0.5.9:
 +**The thickness of the sides of the casemate was increased from 10 to 13 mm.
 +*Update 0.6.3:
 +**Base firing range increased from 12,463 to 13,880 m.
 +*Update 0.6.4:
 +**Fixed a bug where the cruiser could not shoot at its maximum range with the top-end FCS and stock guns installed.
 +*Update 0.6.12:
 +**Detectability when firing main guns in smoke changed to 6.58 km.
 +**Improved appearance of the ship with a special technology for improved rendering of subtle elements (mainly rigging). This did not affect the performance of the game in any way.
 +*Update 0.6.13:
 +**Fire extinguishing time now 30 s instead of 60 s.
 +**The survivability of air defense weapons was tested and brought to a single standard. The change affects the 76.2 mm gun.
 +*Update 0.6.15:
 +**The fire reduction coefficient for Hull B was slightly reduced and is now equal to the fire reduction coefficient for Hull C.
 +*Update 0.7.10:
 +**The range of the Hydroacoustic Search consumable was unified: 4 km for detecting ships, 3 km for detecting torpedoes.
 +*Update 0.9.2:
 +**HE shell penetration increased from 24 to 25 mm.
 +**Central armor increased from 13 to 16 mm.
 +*Update 0.9.6:
 +**The value of the in-game turning circle radius was changed to 630 m to correct prior discrepancy.
 +*Update 0.9.7:
 +**Hydroacoustic Search consumable is available for Installation on A and B Hulls.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 01:53, 1 August 2023

Phoenix
Phoenix_wows_main.jpg
Cruiser | U.S.A. | Tier IV
Tech Tree Position
St. Louis
Arrow_down.png
Phoenix_icon_small.png
Arrow_down.png
Omaha
stock
 top
General
Research price5600 exp
Purchase price660,000 Credits
Hit Points21,300 
Main Battery
152 mm/50 Mk.8 on a Mk.10 mount6 х 1 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speed11 deg./sec.
180 Degree Turn Time16.36 sec.
Firing Range13.88 km.
Maximum Dispersion128 m.
HE Shell152 mm HE 105 lb 
Maximum HE Shell Damage2,100 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity853 m./s.
HE Shell Weight47.7 kg.
AP Shell152 mm AP 105 lb 
Maximum AP Shell Damage3,000 
Initial AP Shell Velocity853 m./s.
AP Shell Weight47.7 kg.
Torpedo Tubes
533 mm Twin2 х 2 pcs.
Rate of Fire1.36 shots/min.
Reload Time44 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk11 
Maximum Damage11,733 
Torpedo Speed56 knot
Torpedo Range5.49 km.
AA Defense
76.2 mm/50 Mk.10 on a Mk.11 mount2 х 1 pcs.
. . . Average Damage per Second4.2 
. . . Firing Rangekm.
7.62 mm Hotchkiss2 х 1 pcs.
. . . Average Damage per Second2.6 
. . . Firing Range0.99 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius630 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range12.76 km.
Air Detectability Range5.38 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
IV
Ship_PASC024_Phoenix_1917.png
660,000

Phoenix — American Tier IV cruiser.

With the outbreak of World War I, the U.S. found itself in need of a stronger navy. The new shipbuilding program also included cruisers—squadron scouts. Some of the requirements were a speed of 35 knots, a narrow hull, and a relatively small portion of displacement allocated for defense. The main battery artillery was placed in casemates on the bow and stern, which could provide anti-splinter protection only. The design also featured two guns placed on each side of amidships and torpedo tubes in gun ports at the stern casemate.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 Mk.8 on a Mk.10 mount6181282,10073,000 056,000
152 mm/53 Mk.12 on a Mk.17 mount8.6181282,200123,100 800125,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Phoenix (A)21,30067662/22 078,000
Phoenix (B)24,000676842 900165,000
Phoenix (C)24,000676104/42 1,500220,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mark 110.9667.211,733565.5 022,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk4 mod. 10 044,000
Mk4 mod. 20 600110,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 90,000 hp35 040,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


The Phoenix is a rather solid upgrade of a high speed scout cruiser coming from the St. Louis at Tier III. Despite losing on the firepower that the St. Louis carries, as well as the heavier armor set that the Tier III ship carries, the Phoenix makes up for it by gaining nearly 15 knots of speed and vast amounts of maneuverability, as well as boasting a 2 second quicker reload on her 152mm guns, although interestingly her relative DPM is still short of the St. Louis. Her armor is another weakness, having very little in the way of vertical protection and overall plating, making her extremely vulnerable to getting pummeled by both High Explosive and Armor Piercing shells, meaning that the best defense for her is her high speed and not getting hit.

The Phoenix does carry some other tools such as having access to Hydroacoustic Search and torpedo armament, both of which are quite useful should you find yourself in a close range gun duel against enemy cruisers or destroyers, or if you indeed need to find a way to deal with enemy Battleships that pop out of nowhere at close range ( and believe me it does happen )

Overall, the Phoenix is a solid cruiser, but one that needs some time to actually work, using her high DPM combined with her high speed and range to work as a low-tier annoyance that can distract and kill battleships with a combination of chip damage and fires ( and torpedoes if needed )

Pros:

  • Good main battery firepower (when fully upgraded) - can fire forwards as well as she can backwards; good turret traverse, good reload time, and great firing range
  • Has defensive torpedoes - may also be useful in ambushing unsuspecting enemy ships
  • Good maneuverability - 35 knots top speed and 5.4 seconds rudder shift time
  • Access to Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.

Cons:

  • Poor survivability - thinly armored and prone to rudder and engine incapacitations, coupled with her very low hit points for a Tier IV cruiser.
  • Poor torpedo range - can only reach out to 5.5km and thus are for last resort occasions
  • Poor concealment - can be easily spotted as she can rain on her enemies
  • Underwhelming AA firepower - can easily be targeted by aircraft carriers with little to no resistance

Research

This is a suggested research path:

  1. Phoenix (B) Hull
  2. 152 mm/53 Mk14 main batteries
  3. Phoenix (C) Hull
  4. Mk4 GFCS mod. 2

Optimal Configuration

Upgrades

  • Slot 1: Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. - lowers chance of destroyed armament and faster repair. Useful because the enemy can easily destroy armament.
  • Slot 2: Engine Room Protection : -20% to the risk of incapacitation. / -20% to repair time. - comes in handy to help prevent the steering gears and engine from being incapacitated and faster repair. Use together with the captain skill Last Stand.

Commander Skills

Consumables

Phoenix equips the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.2.1 (alpha version).
  • Update 0.2.1.4:
    • Firing angles of the bow guns were increased by eight degrees for full-fledged firing straight ahead.
  • Update 0.3.1.1:
    • The rudder speed of the stock hull was returned to the value ​​from Update 0.3.0 after the mechanics of ship movement were reworked in Update 0.3.1.
  • Update 0.4.0.4:
    • The Hydroacoustic Search consumable was added to the stock hull.
  • Update 0.5.2:
    • Experience earnings decreased by 4%.
  • Update 0.5.8:
    • The armor model of the hull was refined.
  • Update 0.5.9:
    • The thickness of the sides of the casemate was increased from 10 to 13 mm.
  • Update 0.6.3:
    • Base firing range increased from 12,463 to 13,880 m.
  • Update 0.6.4:
    • Fixed a bug where the cruiser could not shoot at its maximum range with the top-end FCS and stock guns installed.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 6.58 km.
    • Improved appearance of the ship with a special technology for improved rendering of subtle elements (mainly rigging). This did not affect the performance of the game in any way.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • The survivability of air defense weapons was tested and brought to a single standard. The change affects the 76.2 mm gun.
  • Update 0.6.15:
    • The fire reduction coefficient for Hull B was slightly reduced and is now equal to the fire reduction coefficient for Hull C.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified: 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.9.2:
    • HE shell penetration increased from 24 to 25 mm.
    • Central armor increased from 13 to 16 mm.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 630 m to correct prior discrepancy.
  • Update 0.9.7:
    • Hydroacoustic Search consumable is available for Installation on A and B Hulls.

Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín