Prinz Eugen
Revision as of 16:39, 23 March 2019 added video | Revision as of 05:18, 4 April 2020 references to ship - worldofwarships.com & YouTubea | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | ''{{#var:ship_name}}'' very similar to her sister ship in the tech tree — ''[[Admiral Hipper]]''. ''Hipper'' boasts a faster main battery reload and improved maneuverability, while ''{{#var:ship_name}}'' gains access to the {{Repair Party}} consumable, allowing her to gain a significant edge in survivability. | ||
Other than reload speed, the main battery rifles are the same between each ship. They have excellent range and relatively flat trajectories, but with only eight of them and a low fire chance they can sometimes seem inadequate against tougher enemies. The torpedoes are the standard 6.0 km range, 13,700 damage G7a T1 torpedoes familiar to veterans of the German cruiser branch — mounted in two triple launchers per side just like ''Hipper'' — with fairly generous firing angles. | Other than reload speed, the main battery rifles are the same between each ship. They have excellent range and relatively flat trajectories, but with only eight of them and a low fire chance they can sometimes seem inadequate against tougher enemies. The torpedoes are the standard 6.0 km range, 13,700 damage G7a T1 torpedoes familiar to veterans of the German cruiser branch — mounted in two triple launchers per side just like ''Hipper'' — with fairly generous firing angles. | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Highest AP damage among 203mm-armed cruisers | |
? | * | + | * Excellent ballistics - high muzzle velocity and flat arcs | |
? | * Quick | + | * Quick main battery traverse speed | |
? | * | + | * Turtleback armor ensures good citadel protection at close range | |
? | * | + | * Heavy torpedo armament with good firing arcs | |
? | * | + | * Excellent AA suite | |
? | * | + | * Has access to the {{Repair Party}} consumable | |
? | + | * Long range and long lasting {{Hydroacoustic Search}} consumable | ||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Only eight | + | * Only eight main guns with a bad reload speed, poor DPM | |
? | * | + | * Weak HE shells with low damage and fire chance | |
? | * | + | * Worse concealment, rudder shift and main battery reload speed than ''[[Admiral Hipper]]'' | |
? | * | + | * Torpedoes are short ranged, limiting their usefulness to close quarters brawling | |
? | * | + | * Poor concealment | |
? | + | * Very vulnerable to long range plunging fire | ||
? | + | |||
? | * | + | ||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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* '''Slot 5''': {{Concealment System Modification 1}}<nowiki>*</nowiki> | * '''Slot 5''': {{Concealment System Modification 1}}<nowiki>*</nowiki> | |||
? | Virtually all builds of ''{{#var:ship_name}}'' find themselves mounting Main Armaments Modification 1 in '''Slot 1''' and Steering Gears Modification 2 in '''Slot 4'''. After that, captains have some critical choices to make. '''Concealment System Modification 1''' is the most popular pick for '''Slot 5''' in order to help curtail her large detection radius; combined with a captain with the Level 4 skill Concealment Expert, her detectability range drops under 11.5 km. Conversely, {{Steering Gears Modification 3}} is a strong option in the same slot for captains who prefer quicker rudder response. Captains with access to either {{Hydroacoustic Search Modification 1}} or {{Defensive AA Fire Modification 1}} are encouraged to plug those in '''Slot | + | Virtually all builds of ''{{#var:ship_name}}'' find themselves mounting Main Armaments Modification 1 in '''Slot 1''' and Steering Gears Modification 2 in '''Slot 4'''. After that, captains have some critical choices to make. '''Concealment System Modification 1''' is the most popular pick for '''Slot 5''' in order to help curtail her large detection radius; combined with a captain with the Level 4 skill Concealment Expert, her detectability range drops under 11.5 km. Conversely, {{Steering Gears Modification 3}} is a strong option in the same slot for captains who prefer quicker rudder response. Captains with access to either {{Hydroacoustic Search Modification 1}} or {{Defensive AA Fire Modification 1}} are encouraged to plug those in '''Slot 2''' depending on which consumable they opt to equip. The upgrade in '''Slot 3''' is largely dependent on how captains intend to invest commander skill points on ''{{#var:ship_name}}'' and the role they want her to fulfill in a given game. | |
? | '''Generalist Build:''' The easy choice for Slot | + | '''Generalist Build:''' The easy choice for Slot 3 is {{Aiming Systems Modification 1}}, which improves her shell dispersion and provides a minor buff to her secondary battery. This is the recommended pick for captains who don't wish to specialize the ship in anti-aircraft defenses. | |
? | '''Anti-Aircraft Build:''' ''{{#var:ship_name}}''’s already outstanding AA suite can be made even more potent by equipping AA Guns Modification | + | '''Anti-Aircraft Build:''' ''{{#var:ship_name}}''’s already outstanding AA suite can be made even more potent by equipping AA Guns Modification 1, and maximized by assigning a captain with Advanced Firing Training. This pair of upgrades pushes the firing radius of her 105mm dual-purpose guns out to 6.5 km, providing excellent anti-aircraft protection for herself and teammates when utilizing {{Defensive AA Fire}}. This does mean sacrificing the exceptional German {{Hydroacoustic Search}}, however, and is a setup that is largely wasted in games without an aircraft carrier present. | |
|CommanderSkills= | |CommanderSkills= | |||
? | ''{{#var:ship_name}}'' — like her sister ship, ''[[Admiral Hipper]]'' — prefers to hold opponents at arms' length. Brawling is not recommended unless the situation is heavily favorable, and the skills of her commander should be tailored to such a strategy. At this end of the German cruiser line the ships begin to play — and handle — more like small battleships, and players will frequently find their commander skill choices echoing those popularly found on battleships: Priority Target at Level 1 and Expert Marksman at Level 2. Concealment Expert is also highly recommended at Level 4, as is Advanced Firing Training for captains pursuing an '''Anti-Aircraft Build''' | + | ''{{#var:ship_name}}'' — like her sister ship, ''[[Admiral Hipper]]'' — prefers to hold opponents at arms' length. Brawling is not recommended unless the situation is heavily favorable, and the skills of her commander should be tailored to such a strategy. At this end of the German cruiser line the ships begin to play — and handle — more like small battleships, and players will frequently find their commander skill choices echoing those popularly found on battleships: Priority Target at Level 1 and Expert Marksman at Level 2. Concealment Expert is also highly recommended at Level 4, as is Advanced Firing Training for captains pursuing an '''Anti-Aircraft Build'''. | |
Level 3 is where captains are offered some customization in their build. Captains preferring the '''Anti-Aircraft Build''' will want to opt for Basic Firing Training. Those pursuing the '''Generalist Build''' are better off opting for Demolition Expert; Vigilance is also a decent choice. | Level 3 is where captains are offered some customization in their build. Captains preferring the '''Anti-Aircraft Build''' will want to opt for Basic Firing Training. Those pursuing the '''Generalist Build''' are better off opting for Demolition Expert; Vigilance is also a decent choice. | |||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 3 <!-- Priority Target --> | |
? | | | + | | rating12 = 2 <!-- Preventive Maint --> | |
? | | | + | | rating13 = 2 <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = 1 <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = 2 <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | High Alert = 2 | + | | rating21 = 1 <!-- High Alert --> | |
? | + | | rating22 = 2 <!-- Jack of All Trades --> | ||
? | | Expert Marksman | + | | rating23 = 2 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | | | + | | rating28 = 1 <!-- Last Stand --> | |
? | | Basics of Survivability | + | | rating31 = 1 <!-- Basics of Survivability --> | |
? | | Survivability Expert | + | | rating32 = <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 2 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 3 <!-- Superintendent --> | |
? | | | + | | rating37 = 3 <!-- Demolition Expert --> | |
? | | | + | | rating38 = 2 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = 1 <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 1 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = 0 <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/German_cruiser_Prinz_Eugen German cruiser ''Prinz Eugen'' - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/Admiral_Hipper-class_cruiser ''Admiral Hipper''-class cruiser - Wikipedia] | |||
+ | # [https://worldofwarships.com/en/news/history/armada-prinz-eugen/ Armada: Prinz Eugen — a Blast from the Past - News - World of Warships] | |||
+ | # [https://worldofwarships.com/en/news/general-news/squall-line-prinz-eugen/ Squall Line: Prinz Eugen - News - World of Warships] | |||
+ | # [https://www.youtube.com/watch?v=KjwQ7w8cMQ0 Armada in 90 seconds: Prinz Eugen - Mar 23, 2019 - World of Warships Official Channel - YouTube] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 05:18, 4 April 2020
IDS_PGGM065_203MM_C344 х 2 pcs. |
Rate of Fire4.62 shots/min. |
Reload Time13 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range17.52 km. |
Maximum Dispersion153 m. |
HE Shell203 mm Spr.Gr. L/4.7 Kz. |
Maximum HE Shell Damage2,500 |
Chance of Fire on Target Caused by HE Shell13 % |
Initial HE Shell Velocity925 m./s. |
HE Shell Weight122 kg. |
AP Shell203 mm P.Spr.Gr. L/4.4 |
Maximum AP Shell Damage5,900 |
Initial AP Shell Velocity925 m./s. |
AP Shell Weight122 kg. |
105 mm/65 SK C/33 on a Dop. L. C/31 mount6 х 2 pcs. |
Firing Range7.6 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
533 mm Drilling4 х 3 pcs. |
Rate of Fire0.88 shots/min. |
Reload Time68 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7a T1 |
Maximum Damage13,700 |
Torpedo Speed64 knot |
Torpedo Range6 km. |
105 mm/65 SK C/33 on a Dop. L. C/31 mount6 х 2 pcs. |
. . . Average Damage per Second99.6 |
. . . Firing Range4.5 km. |
40 mm/56 Flak 28 on a single mount18 х 1 pcs. |
. . . Average Damage per Second135 |
. . . Firing Range3.51 km. |
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount6 х 4 pcs. |
. . . Average Damage per Second36 |
. . . Firing Range2.01 km. |
20 mm/65 C/38 on a twin mount2 х 2 pcs. |
. . . Average Damage per Second8.4 |
. . . Firing Range2.01 km. |
Maximum Speed32 knot |
Turning Circle Radius770 m. |
Rudder Shift Time10.9 sec. |
Surface Detectability Range14.49 km. |
Air Detectability Range7.49 km. |
Prinz Eugen — German special premium Tier VIII cruiser.
One of a series of Admiral Hipper-class ships and one of the most powerful heavy cruisers of the 1930s. During World War II, she was equipped with strong anti-aircraft guns and an enhanced fire control system.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
G7a T1 | 0.9 | 68 | 7.2 | 13,700 | 64 | 6 | 0 | 0 |
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
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Slot 5 |
Player Opinion
Performance
Prinz Eugen very similar to her sister ship in the tech tree — Admiral Hipper. Hipper boasts a faster main battery reload and improved maneuverability, while Prinz Eugen gains access to the Repair Party consumable, allowing her to gain a significant edge in survivability.
Other than reload speed, the main battery rifles are the same between each ship. They have excellent range and relatively flat trajectories, but with only eight of them and a low fire chance they can sometimes seem inadequate against tougher enemies. The torpedoes are the standard 6.0 km range, 13,700 damage G7a T1 torpedoes familiar to veterans of the German cruiser branch — mounted in two triple launchers per side just like Hipper — with fairly generous firing angles.
Defensively, Prinz Eugen has a very strong anti-aircraft suite for her tier, similar to Hipper’s Hull (C), though her rudder responds more slowly. Eugen’s armor scheme is also slightly different than her sister's, the most notable difference being the angled section of her turtleback being 40mm thick versus Hipper’s 30mm. This prevents it from being overmatched and further increases her survivability against enemy battleships. Unfortunately, her detection range is notably worse than that of Admiral Hipper (a full 0.7 km worse).
Prinz Eugen brings a similar play style to that of her tech-tree sister, with a small trade-off in the more traditional cruiser-style stats of rate of fire and maneuverability in exchange for greater survivability. Captains who enjoy playing Admiral Hipper will find Prinz Eugen to be enjoyable and comfortable to play; captains who did not care for Hipper are advised to invest their money or doubloons elsewhere.
Pros:
- Highest AP damage among 203mm-armed cruisers
- Excellent ballistics - high muzzle velocity and flat arcs
- Quick main battery traverse speed
- Turtleback armor ensures good citadel protection at close range
- Heavy torpedo armament with good firing arcs
- Excellent AA suite
- Has access to the Repair Party consumable
- Long range and long lasting Hydroacoustic Search consumable
Cons:
- Only eight main guns with a bad reload speed, poor DPM
- Weak HE shells with low damage and fire chance
- Worse concealment, rudder shift and main battery reload speed than Admiral Hipper
- Torpedoes are short ranged, limiting their usefulness to close quarters brawling
- Poor concealment
- Very vulnerable to long range plunging fire
Research
Optimal Configuration
Upgrades
The recommended upgrades for Prinz Eugen are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1 *
- Slot 3: See below.
- Slot 4: Steering Gears Modification 2
- Slot 5: Concealment System Modification 1 *
Virtually all builds of Prinz Eugen find themselves mounting Main Armaments Modification 1 in Slot 1 and Steering Gears Modification 2 in Slot 4. After that, captains have some critical choices to make. Concealment System Modification 1 is the most popular pick for Slot 5 in order to help curtail her large detection radius; combined with a captain with the Level 4 skill Concealment Expert, her detectability range drops under 11.5 km. Conversely, Steering Gears Modification 2 () is a strong option in the same slot for captains who prefer quicker rudder response. Captains with access to either Hydroacoustic Search Modification 1 or Defensive AA Fire Modification 1 are encouraged to plug those in Slot 2 depending on which consumable they opt to equip. The upgrade in Slot 3 is largely dependent on how captains intend to invest commander skill points on Prinz Eugen and the role they want her to fulfill in a given game.
Generalist Build: The easy choice for Slot 3 is Aiming Systems Modification 1 , which improves her shell dispersion and provides a minor buff to her secondary battery. This is the recommended pick for captains who don't wish to specialize the ship in anti-aircraft defenses.
Anti-Aircraft Build: Prinz Eugen’s already outstanding AA suite can be made even more potent by equipping AA Guns Modification 1, and maximized by assigning a captain with Advanced Firing Training. This pair of upgrades pushes the firing radius of her 105mm dual-purpose guns out to 6.5 km, providing excellent anti-aircraft protection for herself and teammates when utilizing Defensive AA Fire . This does mean sacrificing the exceptional German Hydroacoustic Search , however, and is a setup that is largely wasted in games without an aircraft carrier present.
Commander Skills
Prinz Eugen — like her sister ship, Admiral Hipper — prefers to hold opponents at arms' length. Brawling is not recommended unless the situation is heavily favorable, and the skills of her commander should be tailored to such a strategy. At this end of the German cruiser line the ships begin to play — and handle — more like small battleships, and players will frequently find their commander skill choices echoing those popularly found on battleships: Priority Target at Level 1 and Expert Marksman at Level 2. Concealment Expert is also highly recommended at Level 4, as is Advanced Firing Training for captains pursuing an Anti-Aircraft Build.
Level 3 is where captains are offered some customization in their build. Captains preferring the Anti-Aircraft Build will want to opt for Basic Firing Training. Those pursuing the Generalist Build are better off opting for Demolition Expert; Vigilance is also a decent choice.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★★ |
Χ |
★ |
Χ |
★★ |
Χ |
2 |
★ |
★★ |
★★ |
|
Χ |
Χ |
★★★ |
★ |
3 |
★ |
|
|
Χ |
★★ |
★★★ |
★★★ |
★★ |
4 |
|
★ |
|
Χ |
★ |
Χ |
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Prinz Eugen can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Catapult Fighter
- Slot 4: Repair Party
Given her visibility and need to preserve her hit points for the late game, captains are encouraged to invest in Damage Control Party II () and Repair Party II (). The choice between Defensive AA Fire and Hydroacoustic Search depends largely on how her commander's skill points are invested. Captains who have heavily invested into the Anti-Aircraft Build may wish to go all-in with Defensive AA Fire II (), or shore up their vulnerability to enemy torpedo strikes with Hydroacoustic Search II (). Conversely, captains who opted for the more Generalist Build approach can likewise go either way depending on who their division-mates are.
Camouflage
As a Premium ship, Prinz Eugen comes included with Type 30 camouflage that is unique to her. It lowers her detection radius, reduces the accuracy of incoming shells, increases the amount of experience she earns, and provides an additional bonus to the experience earned by her commander.
An alternate Adler camouflage is available for purchase as well, with all of the above bonuses and an added bonus of increasing her credit earnings by 10%.
Signals
Prinz Eugen should focus her signal layout on maximizing commander experience gains (for training and/or re-training) and credit gains (since she's a Premium ship). To that end, Zulu (🚫), Wyvern (🚫), Zulu Hotel (🚫), and Dragon Flag (🚫) all earn hefty recommendations. Sierra Mike () will help improve her average speed, while Anti-Aircraft Build captains will want to throw on November Echo Setteseven () as well. India X-Ray () and Victor Lima () are also recommended to increase the fire chance of her high explosive shells against angled cruisers and battleships.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
★★ |
|
★★ |
★★ |
|
|
★★ |
★★★ |
★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Prinz Eugen sets sail on Two Brothers.
In the ultimate betrayal, the Prinz Eugen torpedoes an enemy Bismarck-class battleship.
Flag of Prinz Eugen. Given to players who purchased a special bundle containing Prinz Eugen.
Historical Info
Historical Gallery
Video
References
- German cruiser Prinz Eugen - Wikipedia
- Admiral Hipper-class cruiser - Wikipedia
- Armada: Prinz Eugen — a Blast from the Past - News - World of Warships
- Squall Line: Prinz Eugen - News - World of Warships
- Armada in 90 seconds: Prinz Eugen - Mar 23, 2019 - World of Warships Official Channel - YouTube