Plymouth
Revision as of 17:02, 18 April 2021 CS3, a few other things to get her started | Revision as of 01:37, 23 July 2021 change-log added | |||
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? | ''{{#var:ship_name}}'' is a Tier X Royal Navy light cruiser. | + | ''{{#var:ship_name}}'' is a Tier X Royal Navy light cruiser, and the Steel Ship counterpart to the tech tree HMS Minotaur. Compared to the Minotaur, Plymouth seems less odd in line with the rest of the Royal Navy Light Cruisers, though at the same time she still is a paradox. For one thing, her main battery turrets carry four 152mm guns each, with a total of 16 152mm guns with a reload of 6.5 seconds, comparing to the Minotaur which wields 10 152mm guns in five twin turrets, each of which reload in 3.2 seconds. In terms of durability, both ships are equally prone to exploding suddenly and violently, with the key differences coming in the citadel placement and the strength of the Repair Party Consumable. The Plymouth takes it's origin in the Town-Class Cruiser hull ( as it is a Town-class Preliminary ), which means her citadel is placed lower in the water compared to the Minotaur. However, the Plymouth gives up 3,200 hitpoints, and more importantly, her repair party is far weaker, having only a Standard Cruiser repair party. Other differences between the Plymouth and the Minotaur include the Plymouth having a weaker AA suite, somewhat better handling, and slightly worse stealth, in addition to carrying only half the torpedo complement of the tech tree ship. | |
+ | ||||
+ | However, the Plymouth's main selling point, and something that should not be neglected, is the fact that she can wield both a Smoke Generator and Surveillance Radar at the same time. This, in a similar manner to Belfast, means she can deploy her smoke Generator when spotted and immediately use Surveillance Radar to spot out any unfortunate Destroyer that gets caught by it. | |||
+ | ||||
+ | Overall, the Plymouth is a fairly good ship, but she is outclassed by her tech tree counterpart in more than a few ways. For a Steel Ship, she's decent enough, but a better investment may be put towards other ships such as the Stalingrad and the Austin. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Sixteen (16) main battery guns - shell volume, alpha strike and DPM are high | |
? | * | + | * Excellent DPM, short fuses and improved penetration angles | |
? | * | + | * Two quadruple torpedo launchers (one per side of the ship) with good range | |
? | * | + | * Torpedoes deal decent damage and can be fired one at a time | |
+ | * Access to {{Smoke Generator}}, {{Hydroacoustic Search}} and {{Surveillance Radar}} in separate slots | |||
+ | * Excellent concealment with all the relevant upgrades | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Poor main battery firing angles | |
? | * | + | * Short main battery range | |
? | * | + | * Like most British light cruisers, ''Plymouth'' lacks HE shells | |
? | * | + | * Fragile ship with a small hitpoint pool, weak armor and a large citadel block | |
+ | * Uses the standard {{Repair Party}}, not {{Specialized Repair Teams}} | |||
+ | * AA defenses are somewhat underwhelming | |||
+ | * Sluggish rudder shift and subpar speed for a light cruiser | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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The recommended upgrades for ''{{#var:ship_name}}'' are: | The recommended upgrades for ''{{#var:ship_name}}'' are: | |||
? | * '''Slot 1''': | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
? | * '''Slot 2''': | + | * '''Slot 2''': {{Surveillance Radar Modification 1}} ''or'' {{Engine Room Protection}} | |
? | * '''Slot 3''': | + | * '''Slot 3''': {{Aiming Systems Modification 1}} | |
? | * '''Slot 4''': | + | * '''Slot 4''': {{Steering Gears Modification 2}} | |
? | * '''Slot 5''': | + | * '''Slot 5''': {{Concealment System Modification 1}} | |
? | * '''Slot 6''': | + | * '''Slot 6''': {{Main Battery Modification 3}} | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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| rating13 = <!-- Consumables Specialist --> | | rating13 = <!-- Consumables Specialist --> | |||
| rating14 = <!-- Gun Feeder --> | | rating14 = <!-- Gun Feeder --> | |||
? | | rating15 = | + | | rating15 = 1 <!-- Incoming Fire Alert --> | |
? | | rating16 = | + | | rating16 = 2 <!-- Last Stand --> | |
| rating21 = <!-- Pyrotechnician --> | | rating21 = <!-- Pyrotechnician --> | |||
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| rating23 = 2 <!-- Consumables Enhancements --> | | rating23 = 2 <!-- Consumables Enhancements --> | |||
| rating24 = <!-- Eye in the Sky --> | | rating24 = <!-- Eye in the Sky --> | |||
? | | rating25 = | + | | rating25 = 3 <!-- Priority Target --> | |
| rating26 = <!-- Expert AA Marksman --> | | rating26 = <!-- Expert AA Marksman --> | |||
| rating31 = <!-- Heavy HE and SAP Shells --> | | rating31 = <!-- Heavy HE and SAP Shells --> | |||
| rating32 = <!-- Enhanced Torpedo Explosive Charge --> | | rating32 = <!-- Enhanced Torpedo Explosive Charge --> | |||
? | | rating33 = | + | | rating33 = 3 <!-- Adrenaline Rush --> | |
| rating34 = <!-- Heavy AP Shells --> | | rating34 = <!-- Heavy AP Shells --> | |||
? | | rating35 = | + | | rating35 = 3 <!-- Superintendent --> | |
? | | rating36 = | + | | rating36 = 1 <!-- Survivability Expert --> | |
| rating41 = 2 <!-- Top Grade Gunner --> | | rating41 = 2 <!-- Top Grade Gunner --> | |||
? | | rating42 = | + | | rating42 = <!-- Outnumbered --> | |
? | | rating43 = | + | | rating43 = 1 <!-- Radio Location --> | |
| rating44 = <!-- Inertial Fuse for HE Shells --> | | rating44 = <!-- Inertial Fuse for HE Shells --> | |||
? | | rating45 = | + | | rating45 = 3 <!-- Concealment Expert --> | |
| rating46 = <!-- AA Gunner --> | | rating46 = <!-- AA Gunner --> | |||
}} | }} | |||
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{{Signal Flags | {{Signal Flags | |||
? | | November Echo Setteseven = <!-- +5% AA damage --> | + | | November Echo Setteseven = <!-- +5% AA damage --> | |
| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion--> | | Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion--> | |||
| India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate --> | | India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate --> | |||
? | | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate --> | + | | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate --> 1 | |
| Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood --> | | Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood --> | |||
? | | Hotel Yankee = <!-- ram someone --> | + | | Hotel Yankee = <!-- ram someone --> 1 | |
? | | November Foxtrot = <!-- -5% Consumables reload --> | + | | November Foxtrot = <!-- -5% Consumables reload --> 3 | |
? | | Sierra Mike = <!-- +5% speed --> | + | | Sierra Mike = <!-- +5% speed --> 2 | |
? | | India Delta = <!-- +20% HP from Repair Party --> | + | | India Delta = <!-- +20% HP from Repair Party --> 3 | |
? | | Juliet Yankee Bissotwo = <!-- -20% flood duration --> | + | | Juliet Yankee Bissotwo = <!-- -20% flood duration --> 1 | |
| India Yankee = <!-- -20% Fire duration --> | | India Yankee = <!-- -20% Fire duration --> | |||
? | | Juliet Charlie = <!-- No Detonate --> | + | | Juliet Charlie = <!-- No Detonate --> 3 | |
? | | X-Ray Papa Unaone = <!-- +15% Smoke Gen action time --> | + | | X-Ray Papa Unaone = <!-- +15% Smoke Gen action time --> 2 | |
? | | Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time --> | + | | Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time --> 2 | |
? | | Zulu = | + | | Zulu = 2 | |
? | | India Bravo Terrathree = | + | | India Bravo Terrathree = 2 | |
? | | Equal Speed Charlie London = | + | | Equal Speed Charlie London = 2 | |
? | | Zulu Hotel = | + | | Zulu Hotel = 2 | |
? | | Papa Papa = | + | | Papa Papa = 2 | |
? | | Wyvern = | + | | Wyvern = 2 | |
? | | Red Dragon = | + | | Red Dragon = 2 | |
? | | Dragon Flag = | + | | Dragon Flag = 2 | |
? | | Ouroboros = | + | | Ouroboros = 2 | |
? | | Hydra = | + | | Hydra = 2 | |
? | | Basilisk = | + | | Basilisk = 2 | |
? | | Leviathan = | + | | Leviathan = 2 | |
? | | Scylla = | + | | Scylla = 2 | |
}} | }} | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
<references /><br /> | <references /><br /> | |||
+ | <br /> | |||
+ | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Ship Change Log</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
+ | See [[Changelogs_for_World_of_Warships|here]] for links to Update notes. | |||
+ | *Available for testing by supertesters in the game starting from Update 0.9.9. | |||
+ | *Update 0.9.11: | |||
+ | **available for purchase in the Armory for 27,000 Steel. | |||
+ | *Update 0.10.0: | |||
+ | **secondary armament firing range increased from 6 to 7.25 km. | |||
+ | </div></div></div> | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 01:37, 23 July 2021
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount4 х 4 pcs. |
Rate of Fire9.23 shots/min. |
Reload Time6.5 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range15.3 km. |
Maximum Dispersion138 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell152 mm AP 6crh Mk IV |
Maximum AP Shell Damage3,100 |
Initial AP Shell Velocity841 m./s. |
AP Shell Weight50.8 kg. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount6 х 2 pcs. |
Firing Range7.25 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell102 mm HE 35 lb |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity811 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm QR Mk II2 х 4 pcs. |
Rate of Fire0.63 shots/min. |
Reload Time96 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IXM |
Maximum Damage16,767 |
Torpedo Speed62 knot |
Torpedo Range9.99 km. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount6 х 2 pcs. |
. . . Average Damage per Second56.4 |
. . . Firing Range5.01 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount6 х 4 pcs. |
. . . Average Damage per Second77.4 |
. . . Firing Range2.49 km. |
20 mm Oerlikon Mk.II on a Mk.V mount12 х 2 pcs. |
. . . Average Damage per Second73.2 |
. . . Firing Range2.01 km. |
40 mm/56 OQF Mk.III on a Mk.VII mount8 х 1 pcs. |
. . . Average Damage per Second69.6 |
. . . Firing Range3.51 km. |
Maximum Speed31.5 knot |
Turning Circle Radius680 m. |
Rudder Shift Time10.1 sec. |
Surface Detectability Range11.35 km. |
Air Detectability Range7.16 km. |
Plymouth — British special premium Tier X cruiser.
During the process of further developing the Town-class cruisers between 1935 and 1936, several projects with different weapons were considered. The largest of them was the KXV project armed with four quadruple-gun main battery turrets. However, the Admiralty preferred the variant with triple-gun turrets to save weight. Later on, this led to the emergence of the Edinburgh-class cruisers.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
533 mm Mk IXM | 0.6 | 96 | 7.2 | 16,766 | 62 | 10 | 0 | 0 |
Compatible Upgrades
Slot 1 |
||||||
---|---|---|---|---|---|---|
Slot 2 |
||||||
Slot 3 |
||||||
Slot 4 |
||||||
Slot 5 |
||||||
Slot 6 |
Player Opinion
Performance
Plymouth is a Tier X Royal Navy light cruiser, and the Steel Ship counterpart to the tech tree HMS Minotaur. Compared to the Minotaur, Plymouth seems less odd in line with the rest of the Royal Navy Light Cruisers, though at the same time she still is a paradox. For one thing, her main battery turrets carry four 152mm guns each, with a total of 16 152mm guns with a reload of 6.5 seconds, comparing to the Minotaur which wields 10 152mm guns in five twin turrets, each of which reload in 3.2 seconds. In terms of durability, both ships are equally prone to exploding suddenly and violently, with the key differences coming in the citadel placement and the strength of the Repair Party Consumable. The Plymouth takes it's origin in the Town-Class Cruiser hull ( as it is a Town-class Preliminary ), which means her citadel is placed lower in the water compared to the Minotaur. However, the Plymouth gives up 3,200 hitpoints, and more importantly, her repair party is far weaker, having only a Standard Cruiser repair party. Other differences between the Plymouth and the Minotaur include the Plymouth having a weaker AA suite, somewhat better handling, and slightly worse stealth, in addition to carrying only half the torpedo complement of the tech tree ship.
However, the Plymouth's main selling point, and something that should not be neglected, is the fact that she can wield both a Smoke Generator and Surveillance Radar at the same time. This, in a similar manner to Belfast, means she can deploy her smoke Generator when spotted and immediately use Surveillance Radar to spot out any unfortunate Destroyer that gets caught by it.
Overall, the Plymouth is a fairly good ship, but she is outclassed by her tech tree counterpart in more than a few ways. For a Steel Ship, she's decent enough, but a better investment may be put towards other ships such as the Stalingrad and the Austin.Pros:
- Sixteen (16) main battery guns - shell volume, alpha strike and DPM are high
- Excellent DPM, short fuses and improved penetration angles
- Two quadruple torpedo launchers (one per side of the ship) with good range
- Torpedoes deal decent damage and can be fired one at a time
- Access to Smoke Generator , Hydroacoustic Search and Surveillance Radar in separate slots
- Excellent concealment with all the relevant upgrades
Cons:
- Poor main battery firing angles
- Short main battery range
- Like most British light cruisers, Plymouth lacks HE shells
- Fragile ship with a small hitpoint pool, weak armor and a large citadel block
- Uses the standard Repair Party , not Specialized Repair Teams
- AA defenses are somewhat underwhelming
- Sluggish rudder shift and subpar speed for a light cruiser
Research
Optimal Configuration
Upgrades
The recommended upgrades for Plymouth are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Surveillance Radar Modification 1 or Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
Commander Skills
Recommended Commander Skills | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | ||||
1 |
|
|
|
|
★ |
★★ |
2 |
|
|
★★ |
|
★★★ |
|
3 |
|
|
★★★ |
|
★★★ |
★ |
4 |
★★ |
|
★ |
|
★★★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Plymouth equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party - 3 charges
- Slot 3: Hydroacoustic Search - 3 charges
- Slot 4: Smoke Generator - 3 charges
- Slot 5: Surveillance Radar (9km) - 3 charges
Camouflage
As a premium ship, Plymouth comes included with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★★ |
★ |
|
★ |
|
|
★ |
|
|
★★ |
★★★ |
★★★ |
★★ |
★★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Gallery
References