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Prinz Eitel Friedrich

Prinz Eitel Friedrich

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Revision as of 05:20, 29 January 2019Revision as of 17:54, 6 October 2019
Commander Skills 2
4 intermediate revisions by 4 users not shown
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 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Rapid reload on her main battery armament.+* Rapid reload on her main battery guns.
 * Excellent anti-aircraft suite which benefits greatly from [[Ship:Commander#Manual_Fire_Control_for_AA_Armament|Manual Fire Control for AA Armament]]. * Excellent anti-aircraft suite which benefits greatly from [[Ship:Commander#Manual_Fire_Control_for_AA_Armament|Manual Fire Control for AA Armament]].
 * Formidable secondary battery with a long range of 7.6km when fully specialized. * Formidable secondary battery with a long range of 7.6km when fully specialized.
 * Fast for her tier, with a top speed of 28 knots. * Fast for her tier, with a top speed of 28 knots.
?* Feigned fragility - her armour is quite durable.+* Feigned fragility - her armour is quite durable for a battlecruiser.
?* Main guns, despite having a bad dispersion, she is more accurate than most German battleships+* Despite having a bad dispersion, her main guns are more accurate than guns on most German battleships.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
Line 32:Line 32:
 * Does not get maximum effect from Manual Fire Control for Secondary Armament due to being Tier VI. * Does not get maximum effect from Manual Fire Control for Secondary Armament due to being Tier VI.
 * Poor turning circle. * Poor turning circle.
?* Despite having durable armor, unlike the rest of her German battleship piers, she doesn't get the signature turtle-backing armor. Making brawling a hazard +* Despite having durable armor, unlike the rest of her German battleship peers, she doesn't get the signature turtleback armor, making brawling hazardous.
 * Main guns, do an inconsistent amount damage to targets. * Main guns, do an inconsistent amount damage to targets.
  
Line 53:Line 53:
 Key skills for ''{{#var:ship_name}}'' commanders include [[Ship:Commander#Priority_Target|Priority Target]], [[Ship:Commander#Expert_Marksman|Expert Marksman]], [[Ship:Commander#Basic_Firing_Training|Basic Firing Training]], and [[Ship:Commander#Advanced_Firing_Training|Advanced Firing Training]].  Key skills for ''{{#var:ship_name}}'' commanders include [[Ship:Commander#Priority_Target|Priority Target]], [[Ship:Commander#Expert_Marksman|Expert Marksman]], [[Ship:Commander#Basic_Firing_Training|Basic Firing Training]], and [[Ship:Commander#Advanced_Firing_Training|Advanced Firing Training]].
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 3+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 2+| rating11 = 3 <!-- Priority Target -->
?| Expert Loader = 2+| rating12 = 2 <!-- Preventive Maint -->
?| Aircraft Servicing Expert = +| rating13 = 2 <!-- Expert Loader -->
?| Direction Center for Catapult Aircraft = +| rating14 = 0 <!-- Air Supremacy -->
?| Dogfighting Expert = +| rating15 = 0 <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = +| rating16 = 0 <!-- Improved Engine Boost -->
?| Evasive Maneuver = +| rating17 = <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 1+| rating21 = 1 <!-- High Alert -->
?| Jack of All Trades = 2+| rating22 = 2 <!-- Jack of All Trades -->
?| Expert Marksman = 3+| rating23 = 3 <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = 0 <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = 0 <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 3+| rating27 = 3 <!-- Adrenaline Rush -->
?| Last Stand = +| rating28 = <!-- Last Stand -->
  
?| Basics of Survivability = 2+| rating31 = 2 <!-- Basics of Survivability -->
?| Survivability Expert = +| rating32 = <!-- Survivability Expert-->
?| Torpedo Armament Expertise = +| rating33 = 0 <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 3+| rating35 = 3 <!-- Basic Firing Training -->
?| Superintendent = 3+| rating36 = 3 <!-- Superintendent -->
?| Demolition Expert = +| rating37 = <!-- Demolition Expert -->
?| Vigilance = +| rating38 = <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = 1+| rating41 = 1 <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = 2+| rating42 = 2 <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = 1+| rating43 = 1 <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 3+| rating45 = 3 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = 2+| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = +| rating47 = <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  

Revision as of 17:54, 6 October 2019

Prinz Eitel Friedrich
Prinz_Eitel_Friedrich_wows_main.jpg
Battleship | Germany | Tier VI
Tech Tree Position
Prinz_Eitel_Friedrich_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points52,300 
Main Battery
350 mm/45 SK C/14 on a Drh LC/1914 mount4 х 2 pcs.
Rate of Fire2.14 shots/min.
Reload Time28 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range17.82 km.
Maximum Dispersion238 m.
HE Shell350 mm Spr.Gr. L/4.2 Bdz 
Maximum HE Shell Damage4,000 
Chance of Fire on Target Caused by HE Shell27 %
Initial HE Shell Velocity815 m./s.
HE Shell Weight600 kg.
AP Shell350 mm P.Spr.Gr. L/3.6 
Maximum AP Shell Damage10,500 
Initial AP Shell Velocity815 m./s.
AP Shell Weight600 kg.
Secondary Armament #1
105 mm/65 SK C/33 on a Dop. L. C/37 mount8 х 2 pcs.
Firing Range5.6 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
150 mm/45 SK C/09 on an MPL C/13 mount14 х 1 pcs.
Firing Range5.6 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/37 mount8 х 2 pcs.
. . . Average Damage per Second133.6 
. . . Firing Range4.5 km.
37 mm/83 SK C/30 on a Dopp LC/30 mount8 х 2 pcs.
. . . Average Damage per Second20.8 
. . . Firing Range3.51 km.
20 mm/65 C/38 on an L/30 single mount12 х 1 pcs.
. . . Average Damage per Second36 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed28 knot
Turning Circle Radius800 m.
Rudder Shift Time14 sec.
Concealment
Surface Detectability Range14.63 km.
Air Detectability Range9.91 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VI
Ship_PGSB506_Prinz_Eithel_Friedrich.png
Special

Prinz Eitel Friedrich — German special premium Tier VI battleship.

A Mackensen-class battlecruiser laid down during World War I. She had a powerful vertical armor, which was characteristic of German battleships of this period. Her main battery consisted of eight 350 mm guns mounted in four turrets.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
350 mm/45 SK C/14 on a Drh LC/1914 mount2.1452384,0002710,500 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Prinz Eitel Friedrich52,300632048/1412/8/8 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 6 Mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 90,000 hp28 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Prinz Eitel Friedrich, unlike other German battleships, is primarily a medium-range fighter with limited brawling capabilities, as a result of: good secondary armament, semi-decent main guns, and non-existent turtle-backed but durable armor.

Where Prinz Eitel Friedrich really shines is with her anti-aircraft armament. Her long-range aura consists of eight dual 105 mm dual purpose mounts, allowing her to reach a maximum range of 7.6 km and to benefit from Manual Fire Control for AA Armament.

Prinz Eitel Friedrich is also quite fast for ships of her tier, allowing her to close to within her ideal engagement range quite quickly. Her good armor and AA will keep her safe while doing so, and captains should have no problems handling her in a brawl, however brawling should be kept to a minimum (due to her non-existent turtle-backed armor).

Captains used to the play style of German battleships should be right at home when sailing Prinz Eitel Friedrich.


Pros:

  • Rapid reload on her main battery guns.
  • Excellent anti-aircraft suite which benefits greatly from Manual Fire Control for AA Armament.
  • Formidable secondary battery with a long range of 7.6km when fully specialized.
  • Fast for her tier, with a top speed of 28 knots.
  • Feigned fragility - her armour is quite durable for a battlecruiser.
  • Despite having a bad dispersion, her main guns are more accurate than guns on most German battleships.

Cons:

  • Dispersion of the main battery guns may be inconsistent.
  • Does not get maximum effect from Manual Fire Control for Secondary Armament due to being Tier VI.
  • Poor turning circle.
  • Despite having durable armor, unlike the rest of her German battleship peers, she doesn't get the signature turtleback armor, making brawling hazardous.
  • Main guns, do an inconsistent amount damage to targets.

Research

As a premium ship, Prinz Eitel Friedrich doesn't have any upgrades to research.

Optimal Configuration

Upgrades

Prinz Eitel Friedrich Has the standard upgrade slots and choices for a tier VI battleship. A standard battleship build will work well for her, but she also has strong anti-aircraft power for tier 6, so if one enjoys ruining a carrier's day, mounting anti-aircraft modules can also work.

The recommended upgrades for Prinz Eitel Friedrich are as follows:

Commander Skills

Key skills for Prinz Eitel Friedrich commanders include Priority Target, Expert Marksman, Basic Firing Training, and Advanced Firing Training.

Consumables

Prinz Eitel Friedrich can equip the following consumables:

Premium variants of the consumables are recommended to improve performance in battle.

Camouflage

As a premium ship, Prinz Eitel Friedrich comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Prinz Eitel Friedrich captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike (+5% to the ship's maximum speed.) flags are recommended to increase the ship's top speed. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), India Yankee (-20% to fire duration.) and November Foxtrot (-5% reload time on all consumables.) flags should be mounted to improve the ship's survivability. November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) flags can also be mounted to increase the ship's anti-aircraft damage. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video


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