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Revision as of 18:17, 15 November 2017
Fixed a gun range statistic labeled as the old 13.7km range
Revision as of 05:12, 1 January 2018
Updated upgrades section.
Line 31:Line 31:
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?Main armament modification - less chance of destroyed armament and faster repair. Useful, because the enemy can easily destroy armament.+{{Main Armaments Modification 1}} - less chance of destroyed armament and faster repair. Useful, because the enemy can easily destroy armament.
?Steering gears modification - comes in handy to prevent steering gears being incapacitated and faster repair. Use together with captain skill Last Stand. This will prevent you for giving broadsides to enemy ships and more chance to avoid torpedoes.+{{Steering Gears Modification 1}} - comes in handy to prevent steering gears being incapacitated and faster repair. Use together with captain skill Last Stand. This will prevent you for giving broadsides to enemy ships and more chance to avoid torpedoes.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->

Revision as of 05:12, 1 January 2018

Phoenix
Phoenix_wows_main.jpg
Cruiser | U.S.A. | Tier IV
Tech Tree Position
St. Louis
Arrow_down.png
Phoenix_icon_small.png
Arrow_down.png
Omaha
stock
 top
General
Research price5600 exp
Purchase price660,000 Credits
Hit Points21,300 
Main Battery
152 mm/50 Mk86 х 1 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speed11 deg./sec.
180 Degree Turn Time16.36 sec.
Firing Range13.88 km.
Maximum Dispersion128 m.
HE Shell152 mm HE 105 lb 
Maximum HE Shell Damage2,100 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity853 m./s.
HE Shell Weight47.7 kg.
AP Shell152 mm AP 105 lb 
Maximum AP Shell Damage3,000 
Initial AP Shell Velocity853 m./s.
AP Shell Weight47.7 kg.
Torpedo Tubes
533 mm Twin2 х 2 pcs.
Rate of Fire1.36 shots/min.
Reload Time44 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk11 
Maximum Damage11,733 
Torpedo Speed56 knot
Torpedo Range5.49 km.
AA Defense
76.2 mm/50 Mk102 х 1 pcs.
. . . Average Damage per Second4.2 
. . . Firing Rangekm.
7.6 mm Hotchkiss Mk12 х 1 pcs.
. . . Average Damage per Second2.6 
. . . Firing Range0.99 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius630 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range13.14 km.
Air Detectability Range5.38 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
IV
Ship_PASC024_Phoenix_1917.png
660,000

Phoenix — American Tier IV cruiser.

A scout cruiser design whose distinctive features were very high speeds and a torpedo armament. In contrast to most cruisers of her time, the cruiser's artillery was placed in open mounts. Phoenix never materialized, but served as a prototype for development of the Omaha-class cruisers.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 Mk86181282,10073,000 056,000
152 mm/53 Mk148.6181282,200123,100 800125,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Phoenix (A)21,30067662/220 078,000
Phoenix (B)24,0006768420 900165,000
Phoenix (C)24,000676104/420 1,500220,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mark 111.4667.211,733565.5 022,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk4 mod. 1013.9 044,000
Mk4 mod. 21015.3 600110,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 90,000 hp35 040,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

A very fast cruiser with top speed of 35 knots (as fast as destroyers), coupled with a rudder shift time of 5.2 seconds (5.4 with the hull upgrade) makes it a very maneuverable ship. The long range guns (15.27 km upgraded) are great for setting fires on enemy ships, especially battleships (which are a favorite target of the Phoenix). Meanwhile, avoid showing the broadside because a battleship can severely punish your hitpoints. It is best to stay close to allies and support and protect battleships by scaring off destroyers and cruisers. Keep in mind that the Pheonix has a weak AA suite, so it cannot protect them against aircraft.

You can surprise enemies that come from behind an island with the 5.5 km range torpedoes, sometimes they can be used later on in game when you are in duel with a battleship, to destroy it eventually. That may cost your own life if that battleship has time to fire a salvo of AP on your broadside when you release your torpedoes, though.

Pros:

  • Very good maneuverability - 35 knots top speed and 5.4 seconds rudder shift time
  • Even when stock, it has the best range of all the tier 4 cruisers.
  • Great range with 2nd GFCS researched
  • When upgraded, rate of fire is just as good as with St. Louis.
  • Some players aren't aware that Phoenix has torpedoes - best to use as ambush or surprise for unaware enemy ships

Cons:

  • Rather poor survivability - the Phoenix has the 3rd least amount of hitpoints, with only destroyers having less.
  • Very poor armor
  • Poor surface detection
  • Underwhelming AA firepower

Research

Quickly research to the B hull and 152mm/53 Mk14 guns, as the ship pathetically has only 3 guns per side to shoot with stock and has abysmal rate of fire for a stock cruiser. Then research the C hull and finally the Gun Fire Control System upgrade. The range is upgraded last because it's already decent and has the best range of all the tier 4 cruisers, even when stock.

Optimal Configuration

Upgrades

Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) - less chance of destroyed armament and faster repair. Useful, because the enemy can easily destroy armament. Steering Gears Modification 1 (-20% to the steering gears repair time. / -20% to the risk of the steering gears becoming incapacitated.) - comes in handy to prevent steering gears being incapacitated and faster repair. Use together with captain skill Last Stand. This will prevent you for giving broadsides to enemy ships and more chance to avoid torpedoes.

Commander Skills


Signals

This ship can be played quite well without extra benefits from signals.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VII Sims B Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham Doubloons • IX Black Doubloons • X Gearing • X Somers Doubloons 
Cruisers  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Alaska Doubloons • IX Alaska B Doubloons • X Des Moines • X Worcester • X Puerto Rico • X Salem Doubloons 
Battleships  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VII California Doubloons • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST Doubloons • IX Iowa • IX Missouri Doubloons • IX Georgia Doubloons • X Montana • X Ohio Doubloons 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • X Midway
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Yahagi Doubloons • VI Aoba • VII Myōkō • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Atago Doubloons • VIII Atago B Doubloons • VIII ARP Takao Doubloons • IX Ibuki • IX Azuma Doubloons • X Zaō • X Yoshino Doubloons 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Alaska Doubloons • IX Alaska B Doubloons • X Des Moines • X Worcester • X Puerto Rico • X Salem Doubloons 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt Doubloons • X Moskva • X Stalingrad Doubloons • X Smolensk Doubloons 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz • IX Roon • IX Siegfried • X Hindenburg 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Gorizia • VIII Amalfi • IX Brindisi • X Venezia 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Bedford • IX Neptune • IX Drake • X Minotaur • X Goliath 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • VIII Bayard Doubloons • IX Saint-Louis • X Henri IV • X Colbert Doubloons 
Europe  
Pan-Asia  I Chengan • VI Huanghe Doubloons • VIII Irian Doubloons 
Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio Doubloons 
N/A