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Puerto Rico

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Revision as of 21:09, 9 November 2019
Some tidbits since I have her open.
Revision as of 02:31, 13 April 2021
Undo revision 304359 by Czevak:na (talk)
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 |Ship=PASC610_Puerto_Rico |Ship=PASC610_Puerto_Rico
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. --> 
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?The project that preceded the creation of the "large Alaska-class cruisers". The CA2-D variant was designed with twelve 305 mm main battery guns.<br><br>{{Model3DViewer|b62a116462cc45e4bf28976566f6571a}}+The design project that preceded the creation of the "large Alaska-class cruisers". The CA2-D variant was designed with twelve 305 mm main battery guns.<br><br>''{{#var:ship_name}}'' was the reward for the first Dockyard event during Christmas 2019. She has not been available since.
 +<!-- {{Model3DViewer|b62a116462cc45e4bf28976566f6571a}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
Line 16:Line 16:
 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
 --> -->
 +
 +''{{#var:ship_name}}'' is a Tier X American large cruiser. Over her lower tier'ed relative, ''[[Alaska]]'', ''{{#var:ship_name}}'' offers slightly improved protection and a fourth main gun turret, as well as superior Anti-Air protection. She does however come with her weaknesses.
 +
 +With her twelve 305mm rifles throwing [[Ship:Ammo#SHS_AP|super-heavy AP]] shells, ''{{#var:ship_name}}'' offers the heaviest broadside available to any cruiser in ''World of Warships''. Captains who are used to ''Alaska'' will feel at home with the handling of these weapons, but will also find that ''{{#var:ship_name}}'''s accuracy leaves something to be desired. It is noticeably worse than that of ''Alaska'', leading to dispersion trolling the player at times. ''{{#var:ship_name}}'s'' maximum range is better than average for Tier X, but still inferior to battleships.
 +
 +''{{#var:ship_name}}'s'' resilience against incoming damage is decent for a super-cruiser. She sports a high health pool, right in between ''[[Kronshtadt]]'' and ''[[Stalingrad]]'', while also having a reinforced midsection. Her case-mate deck is 38mm thick, which is enough to shatter a lot of HE rounds as well as being capable of auto-bouncing any AP shell in the game. It should be noted however that the upper belt, which connects the 254mm main belt with the 38mm upper deck, is only 30mm thick, meaning that lucky shells with a caliber of 431mm+ such as those from ''[[Republique]]'', ''[[Yamato]]'', and ''[[Georgia]]'' can over-match through that strip and deal normal penetration damage. Like the other large cruisers, ''{{#var:ship_name}}'' burns for the full duration of 60s (before modifiers), making her vulnerable against fire damage. Use of survivability-enhancing commander skills such as [[Ship:Commander#Fire_Prevention|Fire Prevention]] and modules such as {{Damage Control System Modification 2}} is advised.
 +
 +Against aircraft ''{{#var:ship_name}}'' offers a strong AA-suite, further enhanced by the {{Defensive AA Fire}} consumable. However, by itself her AA is average for her tier and doesn't grant immunity against skilled carrier players, and her large size and sluggish performance will make dodging incoming ordinance difficult.
 +
 +Play-style wise ''{{#var:ship_name}}'' should be played like an active, kiting cruiser. Use her speed to flank, gaining access to ships' sides to capitalize on the heavy AP broadside. If no such shot is possible, the player should resort to using HE shells to deal damage against angled cruisers or battleships, while seeking another opportunity to flank the enemy (though plunging AP can still score the occasional good hit). While ''{{#var:ship_name}}'' has access to the {{Surveillance Radar}} consumable, it is not recommended to actively push in the first half of the match as disengaging in a pinch will be nearly impossible, and a trip back to port imminent. For a similar reason it is not recommended to play her like a bow-tanking ship, similar to ''Stalingrad'', as the balanced gun layout and the lack of heavy case-mate protection will result in less than ideal performance. Remember that she has 12 rifles aft as well as those forward, so kiting can be a useful tactic at times.
 +
 +It should be noted that ''{{#var:ship_name}}'' can be played close-in (not recommended), as a camper (lower muzzle velocity), or as a long-distance kiter as mentioned above (preferred). This presents many different options for build-out, and captains should consider carefully which tools will be most useful based on play-style.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * Huge health pool for a cruiser * Huge health pool for a cruiser
?* Twelve 305mm rifles give great alpha damage potential. +* Twelve 305mm rifles give great alpha damage potential and have better than average range for her tier. Her AP shells are capable of citadeling broadside battleships doing massive damage.
?* Radar (optional).+* Good turret traverse.
?* Strong AA. +* Decent fire-starting potential with HE.
 +* Many consumable options, including radar.
 +* Decent armor, for a cruiser.
 +* Like most USN vessels, she has strong AA.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Not the most agile ship.+* Due to her size, she is not agile.
?* Battleship dispersion.+* Battleship dispersion and slow reload, coupled with average dispersion.
 * Lousy base concealment. * Lousy base concealment.
?* Squishy: Seems to love damage more than life itself.+* Vulnerable to fire.
 +* Vulnerable to broadside damage and to focused battleship fire in any orientation.
 +<br />
 +{{AnnoWiki|content='''[https://forum.worldofwarships.com/topic/208431-premium-ship-review-136-puerto-rico/ LittleWhiteMouse's Premium Ship Review: ''{{#var:ship_name}}''] from the NA forums'''}}
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +As a special ship, ''{{#var:ship_name}}'' doesn't have any modules to research.
?* '''Main Battery:''' +
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+
?* '''Torpedoes:''' +
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
? +
?<!-- FOR PREMIUM SHIPS: -->+
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
?|Upgrades=<!-- write text about best upgrades below, add <nowiki>*</nowiki> after upgrade link to designate that another upgrade may be viable -->+|Upgrades=<!-- write text about best upgrades below, add <nowiki>&nbsp;*</nowiki> after upgrade link to designate that another upgrade may be viable -->
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': +* '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>&nbsp;*</nowiki>
?* '''Slot 2''': +* '''Slot 2''': {{Damage Control System Modification 1}}<nowiki>&nbsp;*</nowiki>
?* '''Slot 3''': +* '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>&nbsp;*</nowiki>
?* '''Slot 4''': +* '''Slot 4''': {{Damage Control System Modification 2}}<nowiki>&nbsp;*</nowiki>
?* '''Slot 5''': +* '''Slot 5''': {{Concealment System Modification 1}}<nowiki>&nbsp;*</nowiki>
?* '''Slot 6''': +* '''Slot 6''': {{Main Battery Modification 3}}<nowiki>&nbsp;*</nowiki>
?-->+ 
 +'''Slot 1''': With Gun Fire Control System Modification 2 and the Spotting Aircraft consumable, the main battery range can be extended to 25.5km! Mounting {{Spotting Aircraft Modification 1}} here extends the action time of the Spotting Aircraft to 130 seconds. Those wishing to play the long-range sniper role will find this build useful.
 + 
 +'''Slot 2''': There are several interesting build options in this slot, boosting the action time of Defensive AA Fire, Hydroacoustic Search, or radar. The {{Surveillance Radar Modification 1}} may be the most useful alternative.
 + 
 +'''Slot 3''': Mount Aiming Systems Modification 1 for playing at range. In close, {{Main Battery Modification 2}} may prove more useful in responding to targets of opportunity. A full AA build (of questionable utility) would include {{AA Guns Modification 1}}.
 + 
 +'''Slot 4''': This slot can be used to address one of ''{{#var:ship_name}}'s'' weakness: vulnerability to fire and flood or poor agility. Damage Control System Modification 2 mitigates the effects of such damage. {{Steering Gears Modification 1}} or {{Propulsion Modification 1}} can help avoid that damage in the first place. With an active play-style, this slot is captain's choice.
 + 
 +'''Slot 5''': Again, {{Torpedo Lookout System}} or {{Steering Gears Modification 2}} can aid in avoiding damage, but with a high base detectability range, Concealment may be the better option. Captain's choice.
 + 
 +'''Slot 6''': Played at range, the improved reload time will more than compensate for the slower turret traverse. But since a Range build is a reasonable option, consider {{Gun Fire Control System Modification 2}}.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 <!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. --> <!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. -->
  
?{{Commander Skills 2+{{Commander Skills 3 CR
?| rating11 = 3 <!-- Priority Target -->+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating12 = 1 <!-- Preventive Maint -->+| rating11 = 2 <!-- Grease the Gears -->
?| rating13 = 2 <!-- Expert Loader -->+| rating12 = <!-- Swift Fish -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating13 = <!-- Consumables Specialist -->
?| rating15 = 1 <!-- Direction Center for Fighters -->+| rating14 = 2 <!-- Gun Feeder -->
?| rating16 = 0 <!-- Improved Engine Boost -->+| rating15 = <!-- Incoming Fire Alert -->
?| rating17 = <!-- Incoming Fire Alert -->+| rating16 = <!-- Last Stand -->
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = <!-- High Alert -->+| rating21 = <!-- Pyrotechnician -->
?| rating22 = <!-- Jack of All Trades -->+| rating22 = <!-- Fill the Tubes -->
?| rating23 = 3 <!-- Expert Marksman -->+| rating23 = <!-- Consumables Enhancements -->
?| rating24 = 0 <!-- Torpedo Acceleration -->+| rating24 = <!-- Eye in the Sky -->
?| rating25 = 0 <!-- Smoke Screen Expert -->+| rating25 = 2 <!-- Priority Target -->
?| rating26 = 0 <!-- Improved Engines -->+| rating26 = <!-- Expert AA Marksman -->
?| rating27 = 2 <!-- Adrenaline Rush -->+
?| rating28 = <!-- Last Stand -->+
  
?| rating31 = 2 <!-- Basics of Survivability -->+| rating31 = <!-- Heavy HE and SAP Shells -->
?| rating32 = <!-- Survivability Expert-->+| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
?| rating33 = 0 <!-- Torpedo Armament Expertise-->+| rating33 = 2 <!-- Adrenaline Rush -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating34 = 2 <!-- Heavy AP Shells -->
?| rating35 = 1 <!-- Basic Firing Training -->+| rating35 = 2 <!-- Superintendent -->
?| rating36 = 3 <!-- Superintendent -->+| rating36 = <!-- Survivability Expert -->
?| rating37 = 1 <!-- Demolition Expert -->+
?| rating38 = <!-- Vigilance -->+
  
?| rating41 = <!-- Manual Fire Control for Secondary Armament -->+| rating41 = 2 <!-- Top Grade Gunner -->
?| rating42 = 2 <!-- Fire Prevention -->+| rating42 = 2 <!-- Outnumbered -->
?| rating43 = <!-- Inertia Fuse for HE Shells -->+| rating43 = <!-- Radio Location -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating44 = <!-- Inertial Fuse for HE Shells -->
?| rating45 = 1 <!-- Advanced Firing Training -->+| rating45 = <!-- Concealment Expert -->
?| rating46 = 0 <!-- Massive AA Fire -->+| rating46 = <!-- AA Gunner -->
?| rating47 = 1 <!-- Radio Position Finding -->+
?| rating48 = 3 <!-- Concealment Expert -->+
 }} }}
  
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 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS+As a premium ship, ''{{#var:ship_name}}'' comes with [[Ship:Camouflage#Premium_Camouflage|Type 20 permanent camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost by 50%, and increases her earned Credits{{Credits}} by 20% and Experience{{Ship XP}} by 100%.
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
? +
?Choose one and append after semicolon above:+
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
?-->+
? +
?<!--FOR PREMIUM SHIPS -->+
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 20 permanent camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost by 50%, and increases her earned Credits{{Credits}} by 20% and Experience by 100%. +
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
?<!-- {{Signal Flags+{{Signal Flags
?| November Echo Setteseven = +| November Echo Setteseven = 2 <!-- +5% AA damage -->
?| Mike Yankee Soxisix = +| Mike Yankee Soxisix = 1 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
?| India X-Ray = +| India X-Ray = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
?| Juliet Whiskey Unaone = +| Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate -->
?| Victor Lima = +| Victor Lima = 1 <!-- +1/0.5% (160mm) fire, +4% flood -->
?| Hotel Yankee = +| Hotel Yankee = 1 <!-- ram someone -->
 + 
 +| November Foxtrot = 2 <!-- -5% Consumables reload -->
 +| Sierra Mike = 2 <!-- +5% speed -->
 +| India Delta = 3 <!-- +20% HP from Repair Party -->
 +| Juliet Yankee Bissotwo = 2 <!-- -20% flood duration -->
 +| India Yankee = 3 <!-- -20% Fire duration -->
 +| Juliet Charlie = 1 <!-- No Detonate -->
  
?| November Foxtrot = +| X-Ray Papa Unaone = <!-- +15% Smoke Gen action time -->
?| Sierra Mike = +| Sierra Bravo = 2 <!-- +10% Hydro action time; -10% DFAA reload time -->
?| India Delta = +
?| Juliet Yankee Bissotwo = +
?| India Yankee = +
?| Juliet Charlie = +
  
 | Zulu =  | Zulu =
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 | Leviathan =  | Leviathan =
 | Scylla =  | Scylla =
?}} -->+}}
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
Line 220:Line 225:
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/Alaska-class_cruiser ''Alaska''-class cruiser - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 02:31, 13 April 2021

Puerto Rico
Puerto_Rico_wows_main.jpg
Cruiser | U.S.A. | Tier X
Tech Tree Position
Puerto_Rico_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points71,650 
Main Battery
305 mm/50 Mk.8 in a turret4 х 3 pcs.
Rate of Fire2.73 shots/min.
Reload Time22 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range18.81 km.
Maximum Dispersion248 m.
HE Shell305 mm HE Mk17 mod. 1 
Maximum HE Shell Damage4,300 
Chance of Fire on Target Caused by HE Shell27 %
Initial HE Shell Velocity808 m./s.
HE Shell Weight462.3 kg.
AP Shell305 mm AP Mk18 mod. 1 
Maximum AP Shell Damage8,900 
Initial AP Shell Velocity762 m./s.
AP Shell Weight517 kg.
Secondary Armament #1
127 mm/54 Mk.16 on a Mk.41 mount8 х 2 pcs.
Firing Range7.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk41 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity808 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/54 Mk.16 on a Mk.41 mount8 х 2 pcs.
. . . Average Damage per Second125.6 
. . . Firing Range5.19 km.
40 mm/56 Bofors on a Mk.2 mount16 х 4 pcs.
. . . Average Damage per Second254.4 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.4 mount26 х 1 pcs.
. . . Average Damage per Second93.6 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed33.5 knot
Turning Circle Radius910 m.
Rudder Shift Time15.9 sec.
Concealment
Surface Detectability Range16.06 km.
Air Detectability Range11.16 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
X
Ship_PASC610_Puerto_Rico.png
Special

Puerto Rico — American special premium Tier X cruiser.

The design project that preceded the creation of the "large Alaska-class cruisers". The CA2-D variant was designed with twelve 305 mm main battery guns.

Puerto Rico was the reward for the first Dockyard event during Christmas 2019. She has not been available since.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
305 mm/50 Mk.8 in a turret2.7302484,300278,900 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Puerto Rico71,650163254826/16/8 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk10 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 212,000 hp33.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Puerto Rico is a Tier X American large cruiser. Over her lower tier'ed relative, Alaska, Puerto Rico offers slightly improved protection and a fourth main gun turret, as well as superior Anti-Air protection. She does however come with her weaknesses.

With her twelve 305mm rifles throwing super-heavy AP shells, Puerto Rico offers the heaviest broadside available to any cruiser in World of Warships. Captains who are used to Alaska will feel at home with the handling of these weapons, but will also find that Puerto Rico's accuracy leaves something to be desired. It is noticeably worse than that of Alaska, leading to dispersion trolling the player at times. Puerto Rico's maximum range is better than average for Tier X, but still inferior to battleships.

Puerto Rico's resilience against incoming damage is decent for a super-cruiser. She sports a high health pool, right in between Kronshtadt and Stalingrad, while also having a reinforced midsection. Her case-mate deck is 38mm thick, which is enough to shatter a lot of HE rounds as well as being capable of auto-bouncing any AP shell in the game. It should be noted however that the upper belt, which connects the 254mm main belt with the 38mm upper deck, is only 30mm thick, meaning that lucky shells with a caliber of 431mm+ such as those from Republique, Yamato, and Georgia can over-match through that strip and deal normal penetration damage. Like the other large cruisers, Puerto Rico burns for the full duration of 60s (before modifiers), making her vulnerable against fire damage. Use of survivability-enhancing commander skills such as Fire Prevention and modules such as Damage Control System Modification 2 : -15% flooding recovery time. / -15% fire duration. is advised.

Against aircraft Puerto Rico offers a strong AA-suite, further enhanced by the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable. However, by itself her AA is average for her tier and doesn't grant immunity against skilled carrier players, and her large size and sluggish performance will make dodging incoming ordinance difficult.

Play-style wise Puerto Rico should be played like an active, kiting cruiser. Use her speed to flank, gaining access to ships' sides to capitalize on the heavy AP broadside. If no such shot is possible, the player should resort to using HE shells to deal damage against angled cruisers or battleships, while seeking another opportunity to flank the enemy (though plunging AP can still score the occasional good hit). While Puerto Rico has access to the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable, it is not recommended to actively push in the first half of the match as disengaging in a pinch will be nearly impossible, and a trip back to port imminent. For a similar reason it is not recommended to play her like a bow-tanking ship, similar to Stalingrad, as the balanced gun layout and the lack of heavy case-mate protection will result in less than ideal performance. Remember that she has 12 rifles aft as well as those forward, so kiting can be a useful tactic at times.

It should be noted that Puerto Rico can be played close-in (not recommended), as a camper (lower muzzle velocity), or as a long-distance kiter as mentioned above (preferred). This presents many different options for build-out, and captains should consider carefully which tools will be most useful based on play-style.

Pros:

  • Huge health pool for a cruiser
  • Twelve 305mm rifles give great alpha damage potential and have better than average range for her tier. Her AP shells are capable of citadeling broadside battleships doing massive damage.
  • Good turret traverse.
  • Decent fire-starting potential with HE.
  • Many consumable options, including radar.
  • Decent armor, for a cruiser.
  • Like most USN vessels, she has strong AA.

Cons:

  • Due to her size, she is not agile.
  • Battleship dispersion and slow reload, coupled with average dispersion.
  • Lousy base concealment.
  • Vulnerable to fire.
  • Vulnerable to broadside damage and to focused battleship fire in any orientation.


Research

As a special ship, Puerto Rico doesn't have any modules to research.

Optimal Configuration

Upgrades

The recommended upgrades for Puerto Rico are as follows:

Slot 1: With Gun Fire Control System Modification 2 and the Spotting Aircraft consumable, the main battery range can be extended to 25.5km! Mounting Spotting Aircraft Modification 1 Increases the action time of the Spotting Aircraft, Rapid Takeoff Spotter, and High-Precision Spotter consumables.: +30% action time. here extends the action time of the Spotting Aircraft to 130 seconds. Those wishing to play the long-range sniper role will find this build useful.

Slot 2: There are several interesting build options in this slot, boosting the action time of Defensive AA Fire, Hydroacoustic Search, or radar. The Surveillance Radar Modification 1 :  +20% action time. may be the most useful alternative.

Slot 3: Mount Aiming Systems Modification 1 for playing at range. In close, Main Battery Modification 2 : +15% to main battery traverse speed. may prove more useful in responding to targets of opportunity. A full AA build (of questionable utility) would include AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector..

Slot 4: This slot can be used to address one of Puerto Rico's weakness: vulnerability to fire and flood or poor agility. Damage Control System Modification 2 mitigates the effects of such damage. Steering Gears Modification 1 : -20% rudder shift time. or Propulsion Modification 1 Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving. can help avoid that damage in the first place. With an active play-style, this slot is captain's choice.

Slot 5: Again, Torpedo Lookout System to a base value of 1.8 km. or Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time. can aid in avoiding damage, but with a high base detectability range, Concealment may be the better option. Captain's choice.

Slot 6: Played at range, the improved reload time will more than compensate for the slower turret traverse. But since a Range build is a reasonable option, consider Gun Fire Control System Modification 2 : +16% firing range..

Commander Skills

Consumables

Puerto Rico can equip the following consumables:

Camouflage

As a premium ship, Puerto Rico comes with Type 20 permanent camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost by 50%, and increases her earned CreditsCredits by 20% and ExperienceShip XP by 100%.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Alaska-class cruiser - Wikipedia
Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín