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Prinz Eugen

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Revision as of 13:38, 9 December 2018
Wrong Slot for Concealment System. There is no 6th slot on Eugen and Concealment System mod goes into slot 5
Revision as of 19:59, 16 January 2023
Update 12.0 changes
23 intermediate revisions by 11 users not shown
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?One of a series of ''[[Admiral Hipper]]''-class ships and one of the most powerful heavy cruisers of the 1930s. During World War II, she was equipped with strong anti-aircraft guns and an enhanced fire control system.<br><br>{{Model3DViewer|575a21d8c9ff458590f758daee651107}}+One of a series of ''[[Admiral Hipper]]''-class ships and one of the most powerful heavy cruisers of the 1930s. During World War II, she was equipped with strong anti-aircraft guns and an enhanced fire control system.
 +<!-- <br><br>{{Model3DViewer|575a21d8c9ff458590f758daee651107}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?When released, ''{{#var:ship_name}}'' was substantially a clone of her sister ship in the tech tree — ''[[Admiral Hipper]]'' — with (almost) identical guns, armor, and torpedoes. The two ships barely differed at all. As of [[Ship:Update 0.7.4|Update 0.7.4]], however, each ship has now been given their own identity. ''Admiral Hipper'' now boasts a faster main battery reload and improved maneuverability, while ''{{#var:ship_name}}'' gains access to the {{Repair Party}} consumable, allowing her to gain a significant edge in survivability. +{{AA Sidebar Warning Insert}}
 +''{{#var:ship_name}}'' very similar to her sister ship in the tech tree — ''[[Admiral Hipper]]''. ''Hipper'' boasts a faster main battery reload and improved maneuverability, while ''{{#var:ship_name}}'' gains access to the {{Repair Party}} consumable, allowing her to gain a significant edge in survivability.
  
 Other than reload speed, the main battery rifles are the same between each ship. They have excellent range and relatively flat trajectories, but with only eight of them and a low fire chance they can sometimes seem inadequate against tougher enemies. The torpedoes are the standard 6.0 km range, 13,700 damage G7a T1 torpedoes familiar to veterans of the German cruiser branch — mounted in two triple launchers per side just like ''Hipper'' — with fairly generous firing angles.  Other than reload speed, the main battery rifles are the same between each ship. They have excellent range and relatively flat trajectories, but with only eight of them and a low fire chance they can sometimes seem inadequate against tougher enemies. The torpedoes are the standard 6.0 km range, 13,700 damage G7a T1 torpedoes familiar to veterans of the German cruiser branch — mounted in two triple launchers per side just like ''Hipper'' — with fairly generous firing angles.
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 ''Prinz Eugen'' brings a similar play style to that of her tech-tree sister, with a small trade-off in the more traditional cruiser-style stats of rate of fire and maneuverability in exchange for greater survivability. Captains who enjoy playing ''Admiral Hipper'' will find ''Prinz Eugen'' to be enjoyable and comfortable to play; captains who did not care for ''Hipper'' are advised to invest their money or doubloons elsewhere.  ''Prinz Eugen'' brings a similar play style to that of her tech-tree sister, with a small trade-off in the more traditional cruiser-style stats of rate of fire and maneuverability in exchange for greater survivability. Captains who enjoy playing ''Admiral Hipper'' will find ''Prinz Eugen'' to be enjoyable and comfortable to play; captains who did not care for ''Hipper'' are advised to invest their money or doubloons elsewhere.
? 
?{{AnnoWiki|content= 
?'''[https://forum.worldofwarships.com/topic/157879-premium-ship-review-prinz-eugen-074/ LittleWhiteMouse's Premium Ship Review: Prinz Eugen] from the NA forums'''}} 
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Excellent main battery range, accuracy, and shell velocity.+* Highest AP damage among 203mm-armed cruisers
?* Top-of-the-line armor piercing rounds with excellent penetration, capable of punishing damage against beam-on targets regardless of class.+* Excellent ballistics - high muzzle velocity and flat arcs
?* Quick turret traverse speed.+* Quick main battery traverse speed
?* German armor scheme makes her resilient to damage when angled at medium and close ranges.+* Turtleback armor ensures good citadel protection at close range
?* Generous torpedo firing arcs.+* Heavy torpedo armament with good firing arcs
?* One of the best anti-aircraft suites in her tier (only ''[[Mikhail Kutuzov]]'' is better).+* Excellent AA suite
?* Powerful torpedo armament; if ''Prinz Eugen'' is allowed to deploy her torpedoes, they can be devastating.+* Has access to the {{Repair Party}} consumable
?* Can equip the {{Repair Party}} consumable, giving her increased longevity over most other Tier VIII cruisers.+* Long range and long lasting {{Hydroacoustic Search}} consumable
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Only eight (8) rifles in her main battery limits her damage output.+* Only eight main guns with a bad reload speed, poor DPM
?* Main battery rate of fire is among the lowest of Tier VIII cruisers. +* Weak HE shells with low damage and fire chance
?* Average top speed; most other Tier VIII ships can keep up with her or simply run her down. +* Torpedoes are short ranged, limiting their usefulness to close quarters brawling
?* Heavy torpedo armament is only suitable for close-range engagements and ambushes.+* Low top speed and sluggish rudder shift for a cruiser
?* Vulnerable citadel via long-range plunging fire (due to lack of deck armor).+* Poor concealment
?* High explosive shell damage and fire chance are below average.+* Very vulnerable to long range plunging fire
?* Large detection radius makes Concealment Expert and {{Concealment System Modification 1}} must-haves. +<br />
?* Exceptionally vulnerable to long-range [[Ship:Gunnery_%26_Armor_Penetration#Armor-Piercing|plunging fire]].+{{AnnoWiki|content=
 +'''[https://forum.worldofwarships.com/topic/157879-premium-ship-review-prinz-eugen-074/ LittleWhiteMouse's Premium Ship Review: ''{{#var:ship_name}}''] from the NA forums'''}}
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?As a Premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.+As a Premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
  
 |OptimalConfiguration= |OptimalConfiguration=
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 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 * '''Slot 1''': {{Main Armaments Modification 1}} * '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': {{Damage Control System Modification 1}}<nowiki>*</nowiki>+* '''Slot 2''': {{Damage Control System Modification 1}}&nbsp;<nowiki>*</nowiki>
 * '''Slot 3''': See below. * '''Slot 3''': See below.
?* '''Slot 4''': {{Steering Gears Modification 2}}+* '''Slot 4''': {{Steering Gears Modification 1}}
?* '''Slot 5''': {{Concealment System Modification 1}}<nowiki>*</nowiki>+* '''Slot 5''': {{Concealment System Modification 1}}&nbsp;<nowiki>*</nowiki>
  
?Virtually all builds of ''{{#var:ship_name}}'' find themselves mounting Main Armaments Modification 1 in '''Slot 1''' and Steering Gears Modification 2 in '''Slot 5'''. After that, captains have some critical choices to make. '''Concealment System Modification 1''' is the most popular pick for '''Slot 5''' in order to help curtail her large detection radius; combined with a captain with the Level 4 skill Concealment Expert, her detectability range drops under 11.5 km. Conversely, {{Steering Gears Modification 3}} is a strong option in the same slot for captains who prefer quicker rudder response. Captains with access to either {{Hydroacoustic Search Modification 1}} or {{Defensive AA Fire Modification 1}} are encouraged to plug those in '''Slot 4''' depending on which consumable they opt to equip. The upgrade in '''Slot 2''' is largely dependent on how captains intend to invest commander skill points on ''{{#var:ship_name}}'' and the role they want her to fulfill in a given game.+Virtually all builds of ''{{#var:ship_name}}'' find themselves mounting Main Armaments Modification 1 in '''Slot 1''' and Steering Gears Modification 1 in '''Slot 4'''. After that, captains have some critical choices to make. '''Concealment System Modification 1''' is the most popular pick for '''Slot 5''' in order to help curtail her large detection radius; combined with a captain with the Level 4 skill Concealment Expert, her detectability range drops under 11.5 km. Conversely, {{Steering Gears Modification 2}} is a strong option in the same slot for captains who prefer quicker rudder response. Captains with access to either {{Hydroacoustic Search Modification 1}} or {{Defensive AA Fire Modification 1}} are encouraged to plug those in '''Slot 2''' depending on which consumable they opt to equip. The upgrade in '''Slot 3''' is largely dependent on how captains intend to invest commander skill points on ''{{#var:ship_name}}'' and the role they want her to fulfill in a given game.
  
?'''Generalist Build:''' The easy choice for Slot 2 is {{Aiming Systems Modification 1}}, which improves her shell dispersion and provides a minor buff to her secondary battery. This is the recommended pick for captains who don't wish to specialize the ship in anti-aircraft defenses. +'''Generalist Build:''' The easy choice for Slot 3 is {{Aiming Systems Modification 1}}, which improves her shell dispersion and provides a minor buff to her secondary battery. This is the recommended pick for captains who don't wish to specialize the ship in anti-aircraft defenses.
  
?'''Anti-Aircraft Build:''' ''{{#var:ship_name}}''’s already outstanding AA suite can be made even more potent by equipping AA Guns Modification 2, and maximized by assigning a captain with Advanced Firing Training. This pair of upgrades pushes the firing radius of her 105mm dual-purpose guns out to 6.5 km, providing excellent anti-aircraft protection for herself and teammates when utilizing {{Defensive AA Fire}}. This does mean sacrificing the exceptional German {{Hydroacoustic Search}}, however, and is a setup that is largely wasted in games without an aircraft carrier present. +'''Anti-Aircraft Build:''' ''{{#var:ship_name}}''’s already outstanding AA suite can be made even more potent by equipping AA Guns Modification 1, and maximized by assigning a captain with Advanced Firing Training. This pair of upgrades pushes the firing radius of her 105mm dual-purpose guns out to 6.5 km, providing excellent anti-aircraft protection for herself and teammates when utilizing {{Defensive AA Fire}}. This does mean sacrificing the exceptional German {{Hydroacoustic Search}}, however, and is a setup that is largely wasted in games without an aircraft carrier present.
  
 |CommanderSkills= |CommanderSkills=
?''{{#var:ship_name}}'' — like her sister ship, ''[[Admiral Hipper]]'' — prefers to hold opponents at arms' length. Brawling is not recommended unless the situation is heavily favorable, and the skills of her commander should be tailored to such a strategy. At this end of the German cruiser line the ships begin to play — and handle — more like small battleships, and players will frequently find their commander skill choices echoing those popularly found on battleships: Priority Target at Level 1 and Expert Marksman at Level 2. Concealment Expert is also highly recommended at Level 4, as is Advanced Firing Training for captains pursuing an '''Anti-Aircraft Build'''. Level 4 also offers Manual Control for AA Armament to captains wishing to go all-in on their '''Anti-Aircraft Build'''; this is a very strong skill for high-tier German cruisers and battleships due to the AA potency of their dual-purpose 105mm guns. +''{{#var:ship_name}}'' — like her sister ship, ''[[Admiral Hipper]]'' — prefers to hold opponents at arms' length. Brawling is not recommended unless the situation is heavily favorable, and the skills of her commander should be tailored to such a strategy. At this end of the German cruiser line the ships begin to play — and handle — more like small battleships, and players will frequently find their commander skill choices echoing those popularly found on battleships: Priority Target and Grease the Gears. Concealment Expert is also highly recommended at Level 4.
  
?Level 3 is where captains are offered some customization in their build. Captains preferring the '''Anti-Aircraft Build''' will want to opt for Basic Firing Training. Those pursuing the '''Generalist Build''' are better off opting for Demolition Expert; Vigilance is also a decent choice.+{{Commander Skills 3 CR
 +<!-- Ratings 1,2,3 are legit. Others are ignored.-->
 +| rating11 = 2 <!-- Grease the Gears -->
 +| rating12 = <!-- Swift Fish -->
 +| rating13 = <!-- Consumables Specialist -->
 +| rating14 = 3 <!-- Gun Feeder -->
 +| rating15 = 1 <!-- Incoming Fire Alert -->
 +| rating16 = <!-- Last Stand -->
  
?{{Commander Skills+| rating21 = 2 <!-- Demolition Expert -->
?| Priority Target = 3+| rating22 = <!-- Fill the Tubes -->
?| Preventative Maintenance = 1+| rating23 = <!-- Consumables Enhancements -->
?| Expert Loader = 2+| rating24 = <!-- Eye in the Sky -->
?| Aircraft Servicing Expert = +| rating25 = 3 <!-- Priority Target -->
?| Direction Center for Catapult Aircraft = 2+| rating26 = 2 <!-- Expert AA Marksman -->
?| Dogfighting Expert = +
?| Incoming Fire Alert = 2+
?| Evasive Maneuver = +
  
?| High Alert = 2+| rating31 = <!-- Heavy HE and SAP Shells -->
?| Jack of All Trades = 2+| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
?| Expert Marksman = 2+| rating33 = 3 <!-- Adrenaline Rush -->
?| Torpedo Acceleration = +| rating34 = 3 <!-- Heavy AP Shells -->
?| Smoke Screen Expert = +| rating35 = 3 <!-- Superintendent -->
?| Expert Rear Gunner = +| rating36 = <!-- Survivability Expert -->
?| Adrenaline Rush = 3+
?| Last Stand = 1+
  
?| Basics of Survivability = 1+| rating41 = <!-- Top Grade Gunner -->
?| Survivability Expert = +| rating42 = <!-- Outnumbered -->
?| Torpedo Armament Expertise = +| rating43 = 1 <!-- Radio Location -->
?| Emergency Takeoff = +| rating44 = <!-- Inertial Fuse for HE Shells -->
?| Basic Firing Training = 2+| rating45 = 3 <!-- Concealment Expert -->
?| Superintendent = 3+| rating46 = <!-- AA Gunner -->
?| Demolition Expert = 3+
?| Vigilance = 2+
? +
?| Manual Fire Control for Secondary Armament = +
?| Fire Prevention = 1+
?| Inertia Fuse for HE Shells = +
?| Air Supremacy = +
?| Advanced Firing Training = 3+
?| Manual Fire Control for AA Armament = 2+
?| Radio Position Finding = +
?| Concealment Expert = 3+
 }} }}
  
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 * '''Slot 4:''' {{Repair Party}} * '''Slot 4:''' {{Repair Party}}
  
?Given her visibility and need to preserve her hit points for the late game, captains are encouraged to invest in {{Damage Control Party II}} and {{Repair Party II}}. The choice between {{Defensive AA Fire}} and {{Hydroacoustic Search}} depends largely on how her commander's skill points are invested. Captains who have heavily invested into the '''Anti-Aircraft Build''' may wish to go all-in with {{Defensive AA Fire II}}, or shore up their vulnerability to enemy torpedo strikes with {{Hydroacoustic Search II}}. Conversely, captains who opted for the more '''Generalist Build''' approach can likewise go either way depending on who their division-mates are.+The choice between {{Defensive AA Fire}} and {{Hydroacoustic Search}} depends largely on how her commander's skill points are invested. Captains who have heavily invested into the '''Anti-Aircraft Build''' may wish to go all-in with {{Defensive AA Fire}}, or shore up their vulnerability to enemy torpedo strikes with {{Hydroacoustic Search}}. Conversely, captains who opted for the more '''Generalist Build''' approach can likewise go either way depending on who their division-mates are.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?As a Premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 30 camouflage]] that is unique to her. It lowers her detection radius, reduces the accuracy of incoming shells, increases the amount of experience she earns, and provides an additional bonus to the experience earned by her commander. +{{Prem Ship Camo Insert|shiptier=8}}
? +
?An alternate [[Ship:Camouflage#Special_Camouflage|Adler camouflage]] is available for purchase as well, with all of the above bonuses and an added bonus of increasing her credit earnings by 10%.+
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?''{{#var:ship_name}}'' should focus her signal layout on maximizing commander experience gains (for training and/or re-training) and credit gains (since she's a Premium ship). To that end, Zulu ({{Zulu|Size=18px}}), Wyvern ({{Wyvern|Size=18px}}), Zulu Hotel ({{Zulu Hotel|Size=18px}}), and Dragon Flag ({{Dragon Flag|Size=18px}}) all earn hefty recommendations. Sierra Mike ({{Sierra Mike|Size=18px}}) will help improve her average speed, while '''Anti-Aircraft Build''' captains will want to throw on November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) as well. India X-Ray ({{India X-Ray|Size=18px}}) and Victor Lima ({{Victor Lima|Size=18px}}) are also recommended to increase the fire chance of her high explosive shells against angled cruisers and battleships. 
  
 {{Signal Flags {{Signal Flags
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 | Juliet Whiskey Unaone =  | Juliet Whiskey Unaone =
 | Victor Lima = 2 | Victor Lima = 2
?| Hotel Yankee = +| Hotel Yankee =
  
 | November Foxtrot = 1 | November Foxtrot = 1
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 | Juliet Charlie = 1 | Juliet Charlie = 1
  
?| Zulu = 2+| X-Ray Papa Unaone =
?| India Bravo Terrathree = 2+| Sierra Bravo =
?| Equal Speed Charlie London = +
?| Zulu Hotel = 3+
?| Papa Papa = +
  
?| Wyvern = 2 
?| Red Dragon =  
?| Dragon Flag = 3 
?| Ouroboros =  
?| Hydra =  
 }} }}
  
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 File:Bundesarchiv DVM 10 Bild-23-63-14, Kiel, Kreuzer "Prinz Eugen", Stapellauf.jpg|Launching of ''Prinz Eugen'', 22 August 1938. File:Bundesarchiv DVM 10 Bild-23-63-14, Kiel, Kreuzer "Prinz Eugen", Stapellauf.jpg|Launching of ''Prinz Eugen'', 22 August 1938.
 File:Prinz_Eugen_launch.jpg|Launching of ''Prinz Eugen'', 22 August 1938. File:Prinz_Eugen_launch.jpg|Launching of ''Prinz Eugen'', 22 August 1938.
?File:Eugen2.jpg|''Prinz Eugen'' under fire during the Battle of the Denmark Strait, 20 May 1940. Photo taken aboard. 
 File:Prinz_Eugen_at_Kiel.jpg|''Prinz Eugen'' moored at the Krupp Germaniawerft yards in Kiel, autumn 1940. File:Prinz_Eugen_at_Kiel.jpg|''Prinz Eugen'' moored at the Krupp Germaniawerft yards in Kiel, autumn 1940.
 +File:Eugen2.jpg|''Prinz Eugen'' under fire during the Battle of the Denmark Strait, 24 May 1941. Photo taken aboard.
 File:Cruisers Admiral Scheer and Prinz Eugen at Lofjord 1942.jpg|''Prinz Eugen'' (center) under repair in the Lofjord; next to her, on her starboard side, is the repair ship ''Huascaran''; ''Admiral Scheer'' is also moored behind anti-torpedo nets. File:Cruisers Admiral Scheer and Prinz Eugen at Lofjord 1942.jpg|''Prinz Eugen'' (center) under repair in the Lofjord; next to her, on her starboard side, is the repair ship ''Huascaran''; ''Admiral Scheer'' is also moored behind anti-torpedo nets.
 File:Prinz Eugen2.jpg|''Prinz Eugen'' underway, date unknown. File:Prinz Eugen2.jpg|''Prinz Eugen'' underway, date unknown.
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 |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
?{{VideoYT|mHR1X7w2qh4}}+{{VideoYT|KjwQ7w8cMQ0}}{{VideoYT|mHR1X7w2qh4}}
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 +# [https://en.wikipedia.org/wiki/German_cruiser_Prinz_Eugen German cruiser ''Prinz Eugen'' - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Admiral_Hipper-class_cruiser ''Admiral Hipper''-class cruiser - Wikipedia]
 +# [https://worldofwarships.com/en/news/history/armada-prinz-eugen/ Armada: Prinz Eugen — a Blast from the Past - News - World of Warships]
 +# [https://worldofwarships.com/en/news/general-news/squall-line-prinz-eugen/ Squall Line: Prinz Eugen - News - World of Warships]
 +# [https://www.youtube.com/watch?v=KjwQ7w8cMQ0 Armada in 90 seconds: Prinz Eugen - Mar 23, 2019 - World of Warships Official Channel - YouTube]
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.5.10.
 +*First appeared on sale in September 2016.
 +*Update 0.5.11.1:
 +**The ability to purchase additional permanent camouflages was added to the client.
 +*Update 0.5.14:
 +**Available for purchase for doubloons in the in-game store.
 +**On the first and fourth main battery turrets, the rear armor thickness was increased from 60 to 90 mm.
 +**Carousel ship image now displayed in the permanent camouflage.
 +**Removed the bow anchor (the ship is modeled for May 1945).
 +*Update 0.5.16:
 +**Credit earnings increased by 3%.
 +**The appearance was tweaked using a special technology to improve the display of the subtle elements of the model (mainly the rigging).
 +*Update 0.6.0:
 +**Added animation of the recoil of the 1st main battery gun after firing.
 +*Update 0.6.1:
 +**Added to the list of ships available in supercontainers.
 +*Update 0.6.2:
 +**Fixed small visual bugs at low and medium graphics settings.
 +*Update 0.6.3:
 +**Fixed the operation of the "Manual Fire Control for AA Armament" Skill.
 +*Update 0.6.4:
 +**The thickness of the bow and stern, the plating of the casemate, and the corresponding decks was increased from 25 to 27 mm.
 +*Update 0.6.6:
 +**The penetration of HE shells was increased from 1/6 of the caliber to 1/4 of the caliber.
 +*Update 0.6.8:
 +**For 105 mm secondary battery shells, the chance of setting fire was reduced from 9% to 5%, and the damage from 1300 to 1200.
 +**The range of the secondary battery was increased from 4.5 to 5 km.
 +*Update 0.6.12:
 +**Detectability when firing main guns in smoke changed to 9.13 km.
 +*Update 0.6.13:
 +**Fire extinguishing time now 30 s instead of 60 s.
 +*Update 0.6.15:
 +**Added a bonus to the permanent camouflages Adler, "Type 30": a 10% discount to the cost of post-battle service.
 +*Update 0.7.4:
 +**Added the Repair Party consumable.
 +*Update 0.7.7:
 +**Became available in the game client for purchase for doubloons.
 +*Update 0.7.10:
 +**The range of the Hydroacoustic Search consumable was unified: 6 km for detecting ships, 4 km for detecting torpedoes.
 +*Update 0.7.11:
 +**Became unavailable in the game client for purchase with doubloons.
 +*Update 0.8.6:
 +**The armor penetration of the 105 mm secondary high-explosive projectiles was increased from 18 to 26 mm.
 +*Update 0.9.2:
 +**The central armor was reinforced from 25 mm to 27 mm.
 +*Update 0.9.6:
 +**The value of the in-game turning circle radius was changed to 770 m to correct prior discrepancy.
 +*Update 0.9.10:
 +**The distribution of HP in the hull was slightly updated.
 +*Update 0.10.0:
 +**The firing range of the secondary battery was increased to 7.6 km.
 +*Update 0.10.11:
 +**Fixed model and textures of the ship.
 +*Update 12.0:
 +**Updated the Mid-Autumn Festival permanent camouflage.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 19:59, 16 January 2023

Prinz Eugen
Prinz_Eugen_wows_main.jpg
Cruiser | Germany | Tier VIII
Tech Tree Position
Prinz_Eugen_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points45,000 
Main Battery
IDS_PGGM065_203MM_C344 х 2 pcs.
Rate of Fire4.62 shots/min.
Reload Time13 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range17.52 km.
Maximum Dispersion153 m.
HE Shell203 mm Spr.Gr. L/4.7 Kz. 
Maximum HE Shell Damage2,500 
Chance of Fire on Target Caused by HE Shell13 %
Initial HE Shell Velocity925 m./s.
HE Shell Weight122 kg.
AP Shell203 mm P.Spr.Gr. L/4.4 
Maximum AP Shell Damage5,900 
Initial AP Shell Velocity925 m./s.
AP Shell Weight122 kg.
Secondary Armament #1
105 mm/65 SK C/33 on a Dop. L. C/31 mount6 х 2 pcs.
Firing Range7.6 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Drilling4 х 3 pcs.
Rate of Fire0.88 shots/min.
Reload Time68 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed64 knot
Torpedo Rangekm.
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/31 mount6 х 2 pcs.
. . . Average Damage per Second99.6 
. . . Firing Range4.5 km.
40 mm/56 Flak 28 on a single mount18 х 1 pcs.
. . . Average Damage per Second135 
. . . Firing Range3.51 km.
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount6 х 4 pcs.
. . . Average Damage per Second36 
. . . Firing Range2.01 km.
20 mm/65 C/38 on a twin mount2 х 2 pcs.
. . . Average Damage per Second8.4 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed32 knot
Turning Circle Radius770 m.
Rudder Shift Time10.9 sec.
Concealment
Surface Detectability Range14.49 km.
Air Detectability Range7.49 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VIII
Ship_PGSC508_Prinz_Eugen.png
Special

Prinz Eugen — German special premium Tier VIII cruiser.

One of a series of Admiral Hipper-class ships and one of the most powerful heavy cruisers of the 1930s. During World War II, she was equipped with strong anti-aircraft guns and an enhanced fire control system.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/60 SK C/34 on an LC/34 mount4.622.51532,500135,900 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Prinz Eugen45,00016160462/6/18/64 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10.9687.213,700646 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 8 Mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 110,000 hp32 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Prinz Eugen very similar to her sister ship in the tech tree — Admiral Hipper. Hipper boasts a faster main battery reload and improved maneuverability, while Prinz Eugen gains access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, allowing her to gain a significant edge in survivability.

Other than reload speed, the main battery rifles are the same between each ship. They have excellent range and relatively flat trajectories, but with only eight of them and a low fire chance they can sometimes seem inadequate against tougher enemies. The torpedoes are the standard 6.0 km range, 13,700 damage G7a T1 torpedoes familiar to veterans of the German cruiser branch — mounted in two triple launchers per side just like Hipper — with fairly generous firing angles.

Defensively, Prinz Eugen has a very strong anti-aircraft suite for her tier, similar to Hipper’s Hull (C), though her rudder responds more slowly. Eugen’s armor scheme is also slightly different than her sister's, the most notable difference being the angled section of her turtleback being 40mm thick versus Hipper’s 30mm. This prevents it from being overmatched and further increases her survivability against enemy battleships. Unfortunately, her detection range is notably worse than that of Admiral Hipper (a full 0.7 km worse).

Prinz Eugen brings a similar play style to that of her tech-tree sister, with a small trade-off in the more traditional cruiser-style stats of rate of fire and maneuverability in exchange for greater survivability. Captains who enjoy playing Admiral Hipper will find Prinz Eugen to be enjoyable and comfortable to play; captains who did not care for Hipper are advised to invest their money or doubloons elsewhere.

Pros:

  • Highest AP damage among 203mm-armed cruisers
  • Excellent ballistics - high muzzle velocity and flat arcs
  • Quick main battery traverse speed
  • Turtleback armor ensures good citadel protection at close range
  • Heavy torpedo armament with good firing arcs
  • Excellent AA suite
  • Has access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable
  • Long range and long lasting Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable

Cons:

  • Only eight main guns with a bad reload speed, poor DPM
  • Weak HE shells with low damage and fire chance
  • Torpedoes are short ranged, limiting their usefulness to close quarters brawling
  • Low top speed and sluggish rudder shift for a cruiser
  • Poor concealment
  • Very vulnerable to long range plunging fire


Research

As a Premium ship, Prinz Eugen has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Prinz Eugen are as follows:

Virtually all builds of Prinz Eugen find themselves mounting Main Armaments Modification 1 in Slot 1 and Steering Gears Modification 1 in Slot 4. After that, captains have some critical choices to make. Concealment System Modification 1 is the most popular pick for Slot 5 in order to help curtail her large detection radius; combined with a captain with the Level 4 skill Concealment Expert, her detectability range drops under 11.5 km. Conversely, Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time. is a strong option in the same slot for captains who prefer quicker rudder response. Captains with access to either Hydroacoustic Search Modification 1 Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time. or Defensive AA Fire Modification 1 : +20% action time. / -10% cooldown time. are encouraged to plug those in Slot 2 depending on which consumable they opt to equip. The upgrade in Slot 3 is largely dependent on how captains intend to invest commander skill points on Prinz Eugen and the role they want her to fulfill in a given game.

Generalist Build: The easy choice for Slot 3 is Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion., which improves her shell dispersion and provides a minor buff to her secondary battery. This is the recommended pick for captains who don't wish to specialize the ship in anti-aircraft defenses.

Anti-Aircraft Build: Prinz Eugen’s already outstanding AA suite can be made even more potent by equipping AA Guns Modification 1, and maximized by assigning a captain with Advanced Firing Training. This pair of upgrades pushes the firing radius of her 105mm dual-purpose guns out to 6.5 km, providing excellent anti-aircraft protection for herself and teammates when utilizing Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased.. This does mean sacrificing the exceptional German Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., however, and is a setup that is largely wasted in games without an aircraft carrier present.

Commander Skills

Prinz Eugen — like her sister ship, Admiral Hipper — prefers to hold opponents at arms' length. Brawling is not recommended unless the situation is heavily favorable, and the skills of her commander should be tailored to such a strategy. At this end of the German cruiser line the ships begin to play — and handle — more like small battleships, and players will frequently find their commander skill choices echoing those popularly found on battleships: Priority Target and Grease the Gears. Concealment Expert is also highly recommended at Level 4.

Consumables

Prinz Eugen can equip the following consumables:

The choice between Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. depends largely on how her commander's skill points are invested. Captains who have heavily invested into the Anti-Aircraft Build may wish to go all-in with Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased., or shore up their vulnerability to enemy torpedo strikes with Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.. Conversely, captains who opted for the more Generalist Build approach can likewise go either way depending on who their division-mates are.

Camouflage

As a premium ship, Prinz Eugen comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. German cruiser Prinz Eugen - Wikipedia
  2. Admiral Hipper-class cruiser - Wikipedia
  3. Armada: Prinz Eugen — a Blast from the Past - News - World of Warships
  4. Squall Line: Prinz Eugen - News - World of Warships
  5. Armada in 90 seconds: Prinz Eugen - Mar 23, 2019 - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.5.10.
  • First appeared on sale in September 2016.
  • Update 0.5.11.1:
    • The ability to purchase additional permanent camouflages was added to the client.
  • Update 0.5.14:
    • Available for purchase for doubloons in the in-game store.
    • On the first and fourth main battery turrets, the rear armor thickness was increased from 60 to 90 mm.
    • Carousel ship image now displayed in the permanent camouflage.
    • Removed the bow anchor (the ship is modeled for May 1945).
  • Update 0.5.16:
    • Credit earnings increased by 3%.
    • The appearance was tweaked using a special technology to improve the display of the subtle elements of the model (mainly the rigging).
  • Update 0.6.0:
    • Added animation of the recoil of the 1st main battery gun after firing.
  • Update 0.6.1:
    • Added to the list of ships available in supercontainers.
  • Update 0.6.2:
    • Fixed small visual bugs at low and medium graphics settings.
  • Update 0.6.3:
    • Fixed the operation of the "Manual Fire Control for AA Armament" Skill.
  • Update 0.6.4:
    • The thickness of the bow and stern, the plating of the casemate, and the corresponding decks was increased from 25 to 27 mm.
  • Update 0.6.6:
    • The penetration of HE shells was increased from 1/6 of the caliber to 1/4 of the caliber.
  • Update 0.6.8:
    • For 105 mm secondary battery shells, the chance of setting fire was reduced from 9% to 5%, and the damage from 1300 to 1200.
    • The range of the secondary battery was increased from 4.5 to 5 km.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 9.13 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.6.15:
    • Added a bonus to the permanent camouflages Adler, "Type 30": a 10% discount to the cost of post-battle service.
  • Update 0.7.4:
    • Added the Repair Party consumable.
  • Update 0.7.7:
    • Became available in the game client for purchase for doubloons.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified: 6 km for detecting ships, 4 km for detecting torpedoes.
  • Update 0.7.11:
    • Became unavailable in the game client for purchase with doubloons.
  • Update 0.8.6:
    • The armor penetration of the 105 mm secondary high-explosive projectiles was increased from 18 to 26 mm.
  • Update 0.9.2:
    • The central armor was reinforced from 25 mm to 27 mm.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 770 m to correct prior discrepancy.
  • Update 0.9.10:
    • The distribution of HP in the hull was slightly updated.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 7.6 km.
  • Update 0.10.11:
    • Fixed model and textures of the ship.
  • Update 12.0:
    • Updated the Mid-Autumn Festival permanent camouflage.

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