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Prinz Eugen

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 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 +* Highest AP damage among 203mm-armed cruisers
 * Excellent ballistics - high muzzle velocity and flat arcs * Excellent ballistics - high muzzle velocity and flat arcs
?* Excellent AP shells with high alpha damage and good penetration+* Quick main battery traverse speed
?* Improved HE shell penetration compared to non-German heavy cruisers+* Turtleback armor ensures good citadel protection at close range
?* Quick turret traverse speed+
?* Turtleback armor adds protection to the citadel block at close range+
 * Heavy torpedo armament with good firing arcs * Heavy torpedo armament with good firing arcs
?* Excellent AA defenses, among the best in tier+* Excellent AA suite
 * Has access to the {{Repair Party}} consumable * Has access to the {{Repair Party}} consumable
 +* Long range and long lasting {{Hydroacoustic Search}} consumable
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Only eight rifles with a rather slow reload speed, poor main battery DPM +* Only eight main guns with a bad reload speed, poor DPM
?* Rather anemic HE shells with low DPM, alpha damage and fire chance+* Weak HE shells with low damage and fire chance
?* Sluggish, low top speed and poor rudder shift time +* Worse concealment, rudder shift and main battery reload speed than ''[[Admiral Hipper]]''
 * Torpedoes are short ranged, limiting their usefulness to close quarters brawling * Torpedoes are short ranged, limiting their usefulness to close quarters brawling
 * Poor concealment  * Poor concealment
?* Exceptionally vulnerable to long-range plunging fire+* Very vulnerable to long range plunging fire
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
Line 55:Line 55:
  
 |CommanderSkills= |CommanderSkills=
?''{{#var:ship_name}}'' — like her sister ship, ''[[Admiral Hipper]]'' — prefers to hold opponents at arms' length. Brawling is not recommended unless the situation is heavily favorable, and the skills of her commander should be tailored to such a strategy. At this end of the German cruiser line the ships begin to play — and handle — more like small battleships, and players will frequently find their commander skill choices echoing those popularly found on battleships: Priority Target at Level 1 and Expert Marksman at Level 2. Concealment Expert is also highly recommended at Level 4, as is Advanced Firing Training for captains pursuing an '''Anti-Aircraft Build'''. Level 4 also offers Manual Control for AA Armament to captains wishing to go all-in on their '''Anti-Aircraft Build'''; this is a very strong skill for high-tier German cruisers and battleships due to the AA potency of their dual-purpose 105mm guns. +''{{#var:ship_name}}'' — like her sister ship, ''[[Admiral Hipper]]'' — prefers to hold opponents at arms' length. Brawling is not recommended unless the situation is heavily favorable, and the skills of her commander should be tailored to such a strategy. At this end of the German cruiser line the ships begin to play — and handle — more like small battleships, and players will frequently find their commander skill choices echoing those popularly found on battleships: Priority Target at Level 1 and Expert Marksman at Level 2. Concealment Expert is also highly recommended at Level 4, as is Advanced Firing Training for captains pursuing an '''Anti-Aircraft Build'''.
  
 Level 3 is where captains are offered some customization in their build. Captains preferring the '''Anti-Aircraft Build''' will want to opt for Basic Firing Training. Those pursuing the '''Generalist Build''' are better off opting for Demolition Expert; Vigilance is also a decent choice. Level 3 is where captains are offered some customization in their build. Captains preferring the '''Anti-Aircraft Build''' will want to opt for Basic Firing Training. Those pursuing the '''Generalist Build''' are better off opting for Demolition Expert; Vigilance is also a decent choice.
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 3+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 2+| rating11 = 3 <!-- Priority Target -->
?| Expert Loader = 2+| rating12 = 2 <!-- Preventive Maint -->
?| Aircraft Servicing Expert = +| rating13 = 2 <!-- Expert Loader -->
?| Direction Center for Catapult Aircraft = +| rating14 = 0 <!-- Air Supremacy -->
?| Dogfighting Expert = +| rating15 = 1 <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = 2+| rating16 = 0 <!-- Improved Engine Boost -->
?| Evasive Maneuver = +| rating17 = 2 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 1+| rating21 = 1 <!-- High Alert -->
?| Jack of All Trades = 2+| rating22 = 2 <!-- Jack of All Trades -->
?| Expert Marksman = 2+| rating23 = 2 <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = 0 <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 3+| rating27 = 3 <!-- Adrenaline Rush -->
?| Last Stand = 1+| rating28 = 1 <!-- Last Stand -->
  
?| Basics of Survivability = 1+| rating31 = 1 <!-- Basics of Survivability -->
?| Survivability Expert = +| rating32 = <!-- Survivability Expert-->
?| Torpedo Armament Expertise = +| rating33 = <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 2+| rating35 = 2 <!-- Basic Firing Training -->
?| Superintendent = 3+| rating36 = 3 <!-- Superintendent -->
?| Demolition Expert = 3+| rating37 = 3 <!-- Demolition Expert -->
?| Vigilance = 2+| rating38 = 2 <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = 1+| rating42 = 1 <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 1+| rating45 = 1 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = 1+| rating46 = 0 <!-- Massive AA Fire -->
?| Radio Position Finding = +| rating47 = <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/German_cruiser_Prinz_Eugen German cruiser ''Prinz Eugen'' - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Admiral_Hipper-class_cruiser ''Admiral Hipper''-class cruiser - Wikipedia]
 +# [https://worldofwarships.com/en/news/history/armada-prinz-eugen/ Armada: Prinz Eugen — a Blast from the Past - News - World of Warships]
 +# [https://worldofwarships.com/en/news/general-news/squall-line-prinz-eugen/ Squall Line: Prinz Eugen - News - World of Warships]
 +# [https://www.youtube.com/watch?v=KjwQ7w8cMQ0 Armada in 90 seconds: Prinz Eugen - Mar 23, 2019 - World of Warships Official Channel - YouTube]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 05:18, 4 April 2020

Prinz Eugen
Prinz_Eugen_wows_main.jpg
Cruiser | Germany | Tier VIII
Tech Tree Position
Prinz_Eugen_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points45,000 
Main Battery
IDS_PGGM065_203MM_C344 х 2 pcs.
Rate of Fire4.62 shots/min.
Reload Time13 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range17.52 km.
Maximum Dispersion153 m.
HE Shell203 mm Spr.Gr. L/4.7 Kz. 
Maximum HE Shell Damage2,500 
Chance of Fire on Target Caused by HE Shell13 %
Initial HE Shell Velocity925 m./s.
HE Shell Weight122 kg.
AP Shell203 mm P.Spr.Gr. L/4.4 
Maximum AP Shell Damage5,900 
Initial AP Shell Velocity925 m./s.
AP Shell Weight122 kg.
Secondary Armament #1
105 mm/65 SK C/33 on a Dop. L. C/31 mount6 х 2 pcs.
Firing Range7.6 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Drilling4 х 3 pcs.
Rate of Fire0.88 shots/min.
Reload Time68 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed64 knot
Torpedo Rangekm.
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/31 mount6 х 2 pcs.
. . . Average Damage per Second99.6 
. . . Firing Range4.5 km.
40 mm/56 Flak 28 on a single mount18 х 1 pcs.
. . . Average Damage per Second135 
. . . Firing Range3.51 km.
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount6 х 4 pcs.
. . . Average Damage per Second36 
. . . Firing Range2.01 km.
20 mm/65 C/38 on a twin mount2 х 2 pcs.
. . . Average Damage per Second8.4 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed32 knot
Turning Circle Radius770 m.
Rudder Shift Time10.9 sec.
Concealment
Surface Detectability Range14.49 km.
Air Detectability Range7.49 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VIII
Ship_PGSC508_Prinz_Eugen.png
Special

Prinz Eugen — German special premium Tier VIII cruiser.

One of a series of Admiral Hipper-class ships and one of the most powerful heavy cruisers of the 1930s. During World War II, she was equipped with strong anti-aircraft guns and an enhanced fire control system.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/60 SK C/34 on an LC/34 mount4.622.51532,500135,900 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Prinz Eugen45,00016160462/6/18/64 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10.9687.213,700646 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 8 Mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 110,000 hp32 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Prinz Eugen very similar to her sister ship in the tech tree — Admiral Hipper. Hipper boasts a faster main battery reload and improved maneuverability, while Prinz Eugen gains access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, allowing her to gain a significant edge in survivability.

Other than reload speed, the main battery rifles are the same between each ship. They have excellent range and relatively flat trajectories, but with only eight of them and a low fire chance they can sometimes seem inadequate against tougher enemies. The torpedoes are the standard 6.0 km range, 13,700 damage G7a T1 torpedoes familiar to veterans of the German cruiser branch — mounted in two triple launchers per side just like Hipper — with fairly generous firing angles.

Defensively, Prinz Eugen has a very strong anti-aircraft suite for her tier, similar to Hipper’s Hull (C), though her rudder responds more slowly. Eugen’s armor scheme is also slightly different than her sister's, the most notable difference being the angled section of her turtleback being 40mm thick versus Hipper’s 30mm. This prevents it from being overmatched and further increases her survivability against enemy battleships. Unfortunately, her detection range is notably worse than that of Admiral Hipper (a full 0.7 km worse).

Prinz Eugen brings a similar play style to that of her tech-tree sister, with a small trade-off in the more traditional cruiser-style stats of rate of fire and maneuverability in exchange for greater survivability. Captains who enjoy playing Admiral Hipper will find Prinz Eugen to be enjoyable and comfortable to play; captains who did not care for Hipper are advised to invest their money or doubloons elsewhere.


Pros:

  • Highest AP damage among 203mm-armed cruisers
  • Excellent ballistics - high muzzle velocity and flat arcs
  • Quick main battery traverse speed
  • Turtleback armor ensures good citadel protection at close range
  • Heavy torpedo armament with good firing arcs
  • Excellent AA suite
  • Has access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable
  • Long range and long lasting Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable

Cons:

  • Only eight main guns with a bad reload speed, poor DPM
  • Weak HE shells with low damage and fire chance
  • Worse concealment, rudder shift and main battery reload speed than Admiral Hipper
  • Torpedoes are short ranged, limiting their usefulness to close quarters brawling
  • Poor concealment
  • Very vulnerable to long range plunging fire

Research

As a Premium ship, Prinz Eugen doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Prinz Eugen are as follows:

Virtually all builds of Prinz Eugen find themselves mounting Main Armaments Modification 1 in Slot 1 and Steering Gears Modification 2 in Slot 4. After that, captains have some critical choices to make. Concealment System Modification 1 is the most popular pick for Slot 5 in order to help curtail her large detection radius; combined with a captain with the Level 4 skill Concealment Expert, her detectability range drops under 11.5 km. Conversely, Steering Gears Modification 2 (: -40% rudder shift time. / -80% repair time.) is a strong option in the same slot for captains who prefer quicker rudder response. Captains with access to either Hydroacoustic Search Modification 1 Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time. or Defensive AA Fire Modification 1 : +20% action time. / -10% cooldown time. are encouraged to plug those in Slot 2 depending on which consumable they opt to equip. The upgrade in Slot 3 is largely dependent on how captains intend to invest commander skill points on Prinz Eugen and the role they want her to fulfill in a given game.

Generalist Build: The easy choice for Slot 3 is Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion., which improves her shell dispersion and provides a minor buff to her secondary battery. This is the recommended pick for captains who don't wish to specialize the ship in anti-aircraft defenses.

Anti-Aircraft Build: Prinz Eugen’s already outstanding AA suite can be made even more potent by equipping AA Guns Modification 1, and maximized by assigning a captain with Advanced Firing Training. This pair of upgrades pushes the firing radius of her 105mm dual-purpose guns out to 6.5 km, providing excellent anti-aircraft protection for herself and teammates when utilizing Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased.. This does mean sacrificing the exceptional German Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., however, and is a setup that is largely wasted in games without an aircraft carrier present.

Commander Skills

Prinz Eugen — like her sister ship, Admiral Hipper — prefers to hold opponents at arms' length. Brawling is not recommended unless the situation is heavily favorable, and the skills of her commander should be tailored to such a strategy. At this end of the German cruiser line the ships begin to play — and handle — more like small battleships, and players will frequently find their commander skill choices echoing those popularly found on battleships: Priority Target at Level 1 and Expert Marksman at Level 2. Concealment Expert is also highly recommended at Level 4, as is Advanced Firing Training for captains pursuing an Anti-Aircraft Build.

Level 3 is where captains are offered some customization in their build. Captains preferring the Anti-Aircraft Build will want to opt for Basic Firing Training. Those pursuing the Generalist Build are better off opting for Demolition Expert; Vigilance is also a decent choice.

Consumables

Prinz Eugen can equip the following consumables:

Given her visibility and need to preserve her hit points for the late game, captains are encouraged to invest in Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) and Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.). The choice between Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. depends largely on how her commander's skill points are invested. Captains who have heavily invested into the Anti-Aircraft Build may wish to go all-in with Defensive AA Fire II (While active, the damage per second of large caliber anti-aircraft guns is increased.), or shore up their vulnerability to enemy torpedo strikes with Hydroacoustic Search II (Detects all enemy ships and torpedoes within the specified radius, disregarding obstacles such as smoke and terrain.). Conversely, captains who opted for the more Generalist Build approach can likewise go either way depending on who their division-mates are.

Camouflage

As a Premium ship, Prinz Eugen comes included with Type 30 camouflage that is unique to her. It lowers her detection radius, reduces the accuracy of incoming shells, increases the amount of experience she earns, and provides an additional bonus to the experience earned by her commander.

An alternate Adler camouflage is available for purchase as well, with all of the above bonuses and an added bonus of increasing her credit earnings by 10%.

Signals

Prinz Eugen should focus her signal layout on maximizing commander experience gains (for training and/or re-training) and credit gains (since she's a Premium ship). To that end, Zulu (🚫), Wyvern (🚫), Zulu Hotel (🚫), and Dragon Flag (🚫) all earn hefty recommendations. Sierra Mike (+5% to the ship's maximum speed.) will help improve her average speed, while Anti-Aircraft Build captains will want to throw on November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) as well. India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) are also recommended to increase the fire chance of her high explosive shells against angled cruisers and battleships.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. German cruiser Prinz Eugen - Wikipedia
  2. Admiral Hipper-class cruiser - Wikipedia
  3. Armada: Prinz Eugen — a Blast from the Past - News - World of Warships
  4. Squall Line: Prinz Eugen - News - World of Warships
  5. Armada in 90 seconds: Prinz Eugen - Mar 23, 2019 - World of Warships Official Channel - YouTube
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France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín