Prinz Eugen
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* Highest AP damage among 203mm-armed cruisers | * Highest AP damage among 203mm-armed cruisers | |||
* Excellent ballistics - high muzzle velocity and flat arcs | * Excellent ballistics - high muzzle velocity and flat arcs | |||
? | * Quick | + | * Quick main battery traverse speed | |
* Turtleback armor ensures good citadel protection at close range | * Turtleback armor ensures good citadel protection at close range | |||
* Heavy torpedo armament with good firing arcs | * Heavy torpedo armament with good firing arcs |
Revision as of 17:10, 22 February 2020
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[[Ship:|]] — N/A special premium Tier N/A.
One of a series of Admiral Hipper-class ships and one of the most powerful heavy cruisers of the 1930s. During World War II, she was equipped with strong anti-aircraft guns and an enhanced fire control system.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Player Opinion
Performance
' very similar to her sister ship in the tech tree — Admiral Hipper. Hipper boasts a faster main battery reload and improved maneuverability, while ' gains access to the Repair Party consumable, allowing her to gain a significant edge in survivability.
Other than reload speed, the main battery rifles are the same between each ship. They have excellent range and relatively flat trajectories, but with only eight of them and a low fire chance they can sometimes seem inadequate against tougher enemies. The torpedoes are the standard 6.0 km range, 13,700 damage G7a T1 torpedoes familiar to veterans of the German cruiser branch — mounted in two triple launchers per side just like Hipper — with fairly generous firing angles.
Defensively, ' has a very strong anti-aircraft suite for her tier, similar to Hipper’s Hull (C), though her rudder responds more slowly. Eugen’s armor scheme is also slightly different than her sister's, the most notable difference being the angled section of her turtleback being 40mm thick versus Hipper’s 30mm. This prevents it from being overmatched and further increases her survivability against enemy battleships. Unfortunately, her detection range is notably worse than that of Admiral Hipper (a full 0.7 km worse).
Prinz Eugen brings a similar play style to that of her tech-tree sister, with a small trade-off in the more traditional cruiser-style stats of rate of fire and maneuverability in exchange for greater survivability. Captains who enjoy playing Admiral Hipper will find Prinz Eugen to be enjoyable and comfortable to play; captains who did not care for Hipper are advised to invest their money or doubloons elsewhere.
Pros:
- Highest AP damage among 203mm-armed cruisers
- Excellent ballistics - high muzzle velocity and flat arcs
- Quick main battery traverse speed
- Turtleback armor ensures good citadel protection at close range
- Heavy torpedo armament with good firing arcs
- Excellent AA suite
- Has access to the Repair Party consumable
- Long range and long lasting Hydroacoustic Search consumable
Cons:
- Only eight main guns with a bad reload speed, poor DPM
- Weak HE shells with low damage and fire chance
- Worse concealment, rudder shift and main battery reload speed than Admiral Hipper
- Torpedoes are short ranged, limiting their usefulness to close quarters brawling
- Poor concealment
- Very vulnerable to long range plunging fire
Research
Optimal Configuration
Upgrades
The recommended upgrades for ' are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1 *
- Slot 3: See below.
- Slot 4: Steering Gears Modification 2
- Slot 5: Concealment System Modification 1 *
Virtually all builds of ' find themselves mounting Main Armaments Modification 1 in Slot 1 and Steering Gears Modification 2 in Slot 4. After that, captains have some critical choices to make. Concealment System Modification 1 is the most popular pick for Slot 5 in order to help curtail her large detection radius; combined with a captain with the Level 4 skill Concealment Expert, her detectability range drops under 11.5 km. Conversely, Steering Gears Modification 2 () is a strong option in the same slot for captains who prefer quicker rudder response. Captains with access to either Hydroacoustic Search Modification 1 or Defensive AA Fire Modification 1 are encouraged to plug those in Slot 2 depending on which consumable they opt to equip. The upgrade in Slot 3 is largely dependent on how captains intend to invest commander skill points on ' and the role they want her to fulfill in a given game.
Generalist Build: The easy choice for Slot 3 is Aiming Systems Modification 1 , which improves her shell dispersion and provides a minor buff to her secondary battery. This is the recommended pick for captains who don't wish to specialize the ship in anti-aircraft defenses.
Anti-Aircraft Build: '’s already outstanding AA suite can be made even more potent by equipping AA Guns Modification 1, and maximized by assigning a captain with Advanced Firing Training. This pair of upgrades pushes the firing radius of her 105mm dual-purpose guns out to 6.5 km, providing excellent anti-aircraft protection for herself and teammates when utilizing Defensive AA Fire . This does mean sacrificing the exceptional German Hydroacoustic Search , however, and is a setup that is largely wasted in games without an aircraft carrier present.
Commander Skills
' — like her sister ship, Admiral Hipper — prefers to hold opponents at arms' length. Brawling is not recommended unless the situation is heavily favorable, and the skills of her commander should be tailored to such a strategy. At this end of the German cruiser line the ships begin to play — and handle — more like small battleships, and players will frequently find their commander skill choices echoing those popularly found on battleships: Priority Target at Level 1 and Expert Marksman at Level 2. Concealment Expert is also highly recommended at Level 4, as is Advanced Firing Training for captains pursuing an Anti-Aircraft Build. Level 4 also offers Manual Control for AA Armament to captains wishing to go all-in on their Anti-Aircraft Build; this is a very strong skill for high-tier German cruisers and battleships due to the AA potency of their dual-purpose 105mm guns.
Level 3 is where captains are offered some customization in their build. Captains preferring the Anti-Aircraft Build will want to opt for Basic Firing Training. Those pursuing the Generalist Build are better off opting for Demolition Expert; Vigilance is also a decent choice.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★★ |
|
|
|
★★ |
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2 |
★ |
★★ |
★★ |
|
|
|
★★★ |
★ |
3 |
★ |
|
|
|
★★ |
★★★ |
★★★ |
★★ |
4 |
|
★ |
|
|
★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
' can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Catapult Fighter
- Slot 4: Repair Party
Given her visibility and need to preserve her hit points for the late game, captains are encouraged to invest in Damage Control Party II () and Repair Party II (). The choice between Defensive AA Fire and Hydroacoustic Search depends largely on how her commander's skill points are invested. Captains who have heavily invested into the Anti-Aircraft Build may wish to go all-in with Defensive AA Fire II (), or shore up their vulnerability to enemy torpedo strikes with Hydroacoustic Search II (). Conversely, captains who opted for the more Generalist Build approach can likewise go either way depending on who their division-mates are.
Camouflage
As a Premium ship, ' comes included with Type 30 camouflage that is unique to her. It lowers her detection radius, reduces the accuracy of incoming shells, increases the amount of experience she earns, and provides an additional bonus to the experience earned by her commander.
An alternate Adler camouflage is available for purchase as well, with all of the above bonuses and an added bonus of increasing her credit earnings by 10%.
Signals
' should focus her signal layout on maximizing commander experience gains (for training and/or re-training) and credit gains (since she's a Premium ship). To that end, Zulu (🚫), Wyvern (🚫), Zulu Hotel (🚫), and Dragon Flag (🚫) all earn hefty recommendations. Sierra Mike () will help improve her average speed, while Anti-Aircraft Build captains will want to throw on November Echo Setteseven () as well. India X-Ray () and Victor Lima () are also recommended to increase the fire chance of her high explosive shells against angled cruisers and battleships.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
|
★★ |
|
★★ |
★★ |
|
|
★★ |
★★★ |
★ |
★★★ |
|
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Prinz Eugen sets sail on Two Brothers.
In the ultimate betrayal, the Prinz Eugen torpedoes an enemy Bismarck-class battleship.
Flag of Prinz Eugen. Given to players who purchased a special bundle containing Prinz Eugen.
Historical Info
Historical Gallery
Video
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